Even after patching it when i look at the texture in Texture Packs and Mods it has the gray basic picture and when i click on it the game freezes and closes.
Even after patching it when i look at the texture in Texture Packs and Mods it has the gray basic picture and when i click on it the game freezes and closes.
I just realized that when I test it with the patcher I can switch texture packs but if i change it in patcher test then open up normal minecraft it just wont open.
Could you post a link with a zip of the class files this patches? Or dose this alter key game components that cant be posted?
After patching, the Patch Summary tab shows a list of classes that were modified. I can't post the .class files themselves for copyright reasons.
Quote from Madra543 »
patching...
java.util.zip.ZipException: duplicate entry: gp.class
at java.util.zip.ZipOutputStream.putNextEntry(Unknown Source)
at java.util.jar.JarOutputStream.putNextEntry(Unknown Source)
at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:474)
at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:198)
at com.pclewis.mcpatcher.MainForm$6$PatchThread.run(MainForm.java:176)
at java.lang.Thread.run(Unknown Source)
Restoring original minecraft.jar due to previous error
Not sure what's going on here. The patcher doesn't even modify gp.class. Please post the entire log. Also please keep in mind that I can't really look at or reply to bug reports during the day when I'm at work.
Quote from mitchbtam »
When I try to patch the texture pack i downloaded it doesn't work. It says
"Invalid or Corrupt jar
...
java.io.IOException: Could not determine version of C:\Documents and Settings\Mitchell.MITCHELL-OTO9LO\Application Data\.minecraft\texturepacks\LB Photo Realism x256 3.1.4[1].zip
...
Don't select the texture pack as the input file! The input file should be minecraft.jar or minecraft-<version>.jar. Perhaps I should add a check so that only .jar files are accepted here.
You shouldn't have to do anything but start the patcher and click Patch. Then select your texture pack in game using the Mods and Texture Packs menu.
Quote from Valas »
I seem to be having a much more difficult time with this then I was hoping. Do you need to repatch when you add a mod?
EDIT: Seems to be Nandonalt's WallClock causing me trouble. Hmm >_>
I'm gonna take a wild guess based on the name of the mod and say it's probably not going to work because the WallClock class is too similar to the game's Watch class. Normally, I recommend installing other mods and then running the patcher, but in your case it might work better if you do it the other way around.
this is all the log:
MCPatcher version is 2.0.0-beta3
OS: Windows 7 6.1 x86
JVM: Sun Microsystems Inc. 1.6.0_24 (32 bit)
Minecraft version is 1.4 (md5 d30b33f46341d6edb3d4160997d2d656)
Analyzing C:\Users\User\AppData\Roaming\.minecraft\bin\minecraft-1.4.jar (750 files)
ai.class matches TextureFX.class
a matches onTick
aj.class matches Compass.class
bo.class matches StillLava.class
ez.class matches GLAllocation.class
b matches createDirectByteBuffer
f.class matches TexturePackBase.class
a matches getInputStream
gh.class matches Portal.class
gm.class matches ColorizerGrass.class
gr.class matches FlowLava.class
gw.class matches TexturePackList.class
hn.class matches ColorizerFoliage.class
ho.class matches RenderEngine.class
ir.class matches Watch.class
is.class matches GameSettings.class
lr.class matches FlowWater.class
me.class matches TexturePackDefault.class
nt.class matches ItemRenderer.class
os.class matches Fire.class
ox.class matches FontRenderer.class
ox.class matches FontRenderer.class
font registers = 5, 6
ru.class matches StillWater.class
net/minecraft/client/Minecraft.class matches Minecraft.class
is.class matches GameSettings.class
multiple classes matched GameSettings: is is
Analyzing C:\Users\User\AppData\Roaming\.minecraft\bin\minecraft-1.4.jar (second pass)
RenderEngine (ho.class)
field e matches imageData
field f matches textureList
method a matches registerTextureFX
method b matches refreshTextures
method a matches readTextureImage
method a matches setupTexture
TextureFX (ai.class)
field a matches imageData
field b matches tileNumber
field d matches field_1130_d
field e matches tileSize
field f matches tileImage
Compass (aj.class)
Fire (os.class)
StillLava (bo.class)
FlowLava (gr.class)
StillWater (ru.class)
FlowWater (lr.class)
ItemRenderer (nt.class)
Watch (ir.class)
Portal (gh.class)
Minecraft (net/minecraft/client/Minecraft.class)
field C matches texturePackList
field o matches renderEngine
field y matches gameSettings
field p matches fontRenderer
GLAllocation (ez.class)
TexturePackList (gw.class)
field a matches selectedTexturePack
field c matches defaultTexturePack
field e matches minecraft
TexturePackBase (f.class)
field a matches texturePackFileName
TexturePackDefault (me.class)
FontRenderer (ox.class)
ColorizerFoliage (hn.class)
field a matches colorBuffer
ColorizerGrass (gm.class)
field a matches colorBuffer
FontRenderer (ox.class)
2 available mods:
[ NO] HD Textures 1.0 - Provides support for texture packs of 32x32, 64x64, 128x128, and 256x256.
