I opted for the one pixel eyes, which makes any eyebrows look crazy bushy. I did try though. I might try and play with color for my next female skin.
She has a shoulder length hair (which is also on the hat layer), so not long but not totally short either. The way the site previews skins doesn't really do it justice.
Isabella 1.7v4C is live on the customizer. The current non-customizer version is still 1.7v3. But as soon as I get the chance, I'll be updating it to 1.7v4.
There are a few changes of note in v4. But Before I get to that, here are some new customizer additions:
Armor Icons for all sets
New "Full" diamond and gold armor options.
New "lined" gold armor option.
Made raised versions of all the helmets for those who's skins don't line up properly.
EDIT: Just noticed they added Mo' Creatures support, so I added that too.
Changes from v3 to v4.
Phased out several Quandary icons. Significantly the swords and armor.
Phased out Coterie armor options.
Rounded logs are now the default.
Darker Lapis and Shiny Gold are now the default.
Lighter grass options are now the default.
Lighter foliage options are now the default.
Lighter sand is now the default.
Natural Sandstone is now the default.
Dark, shiny ore blocks are now the default.
Gold powered rail options are now the default.
Phased out Inventory with Quandary Mannequin
Default pumpkin shadow is now longer the vignette version.
Default pumpkin is Brighter Jack-o-Lantern
Lighter rain and snow are now the defaults.
Other then the icons and armor, all the old default textures are still on the customizer site.
If you feel really strongly that I made the wrong choice of textures for the defaults, please let me know why.
If you really like the Quandary Icons and Coterie Armor, sign up for www.minecraftcustomizer.net and add both Isabella and Coterie Craft (which includes Quandary) as favourites, and you can swap out my icons for theirs.
I'd like to see those Quandary Mannequins back. Of course, revised by you, but I don't really dig the square look with small icons inside.
Also, I think that the Dark Grass goes better with the back. I guess that's mostly because that's the original grass.
On another note, I just noticed the flowers and fungi. They look incredible! All withered and such.. I can't believe I haven't taken notice of them before!
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AVATAR, PHOTO AND SKIN AT THE COURTESY OF WHISKERS
The "full" versions of the armor sets look great! I think the "lined" gold armor looks kind of funky, but I think that's a result of being a 16x texture pack; it's just really hard to make a convincing "lining" on account of everything being really friggin' thick.
The inventory with armor icons looks pretty slick, I like it. I also think that the armor icons themselves look really good.
I do agree with Montpelier that rounded logs are more of a preference thing, and probably shouldn't be default. Then again, since all of these things are changeable in the customizer anyway it's no big deal.
I've been looking through some of the icons, being some of the few things I can actually somewhat properly judge outside the game, and here's a list of the things which I personally think might need a slight touch-up:
Powered Minecart
It would be nice to see the furnace slightly darker than the minecart. Would make it slightly more distinguishable. Redstone Dust
It needs some sprucing up. It looks like dust from southern Africa, not like something which would carry a current. Spark it up, slightly! Redstone Repeater
The edges, and perspective, looks kind of off. Can't put my finger on it, but it looks "too blurry". Something. Again, can't put my finger on it. Bed Icon
Wait, is this the Quandary Icon? Hrm.. Anyway, it looks too shiny compared to your actual bed, which has a matte finish to it.
Besides that, everything looks good -- the boat icon in particular! I really like that one, and I believe it's one of the more tricky icons.
Rollback Post to RevisionRollBack
AVATAR, PHOTO AND SKIN AT THE COURTESY OF WHISKERS
I've been looking through some of the icons, being some of the few things I can actually somewhat properly judge outside the game, and here's a list of the things which I personally think might need a slight touch-up:
Powered Minecart
It would be nice to see the furnace slightly darker than the minecart. Would make it slightly more distinguishable. Redstone Dust
It needs some sprucing up. It looks like dust from southern Africa, not like something which would carry a current. Spark it up, slightly! Redstone Repeater
The edges, and perspective, looks kind of off. Can't put my finger on it, but it looks "too blurry". Something. Again, can't put my finger on it. Bed Icon
Wait, is this the Quandary Icon? Hrm.. Anyway, it looks too shiny compared to your actual bed, which has a matte finish to it.
Besides that, everything looks good -- the boat icon in particular! I really like that one, and I believe it's one of the more tricky icons.
