One thing I'd like to point out though. Not sure if it's actually a fault of mine, but it seems that the netherrack skins are non-customisable; doesn't matter what I select, netherrack always looks beige in-game.
Yah, I heard that's a bug with the customizer that is being worked on. Hopefully there will be a fix soon.
This is my new favorite texture pack , everything is dark/gloomy and desaturated.
The new bricks and everything make everything look horror-esque.
Monster skins add to the feel as well.
The default "Steve" skin look phenomenal also, I actually appreciate seeing players with out a skin now.
1.9 sort of just appeared and I've had a house guest... So I'm a little bit behind.
I've got the head of the Villagers done but that's it. I'm hoping to get the terrain and items done this weekend, though. So a working pack by Monday, perhaps.
I kind of envisioned the blaze as some sort of living fire construct. I might do the blue flame wraith guy for an alternate, though. Might not too (I don't always get around to doing these requests.)
I actually need to take another look at the Nether as a whole.
So I've encountered a problem with the 1.8 pre-release.
To get the brownish swamps, they overlaid a purple color. Unfortunately this completely breaks what I've done so far and will also break most other texture packs that use custom biome colors.
So the purple swamp issue is pretty big. The thing is, the only way to get rid of it is to up the saturation of the grass. This change would completely change the aesthetics of the pack. So much so that continuing the pack beyond 1.8 seems almost pointless. I'd be better off taking the texture work I've done and start a new pack. This would likely not happen for long time. If these changes are in the final release of 1.9, 1.8 will likely be the last version for Isabella.
That might be a patcher issue.
Yah, I heard that's a bug with the customizer that is being worked on. Hopefully there will be a fix soon.
Yay! I wanted to try this mod but couldn't bring myself to texture it. Mind if I include it in the next mod pack I release?
Sorry it took so long to notice this problem. There was a bug with the customizer that resized it. It's now fixed.
I also added the server connectivity icons since those didn't seem to get uploaded properly either.
Quote of the Day: "If you think you're gonna snap, or be rude, here's an idea: Don't post." - Theevilpplz
Yeah! :biggrin.gif:
Also you can do with it what you want.
The new bricks and everything make everything look horror-esque.
Monster skins add to the feel as well.
The default "Steve" skin look phenomenal also, I actually appreciate seeing players with out a skin now.
10/10. I'm more than impressed.
New version is up.
I can't remember exactly what all the changes are. Mostly little fixes here and there.
The biggest changes are:
- Fixed the title.
- Panoramas are also on the customizer.
- Looking at the 1.9 files.
...
Title.
It just says "Panoramas!"
Bonemouse, change it to "Isabella - Now with Panoramas!" or something. I was so confused when I saw it D:
Why would... why would you want to do that?
If at all possible can you make the new "blaze" mob into a wraith with blue or normal fire spinning around it?
I've got the head of the Villagers done but that's it. I'm hoping to get the terrain and items done this weekend, though. So a working pack by Monday, perhaps.
I kind of envisioned the blaze as some sort of living fire construct. I might do the blue flame wraith guy for an alternate, though. Might not too (I don't always get around to doing these requests.)
I actually need to take another look at the Nether as a whole.
To get the brownish swamps, they overlaid a purple color. Unfortunately this completely breaks what I've done so far and will also break most other texture packs that use custom biome colors.
Quote of the Day: "If you think you're gonna snap, or be rude, here's an idea: Don't post." - Theevilpplz
plz clicks dont let it die
Keep up the fantastic work!