multiple classes matched GameSettings: is is
[YES] HD Font 1.0 - Provides support for higher resolution fonts.
Patching...
applying FontRenderer patch to ox.class for mod HD Font
font width 7 -> i / 16 - 1 <init>@119
font width 8 -> i / 16 <init>@135
font width 8 -> i / 16 <init>@154
font width 8 -> i / 16 <init>@169
font whitespace width 2 -> i / 64 <init>@232
font charWidth computation: j + 2 -> (128 * j + 256) / i <init>@245
java.util.zip.ZipException: duplicate entry: gp.class
at java.util.zip.ZipOutputStream.putNextEntry(Unknown Source)
at java.util.jar.JarOutputStream.putNextEntry(Unknown Source)
at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:474)
at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:198)
at com.pclewis.mcpatcher.MainForm$6$PatchThread.run(MainForm.java:176)
at java.lang.Thread.run(Unknown Source)
Restoring original minecraft.jar due to previous error
I had a crash with 1.4_01 with this mod in the oy class file, but I was too tired to save the log. It amounted to saying that a method was called that didn't exist. I'll post a log if I get the crash again.
Is there a reason why 64 bit java wont run the mcpatcher.jar? When I had this issue with 32 bit java, I would just run the jarfix.exe and it would allow me to run the patcher afterwards. Since I changed to 64 bit java now the jarfix doesn't even work. It says I don't have java installed. Has anyone else run into this?
Is there a reason why 64 bit java wont run the mcpatcher.jar? When I had this issue with 32 bit java, I would just run the jarfix.exe and it would allow me to run the patcher afterwards. Since I changed to 64 bit java now the jarfix doesn't even work. It says I don't have java installed. Has anyone else run into this?
odd.. I use 64bit and the patcher worked fine... right click on the patcher and choose properties.. make sure open with is set to the proper java install
edit: you can set it to run with 32bit java as well..you can/have both inatalled
I am experiencing insta-crashes when entering worlds when using this together with daxnitro's GLSL mod. Maybe there's a compability issue?
are you updated to 1.4 or 1.4_1? glsl mod is not updated to the newest patch... macpatcher and glsl work together fine otherwise. I don't think your issue is with compatibility.you need to make sure the terrain_nh and terrain_s files are packed inside the texture pack zip..do not install them with the shader installer
OK, I realize I may be dumb, but I'm having issues running the .jar file. When I double click on it, a cmd box pops up for a half second before closing. I've tried reinstalling java to no avail.
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Curse PremiumI just realized that when I test it with the patcher I can switch texture packs but if i change it in patcher test then open up normal minecraft it just wont open.
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Curse Premiumis there a way i could send you any file for you to see what the problem is?
