i have uploaded 3.4 shader support. new features - everything bumpmapped even the map. more parallax textures. ctm and random terrain support. shiny armour. photobucket is being crappy -will have more pics tomorrow
oh i also made alternate char.png its herobrine skin with animated tv static eyes
I like how the water is more visible for sure, the new bump mapping and parallax occlusion look sick too. The only thing I have a problem with is how dark it is. The color scheme just looks dull to me.
I like how the water is more visible for sure, the new bump mapping and parallax occlusion look sick too. The only thing I have a problem with is how dark it is. The color scheme just looks dull to me.
thanks and yeah i am still working on lighting. i have also a fix for fireworks. (textured_lit) and have made shiny iron golem. i have no internet at home till tomorrow so i will update stuff first thing in morn.
those who want 32x and 64x ports for now just download new hd mobs and patch 3.4 ports with that as i don't change mobs (they are what started this pack)
thanks and yeah i am still working on lighting. i have also a fix for fireworks. (textured_lit) and have made shiny iron golem. i have no internet at home till tomorrow so i will update stuff first thing in morn.
those who want 32x and 64x ports for now just download new hd mobs and patch 3.4 ports with that as i don't change mobs (they are what started this pack)
Sweet I was hoping for a firework fix. Can't see them in the night sky lol. Thanks for the updates
thats exactly what is fixed - i will have an update for shaders today. check out the note block for now. i also made some items shiny...
and my friend got an android tablet device so i am going to see what it takes to make vondoomcraft pocket edition
Awesome dude. Quick question, I have the grid lines in my Minecraft and it's kind of annoying, do you know how I can fix it? Here is what I mean: http://i.imgur.com/oBYRYny.jpg
Awesome dude. Quick question, I have the grid lines in my Minecraft and it's kind of annoying, do you know how I can fix it? Here is what I mean: http://i.imgur.com/oBYRYny.jpg
i think that is caused by forcing aa/af in graphics control centre. disable aa/af. use optifine for aa/af.
here's pics of shiny armour.. (better seen in-game)
expect a new shader release in a couple hours. new stuff will include shiny iron golems, some shiny items, shiny armours, bumpmapped villagers and everything else, and a new lightmap for the end. the tunnel animation still needs to be deleted but it looks alot better even if a bit bright. the nether is way too bright though.
32x and 64x ports altered to 3.5 release... will update blood rain and alternates tomorrow
here's pics of shiny armour.. (better seen in-game)
expect a new shader release in a couple hours. new stuff will include shiny iron golems, some shiny items, shiny armours, bumpmapped villagers and everything else, and a new lightmap for the end. the tunnel animation still needs to be deleted but it looks alot better even if a bit bright. the nether is way too bright though.
32x and 64x ports altered to 3.5 release... will update blood rain and alternates tomorrow
I agree, Overworld and the Nether need to be flip flopped in terms of brightness haha
new stuff includes shiny iron golems, some shiny items, shiny armours, bumpmapped villagers and everything else, and a new lightmap for the end. the tunnel animation still needs to be deleted but it looks alot better even if a bit bright.
i only see minecarts, boat,saddle and passive mobs and then the pack is complete i believe... untill mojang adds more stuff
and i've looked into making vondoomcraft for pocket edition, looks simple enough so i'll probably do it
Hey Doom, i'm trying to install the language but i can't seem to find it in the languages menu.. I'm just dropping the lang folder directly into the minecraft.jar but can't find it. Also having trouble installing forge and optifine with mcpatcher and it's f**king me off cause i want better skies but it just won't work.
Edit: Okay. I got it to install. I tried to change the output to a 1.4.7 minecraft.jar that was in another folder cause i want the original left alone. But apparently not.
started on making vondoomcraft pocket edition. for android first then will adapt for ios. its a bit of a hassle installing textures to minecraft on android. easier on ios. but i figure sphax has it so why not vondoomcraft.
i just discovered this - razor game booster - search google for it. my fps literally doubled even with shader mod active!!
started on making vondoomcraft pocket edition. for android first then will adapt for ios. its a bit of a hassle installing textures to minecraft on android. easier on ios. but i figure sphax has it so why not vondoomcraft.
i just discovered this - razor game booster - search google for it. my fps literally doubled even with shader mod active!!
Can't wait for IOS version of vDC.
