Could someone please explain to me the difference between Parallax Occlusion and bump mapping and normal mapping if there are any and if there are how do i make a parallax map? Also to make a bump map all it is is a normal map or height map right? help would be appreciated
download the trial version of crazybump as a starting point..what you want is the normal map and specularity map.. you use the displacement map to affect the normal map..and ambient map to affect the specularity.. this is just a simple way to do it... the really good ones are much more complicated.
load a black and white version of the texture you want to map as a height map for the best results. it's not recommended to do the entire terrain at once as the results aren't very good..
bumpmaps are another thing entirely..kinda... you can also do all the maps easily in gimp. hell, you can just use a black and white version of the texture/terrain as the specular map.. just lighten/darken textures for the desired effect..low contrast helps..and it's best to darken/lighten with levels and not brightness.
I'm assuming you want to make them for a texture pack.
for the terrain.png you need to name the normal map terrain_n.png and the specular map terrain_s.png for them to work with the glsl mod.
yet another tut that needs to be made...I'm not qualified for it though..lol my mapping sucks
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Curse Premiumload a black and white version of the texture you want to map as a height map for the best results. it's not recommended to do the entire terrain at once as the results aren't very good..
bumpmaps are another thing entirely..kinda... you can also do all the maps easily in gimp. hell, you can just use a black and white version of the texture/terrain as the specular map.. just lighten/darken textures for the desired effect..low contrast helps..and it's best to darken/lighten with levels and not brightness.
I'm assuming you want to make them for a texture pack.
for the terrain.png you need to name the normal map terrain_n.png and the specular map terrain_s.png for them to work with the glsl mod.
yet another tut that needs to be made...I'm not qualified for it though..lol my mapping sucks