When I design textures I find it helpful to have a story in mind. I found myself needing to communicate this with Scott when I started to detail some of my ideas for Mo' Creatures, had I had the time to finish support for that mod. I figured that I may as well post it here for those of you who may be interested. Keep in mind three things: 1. This is extremely nerdy. 2. I have not wanted to write this out before because my story is not as important as your story (ie this is not the official story of Isabella by any means.) 3. I find the need to revise it with every update (and my whims) and so it'll probably change in the near future.
PART 1
Present Day
Stephen Chesterfield is from a continent (lower case 'c') that is roughly equivalent to Europe during the industrial revolution.
He leaves his wife, Isabella, behind as he sets off on a ship in hopes of colonizing a new, undiscovered Continent (upper case 'C'.)
His ship is caught in a storm and he finds himself washed ashore, the sole survivor. This is where the game begins.
A Really, Really, REALLY Long Time Ago - The First Age of the Pig
Pigmen are the only sapient species native to the Continent.
Other natives species are cows, chickens, sheep, pigs, wolves, squids, fish, giant spiders, slightly smaller (but still giant) poisonous spiders, silverfish, and dragons.
Pigmen remained fairly primitive as it's hard for a society to prosper and evolve when they're one of the primary sources of protein for giant, flying lizards.
A Really, Really Long Time Ago - The First Humans Arrive
The first humans to arrive are from a now-extinct society.
These humans discovered that giant spiders made great mounts, from which they could hunter for food using their bows.
Like the pigmen (who became really good at hiding) these Spider Jockeys became a source of food for the dragons.
The Spider Jockeys moved underground for safety.
As they dug deeper, they discovered strange energy emanating from beneath a layer magically corrupted stone.
They used this energy to create Binding Cages, magical prisons they hoped could capture and enslave the dragons.
These binding cubes were unreliable. Many Spider Jockeys (and their mounts) accidentally found themselves captured within them (and remained so even after their deaths.)
A new plan was concocted. The Spider Jockeys would attempt to open a portal to the realm that was the source of the energy. And banish the dragons to that realm.
They constructed massive underground fortresses, created portals within them, and successful lured the dragons through them.
To be continued...
OMG SO you have a really good timeline there Bonemouse, in my story Stephen almost forgot his name... I cant wait to see how you explain the Nether!! : D
I really like this pack. It is very well made and is all around perfect. I see a lot of time a effort. This is truly an amazing pack. well done. :biggrin.gif:
When I design textures I find it helpful to have a story in mind. I found myself needing to communicate this with Scott when I started to detail some of my ideas for Mo' Creatures, had I had the time to finish support for that mod. I figured that I may as well post it here for those of you who may be interested. Keep in mind three things: 1. This is extremely nerdy. 2. I have not wanted to write this out before because my story is not as important as your story (ie this is not the official story of Isabella by any means.) 3. I find the need to revise it with every update (and my whims) and so it'll probably change in the near future.
PART 1
Present Day
Stephen Chesterfield is from a continent (lower case 'c') that is roughly equivalent to Europe during the industrial revolution.
He leaves his wife, Isabella, behind as he sets off on a ship in hopes of colonizing a new, undiscovered Continent (upper case 'C'.)
His ship is caught in a storm and he finds himself washed ashore, the sole survivor. This is where the game begins.
A Really, Really, REALLY Long Time Ago - The First Age of the Pig
Pigmen are the only sapient species native to the Continent.
Other natives species are cows, chickens, sheep, pigs, wolves, squids, fish, giant spiders, slightly smaller (but still giant) poisonous spiders, silverfish, and dragons.
Pigmen remained fairly primitive as it's hard for a society to prosper and evolve when they're one of the primary sources of protein for giant, flying lizards.
A Really, Really Long Time Ago - The First Humans Arrive
The first humans to arrive are from a now-extinct society.
These humans discovered that giant spiders made great mounts, from which they could hunter for food using their bows.
Like the pigmen (who became really good at hiding) these Spider Jockeys became a source of food for the dragons.
The Spider Jockeys moved underground for safety.
As they dug deeper, they discovered strange energy emanating from beneath a layer magically corrupted stone.
They used this energy to create Binding Cages, magical prisons they hoped could capture and enslave the dragons.
These binding cubes were unreliable. Many Spider Jockeys (and their mounts) accidentally found themselves captured within them (and remained so even after their deaths.)
