I also found a weird/wrong texture with on of the Baby Zombies. It's the eyes. Up close it just looks like one of the textures from the giant red mushrooms was just slapped on this guy's face.
the problem with baby zombiez is the second head layer don't work. doom fixed this for mob heads by forceing it use only one texture. i probably can do this for baby zombiez. it will fix the eyes but remove randomob support.
and i've noticed the 'trade' particle problem, will fix
The Meaning of Life, the Universe, and Everything.
Location:
New York
Join Date:
6/3/2012
Posts:
50
Minecraft:
VikingGoth
Member Details
Is anyone planning to make Thaumcraft3/ThaumicTinkerer support for this TP, I know it's a lot of textures, but I feel like it would be an awesome mod to showcase what vonDoomCraft has. I might even try my hand at it.
I have been trying to install the Language files for this, but I can't seem to do it right. I dragged and dropped the folder into my Minecraft.jar, even did it for the main .minecraft folder. But, the option to choose the VonDoom Languages isn't available for me.
Hey about the sounds for this texture pack I found some awesome sounds for this texture pack, your choice if u want 2 use them in the texture pack or not I just thought u might like them -->SOUNDS<--
P.S. Good Luck with your Job and Family Doom
i am actually working on sounds atm... i will listen to your sounds and if ok i can integrate with what i'm workin on. if ok of course. the finished product will include credits were applicable.
edit..ok i listen to them.. probably won't use the creeper or skeleton as i have better, but i may use 1 or 2 of the zombie say. if ok of course. my zombies are a bit crazy atm. atm though i feel minecraft combined with vondoomcraft and the sounds i have so far the game feels more epic and surreal.
I have been trying to install the Language files for this, but I can't seem to do it right. I dragged and dropped the folder into my Minecraft.jar, even did it for the main .minecraft folder. But, the option to choose the VonDoom Languages isn't available for me.
Am I doing it right?
I've had the same issue, i think it's because in 1.6.2, the assets folder resets everytime you run minecraft (hence the IMPORTANT READ THIS file) there is a way to do it while keeping it in the resource pack, but i've yet to figure out exactly how.
Is anyone planning to make Thaumcraft3/ThaumicTinkerer support for this TP, I know it's a lot of textures, but I feel like it would be an awesome mod to showcase what vonDoomCraft has. I might even try my hand at it.
Eventually I will get to it. I got a bunch of mods to retexture in the queue though and I've been waiting for Thaumcraft to go 1.6.2. So it might be months before I get to it if you want to give it a go.
i have also been working on some fire animations. i have just finished it to my liking, i will upload it with the 'trade' particle fix for bonemeal this arvo when i finish work. i may also just release preview sounds.
ok i have uploaded new vonDoomcraft with sounds, includes new zomb69 fire and bonemeal particle fix. i will fix the ports soon. the ports will be without sounds. i have also been slowly working on bringing my shader texture support up to date, should be done in a day or two. i can no longer supply modified seus version (due to new eula) so any changes i make to shader files i will post instruction so you guys can use.
credits for most of the sounds so far go to
oGrim_Reapero
(some are placeholders)
please give me feedback on the sounds eg. what should be changed etc..
I'm honestly loving most of the new sounds especially the music discs and rain but I feel like some of them are a bit quiet.
Now I don't know if that's a thing that can be fixed or if my sound is messed up but the odd sound I personally think should be louder than it is.
well the shader mod is finally updated- means i have a big job updating my textures... i have to add _n to all bumpmap and parallax textures and _s to all specular textures. its a big job (460 textures to be renamed actually its more, i just did the 160 blocks now i have to do 199 items, then i have to redo all of them for specular so in all i need to rename approx 920 textures. damn you mojang. at least once ive finished future updates will be easier) so may take some time. and the water is sooo reflective it looks awesome
here a spoiler preview.
zomb69, this may be a little too late, but it may be useful for future updates:
You can batch rename all those textures real easy with a free program like Irfanview. Real easy to do as well - you can rename 1000s of images all at once.
Thanks to all who have done such wonderful work on this pack.
Has anyone got any suggestions for friendly mob replacement textures that can fit with this pack?
This may have been mentioned before, but the minecart with tnt item image is not named correctly. It should be: minecart_tnt.png
I think it's also important now to keep everything lower case.
Thanks again to all who were/are involved in the making and maintenance of my favourite texture pack!
ok will fix tnt minecart. thanks but i already found out about batch rename, came in very handy.
and the sounds are a w.i.p so feedback is appreciated, i know some sounds (zombiez especially) are too loud and some are not loud enough.
I haven't actually had a chance to check out the sound yet as my Internet connection is made from soot and poo, but I'll be sure to let you know what I think as soon as it eventually completes the download.
the problem with baby zombiez is the second head layer don't work. doom fixed this for mob heads by forceing it use only one texture. i probably can do this for baby zombiez. it will fix the eyes but remove randomob support.
and i've noticed the 'trade' particle problem, will fix
Only because it's beautiful but dark at the same time, looks great.
Am I doing it right?
i am actually working on sounds atm... i will listen to your sounds and if ok i can integrate with what i'm workin on. if ok of course. the finished product will include credits were applicable.
edit..ok i listen to them.. probably won't use the creeper or skeleton as i have better, but i may use 1 or 2 of the zombie say. if ok of course. my zombies are a bit crazy atm. atm though i feel minecraft combined with vondoomcraft and the sounds i have so far the game feels more epic and surreal.
guys pm me if ya want a preview
I've had the same issue, i think it's because in 1.6.2, the assets folder resets everytime you run minecraft (hence the IMPORTANT READ THIS file) there is a way to do it while keeping it in the resource pack, but i've yet to figure out exactly how.
Eventually I will get to it. I got a bunch of mods to retexture in the queue though and I've been waiting for Thaumcraft to go 1.6.2. So it might be months before I get to it if you want to give it a go.
credits for most of the sounds so far go to
please give me feedback on the sounds eg. what should be changed etc..
and.... here's a teaser shader shot
I'm honestly loving most of the new sounds especially the music discs and rain but I feel like some of them are a bit quiet.
Now I don't know if that's a thing that can be fixed or if my sound is messed up but the odd sound I personally think should be louder than it is.
Overall good job though to you and oGrim_Reapero
You can batch rename all those textures real easy with a free program like Irfanview. Real easy to do as well - you can rename 1000s of images all at once.
Thanks to all who have done such wonderful work on this pack.
Has anyone got any suggestions for friendly mob replacement textures that can fit with this pack?
minecart_tnt.png
I think it's also important now to keep everything lower case.
Thanks again to all who were/are involved in the making and maintenance of my favourite texture pack!
and the sounds are a w.i.p so feedback is appreciated, i know some sounds (zombiez especially) are too loud and some are not loud enough.