I'll look into the crop thing. I want to redo the GUI once 1.8 is in the bag. Hopefully these change will be, for the most part, transparent (probably going to switch to a more generic progress bar for crafting and cooking, though.) This is mostly to be able to do GUI for mods and anything new that Mojang can come up with.
There are a few changes to the block textures. The adding a bit of redstone to the detector track is one. The glass now has a border around it by default and it it's darker and has a slight blue tint to it. I also revised the the stone bricks (regular, cracked, and mossy) to better match the new cobblestone. And finally, revised the furnace/dispenser sides.
I just got an idea, very simple to add:
A glass with no border (though probably with glare). That way it'll tile quite good, and since most people stick it in as a window, it'll not look too stupid.
The glare could also be slightly blurred (by 2~3px), to give it more of a realistic, though not too much, feel.
Also, on the repeater; I sadly won't be able to create such a thing. My skills simply aren't at that level (yet). Sorry.
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AVATAR, PHOTO AND SKIN AT THE COURTESY OF WHISKERS
The challenge with the glass is there aren't levels of transparency. It's either transparent or not. So blurring it will actually obscure the view quite a bit and it won't blend properly with whatever is behind it. Normally I'd just stick with the no border version, but with the glass panes, I'm not sure if that would work. We'll have to see.
Just a short review this time. I'm still slightly ill, so I focus on things oddly.
Pumpkin Seeds
Looks good, even though it took me a while to find them, as they are very subtle in it's texture.
Watermelon Seeds
Aren't these the same as the Pumpkin ones..? I can't seem to find all those darn seeds..
Watch
I am sorry, but I am not rocking this look. Are you going for the Astec-y look on the watch, too, or are you going more for a "pure" gold?
Fishing Rods (both states)
I need to catch up on the update; I didn't know there was going to be two states of Fishing Rods. Well, they look good (even though the bottom one looks like a machinegun at first glance).
Bow Animation
It looks.. Good.. But I'm not sure how good it's going to look in-game. Hrm.
Cow Meat
T-Bone! A kind of meat from the cow I've never once encountered. It looks nice though, considering the gloom of the pack.
Chicken Meat
It looks so "perfect". I think I've said that about some of your other textures. But it would be nice to see some more noise, or grunge, on the texture. Right now it's too simple.
Rotten Flesh
I mistook the Rotten Flesh for the Leather at first glance (does that say anything about the leather?). Anyway, it would be nice to see a frail version of the rotten meat, as well as a version without the bone.
Water Melon
I'm just saying, I think there's more green-stuff there, than there's red-stuff. Might want to make the "edge" slightly slimmer, and give us some more meat.
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AVATAR, PHOTO AND SKIN AT THE COURTESY OF WHISKERS
Watermelon Seeds: They are right next to the pumpkin seeds. They look like a black heart.
Watch: I did this in the style of get-it-done-so-I-can-move-on. I had planned to do more of a pocket watch style watch but the Aztec-style watch is a great idea that had never occurred to me.
Fishing Rods: I believe the two-state fishing rod is in the game already. Top one is the normal fishing rod, the bottom one is when it is cast (so it still has a line and hook attached to it, hopefully won't read as a machinegun then.) However, I just realized I goofed big time on it. See, certain items (mainly the tools,) are displayed upside down when held. That means that the way it currently is, it'll look funny. But if I flip it to look right when held, it'll be upside down in the player's inventory. Guh!
Bow Animation: Welcome to my world. Texturing is a lot of guess work and then testing (which I can't do until 1.8 comes out.)
Chicken Meat: I'll add some noise.
Rotten Flesh: I did my raggedy leather before Mojang made their rotten flesh look like it. It probably could some future revisions but it's good enough for now. Same with the actual rotten flesh.
ETA: Just flipped the fishing rod and it looks okay! Yay! Also, mrisump, did you see the cookie?!
About the watermelon seeds, I'd probably make them slightly smaller (and not simply more-or-less a "copy" of the pumpkin ones), as the seeds in melons are.. Small. They're not as big as a lump of cake, anyway :wink.gif:.
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AVATAR, PHOTO AND SKIN AT THE COURTESY OF WHISKERS
The seeds looks way better now!
Also, a thing about the UI..
It would be nice to have some alts, come to think about it, including:
Hearts, as Health
Meat, as Hunger
Also, if you're going for the round thingies for indication things, you should also apply it to the armor, as well as breath.
I would also like a clearer color for the XP bar, though one which remains in the style of the pack.
This simply seems too saturated, and not very close to being "clean" (e.g. ff0000, ffff00 and such. This more seems like a 4f91f8 color (random value)).
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AVATAR, PHOTO AND SKIN AT THE COURTESY OF WHISKERS
@Wurfle
Thanks but I can't take credit for the house. I just grabbed a screenshot submitted by LordGideon and added the UI elements to it.
@mrisump
Non-blob-thingie UI is still on my to do list. Armor blob-thingie will be an option on the customizer since that's what I had before and I can do oxygen blob-thingie fairly easily. I may still adjust the colour of the xp bar.
