The map finally fits with Isabella : D. also, you play with fog in tiny, right? Is that intended or you also have a old computer like me? :/ (just wondering)
EDIT: Be afraid Bonemouse! Tigers are coming...
2nd EDIT: Not sure if its just me, but I think that the Custom grass and leaves colors are broken...
When I play, I play on Normal or Far. My home computer is fairly decent. I do a lot of work on the pack when I have some downtime at work. My computer here isn't very good so I pretty much have to play on Fast Graphics with Small or Tiny Fog.
Good thing I've done tiger textures already for Mo' Creatures.
And how is it broken? It seems to be working for me (screenshot above.)
When I play, I play on Normal or Far. My home computer is fairly decent. I do a lot of work on the pack when I have some downtime at work. My computer here isn't very good so I pretty much have to play on Fast Graphics with Small or Tiny Fog.
Good thing I've done tiger textures already for Mo' Creatures.
And how is it broken? It seems to be working for me (screenshot above.)
well... both of the computers I use (Work/House) are old...
Really? I never checked your Mo'creatures textures!!! :ohmy.gif:
When I have the leaves in my hand (Leaves,grass, fern) it looks so green :/ I really liked the new custom colors! (Sheeps, Eggs and specially for the potions, they look great :biggrin.gif:)
It's the color in the middle of the biome_picture_thingy.
That's true for the grass colour but I suspect that it may not be the case of the leaves since the colour is way to different to have come from my gradient.
Sounds good!!! (When?) I cant wait to see your ocelots!!!
To do all the things listed (plus I kind of want to wait for the patcher to update to support the ocelot eggs,) a few days. I may post either just an ocelot version or the actual ocelot textures to be inserted into the zip file.
That's true for the grass colour but I suspect that it may not be the case of the leaves since the colour is way to different to have come from my gradient.
ETA:
To do all the things listed (plus I kind of want to wait for the patcher to update to support the ocelot eggs,) a few days. I may post either just an ocelot version or the actual ocelot textures to be inserted into the zip file.
I wanted to say i found your texture pack yesterday and have been really enjoying it! I wanted to make a small comment on the particles for the water. I found that they are the default blue color and wanted to know if it was possible to make the the same color as the water texture? If not, that's cool i just wanted to through it out there for you. Thanks for the great work.
Heh, yeah. It took me less time then I had initially predicted. Plus I had a lot of time to spare yesterday and I figured I may as well get it done.
I have been smarter with my textures to expedite the process. The Ocelot, which took me the longest, was based on the textures I created for the Lion in Mo' Creatures, so it was mostly a matter of shrinking it down by cutting it into smaller pieces. (It's also a lot easier to test the textures since Creative Mode and Mod Eggs.) Once I had the base, I created a handful of adjustment layers on which I painted the pattern. Then I made some 4 copies of the base and lightened or darkened them to make to make the Randomobs variants. After that, it was just a matter of turning layers on and off in various configurations to come up with the different breeds of cats.
The XP Potion was a combination of the potion texture, the dye bottles and the actual XP orb texture. Chopped them up, recoloured parts, and I was done.
Jungle Saplings are just reconfigured/recoloured Oak Saplings, Magma Cream is just recoloured Slimeballs. And, finally, I simply just used brighten tool on the jungle leaves.
@Scott
Cool screenshot, thanks for sharing!
@Conker
Thanks, as always, for your support.
@Mistaman666
If you're talking about the particles that appear when you're underwater, then I don't believe I can fix that. I hope that the patcher will address this at some point soon.
When I design textures I find it helpful to have a story in mind. I found myself needing to communicate this with Scott when I started to detail some of my ideas for Mo' Creatures, had I had the time to finish support for that mod. I figured that I may as well post it here for those of you who may be interested. Keep in mind three things: 1. This is extremely nerdy. 2. I have not wanted to write this out before because my story is not as important as your story (ie this is not the official story of Isabella by any means.) 3. I find the need to revise it with every update (and my whims) and so it'll probably change in the near future.
PART 1
Present Day
Stephen Chesterfield is from a continent (lower case 'c') that is roughly equivalent to Europe during the industrial revolution.
He leaves his wife, Isabella, behind as he sets off on a ship in hopes of colonizing a new, undiscovered Continent (upper case 'C'.)
His ship is caught in a storm and he finds himself washed ashore, the sole survivor. This is where the game begins.
A Really, Really, REALLY Long Time Ago - The First Age of the Pig
Pigmen are the only sapient species native to the Continent.
Other natives species are cows, chickens, sheep, pigs, wolves, squids, fish, giant spiders, slightly smaller (but still giant) poisonous spiders, silverfish, and dragons.
Pigmen remained fairly primitive as it's hard for a society to prosper and evolve when they're one of the primary sources of protein for giant, flying lizards.
A Really, Really Long Time Ago - The First Humans Arrive
The first humans to arrive are from a now-extinct society.
These humans discovered that giant spiders made great mounts, from which they could hunter for food using their bows.
