guys dont bug doom... he is busy man. he has new job and some family problems. just be patient. he took a break once before and he came back. i'm sure he is haveing a bit of time of to help with his family. i'm sure he will be back eventually to blow us away again. fingers crossed!
i will look into making a temporary hud for the horses later today
sorry, got a bit too busy with work. almost done the gui and hud for horse, i will release it this arvo. also i have been trying some different sound packs and have mix-matched several to combine and fit vondoomcraft better. the zombiez now sound awesome and i'm fixing the villagers. every sound is changed. however as soundpack require permissions i may not be able to release (pm me). if i can get permissions then i will release. Doom if ya around and wanna check it out its in shared folder.
wow just noticed vondoomcraft has had over a million views!!!
TEMPORARY HORSE GUI/HUD is now available. download from link in my sig (also under low res ports in op) for hud i basically made the heart redder and bigger (i saw kalisee eat one and it was pretty big and red!) altered jump bar with red full charge indication. (couldn't work out how make separate icon for horse armour as it uses the same icon as horse health) i also made custom gui when riding. as i havent found a mule or donkey yet i haven't tested them but it should be fine. to INSTALL open file with winzip and drag contents into existing tp. or download 1.6.2 update as i have updated it with this fix. here's a couple of pics.
and cause i love baby zombiez heres another trying to get in my barricaded village
Well however long Doom takes is how long it'll be so there isn't much point complaining about it.
As long as he comes back I'm happy.
Also could somebody try and fix the water/lava so that it ACTUALLY has flowing animations?
Its the only thing that really bugs me.
no guarantees but i will try make water/lava flow.
edit also i went creative to test donkey/mule and realise i need to alter texture for gui. will be fixxed this arvo as i'm about to go work.... currently it works fine but is missing a texture.
edit again. have fixed gui for donkey. fixed tree log tops. am looking at water/lava now. should be easy enough to get flowing. tomorrow i will update with these fixes
I've noticed a few more bugs.
Melon stems aren't textured as well as note blocks.
ok thanks i will fix those as well today.. done.
playin with lava, got it to flow easy enough but its too fast and backwards. so i know what needs to be done, but i have go work now so expect fix this arvo (au time)
edit: once i have fixed these problems i will port to 32x and 64x
edit: i'm having problem gettin lava/water flow right. (done texture, trying to get properties file right)
ok i need some help from someone who understands the new file format for animations 1.6.2 no matter what i try i cannot get it right. its frustrating me. i can get it flow. and alter speed, but trying to get to not flow backwards is not working. atm it flows uphill!
this is my file and texture... (i don't know why won't work as i just use the default files and resize flow texture)
lava_flow.png.mcmeta
{
"animation": {
"frametime": 2
}
}
texture is 32 frames ( 256x4096 32 frames of 128x taken from middle)(water texture same size)
untill i can get the flow right i have uploaded the other fixes... fixed - noteblock, melon stems and donkey gui. also i put in my ugly pig. just download from link in my sig.
ok i need some help from someone who understands the new file format for animations 1.6.2 no matter what i try i cannot get it right. its frustrating me. i can get it flow. and alter speed, but trying to get to not flow backwards is not working. atm it flows uphill!
this is my file and texture... (i don't know why won't work as i just use the default files and resize flow texture)
lava_flow.png.mcmeta
texture is 32 frames ( 256x4096 32 frames of 128x taken from middle)(water texture same size)
untill i can get the flow right i have uploaded the other fixes... fixed - noteblock, melon stems and donkey gui. also i put in my ugly pig. just download from link in my sig.
I grabbed this from the Sphax pack. I assume the long list of numbers is the amount of frames you have, so I think yours would go 0 to 31.
ok thanks.... i couldn't get it to use 32 frames, kept having missing texture hang. and it was still backwards. but i did manage to make ACTUAL flowing lava/water using only 16 frames and reversing the numbers. it works for now so i have updated texturepack.(i also put in my skull snowflakes) download from link in my sig. while i have been failing to work that out (thanks druha) i have been working on some fire animation with so far good results. (not ready yet)
my b-day today. so tomorrow i will do 32x and 64x update with all my fixes.
fixes:
noteblock, melon stems, all log tops, horse hud/gui, flowing water/lava.
added:
zomb69's pig and skull snow
Well in 'fixing' the water/lava you've managed to break mobs heads....
