The only mod support textures that have been updated to 1.6.x are Damage Indicators, ExtrabiomesXL, and Wildcaves, all by me. Zomb69 is currently working on the shaders and I'm also working on Bibliocraft at the moment. Looks like Balkon's weapon mod is wanted by some people, maybe I'll look into that one.
Would you ever be willing to do textures for tinkers construct it would take a lot of time to do. Although just from looking at your texture pack im sure if you did it it would be amazing. just a thought.
now supports 1.6.4. (also specular mapping needs latest development version. n2.)
ok i have uploaded preliminary shader support for 1.6.2. currently only bumpmaps. p.o.m textures currently dont work neither does specular. as shader mod is still beta this will change. once seus supports these things again my p.o.m textures will return. download from link in my sig. open .zip and drag assets folder into vdc. i'm getting some pics now.
pics....
install instructions and shader fixes
ok its fairly easy now.
you need:
forge installer 9.11.1.916
shader mod beta 18
optifine 1.6.4 ultra c5
v10 seus shader pack
doubleclick forge and install. open launcher choose forge profile. test minecraft. close.
create folder called shaderpacks. drag v10 seus into folder.
drag shader mod into mods folder.
start minecraft with forge profile. select v10 seus shader. (options,shader.)
the shader mod is compatible with optifne but only when optifine is installed into .jar turn off ctm, aa and af.
So I got the shaders working but I can't figure out how to install Optifine with it.
you need to install it the old way manually. after installing forge, open versions folder, open 1.6.4-Forge9.11.1.916 folder, open 1.6.4-Forge9.11.1.916.jar with winzip, do not delete meta-inf folder. open optifine.zip and drag contents into forge.jar
that should do it. only ctm, aa and af dont work so turn them off
hope that helps.... also its a good idea to donate sonic a dollar or more to get access to latest archives.
load optifine from mods folder:
Here is an experimental FML Plugin for loading OptiFine from mods folder in Minecraft 1.6.4.
It is compatible with ShadersMod 2.0.1 beta 18.
How to use
1. Make a copy of OptiFine_.jar file and rename to "0000_OptiFine_.jar" (or other meaningful name) .
2. Open optifinefml.7z and 0000_OptiFine_.jar in archive program (7-Zip or WinRAR or WinZip).
3. Copy the content of optifinefml.7z into 0000_OptiFine_.jar .
4. Close archive program.
5. Copy 0000_OptiFine_.jar to mods folder.
i have started on updating vondoomPE, sofar have uploaded beta android version for 0.7.5. i will need to redo some of the gui. and if someone can help me i need gui blocks
So I'm trying to retexture a mod item that has an animation and I'm having a little trouble. The texture just isn't showing up at all. It also happens to be a special compass if they act any differently than other animated textures. If anyone knows how to do this could you PM me with some instructions?
The only mod support textures that have been updated to 1.6.x are Damage Indicators, ExtrabiomesXL, and Wildcaves, all by me. Zomb69 is currently working on the shaders and I'm also working on Bibliocraft at the moment. Looks like Balkon's weapon mod is wanted by some people, maybe I'll look into that one.
Minecraft 1.6.x
BiblioCraft 1.4.0
vonDoomCraft BETA 3.9 128x
Download: https://www.dropbox.com/s/xan0oupjrzat58l/vonDoomCraft_BiblioCraft.zip
Images:
All Glasses
Lamps 1
Lamps 2
Lanterns 1
Lanterns 2
Marker Pole, Type Setting Table, Printing Press, and Armor Stand
All Shelves and Items
All Tables
All Toolracks
Oak Weapon Cases
All Wooden Labels
All Writing Desks
I'm not particularly satisfied with the lamps, lanterns or tables. But it'll do for now.
Minecraft 1.6.x
ExtraBiomesXL 3.14.1
vonDoomCraft BETA 3.9 128x
Download: https://www.dropbox.com/s/8u3i79opcc75nip/vonDoomCraft_ExtrabiomesXL.zip
New Scarecrow:
pics....
ok its fairly easy now.
you need:
forge installer 9.11.1.916
shader mod beta 18
optifine 1.6.4 ultra c5
v10 seus shader pack
doubleclick forge and install. open launcher choose forge profile. test minecraft. close.
create folder called shaderpacks. drag v10 seus into folder.
drag shader mod into mods folder.
start minecraft with forge profile. select v10 seus shader. (options,shader.)
the shader mod is compatible with optifne but only when optifine is installed into .jar turn off ctm, aa and af.
you need to install it the old way manually. after installing forge, open versions folder, open 1.6.4-Forge9.11.1.916 folder, open 1.6.4-Forge9.11.1.916.jar with winzip, do not delete meta-inf folder. open optifine.zip and drag contents into forge.jarthat should do it. only ctm, aa and af dont work so turn them off
hope that helps.... also its a good idea to donate sonic a dollar or more to get access to latest archives.
load optifine from mods folder:
Here is an experimental FML Plugin for loading OptiFine from mods folder in Minecraft 1.6.4.