MCPatcher version is 2.0.0-beta3 OS: Windows 7 6.1 x86 JVM: Sun Microsystems Inc. 1.6.0_24 (32 bit) Minecraft version is 1.4 (md5 4f91230d3f60c0e4b43b7d212e3ff0f6) WARNING: possibly modded minecraft.jar (orig md5 71e64b61175b371ed148b385f2d14ebf) Analyzing C:\Users\John\AppData\Roaming\.minecraft\bin\minecraft-1.4.jar (715 files) ai.class matches TextureFX.class a matches onTick aj.class matches Compass.class bo.class matches StillLava.class ez.class matches GLAllocation.class b matches createDirectByteBuffer f.class matches TexturePackBase.class a matches getInputStream gh.class matches Portal.class gm.class matches ColorizerGrass.class gr.class matches FlowLava.class gw.class matches TexturePackList.class hn.class matches ColorizerFoliage.class ho.class matches RenderEngine.class ir.class matches Watch.class is.class matches GameSettings.class lr.class matches FlowWater.class me.class matches TexturePackDefault.class net/minecraft/client/Minecraft.class matches Minecraft.class nt.class matches ItemRenderer.class os.class matches Fire.class ox.class matches FontRenderer.class ox.class matches FontRenderer.class font registers = 5, 6 ru.class matches StillWater.class Analyzing C:\Users\John\AppData\Roaming\.minecraft\bin\minecraft-1.4.jar (second pass) RenderEngine (ho.class) field e matches imageData field f matches textureList method a matches registerTextureFX method b matches refreshTextures method a matches readTextureImage method a matches setupTexture TextureFX (ai.class) field a matches imageData field b matches tileNumber field d matches field_1130_d field e matches tileSize field f matches tileImage Compass (aj.class) Fire (os.class) StillLava (bo.class) FlowLava (gr.class) StillWater (ru.class) FlowWater (lr.class) ItemRenderer (nt.class) Watch (ir.class) Portal (gh.class) Minecraft (net/minecraft/client/Minecraft.class) field C matches texturePackList field o matches renderEngine field y matches gameSettings field p matches fontRenderer GLAllocation (ez.class) TexturePackList (gw.class) field a matches selectedTexturePack field c matches defaultTexturePack field e matches minecraft TexturePackBase (f.class) field a matches texturePackFileName TexturePackDefault (me.class) FontRenderer (ox.class) GameSettings (is.class) ColorizerFoliage (hn.class) field a matches colorBuffer ColorizerGrass (gm.class) field a matches colorBuffer FontRenderer (ox.class) 2 available mods: [YES] HD Textures 1.0 - Provides support for texture packs of 32x32, 64x64, 128x128, and 256x256. [YES] HD Font 1.0 - Provides support for higher resolution fonts. Patching... applying TextureFX patch to ai.class for mod HD Textures array size 1024 -> int_numBytes <init>@5 applying Compass patch to aj.class for mod HD Textures 7.5D -> double_compassCenterMin [email protected] 7.5D -> double_compassCenterMin [email protected] 8.5D -> double_compassCenterMax [email protected] 8.5D -> double_compassCenterMax [email protected] array size 256 -> int_numPixels <init>@12 * 16 -> int_size <init>@48 * 16 -> int_size <init>@60 * 16 -> int_size [email protected] * 16 -> int_size [email protected] while i < 256 -> int_numPixels [email protected] -4 -> int_compassCrossMin [email protected] if i > 4 -> int_compassCrossMax [email protected] -8 -> int_compassNeedleMin [email protected] if i > 16 -> int_compassNeedleMax [email protected] getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@70 applying GetResource patch to aj.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@30 applying StillLava patch to bo.class for mod HD Textures array size 256 -> int_numPixels <init>@11 array size 256 -> int_numPixels <init>@20 array size 256 -> int_numPixels <init>@29 array size 256 -> int_numPixels <init>@38 while i < 256 -> int_numPixels [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] applying GetResource patch to ev.class for mod HD Textures applying GLAllocation patch to ez.class for mod HD Textures applying TexturePackBase patch to f.class for mod HD Textures applying Portal patch to gh.class for mod HD Textures 16.0F -> float_size <init>@98 16.0F -> float_size <init>@112 while i < 16 -> int_size <init>@50 while i < 16 -> int_size <init>@61 array size 32x1024 -> int_numBytes <init>@16 * 16 -> int_size <init>@335 * 8 -> int_sizeHalf <init>@81 * 8 -> int_sizeHalf <init>@90 while i < 256 -> int_numPixels [email protected] applying GetResource patch to gm.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <clinit>@7 applying ColorizerGrass patch to gm.class for mod HD Textures make field colorBuffer public applying FlowLava patch to gr.class for mod HD Textures array size 256 -> int_numPixels <init>@13 array size 256 -> int_numPixels <init>@22 array size 256 -> int_numPixels <init>@31 array size 256 -> int_numPixels <init>@40 while i < 256 -> int_numPixels [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] & 255 -> int_numPixelsMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] applying TexturePackList patch to gw.class for mod HD Textures TexturePackList.setTileSize(selectedTexturePack) on texture pack change [email protected] applying GetResource patch to hn.