I've gone through dozens of texture packs, all of which have never completely hit the spot. Your texture pack hits that spot dead on. It's truly amazing.
I absolutely LOVE you. Your work is quality and the only texture pack I've ever liked, and beyond that, I love it. Also, the fact that you have the 1.8 textures already done. You're great and this texture pack is great.
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There are a few changes to the block textures. The adding a bit of redstone to the detector track is one. The glass now has a border around it by default and it it's darker and has a slight blue tint to it. I also revised the the stone bricks (regular, cracked, and mossy) to better match the new cobblestone. And finally, revised the furnace/dispenser sides.
A glass with no border (though probably with glare). That way it'll tile quite good, and since most people stick it in as a window, it'll not look too stupid.
The glare could also be slightly blurred (by 2~3px), to give it more of a realistic, though not too much, feel.
Also, on the repeater; I sadly won't be able to create such a thing. My skills simply aren't at that level (yet). Sorry.
Couple more previews.
I tweaked many of the textures.
Also added:
(Love their skeletal faces, makes them much more alien to me. :biggrin.gif:
Pumpkin Seeds
Looks good, even though it took me a while to find them, as they are very subtle in it's texture.
Watermelon Seeds
Aren't these the same as the Pumpkin ones..? I can't seem to find all those darn seeds..
Watch
I am sorry, but I am not rocking this look. Are you going for the Astec-y look on the watch, too, or are you going more for a "pure" gold?
Fishing Rods (both states)
I need to catch up on the update; I didn't know there was going to be two states of Fishing Rods. Well, they look good (even though the bottom one looks like a machinegun at first glance).
Bow Animation
It looks.. Good.. But I'm not sure how good it's going to look in-game. Hrm.
Cow Meat
T-Bone! A kind of meat from the cow I've never once encountered. It looks nice though, considering the gloom of the pack.
Chicken Meat
It looks so "perfect". I think I've said that about some of your other textures. But it would be nice to see some more noise, or grunge, on the texture. Right now it's too simple.
Rotten Flesh
I mistook the Rotten Flesh for the Leather at first glance (does that say anything about the leather?). Anyway, it would be nice to see a frail version of the rotten meat, as well as a version without the bone.
Water Melon
I'm just saying, I think there's more green-stuff there, than there's red-stuff. Might want to make the "edge" slightly slimmer, and give us some more meat.
Watermelon Seeds: They are right next to the pumpkin seeds. They look like a black heart.
Watch: I did this in the style of get-it-done-so-I-can-move-on. I had planned to do more of a pocket watch style watch but the Aztec-style watch is a great idea that had never occurred to me.
Fishing Rods: I believe the two-state fishing rod is in the game already. Top one is the normal fishing rod, the bottom one is when it is cast (so it still has a line and hook attached to it, hopefully won't read as a machinegun then.) However, I just realized I goofed big time on it. See, certain items (mainly the tools,) are displayed upside down when held. That means that the way it currently is, it'll look funny. But if I flip it to look right when held, it'll be upside down in the player's inventory. Guh!
Bow Animation: Welcome to my world. Texturing is a lot of guess work and then testing (which I can't do until 1.8 comes out.)
Chicken Meat: I'll add some noise.
Rotten Flesh: I did my raggedy leather before Mojang made their rotten flesh look like it. It probably could some future revisions but it's good enough for now. Same with the actual rotten flesh.
ETA: Just flipped the fishing rod and it looks okay! Yay! Also, mrisump, did you see the cookie?!
About the watermelon seeds, I'd probably make them slightly smaller (and not simply more-or-less a "copy" of the pumpkin ones), as the seeds in melons are.. Small. They're not as big as a lump of cake, anyway :wink.gif:.
UI
Revised Items
Also, I like your crazy big house.
Also, a thing about the UI..
It would be nice to have some alts, come to think about it, including:
Hearts, as Health
Meat, as Hunger
Also, if you're going for the round thingies for indication things, you should also apply it to the armor, as well as breath.
I would also like a clearer color for the XP bar, though one which remains in the style of the pack.
This simply seems too saturated, and not very close to being "clean" (e.g. ff0000, ffff00 and such. This more seems like a 4f91f8 color (random value)).
Thanks!
@Wurfle
Thanks but I can't take credit for the house. I just grabbed a screenshot submitted by LordGideon and added the UI elements to it.
@mrisump
Non-blob-thingie UI is still on my to do list. Armor blob-thingie will be an option on the customizer since that's what I had before and I can do oxygen blob-thingie fairly easily. I may still adjust the colour of the xp bar.
@ExposedMine
Thankyou!
Anyway, you may want to adjust the brightness of the vines. They look out of place next to the trees.
Besides that, it looks great!
Good call. I also think they kinda work (besides the color) the way they are. Just need to adjust where they tile.
By the by, I tested out the HD Patcher and it works.
ETA: It will likely be the "Creator's Choice" which will be the version I'm currently using.