It is compatible with ShadersMod 2.0.1 beta 18.
optifinefml.7z download link (dropbox)
How to use
1. Make a copy of OptiFine_.jar file and rename to "0000_OptiFine_.jar" (or other meaningful name) .
2. Open optifinefml.7z and 0000_OptiFine_.jar in archive program (7-Zip or WinRAR or WinZip).
3. Copy the content of optifinefml.7z into 0000_OptiFine_.jar .
4. Close archive program.
5. Copy 0000_OptiFine_.jar to mods folder.
edit: here is some fixes to the shader.
Enable rain:
gbuffers_weather.fsh
Line 14
gl_FragData[0] = vec4(texture2D(texture, texcoord.st).rgb, texture2D(texture, texcoord.st).a * 0.0f) * color;
Replace that line for:
gl_FragData[0] = vec4(texture2D(texture, texcoord.st).rgb, texture2D(texture, texcoord.st).a * 1.0f) * color;
Fix ‘underroofrain’:
gbuffers_weater.vsh
Line 9
gl_Position.z = 0.0f;
Delete it.
Increase shadow distance:
composite.fsh
Line 28
120.0f
Increase it little by little.
Blue water:
gbuffers_water.fsh
Line 124
tex = vec4(0.6f, 0.7f, 0.15f, 220.0f/255.0f);
Replace that line for:
tex = vec4(0.3f, 0.9f, 1.0f, 220.0f/255.0f);
[Shaders] Invalid Program Composite error:
composite.vsh
Line 47
float timePow = 2.0f;
Replacet hat line for:
float timePow = 3.0f;
Making everything brighter:
composite.fsh
Line 1231
+ final.torchlight * 11.0f //Add light coming from emissive blocks
//+ final.underwater * 0.175f //Add light behind water
//+ final.glow.torch * 500.0f
Replace that for:
+ final.torchlight * 75.0f //Add light coming from emissive blocks //
+ final.underwater * 0.175f //Add light behind water //
+ final.glow.torch * 700.0f
composite.vsh
Line 109 and 115
midnight_sun *= 0.15f;
midnight_amb *= 0.04f;
Replace those two lines for:
midnight_sun *= 0.15f;
midnight_amb *= 0.06f;
Can I get exact instructions on how to install the shaders cos what I'm doing isn't working
-snip-...
moved to above post.
"The only thing we have to fear is fear itself" - Franklin Delano Roosevelt
let me guess ... now your hooked!
Minecraft:1.6.x
vonDoomCraft BETA 3.9
CraftGuide 1.6.7.3+
Download: https://www.dropbox.com/s/eo5idwo6pyppykb/vonDoomCraft_CraftGuide.zip
Images:
Block Search:
Recipies:
Please add to the OP.
Minecraft:1.6.x
BiblioCraft 1.4.0+
Download: https://www.dropbox.com/s/xan0oupjrzat58l/vonDoomCraft_BiblioCraft.zip
Please update the OP.
"The only thing we have to fear is fear itself" - Franklin Delano Roosevelt
Doom is back and updating the pack when can... mod textures are mostly done by community. i do shader and 32x/64x packs
Ah, thanks! The pack looks great. Keep up the good work
"The only thing we have to fear is fear itself" - Franklin Delano Roosevelt
Minecraft:1.6.x
vonDoomCraft BETA 3.9
CraftHeraldry 1.0.3, Get it: http://www.minecraftforum.net/topic/1837521-craftheraldry-coats-of-arms-in-minecraft-over-800-different-choices/
Download: https://www.dropbox.com/s/zfnlqot9rcqta0z/vonDoomCraft_CraftHeraldry.zip
Here's just a few random banners created with it:
Banners Standing 1:
Banners Standing 2:
Banners Wall 1:
Banners Wall 2:
Please add to the OP.