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <clinit>@7 applying ColorizerFoliage patch to hn.class for mod HD Textures make field colorBuffer public applying RenderEngine patch to ho.class for mod HD Textures (i % 16) * 16 + j * 16 -> (i % 16) * int_size + j * int_size [email protected] (i / 16) * 16 + j * 16 -> (i / 16) * int_size + j * int_size [email protected] glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) [email protected] glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] getInputStream(...), readTextureImage -> getResourceAsBufferedImage(...) [email protected] imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() [email protected] imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() [email protected] imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() [email protected] 1048576 -> int_glBufferSize <init>@35 insert method setTileSize (Lnet/minecraft/client/Minecraft;)V stack size 10, local vars 5 applying Watch patch to ir.class for mod HD Textures 16.0D -> double_size [email protected] 16.0D -> double_size [email protected] 15.0D -> double_sizeMinus1 [email protected] 15.0D -> double_sizeMinus1 [email protected] getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@77 getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@109 array size 256 -> int_numPixels <init>@12 array size 256 -> int_numPixels <init>@21 * 16 -> int_size <init>@57 * 16 -> int_size <init>@69 * 16 -> int_size [email protected] while i < 256 -> int_numPixels [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] % 16 -> int_size [email protected] / 16 -> int_size [email protected] applying GetResource patch to ir.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@39 ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@97 applying GameSettings patch to is.class for mod HD Textures applying FlowWater patch to lr.class for mod HD Textures array size 256 -> int_numPixels <init>@13 array size 256 -> int_numPixels <init>@22 array size 256 -> int_numPixels <init>@31 array size 256 -> int_numPixels <init>@40 while i < 256 -> int_numPixels [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] & 255 -> int_numPixelsMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] applying TexturePackDefault patch to me.class for mod HD Textures applying GetResource patch to me.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@22 applying Minecraft patch to net/minecraft/client/Minecraft.class for mod HD Textures TextureUtils.setMinecraft(this) on startup [email protected] TextureUtils.setTileSize(), renderEngine.setTileSize() on startup [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] applying ItemRenderer patch to nt.class for mod HD Textures tool pixel top [email protected] 16.0F -> float_size [email protected] 16.0F -> float_size [email protected] 16.0F -> float_size [email protected] 16.0F -> float_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] 0.001953125F -> float_texNudge [email protected] 0.001953125F -> float_texNudge [email protected] 0.001953125F -> float_texNudge [email protected] 0.001953125F -> float_texNudge [email protected] applying Fire patch to os.class for mod HD Textures 1.06F -> float_flameNudge [email protected] array size 320 -> int_flameArraySize <init>@16 array size 320 -> int_flameArraySize <init>@25 while i < 256 -> int_numPixels [email protected] while i < 20 -> int_flameHeight [email protected] while i < 20 -> int_flameHeight [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] % 20 -> int_flameHeight [email protected] if i < 19 -> int_flameHeightMinus1 [email protected] applying FontRenderer patch to ox.class for mod HD Textures insert method initialize ()V stack size 11, local vars 18 applying GetResource patch to ox.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@28 ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) [email protected] applying FontRenderer patch to ox.class for mod HD Font font width 7 -> i / 16 - 1 <init>@119 font width 7 -> i / 16 - 1 [email protected] font width 8 -> i / 16 <init>@135 font width 8 -> i / 16 <init>@154 font width 8 -> i / 16 <init>@169 font width 8 -> i / 16 [email protected] font width 8 -> i / 16 [email protected] font width 8 -> i / 16 [email protected] font whitespace width 2 -> i / 64 <init>@232 font whitespace width 2 -> i / 64 [email protected] font charWidth computation: j + 2 -> (128 * j + 256) / i <init>@245 font charWidth computation: j + 2 -> (128 * j + 256) / i [email protected] applying GetResource patch to qu.