A new plan was concocted. The Spider Jockeys would attempt to open a portal to the realm that was the source of the energy. And banish the dragons to that realm.
They constructed massive underground fortresses, created portals within them, and successful lured the dragons through them.
To be continued...
Genius, This is great I am going to try it. btw how did you come up with Isabella.
The lust of the Jockeys lead to a chaos in the underground fortress.
The portal was corroding their souls, into evil spirits...
My boss entered to my office... but he can't do anything, Iam the only one that keeps our corporation working... i dont really like my job... so then I can check this topic almost all day...
@Mistaman666
If you're talking about the particles that appear when you're underwater, then I don't believe I can fix that. I hope that the patcher will address this at some point soon.
I was talking about the little bubbles particles that pop up. Anyway if that is a patcher issue then forget i said anything lol, but thank for the reply!
When I design textures I find it helpful to have a story in mind. I found myself needing to communicate this with Scott when I started to detail some of my ideas for Mo' Creatures, had I had the time to finish support for that mod. I figured that I may as well post it here for those of you who may be interested. Keep in mind three things: 1. This is extremely nerdy. 2. I have not wanted to write this out before because my story is not as important as your story (ie this is not the official story of Isabella by any means.) 3. I find the need to revise it with every update (and my whims) and so it'll probably change in the near future.
PART 1
Present Day
Stephen Chesterfield is from a continent (lower case 'c') that is roughly equivalent to Europe during the industrial revolution.
He leaves his wife, Isabella, behind as he sets off on a ship in hopes of colonizing a new, undiscovered Continent (upper case 'C'.)
His ship is caught in a storm and he finds himself washed ashore, the sole survivor. This is where the game begins.
A Really, Really, REALLY Long Time Ago - The First Age of the Pig
Pigmen are the only sapient species native to the Continent.
Other natives species are cows, chickens, sheep, pigs, wolves, squids, fish, giant spiders, slightly smaller (but still giant) poisonous spiders, silverfish, and dragons.
Pigmen remained fairly primitive as it's hard for a society to prosper and evolve when they're one of the primary sources of protein for giant, flying lizards.
A Really, Really Long Time Ago - The First Humans Arrive
The first humans to arrive are from a now-extinct society.
These humans discovered that giant spiders made great mounts, from which they could hunter for food using their bows.
Like the pigmen (who became really good at hiding) these Spider Jockeys became a source of food for the dragons.
The Spider Jockeys moved underground for safety.
As they dug deeper, they discovered strange energy emanating from beneath a layer magically corrupted stone.
They used this energy to create Binding Cages, magical prisons they hoped could capture and enslave the dragons.
These binding cubes were unreliable. Many Spider Jockeys (and their mounts) accidentally found themselves captured within them (and remained so even after their deaths.)
A new plan was concocted. The Spider Jockeys would attempt to open a portal to the realm that was the source of the energy. And banish the dragons to that realm.
They constructed massive underground fortresses, created portals within them, and successful lured the dragons through them.
To be continued...
First, More backstory = AWESOME!
Second, thank you for being so generous. I know this is your baby and I appreciate your trust!
You really should make this in a 64x it would look so cool!
Bonemouse (the creator of the pack) has said that he doesnt have time to make 32x32 texture now, imagine trying to make a 64x64!!! also I think I like 16x16...
Wow! I thought it would be interesting if diamonds and gold sparkled...and make it so the frame cycle was long so it would appear random...but I haven't tried it.
I don't think sparkles is in the spirit of Isabella :/, and I don't think that animations can occur randomly without modding. I think it'll only appear to be random, but it's all timed.
I dunno...muted light gray sparkles might work. :laugh.gif: I haven't tried it, so I don't know how it would look in game. I do believe that if it were done right it would be almost unnoticed and thus fit very well with Isabella.
You are right, nothing can be truly random...but...MCPatcher's animations happen with two files...the first, a set of frames, and the second a text file describing which frame to play and for how long and in what order. Conceivably, the text file could be long enough to specify 200 frames or so in the sequence, each with different durations and in different sequences and it would be very difficult for the human eye to pick up on the pattern--thus, making the animation appear to be random. You would not have to actually design 200 graphical frames for this. If you were doing a "subtle sparkle" much of the animation would be the main texture displayed for different durations (some very long!) in between the different sparkle sequences.
