Hello MineCraft forums. I welcome you to ShelterCraft (Credit to Seb-is-hunting for the name). I am a beginner pixel artist so while you think this pack is mediocre or not I try. After the initial release of the completed product, I may or may not take requests for mod support.
ABOUT
ShelterCraft is a Fallout themed texture pack. Everything is done from scratch (or edited from another pack). Everything is done in paint.net by hand.
I wouldn't say your bad, I'm on my first pack too by the way. what image editing software do you use? I use GIMP, very very useful and free.
I use Paint.net as I think it's easy to edit pixels and edit the transperency.
I recently copy/pasted something from another pack to edit with MS Paint... bad idea. Had to clean up black spots for almost an hour.
I decided I may or may not continue. So I'd recommend you use another pack that is better... This is not final, so keep in mind that I may work on it again.
FATE HAS BEEN DECIDED
I plan to boost the resolution to 32x after the update using the faithful 32x pack as a template.
So stay tuned.
(I will not remove the 16x version, just have it slowly fade away)
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ABOUT
ShelterCraft is a Fallout themed texture pack. Everything is done from scratch (or edited from another pack). Everything is done in paint.net by hand.
items.png so far:
terrain.png:
SDK'S GUNS (IN PROGRESS)
AK47 w/o stock:
M4 (Service Rifle):
Laser Rifle:
Desert Eagle:
Why not a Ghouls, it seems more fitting. Maybe the Creeper as a Super Mutant suicide bomber?
Do you not see them?
I use Paint.net as I think it's easy to edit pixels and edit the transperency.
I recently copy/pasted something from another pack to edit with MS Paint... bad idea. Had to clean up black spots for almost an hour.
Thank you very much!
How can I change the pictures in the kz.png? I saw a painting editor somewhere, but I can't seem to find it.
Just throw kz.png into Paint.net like everything else, thats what i do.
This is not final, so keep in mind that I may work on it again.
I plan to boost the resolution to 32x after the update using the faithful 32x pack as a template.
So stay tuned.
(I will not remove the 16x version, just have it slowly fade away)