Everytime I try to run Razer with Minecraft it seems to use a new bin that doesn't actually exist so I am running Minecraft like I just bought it. How do I fix it???
Everytime I try to run Razer with Minecraft it seems to use a new bin that doesn't actually exist so I am running Minecraft like I just bought it. How do I fix it???
yeah made a lot of progress with pocket edition today, cannot test till tomorrow though.( i don't have a device myself and i don't know anyone with an ios device, only android so you may have to be first test for ios when done?) i assume the ios version is much the same, the install is easier though by what i,ve read.
did you link razor to minecraft.exe not the jar? i just linked it to that and it worked first time for me, also it is new to me also so i may not be much help. also fps increase may not be same - as pc's differ
yeah made a lot of progress with pocket edition today, cannot test till tomorrow though.( i don't have a device myself and i don't know anyone with an ios device, only android so you may have to be first test for ios when done?) i assume the ios version is much the same, the install is easier though by what i,ve read.
did you link razor to minecraft.exe not the jar? i just linked it to that and it worked first time for me, also it is new to me also so i may not be much help. also fps increase may not be same - as pc's differ
Testing the IOS version would be great!
And yea I linked it to the .exe. I must be doing something wrong. :/
Link: http://systemvoltra....attleTowers.zip
I like how the water is more visible for sure, the new bump mapping and parallax occlusion look sick too. The only thing I have a problem with is how dark it is. The color scheme just looks dull to me.
thanks and yeah i am still working on lighting. i have also a fix for fireworks. (textured_lit) and have made shiny iron golem. i have no internet at home till tomorrow so i will update stuff first thing in morn.
those who want 32x and 64x ports for now just download new hd mobs and patch 3.4 ports with that as i don't change mobs (they are what started this pack)
Sweet I was hoping for a firework fix. Can't see them in the night sky lol. Thanks for the updates
thats exactly what is fixed - i will have an update for shaders today. check out the note block for now. i also made some items shiny...
and my friend got an android tablet device so i am going to see what it takes to make vondoomcraft pocket edition
Awesome dude. Quick question, I have the grid lines in my Minecraft and it's kind of annoying, do you know how I can fix it? Here is what I mean: http://i.imgur.com/oBYRYny.jpg
i think that is caused by forcing aa/af in graphics control centre. disable aa/af. use optifine for aa/af.
Awesome it worked, thanks broseph.
here's pics of shiny armour.. (better seen in-game)
expect a new shader release in a couple hours. new stuff will include shiny iron golems, some shiny items, shiny armours, bumpmapped villagers and everything else, and a new lightmap for the end. the tunnel animation still needs to be deleted but it looks alot better even if a bit bright. the nether is way too bright though.
32x and 64x ports altered to 3.5 release... will update blood rain and alternates tomorrow
I agree, Overworld and the Nether need to be flip flopped in terms of brightness haha
new stuff includes shiny iron golems, some shiny items, shiny armours, bumpmapped villagers and everything else, and a new lightmap for the end. the tunnel animation still needs to be deleted but it looks alot better even if a bit bright.
i only see minecarts, boat,saddle and passive mobs and then the pack is complete i believe... untill mojang adds more stuff
and i've looked into making vondoomcraft for pocket edition, looks simple enough so i'll probably do it
Edit: Okay. I got it to install. I tried to change the output to a 1.4.7 minecraft.jar that was in another folder cause i want the original left alone. But apparently not.
i just discovered this - razor game booster - search google for it. my fps literally doubled even with shader mod active!!
That's been there forever. I did point it out to him but it must never have gotten fixed..
Can't wait for IOS version of vDC.
Everytime I try to run Razer with Minecraft it seems to use a new bin that doesn't actually exist so I am running Minecraft like I just bought it.
How do I fix it???
yeah made a lot of progress with pocket edition today, cannot test till tomorrow though.( i don't have a device myself and i don't know anyone with an ios device, only android so you may have to be first test for ios when done?) i assume the ios version is much the same, the install is easier though by what i,ve read.
did you link razor to minecraft.exe not the jar? i just linked it to that and it worked first time for me, also it is new to me also so i may not be much help. also fps increase may not be same - as pc's differ
Testing the IOS version would be great!
And yea I linked it to the .exe. I must be doing something wrong. :/