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@66 applying GetResource patch to rr.class for mod HD Textures applying StillWater patch to ru.class for mod HD Textures array size 256 -> int_numPixels <init>@11 array size 256 -> int_numPixels <init>@20 array size 256 -> int_numPixels <init>@29 array size 256 -> int_numPixels <init>@38 while i < 256 -> int_numPixels [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] adding com/pclewis/mcpatcher/MCPatcherUtils.class adding TileSize.class for HD Textures adding TextureUtils.class for HD Textures method signature ()LTexturePackBase; -> ()Lf; method signature (LTexturePackBase;)Ljava/lang/String; -> (Lf;)Ljava/lang/String; method signature (LTexturePackBase;Ljava/lang/String;)Ljava/io/InputStream; -> (Lf;Ljava/lang/String;)Ljava/io/InputStream; method signature (LTexturePackBase;Ljava/lang/String;)Ljava/awt/image/BufferedImage; -> (Lf;Ljava/lang/String;)Ljava/awt/image/BufferedImage; method signature (LTexturePackBase;)I -> (Lf;)I method signature (LTexturePackBase;Ljava/lang/String;)Z -> (Lf;Ljava/lang/String;)Z method signature (LMinecraft;)V -> (Lnet/minecraft/client/Minecraft;)V method signature ()LMinecraft; -> ()Lnet/minecraft/client/Minecraft; field signature LMinecraft; -> Lnet/minecraft/client/Minecraft; field signature LTexturePackBase; -> Lf; method ref TextureUtils.getSelectedTexturePack ()LTexturePackBase; -> TextureUtils.getSelectedTexturePack ()Lf; [email protected] method ref TextureUtils.getSelectedTexturePack ()LTexturePackBase; -> TextureUtils.getSelectedTexturePack ()Lf; [email protected] method ref TextureUtils.getSelectedTexturePack ()LTexturePackBase; -> TextureUtils.getSelectedTexturePack ()Lf; [email protected] method ref TextureUtils.getSelectedTexturePack ()LTexturePackBase; -> TextureUtils.getSelectedTexturePack ()Lf; [email protected] method ref TextureUtils.getSelectedTexturePack ()LTexturePackBase; -> TextureUtils.getSelectedTexturePack ()Lf; [email protected] method ref TextureUtils.getSelectedTexturePack ()LTexturePackBase; -> TextureUtils.getSelectedTexturePack ()Lf; [email protected] method ref TextureUtils.getTexturePackName (LTexturePackBase;)Ljava/lang/String; -> TextureUtils.getTexturePackName (Lf;)Ljava/lang/String; [email protected] method ref TextureUtils.getTexturePackName (LTexturePackBase;)Ljava/lang/String; -> TextureUtils.getTexturePackName (Lf;)Ljava/lang/String; [email protected] field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected] field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected] field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected] field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected] field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected] field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected] field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected] field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected] field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected] field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected] field ref Minecraft.fontRenderer LFontRenderer; -> net.minecraft.client.Minecraft.p Lox; [email protected] field ref Minecraft.gameSettings LGameSettings; -> net.minecraft.client.Minecraft.y Lis; [email protected] field ref Minecraft.renderEngine LRenderEngine; -> net.minecraft.client.Minecraft.o Lho; [email protected] method ref FontRenderer.initialize (LGameSettings;Ljava/lang/String;LRenderEngine;)V -> ox.initialize (Lis;Ljava/lang/String;Lho;)V [email protected] method ref Fire.<init> (I)V -> os.<init> (I)V [email protected] method ref Fire.<init> (I)V -> os.<init> (I)V [email protected] method ref Compass.<init> (LMinecraft;)V -> aj.<init> (Lnet/minecraft/client/Minecraft;)V [email protected] method ref Watch.<init> (LMinecraft;)V -> ir.<init> (Lnet/minecraft/client/Minecraft;)V [email protected] method ref StillLava.<init> ()V -> bo.<init> ()V [email protected] method ref FlowLava.<init> ()V -> gr.<init> ()V [email protected] method ref StillWater.<init> ()V -> ru.<init> ()V [email protected] method ref FlowWater.<init> ()V -> lr.<init> ()V [email protected] method ref Portal.<init> ()V -> gh.