Like the pigmen (who became really good at hiding) these Spider Jockeys became a source of food for the dragons.
The Spider Jockeys moved underground for safety.
As they dug deeper, they discovered strange energy emanating from beneath a layer magically corrupted stone.
They used this energy to create Binding Cages, magical prisons they hoped could capture and enslave the dragons.
These binding cubes were unreliable. Many Spider Jockeys (and their mounts) accidentally found themselves captured within them (and remained so even after their deaths.)
A new plan was concocted. The Spider Jockeys would attempt to open a portal to the realm that was the source of the energy. And banish the dragons to that realm.
They constructed massive underground fortresses, created portals within them, and successful lured the dragons through them.
To be continued...
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The map finally fits with Isabella : D. also, you play with fog in tiny, right? Is that intended or you also have a old computer like me? :/ (just wondering)
EDIT: Be afraid Bonemouse! Tigers are coming...
2nd EDIT: Not sure if its just me, but I think that the Custom grass and leaves colors are broken...
Good thing I've done tiger textures already for Mo' Creatures.
And how is it broken? It seems to be working for me (screenshot above.)
well... both of the computers I use (Work/House) are old...
Really? I never checked your Mo'creatures textures!!! :ohmy.gif:
When I have the leaves in my hand (Leaves,grass, fern) it looks so green :/ I really liked the new custom colors! (Sheeps, Eggs and specially for the potions, they look great :biggrin.gif:)
There's also two new items for Creative Mode. One is a fireball (which uses the fireball texture) and the other is a potion that gives you XP.
For the next update my plan is:
Sounds good!!! (When?) I cant wait to see your ocelots!!!
That's true for the grass colour but I suspect that it may not be the case of the leaves since the colour is way to different to have come from my gradient.
ETA:
To do all the things listed (plus I kind of want to wait for the patcher to update to support the ocelot eggs,) a few days. I may post either just an ocelot version or the actual ocelot textures to be inserted into the zip file.
Dont forget the new jungle sapling...
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Curse PremiumYeah, right!!! :laugh.gif:
Wow you work fast Bonemouse :biggrin.gif: I love your textures!!!
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Curse PremiumThat is actually wonderful.
I have been smarter with my textures to expedite the process. The Ocelot, which took me the longest, was based on the textures I created for the Lion in Mo' Creatures, so it was mostly a matter of shrinking it down by cutting it into smaller pieces. (It's also a lot easier to test the textures since Creative Mode and Mod Eggs.) Once I had the base, I created a handful of adjustment layers on which I painted the pattern. Then I made some 4 copies of the base and lightened or darkened them to make to make the Randomobs variants. After that, it was just a matter of turning layers on and off in various configurations to come up with the different breeds of cats.
The XP Potion was a combination of the potion texture, the dye bottles and the actual XP orb texture. Chopped them up, recoloured parts, and I was done.
Jungle Saplings are just reconfigured/recoloured Oak Saplings, Magma Cream is just recoloured Slimeballs. And, finally, I simply just used brighten tool on the jungle leaves.
@Scott
Cool screenshot, thanks for sharing!
@Conker
Thanks, as always, for your support.
@Mistaman666
If you're talking about the particles that appear when you're underwater, then I don't believe I can fix that. I hope that the patcher will address this at some point soon.
PART 1
Present Day
- Stephen Chesterfield is from a continent (lower case 'c') that is roughly equivalent to Europe during the industrial revolution.
- He leaves his wife, Isabella, behind as he sets off on a ship in hopes of colonizing a new, undiscovered Continent (upper case 'C'.)
- His ship is caught in a storm and he finds himself washed ashore, the sole survivor. This is where the game begins.
A Really, Really, REALLY Long Time Ago - The First Age of the Pig- Pigmen are the only sapient species native to the Continent.
- Other natives species are cows, chickens, sheep, pigs, wolves, squids, fish, giant spiders, slightly smaller (but still giant) poisonous spiders, silverfish, and dragons.
- Pigmen remained fairly primitive as it's hard for a society to prosper and evolve when they're one of the primary sources of protein for giant, flying lizards.
A Really, Really Long Time Ago - The First Humans Arrive- The first humans to arrive are from a now-extinct society.
- These humans discovered that giant spiders made great mounts, from which they could hunter for food using their bows.
- Like the pigmen (who became really good at hiding) these Spider Jockeys became a source of food for the dragons.
- The Spider Jockeys moved underground for safety.
- As they dug deeper, they discovered strange energy emanating from beneath a layer magically corrupted stone.
- They used this energy to create Binding Cages, magical prisons they hoped could capture and enslave the dragons.
- These binding cubes were unreliable. Many Spider Jockeys (and their mounts) accidentally found themselves captured within them (and remained so even after their deaths.)
- A new plan was concocted. The Spider Jockeys would attempt to open a portal to the realm that was the source of the energy. And banish the dragons to that realm.
- They constructed massive underground fortresses, created portals within them, and successful lured the dragons through them.
To be continued...