I tried a whole lot of 16 x 16 texture packs, but this is by far my favorite.
I have no complaints about any of the individual textures, and I think the whole thing is absolutely beautiful and coherent. The colors are great, most items are still rather identifiable, and there is realism without needing to resort to photorealistic textures.
It would be awesome if Bonemouse made textures compatible with Biomes-O-Plenty or ExtremeBiomes XL. I like how these mods add variety to the landscape, but after using the Isabella II texture pack, the colors and patterns that come with these packs are too bright and jarring.
Anyway, thanks again to Bonemouse for making this awesome pack, and I look forward to seeing the Isabella texture pack grow and develop!
Bonemouse actually helped scott with textures for EBXL
Out of curiosity, is this Texture pack based on a loved one you lost called Isabella?
Nope. As far as I'm aware, I've never even met an Isabella. The name meant to invoke the feeling of romance mixed with melancholy, a feeling that I and many others have experienced at some point in our lives. So I suppose you could make the argument that I did name it after a lost loved, just not one called Isabella.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/28/2011
Posts:
56
Minecraft:
Frozencup
Member Details
I noticed a bug in the creative survival inventory [in creative under the survival inventory tab] where it shows the 4x4 crafting box. I believe that was removed as a feature quite a while ago for whatever reason. By the way, thanks for the pack!
I didn't get much of a chance to test it out. And with the new format, it is super easy to miss something. So if you notice anything that looks off, please post. Thanks!
I didn't get much of a chance to test it out. And with the new format, it is super easy to miss something. So if you notice anything that looks off, please post. Thanks!
Just ran through the new changes and I have to say...Once again, nicely done. Textures have less noise than the main texture and have that greyish feel that I've come to know and respect from Isabella. The only thing that bugged me was that the dropper top facing texture was sideways, trap doors have their grating turn sideways when changing positions, and, at least initially, I thought the nether quartz ore stood out too much. The first two are probably Minecraft issues, the last one turned out to work well when next to netherrack. On third glance, it looks like the connected textures (even with the mod on) are not working.
Anyways, I want to mention that the chiseled quartz block is especially well done.
The only thing that bugged me was that the dropper top facing texture was sideways, trap doors have their grating turn sideways when changing positions, and, at least initially, I thought the nether quartz ore stood out too much. The first two are probably Minecraft issues, the last one turned out to work well when next to netherrack. On third glance, it looks like the connected textures (even with the mod on) are not working.
Thanks for the feedback!
So I looked into the droppers and it is working as intended. But I'm not sure what you mean by the texture was sideways.
The grates on trapdoors changing orientation is a game limitation. The only real way to fix that is to change the texture to be symmetrical on four sides.
You may be right about the quartz ore.
As for the CTM. So I used the patcher's conversion tool and for some reason it isn't working on all the blocks. The wool, for example, totally works but the glass does not. I will look into it some more. But GUH! I hate this new texture format. D:
So I looked into the droppers and it is working as intended. But I'm not sure what you mean by the texture was sideways.
When placing a dropper, the hole looks like a rectangle with a longer base. When placing it so that it faces upward, the hole rotates 90 degrees. It might be intentional or a Minecraft thing, it just bugged me a bit when testing it.
The grates on trapdoors changing orientation is a game limitation. The only real way to fix that is to change the texture to be symmetrical on four sides.
Fair enough, I didn't know if it was a problem with the texture pack or Minecraft.
But yeah, you continue to blow away my expectations with the texture pack.
Thank you so much for updating. I actually started painstakingly converting the 1.4.6 pack to 1.5 myself, not knowing that you were going to update (I love this pack THAT much).
Bonemouse actually helped scott with textures for EBXL
Thanks, I'll check it out!
http://www.curse.com/texture-packs/minecraft?filter-project-sort=1
Nope. As far as I'm aware, I've never even met an Isabella. The name meant to invoke the feeling of romance mixed with melancholy, a feeling that I and many others have experienced at some point in our lives. So I suppose you could make the argument that I did name it after a lost loved, just not one called Isabella.
I will have a functional (if not complete) version up by tomorrow or Friday.
Now with clothes!
I didn't get much of a chance to test it out. And with the new format, it is super easy to miss something. So if you notice anything that looks off, please post. Thanks!
Just ran through the new changes and I have to say...Once again, nicely done. Textures have less noise than the main texture and have that greyish feel that I've come to know and respect from Isabella. The only thing that bugged me was that the dropper top facing texture was sideways, trap doors have their grating turn sideways when changing positions, and, at least initially, I thought the nether quartz ore stood out too much. The first two are probably Minecraft issues, the last one turned out to work well when next to netherrack. On third glance, it looks like the connected textures (even with the mod on) are not working.
Anyways, I want to mention that the chiseled quartz block is especially well done.
Giving this a two thumbs up!
Thanks for the feedback!
So I looked into the droppers and it is working as intended. But I'm not sure what you mean by the texture was sideways.
The grates on trapdoors changing orientation is a game limitation. The only real way to fix that is to change the texture to be symmetrical on four sides.
You may be right about the quartz ore.
As for the CTM. So I used the patcher's conversion tool and for some reason it isn't working on all the blocks. The wool, for example, totally works but the glass does not. I will look into it some more. But GUH! I hate this new texture format. D:
I used Mojang's unstitcher utility. Blame them! (Fixed in v2, thanks for the heads up!)
When placing a dropper, the hole looks like a rectangle with a longer base. When placing it so that it faces upward, the hole rotates 90 degrees. It might be intentional or a Minecraft thing, it just bugged me a bit when testing it.
Fair enough, I didn't know if it was a problem with the texture pack or Minecraft.
But yeah, you continue to blow away my expectations with the texture pack.
Now with clothes!