<init> ()V [email protected] method ref TextureFX.onTick ()V -> ai.a ()V [email protected] field ref ColorizerFoliage.colorBuffer [I -> hn.a [I [email protected] field ref ColorizerGrass.colorBuffer [I -> gm.a [I [email protected] field ref Minecraft.texturePackList LTexturePackList; -> net.minecraft.client.Minecraft.C Lgw; [email protected] field ref Minecraft.texturePackList LTexturePackList; -> net.minecraft.client.Minecraft.C Lgw; [email protected] field ref TexturePackList.selectedTexturePack LTexturePackBase; -> gw.a Lf; [email protected] field ref TexturePackBase.texturePackFileName Ljava/lang/String; -> f.a Ljava/lang/String; [email protected] method ref GLAllocation.createDirectByteBuffer (I)Ljava/nio/ByteBuffer; -> ez.b (I)Ljava/nio/ByteBuffer; [email protected] method ref TexturePackBase.getInputStream (Ljava/lang/String;)Ljava/io/InputStream; -> f.a (Ljava/lang/String;)Ljava/io/InputStream; [email protected] method ref TextureUtils.getResourceAsStream (LTexturePackBase;Ljava/lang/String;)Ljava/io/InputStream; -> TextureUtils.getResourceAsStream (Lf;Ljava/lang/String;)Ljava/io/InputStream; [email protected] method ref TextureUtils.getResourceAsStream (LTexturePackBase;Ljava/lang/String;)Ljava/io/InputStream; -> TextureUtils.getResourceAsStream (Lf;Ljava/lang/String;)Ljava/io/InputStream; [email protected] method ref TextureUtils.getResourceAsStream (LTexturePackBase;Ljava/lang/String;)Ljava/io/InputStream; -> TextureUtils.getResourceAsStream (Lf;Ljava/lang/String;)Ljava/io/InputStream; [email protected] field ref TextureUtils.lastTexturePack LTexturePackBase; -> TextureUtils.lastTexturePack Lf; [email protected] field ref TextureUtils.lastTexturePack LTexturePackBase; -> TextureUtils.lastTexturePack Lf; [email protected] field ref TextureUtils.lastTexturePack LTexturePackBase; -> TextureUtils.lastTexturePack Lf; [email protected] field ref TextureUtils.lastTexturePack LTexturePackBase; -> TextureUtils.lastTexturePack Lf; <clinit>@11 method ref TextureUtils.getResourceAsBufferedImage (LTexturePackBase;Ljava/lang/String;)Ljava/awt/image/BufferedImage; -> TextureUtils.getResourceAsBufferedImage (Lf;Ljava/lang/String;)Ljava/awt/image/BufferedImage; [email protected] method ref TextureUtils.getResourceAsBufferedImage (LTexturePackBase;Ljava/lang/String;)Ljava/awt/image/BufferedImage; -> TextureUtils.getResourceAsBufferedImage (Lf;Ljava/lang/String;)Ljava/awt/image/BufferedImage; [email protected] method ref TextureUtils.getTileSize (LTexturePackBase;)I -> TextureUtils.getTileSize (Lf;)I [email protected] method ref TextureUtils.hasResource (LTexturePackBase;Ljava/lang/String;)Z -> TextureUtils.hasResource (Lf;Ljava/lang/String;)Z [email protected] string replace StillLava -> bo @1580 string replace StillWater -> ru @1719 string replace Portal -> gh @1877 string replace TextureFX -> ai @2028 string replace FlowWater -> lr @1740 string replace Watch -> ir @1380 string replace Fire -> os @1243 string replace Compass -> aj @1309 string replace FlowLava -> gr @1591 string replace TexturePackDefault -> me @1404 adding CustomAnimation.class for HD Textures method onTick -> a method ref TextureFX.<init> (I)V -> ai.<init> (I)V <init>@2 field ref CustomAnimation.tileNumber I -> CustomAnimation.b I <init>@22 field ref CustomAnimation.tileNumber I -> CustomAnimation.b I <init>@161 field ref CustomAnimation.tileImage I -> CustomAnimation.f I <init>@27 field ref CustomAnimation.tileSize I -> CustomAnimation.e I <init>@32 field ref CustomAnimation.imageData [B -> CustomAnimation.a [B <init>@150 field ref CustomAnimation.imageData [B -> CustomAnimation.a [B <init>@246 field ref CustomAnimation.imageData [B -> CustomAnimation.a [B [email protected] field ref CustomAnimation.imageData [B -> CustomAnimation.a [B [email protected] field ref CustomAnimation.imageData [B -> CustomAnimation.a [B [email protected] field ref CustomAnimation.imageData [B -> CustomAnimation.a [B [email protected] field ref CustomAnimation.imageData [B -> CustomAnimation.a [B [email protected] string replace TextureFX -> ai @32 Done! Launching C:\Users\John\AppData\Roaming\.minecraft\bin\minecraft.jar java -cp C:\Users\John\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\John\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\John\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\John\AppData\Roaming\.minecraft\bin/jinput.jar; -Djava.library.path=C:\Users\John\AppData\Roaming\.minecraft\bin/natives -Xmx1024M -Xms512M net.minecraft.client.Minecraft 144 recipes opened /pack.png 128x128 from Default clearing texture cache (1 items) opened /terrain.png 4096x4096 from DefaultEx 256x 0.7Beta.zip changing skin to DefaultEx 256x 0.7Beta.zip setting tile size to 256 (was 16) refreshTextureFX() opened /gui/items.png 4096x4096 from DefaultEx 256x 0.7Beta.zip opened /gui/items.png 4096x4096 from cache opened /misc/dial.png 256x256 from DefaultEx 256x 0.7Beta.zip opened /custom_lava_still.png 128x5248 from DefaultEx 256x 0.7Beta.zip resizing to 256x10496 new CustomAnimation lava_still, src=custom_lava_still.png, buffer size=0x40000, tile=237 opened /custom_lava_flowing.png 256x10752 from DefaultEx 256x 0.7Beta.zip new CustomAnimation lava_flowing, src=custom_lava_flowing.png, buffer size=0x40000, tile=238 opened /custom_water_still.png 256x8192 from DefaultEx 256x 0.7Beta.zip new CustomAnimation water_still, src=custom_water_still.png, buffer