First off note this tutorial is for photoshop cs5. I will do a gimp tutorial sometime this weekend or early next week. Now I'm sure some of you have faced the problem of resizing things in texture packs and they would resize, but be very blurry and unusable. Well fret no more because this is what this tutorial is here for, helping you resize an entire pack and keeping the neatness! First off the dimensions for common modifications in a texture pack.
You will need this info, because if you just resize the terrain but not the items for example you will get a black screen.
Default size for Minecraft .png files. ARMOR
-All armor is 64x32 ART
-Art is 256x256 GUI
-Background is 16x16
-Everything else in the gui is 256x256 ITEM
-Arrows are 32x32, everything else is 64x32 MOB
-Every mob is 64x32 Particles.png
128x128 Terrain.png
256x256
Things to note
-NOW, if you are reducing a pack's size everything else must be the correct sizes. i.e. If the terrain was 32x(512x512) and you reduce it to default size, then you must make sure everything else is the right size.
-Packs go in multiples of 2. i.e. 16x is 256x256, 32x is 512x512, 64x is 1024x1024 etc. Remember this.
-From what I've been told, only the GUI folder and terrain.png have to be correct size. You can have double size mobs/particles, etc. (Thanks XSSheep)
1. Time to get started, take your terrain.png and open it up in Photoshop CS5.
2. Hold ctrl+alt+i or go to image>image size
3. Make sure all 3 check boxes are checked.
4. Resize the pack to what you want, either multiply or divide by 2
5. Click the drop down menu in that little window
6. Choose nearest Neighbor (preserve hard edges)
7. Hit enter or OK
8. Save! It's really that simple, but I didn't know for the longest time. Enjoy!
Also I don't know if this would belong here or modding discussion, but whatever.
Nice tutorial, but you should mention that some things don't have to be that resolution without needing to be patched. I have double resolution particles and have started doing double resolution mobs in my 16x16 pack and it doesn't have any downsides/need patching or anything.
Nice tutorial, but you should mention that some things don't have to be that resolution without needing to be patched. I have double resolution particles and have started doing double resolution mobs in my 16x16 pack and it doesn't have any downsides/need patching or anything.
I guess just the terrain and GUI need to match? Cause when I only edited a terrain and added back to the zip I got the black screen.
Nice tutorial, but you should mention that some things don't have to be that resolution without needing to be patched. I have double resolution particles and have started doing double resolution mobs in my 16x16 pack and it doesn't have any downsides/need patching or anything.
I guess just the terrain and GUI need to match? Cause when I only edited a terrain and added back to the zip I got the black screen.
Yea, pretty sure gui needs to match and also the items need to match. If you do change mobs and stuff though, they can only be double the resolution of what they normally would be for that pack, otherwise the game crashes :smile.gif:
Yea, pretty sure gui needs to match and also the items need to match. If you do change mobs and stuff though, they can only be double the resolution of what they normally would be for that pack, otherwise the game crashes :smile.gif:
First off the dimensions for common modifications in a texture pack.
You will need this info, because if you just resize the terrain but not the items for example you will get a black screen.
Default size for Minecraft .png files.
ARMOR
-All armor is 64x32
ART
-Art is 256x256
GUI
-Background is 16x16
-Everything else in the gui is 256x256
ITEM
-Arrows are 32x32, everything else is 64x32
MOB
-Every mob is 64x32
Particles.png
128x128
Terrain.png
256x256
Things to note
-NOW, if you are reducing a pack's size everything else must be the correct sizes. i.e. If the terrain was 32x(512x512) and you reduce it to default size, then you must make sure everything else is the right size.
-Packs go in multiples of 2. i.e. 16x is 256x256, 32x is 512x512, 64x is 1024x1024 etc. Remember this.
-From what I've been told, only the GUI folder and terrain.png have to be correct size. You can have double size mobs/particles, etc. (Thanks XSSheep)
1. Time to get started, take your terrain.png and open it up in Photoshop CS5.
2. Hold ctrl+alt+i or go to image>image size
3. Make sure all 3 check boxes are checked.
4. Resize the pack to what you want, either multiply or divide by 2
5. Click the drop down menu in that little window
6. Choose nearest Neighbor (preserve hard edges)
7. Hit enter or OK
8. Save! It's really that simple, but I didn't know for the longest time. Enjoy!
Also I don't know if this would belong here or modding discussion, but whatever.
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Curse PremiumNice tutorial, but you should mention that some things don't have to be that resolution without needing to be patched. I have double resolution particles and have started doing double resolution mobs in my 16x16 pack and it doesn't have any downsides/need patching or anything.
I guess just the terrain and GUI need to match? Cause when I only edited a terrain and added back to the zip I got the black screen.
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Curse PremiumYea, pretty sure gui needs to match and also the items need to match. If you do change mobs and stuff though, they can only be double the resolution of what they normally would be for that pack, otherwise the game crashes :smile.gif:
Added. Thanks for the heads up