What do you say Conker? Are you up for a challenge? :laugh.gif:
I dunno...muted light gray sparkles might work. :laugh.gif: I haven't tried it, so I don't know how it would look in game. I do believe that if it were done right it would be almost unnoticed and thus fit very well with Isabella.
You are right, nothing can be truly random...but...MCPatcher's animations happen with two files...the first, a set of frames, and the second a text file describing which frame to play and for how long and in what order. Conceivably, the text file could be long enough to specify 200 frames or so in the sequence, each with different durations and in different sequences and it would be very difficult for the human eye to pick up on the pattern--thus, making the animation appear to be random. You would not have to actually design 200 graphical frames for this. If you were doing a "subtle sparkle" much of the animation would be the main texture displayed for different durations (some very long!) in between the different sparkle sequences.
What do you say Conker? Are you up for a challenge? :laugh.gif:
I'd be willing to try it out. You might be able to use a properties file to change the speed.
It looks interesting!
I would love a challenge!!! but not right now... i have some issues in my work...
Actually, I would love having animated plants. making it look like there is a breeze blowing every now and again would go along way towards making the game feel alive
Actually, I would love having animated plants. making it look like there is a breeze blowing every now and again would go along way towards making the game feel alive
"like summerfields" that was the only thing you have to say ¬¬ but yeah i was trying and it looks kinda ugly in 16x16
Eureka!!! I finally make the 30 frames Animated Magma cream : D It looks better and less flashy than the other version I hope you like it guys (I hope I got your permisson Bonemouse...u.u):
Just copy it and put it on the Isabella .Rar/.Zip file and name it
custom_item_173
and done : D!!!
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OMG SO you have a really good timeline there Bonemouse, in my story Stephen almost forgot his name... I cant wait to see how you explain the Nether!! : D
Genius, This is great I am going to try it. btw how did you come up with Isabella.
Your story leave me speekless...
The Stronghold decline.
My boss entered to my office... but he can't do anything, Iam the only one that keeps our corporation working... i dont really like my job... so then I can check this topic almost all day...
I was talking about the little bubbles particles that pop up. Anyway if that is a patcher issue then forget i said anything lol, but thank for the reply!
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Curse PremiumFirst, More backstory = AWESOME!
Second, thank you for being so generous. I know this is your baby and I appreciate your trust!
Coming Soon:
You and Bonemouse are such a good friends, Iam always trying to do some modifications or mod support to this pack but it fails u.u
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Curse PremiumIt's all bonemouse...he is a genius AND amazingly generous to boot!
Bonemouse (the creator of the pack) has said that he doesnt have time to make 32x32 texture now, imagine trying to make a 64x64!!! also I think I like 16x16...
Oh!!! and what is that image scott? By now Iam on the project of making an animated item... I think yours can be one too!!! :ohmy.gif:
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Curse PremiumThat is a clue to the next mod I am retexturing to be released soon! What animations are you doing?
I disagree...part of the coolness is that it is 16x! :laugh.gif:
Making the magma cream glow, just that
I also like the 16x16 : D
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Curse PremiumWow! I thought it would be interesting if diamonds and gold sparkled...and make it so the frame cycle was long so it would appear random...but I haven't tried it.
by now looks ugly, but I will upgrade it >.<
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Curse PremiumI dunno...muted light gray sparkles might work. :laugh.gif: I haven't tried it, so I don't know how it would look in game. I do believe that if it were done right it would be almost unnoticed and thus fit very well with Isabella.
You are right, nothing can be truly random...but...MCPatcher's animations happen with two files...the first, a set of frames, and the second a text file describing which frame to play and for how long and in what order. Conceivably, the text file could be long enough to specify 200 frames or so in the sequence, each with different durations and in different sequences and it would be very difficult for the human eye to pick up on the pattern--thus, making the animation appear to be random. You would not have to actually design 200 graphical frames for this. If you were doing a "subtle sparkle" much of the animation would be the main texture displayed for different durations (some very long!) in between the different sparkle sequences.
What do you say Conker? Are you up for a challenge? :laugh.gif:
I'd be willing to try it out. You might be able to use a properties file to change the speed.
It looks interesting!
I would love a challenge!!! but not right now... i have some issues in my work...
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Curse PremiumWhich is exactly why I haven't been able to justify the time... :laugh.gif:
"like summerfields" that was the only thing you have to say ¬¬ but yeah i was trying and it looks kinda ugly in 16x16
Just copy it and put it on the Isabella .Rar/.Zip file and name it and done : D!!!