size=0x40000, tile=205 opened /custom_water_flowing.png 256x8448 from DefaultEx 256x 0.7Beta.zip new CustomAnimation water_flowing, src=custom_water_flowing.png, buffer size=0x40000, tile=206 opened /custom_portal.png 128x8192 from DefaultEx 256x 0.7Beta.zip resizing to 256x16384 new CustomAnimation portal, src=custom_portal.png, buffer size=0x40000, tile=14 opened /misc/foliagecolor.png 256x256 from DefaultEx 256x 0.7Beta.zip opened /misc/foliagecolor.png 256x256 from cache opened /misc/grasscolor.png 256x256 from DefaultEx 256x 0.7Beta.zip opened /misc/grasscolor.png 256x256 from cache opened /font/default.png 128x128 from DefaultEx 256x 0.7Beta.zip resizing gl buffer from 0x4000000 to 0x10000 opened /title/mojang.png 2048x2048 from DefaultEx 256x 0.7Beta.zip resizing gl buffer from 0x10000 to 0x1000000 WARNING: Found unknown Windows version: Windows 7 Attempting to use default windows plug-in. Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin Starting up SoundSystem... Initializing LWJGL OpenAL (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) OpenAL initialized. opened /terrain.png 4096x4096 from cache resizing gl buffer from 0x1000000 to 0x4000000 resizing gl buffer from 0x4000000 to 0x40000 opened /gui/items.png 4096x4096 from cache resizing gl buffer from 0x40000 to 0x4000000 resizing gl buffer from 0x4000000 to 0x40000 ########## GL ERROR ########## @ Pre render 1285: Out of memory Minecraft exited with status -805306369 Launching C:\Users\John\AppData\Roaming\.minecraft\bin\minecraft.jar java -cp C:\Users\John\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\John\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\John\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\John\AppData\Roaming\.minecraft\bin/jinput.jar; -Djava.library.path=C:\Users\John\AppData\Roaming\.minecraft\bin/natives -Xmx1024M -Xms512M net.minecraft.client.Minecraft 144 recipes WARNING: Found unknown Windows version: Windows 7 Attempting to use default windows plug-in. Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin Starting up SoundSystem... Initializing LWJGL OpenAL (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) OpenAL initialized. Stopping! SoundSystem shutting down... Author: Paul Lamb, www.paulscode.com Patching... applying TextureFX patch to ai.class for mod HD Textures array size 1024 -> int_numBytes <init>@5 applying Compass patch to aj.class for mod HD Textures 7.5D -> double_compassCenterMin [email protected] 7.5D -> double_compassCenterMin [email protected] 8.5D -> double_compassCenterMax [email protected] 8.5D -> double_compassCenterMax [email protected] array size 256 -> int_numPixels <init>@12 * 16 -> int_size <init>@48 * 16 -> int_size <init>@60 * 16 -> int_size [email protected] * 16 -> int_size [email protected] while i < 256 -> int_numPixels [email protected] -4 -> int_compassCrossMin [email protected] if i > 4 -> int_compassCrossMax [email protected] -8 -> int_compassNeedleMin [email protected] if i > 16 -> int_compassNeedleMax [email protected] getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@70 applying GetResource patch to aj.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@30 applying StillLava patch to bo.class for mod HD Textures array size 256 -> int_numPixels <init>@11 array size 256 -> int_numPixels <init>@20 array size 256 -> int_numPixels <init>@29 array size 256 -> int_numPixels <init>@38 while i < 256 -> int_numPixels [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] applying GetResource patch to ev.class for mod HD Textures applying GLAllocation patch to ez.class for mod HD Textures applying TexturePackBase patch to f.class for mod HD Textures applying Portal patch to gh.class for mod HD Textures 16.0F -> float_size <init>@98 16.0F -> float_size <init>@112 while i < 16 -> int_size <init>@50 while i < 16 -> int_size <init>@61 array size 32x1024 -> int_numBytes <init>@16 * 16 -> int_size <init>@335 * 8 -> int_sizeHalf <init>@81 * 8 -> int_sizeHalf <init>@90 while i < 256 -> int_numPixels [email protected] applying GetResource patch to gm.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <clinit>@7 applying ColorizerGrass patch to gm.class for mod HD Textures make field colorBuffer public applying FlowLava patch to gr.class for mod HD Textures array size 256 -> int_numPixels <init>@13 array size 256 -> int_numPixels <init>@22 array size 256 -> int_numPixels <init>@31 array size 256 -> int_numPixels <init>@40 while i < 256 -> int_numPixels [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] & 255 -> int_numPixelsMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] applying TexturePackList patch to gw.class for mod HD Textures TexturePackList.setTileSize(selectedTexturePack) on texture pack change [email protected] applying GetResource patch to hn.