Their heads are bigger than the helmets you place on them which is even worse than the water/lava glitch
i'll make post here. find 1.6.2 update in link in my sig. several bug fixes inc flowing water/lava
Did you update all the resolutions or just one? Asking cause I can only go up to 32X and this is my favorite pack. I've been dying to start using it again.
Did you update all the resolutions or just one? Asking cause I can only go up to 32X and this is my favorite pack. I've been dying to start using it again.
uploading 1.6.2 64x now. starting on 32x. will update this post when ready
1.6.2 32x and 64x with my fixes is now done. download from link in my sig
to Druha: if you like i can make a folder for you from my op link so your mod support is easier found. untill emperor doom is back anyway.on that note we wish you all the best doom and hope your ok.
i will look into making a temporary hud for the horses later
todaywow just noticed vondoomcraft has had over a million views!!!
TEMPORARY HORSE GUI/HUD is now available. download from link in my sig (also under low res ports in op) for hud i basically made the heart redder and bigger (i saw kalisee eat one and it was pretty big and red!) altered jump bar with red full charge indication. (couldn't work out how make separate icon for horse armour as it uses the same icon as horse health) i also made custom gui when riding. as i havent found a mule or donkey yet i haven't tested them but it should be fine. to INSTALL open file with winzip and drag contents into existing tp. or download 1.6.2 update as i have updated it with this fix. here's a couple of pics.
and cause i love baby zombiez heres another trying to get in my barricaded village
As long as he comes back I'm happy.
Also could somebody try and fix the water/lava so that it ACTUALLY has flowing animations?
Its the only thing that really bugs me.
edit also i went creative to test donkey/mule and realise i need to alter texture for gui. will be fixxed this arvo as i'm about to go work.... currently it works fine but is missing a texture.
edit again. have fixed gui for donkey. fixed tree log tops. am looking at water/lava now. should be easy enough to get flowing. tomorrow i will update with these fixes
Melon stems aren't textured as well as note blocks.
ok thanks i will fix those as well today.. done.
playin with lava, got it to flow easy enough but its too fast and backwards. so i know what needs to be done, but i have go work now so expect fix this arvo (au time)
edit: once i have fixed these problems i will port to 32x and 64x
edit: i'm having problem gettin lava/water flow right. (done texture, trying to get properties file right)
this is my file and texture... (i don't know why won't work as i just use the default files and resize flow texture)
lava_flow.png.mcmeta
texture is 32 frames ( 256x4096 32 frames of 128x taken from middle)(water texture same size)
untill i can get the flow right i have uploaded the other fixes... fixed - noteblock, melon stems and donkey gui. also i put in my ugly pig. just download from link in my sig.
I grabbed this from the Sphax pack. I assume the long list of numbers is the amount of frames you have, so I think yours would go 0 to 31.
{
"animation": {
"frametime": 4,
"frames": [
0,
1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11,
12,
13,
14,
15
]
}
}
my b-day today. so tomorrow i will do 32x and 64x update with all my fixes.
fixes:
noteblock, melon stems, all log tops, horse hud/gui, flowing water/lava.
added:
zomb69's pig and skull snow
Their heads are bigger than the helmets you place on them which is even worse than the water/lava glitch
Feel free to add this to the OP.
Did you update all the resolutions or just one? Asking cause I can only go up to 32X and this is my favorite pack. I've been dying to start using it again.
doin them today after work
https://www.dropbox.com/s/tkgz2m0ut3l2260/vonDoomCraft_Wildcaves3.zip
Feel free to add to the OP.
uploading 1.6.2 64x now. starting on 32x. will update this post when ready1.6.2 32x and 64x with my fixes is now done. download from link in my sig
to Druha: if you like i can make a folder for you from my op link so your mod support is easier found. untill emperor doom is back anyway.on that note we wish you all the best doom and hope your ok.
Download link: https://www.dropbox.com/s/byzn15szc8o4a62/vonDoomCraft_DamageIndicators.zip
Image:
Feel free to add to the OP.