The bed icon is from Quandary Classic Roots. I haven't gotten to that one yet.
Redstone dust, I'll revise. Same with the powered minecart.
But I'm okay with the repeater looking off. It looked off in vanilla anyways. And I feel like it reads properly.
Hm. Okay. I have long recesses in school which I has no use to me, so I guess I can try and come up with my own version of the repeater, in case I'm too bored :tongue.gif:.
Anyway, is there any chance that you'll be making different dye versions, following:
"Raw" Dyes (Not in a bag, sack, can or bowl)
Bowled Dyes
Bagged Dyes
Sacked Dyes (Not fired, but dyes in a sack -- like Cocoa Beans!)
Of course this should be far down your priority list. I just personally prefer all-raw dyes, because I get confused if there's suddenly some other material crafted alongside the dye.
Rollback Post to RevisionRollBack
AVATAR, PHOTO AND SKIN AT THE COURTESY OF WHISKERS
Hm. Okay. I have long recesses in school which I has no use to me, so I guess I can try and come up with my own version of the repeater, in case I'm too bored :tongue.gif:.
Anyway, is there any chance that you'll be making different dye versions, following:
"Raw" Dyes (Not in a bag, sack, can or bowl)
Bowled Dyes
Bagged Dyes
Sacked Dyes (Not fired, but dyes in a sack -- like Cocoa Beans!)
Of course this should be far down your priority list. I just personally prefer all-raw dyes, because I get confused if there's suddenly some other material crafted alongside the dye.
If you can get it looking right but not polished, I can finish it up.
I'll probably do the bowled dyes at some point.
With regards to the items, the plan is to finish them (dur) then tweak their colours so they A- look good, B- are visible in the inventory screen, and C- are visible on the hot bar.
Once those steps are done, it should be a little easier to start making alts, especially if they are just colour shifts of existing sprites.
Do you work on mod support as a break from the vanilla side of the pack, or just because you enjoy it and you use the mod? I'm just curious. By the way, just as a little side note, my favourite mod is Pchan3's Airship. #subtle
I honestly love this pack, and you seem to listen to people, which is great. I can't wait to see what you have in mind for 1.8, especially Endermen.
A little bit of both. If I'm going to work on a textures for a mod, I'd have to want to use it myself. I can't always because of compatibility. But I do at least test them out.
I unfortunately don't get much time to play Minecraft because I'm usually working on the pack. But I am running a modded game ATM, using:
Baby Animals
Mo' Creatures
BTW
CTM
Charlotte (currently disabled)
Friend Mod (currently disabled)
Armor Stand
Shelves
Recipe Book
More Stackables
Sign Tags
Great Wall (modified settings)
Walled City (modified settings)
Clay Soldiers
Randomobs
And I think I'll try out the airship one too... #hint
Wow! All those new icons looks amazing! Really good job on all of them. I like how there's a high amount of detail in all of them, yet they all fit into the "muted" theme of the entire pack. Again, very good job on those!
I can't speak much for the characters, as I usually don't switch around skins, and such, so I don't really know much about opinions on those.. But I'm still wondering why none of the girls so far, has (have?) long hair.
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AVATAR, PHOTO AND SKIN AT THE COURTESY OF WHISKERS
I like it when you do icons. I can talk about those, without even being in-game.
First things first, I like the look of the records -- but; I personally prefer records with some perspective, and reflex to them, as with the original ones.
The leather looks pretty, but I'm not sure if it'll be very distinguishable. To me, it sort of looks like bark from a tree. You might want to make it slightly clearer, possibly by adding darkened spots on it -- also, for the white cow, it would be nice to have white leather.
Clay looks good, no complaints on that one. The blue clay ball is for later, I guess :smile.gif:.
Also, just in case you're wondering: I probably won't be getting a new computer, which I can use to do more thorough descriptions with, in another month. Possibly not until October.
Rollback Post to RevisionRollBack
AVATAR, PHOTO AND SKIN AT THE COURTESY OF WHISKERS
She has a shoulder length hair (which is also on the hat layer), so not long but not totally short either. The way the site previews skins doesn't really do it justice.
http://www.minecraft...crafters-guild/
There are a few changes of note in v4. But Before I get to that, here are some new customizer additions:
EDIT: Just noticed they added Mo' Creatures support, so I added that too.
Changes from v3 to v4.
