I'm not sure how to change the water particles (if it's possible.) I did some light experiments with murkiness while I was working on this version. I think I can make some biomes murkier then others.
EDIT: Oh. I'm not actually surprised. XenoContendi is a fairly colourful pack. And most pack creators tend to make stuff that they'd want to use almost exclusively.
This is actually the first time I noticed that short render distance hides the sky. Right now I'm having a hard time trying to decide if I want the sky or that awesome fog! In short, I love the new additions and I don't really have any criticism. Though I could side with Montpelier on the water particles, but to me they're barely notable.
Oh and looking forward for the customiser to update. Not to pester you or anything - seriously - take your time!
I like the fog... it fits perfectly with the pack, and the sky is good looking but-personally- I espected more about the new fog/sky changes, I also was looking for nether fog changes...
Okay, I'm trying to skin a few of the mobs for Mo' Creatures to fit better with Isabella, and I'm just irritating myself. Does anyone know of a more efficient way to do this, instead of skin, find the mob to test, re-skin, test? Is there a way to have the skins displayed on the appropriate models while I paint them? Thaaaanks! :smile.gif:
Scott turned me on to this pack by way of his work on the texture add-ons for BC/IC/RP etc.
Very nice stuff here - subtle and muted, makes for a more authentic look to the terrain and structures.
Rollback Post to RevisionRollBack
"Don't know why you should feel that there's something to learn... it's just a game that you play."
The first texture pack I ever used, way back in... 1.4, I think? It has changed so much since then, and definitely for the better. I love the new sky, fog, and underwater colors, feels so much more immersive now... I wish I could provide some helpful critique on them, but frankly we've all been living with default for so long that even changing them at all feels like a huge improvement.
Scott turned me on to this pack by way of his work on the texture add-ons for BC/IC/RP etc.
Very nice stuff here - subtle and muted, makes for a more authentic look to the terrain and structures.
Hey, HH! Good to see you 'round these parts! :smile.gif:
The latest version is 1.1 compatible. Changed the topic title to match.
@UprootMe
I personally have no tricks for being able to preview Mo' Creatures mobs. I did it old school: Do the textures, load up minecraft, find the mob, update textures, repeat. You do become better at making the textures and more familiar with the format, so you don't have to do it quite so often. But it is painful. Otherwise, Kiajinn has some really good ideas.
@Kiajinn
I'd like to add Single Player Commands to that list. I believe, with that mod, you can spawn certain creatures. But I've never used it, let-alone attempted to spawn mobs from mods.
@ScottKillen
Awesome pics. Thanks for sharing!
@HeadHunter67
Scott has done an amazing job with mod support. And appreciate you coming by this thread to share your thoughts. Thanks!
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Curse PremiumNot sure how I missed these before...sheer genius!
http://www.minecraftforum.net/topic/117219-16x-10-xenocontendi-texture-pack/
EDIT: Oh. I'm not actually surprised. XenoContendi is a fairly colourful pack. And most pack creators tend to make stuff that they'd want to use almost exclusively.
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Curse PremiumI like it!
I like the fog... it fits perfectly with the pack, and the sky is good looking but-personally- I espected more about the new fog/sky changes, I also was looking for nether fog changes...
Currently the uploading to the customizer is broken for me, which is why I haven't updated (I'm two updates behind.)
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Curse PremiumEDIT: This is the City of Aquila, by FyreUK. See the video and download the city here:
Very nice stuff here - subtle and muted, makes for a more authentic look to the terrain and structures.
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Curse PremiumHey, HH! Good to see you 'round these parts! :smile.gif:
@UprootMe
I personally have no tricks for being able to preview Mo' Creatures mobs. I did it old school: Do the textures, load up minecraft, find the mob, update textures, repeat. You do become better at making the textures and more familiar with the format, so you don't have to do it quite so often. But it is painful. Otherwise, Kiajinn has some really good ideas.
@Kiajinn
I'd like to add Single Player Commands to that list. I believe, with that mod, you can spawn certain creatures. But I've never used it, let-alone attempted to spawn mobs from mods.
@ScottKillen
Awesome pics. Thanks for sharing!
@HeadHunter67
Scott has done an amazing job with mod support. And appreciate you coming by this thread to share your thoughts. Thanks!
@Gl0u0m
Thanks!
@Janbaas
Thankyou!
Those look amazing! I might just get it for the skins alone :wink.gif:
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Curse PremiumAww, thanks Conker!
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