Other then the icons and armor, all the old default textures are still on the customizer site.
If you feel really strongly that I made the wrong choice of textures for the defaults, please let me know why.
If you really like the Quandary Icons and Coterie Armor, sign up for www.minecraftcustomizer.net and add both Isabella and Coterie Craft (which includes Quandary) as favourites, and you can swap out my icons for theirs.
Also, I think that the Dark Grass goes better with the back. I guess that's mostly because that's the original grass.
On another note, I just noticed the flowers and fungi. They look incredible! All withered and such.. I can't believe I haven't taken notice of them before!
The inventory with armor icons looks pretty slick, I like it. I also think that the armor icons themselves look really good.
I do agree with Montpelier that rounded logs are more of a preference thing, and probably shouldn't be default. Then again, since all of these things are changeable in the customizer anyway it's no big deal.
ArmorArt*Character and CreaturesConstructionGUINetherParticlesProcessed BlocksSky, Water, and WeatherTerrainWoolsAlso:
Powered Minecart
It would be nice to see the furnace slightly darker than the minecart. Would make it slightly more distinguishable.
Redstone Dust
It needs some sprucing up. It looks like dust from southern Africa, not like something which would carry a current. Spark it up, slightly!
Redstone Repeater
The edges, and perspective, looks kind of off. Can't put my finger on it, but it looks "too blurry". Something. Again, can't put my finger on it.
Bed Icon
Wait, is this the Quandary Icon? Hrm.. Anyway, it looks too shiny compared to your actual bed, which has a matte finish to it.
Besides that, everything looks good -- the boat icon in particular! I really like that one, and I believe it's one of the more tricky icons.
The bed icon is from Quandary Classic Roots. I haven't gotten to that one yet.
Redstone dust, I'll revise. Same with the powered minecart.
But I'm okay with the repeater looking off. It looked off in vanilla anyways. And I feel like it reads properly.
Anyway, is there any chance that you'll be making different dye versions, following:
"Raw" Dyes (Not in a bag, sack, can or bowl)
Bowled Dyes
Bagged Dyes
Sacked Dyes (Not fired, but dyes in a sack -- like Cocoa Beans!)
Of course this should be far down your priority list. I just personally prefer all-raw dyes, because I get confused if there's suddenly some other material crafted alongside the dye.
If you can get it looking right but not polished, I can finish it up.
I'll probably do the bowled dyes at some point.
With regards to the items, the plan is to finish them (dur) then tweak their colours so they A- look good, B- are visible in the inventory screen, and C- are visible on the hot bar.
Once those steps are done, it should be a little easier to start making alts, especially if they are just colour shifts of existing sprites.
ETA:
A little bit of both. If I'm going to work on a textures for a mod, I'd have to want to use it myself. I can't always because of compatibility. But I do at least test them out.
I unfortunately don't get much time to play Minecraft because I'm usually working on the pack. But I am running a modded game ATM, using:
Baby Animals
Mo' Creatures
BTW
CTM
Charlotte (currently disabled)
Friend Mod (currently disabled)
Armor Stand
Shelves
Recipe Book
More Stackables
Sign Tags
Great Wall (modified settings)
Walled City (modified settings)
Clay Soldiers
Randomobs
And I think I'll try out the airship one too... #hint
I can't speak much for the characters, as I usually don't switch around skins, and such, so I don't really know much about opinions on those.. But I'm still wondering why none of the girls so far, has (have?) long hair.
Video is set to private...Thanks for taking the time to review it!
I might tweak that and upload it to the customizer, if that's cool.
@mrisump
It's on my to-do list.
New Stuff:
My current progess:
ArmorArt*Character and CreaturesConstructionFurnishingsGUINetherParticlesPlants and ShrubberyProcessed BlocksSky, Water, and WeatherTerrainWoolsFirst things first, I like the look of the records -- but; I personally prefer records with some perspective, and reflex to them, as with the original ones.
The leather looks pretty, but I'm not sure if it'll be very distinguishable. To me, it sort of looks like bark from a tree. You might want to make it slightly clearer, possibly by adding darkened spots on it -- also, for the white cow, it would be nice to have white leather.
Clay looks good, no complaints on that one. The blue clay ball is for later, I guess :smile.gif:.
Also, just in case you're wondering: I probably won't be getting a new computer, which I can use to do more thorough descriptions with, in another month. Possibly not until October.