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <clinit>@7 applying ColorizerFoliage patch to hn.class for mod HD Textures make field colorBuffer public applying RenderEngine patch to ho.class for mod HD Textures (i % 16) * 16 + j * 16 -> (i % 16) * int_size + j * int_size [email protected] (i / 16) * 16 + j * 16 -> (i / 16) * int_size + j * int_size [email protected] glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) [email protected] glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] getInputStream(...), readTextureImage -> getResourceAsBufferedImage(...) [email protected] imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() [email protected] imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() [email protected] imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() [email protected] 1048576 -> int_glBufferSize <init>@35 insert method setTileSize (Lnet/minecraft/client/Minecraft;)V stack size 10, local vars 5 applying Watch patch to ir.class for mod HD Textures 16.0D -> double_size [email protected] 16.0D -> double_size [email protected] 15.0D -> double_sizeMinus1 [email protected] 15.0D -> double_sizeMinus1 [email protected] getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@77 getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@109 array size 256 -> int_numPixels <init>@12 array size 256 -> int_numPixels <init>@21 * 16 -> int_size <init>@57 * 16 -> int_size <init>@69 * 16 -> int_size [email protected] while i < 256 -> int_numPixels [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] % 16 -> int_size [email protected] / 16 -> int_size [email protected] applying GetResource patch to ir.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@39 ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@97 applying GameSettings patch to is.class for mod HD Textures applying FlowWater patch to lr.class for mod HD Textures array size 256 -> int_numPixels <init>@13 array size 256 -> int_numPixels <init>@22 array size 256 -> int_numPixels <init>@31 array size 256 -> int_numPixels <init>@40 while i < 256 -> int_numPixels [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] & 255 -> int_numPixelsMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] applying TexturePackDefault patch to me.class for mod HD Textures applying GetResource patch to me.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@22 applying Minecraft patch to net/minecraft/client/Minecraft.class for mod HD Textures TextureUtils.setMinecraft(this) on startup [email protected] TextureUtils.setTileSize(), renderEngine.setTileSize() on startup [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] applying ItemRenderer patch to nt.class for mod HD Textures tool pixel top [email protected] 16.0F -> float_size [email protected] 16.0F -> float_size [email protected] 16.0F -> float_size [email protected] 16.0F -> float_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] 0.001953125F -> float_texNudge [email protected] 0.001953125F -> float_texNudge [email protected] 0.001953125F -> float_texNudge [email protected] 0.001953125F -> float_texNudge [email protected] applying Fire patch to os.class for mod HD Textures 1.06F -> float_flameNudge [email protected] array size 320 -> int_flameArraySize <init>@16 array size 320 -> int_flameArraySize <init>@25 while i < 256 -> int_numPixels [email protected] while i < 20 -> int_flameHeight [email protected] while i < 20 -> int_flameHeight [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] % 20 -> int_flameHeight [email protected] if i < 19 -> int_flameHeightMinus1 [email protected] applying FontRenderer patch to ox.class for mod HD Textures insert method initialize ()V stack size 11, local vars 18 applying GetResource patch to ox.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@28 ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) [email protected] applying FontRenderer patch to ox.class for mod HD Font font width 7 -> i / 16 - 1 <init>@119 font width 7 -> i / 16 - 1 [email protected] font width 8 -> i / 16 <init>@135 font width 8 -> i / 16 <init>@154 font width 8 -> i / 16 <init>@169 font width 8 -> i / 16 [email protected] font width 8 -> i / 16 [email protected] font width 8 -> i / 16 [email protected] font whitespace width 2 -> i / 64 <init>@232 font whitespace width 2 -> i / 64 [email protected] font charWidth computation: j + 2 -> (128 * j + 256) / i <init>@245 font charWidth computation: j + 2 -> (128 * j + 256) / i [email protected] applying GetResource patch to qu.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@66 applying GetResource patch to rr.class for mod HD Textures applying StillWater patch to ru.class for mod HD Textures array size 256 -> int_numPixels <init>@11 array size 256 -> int_numPixels <init>@20 array size 256 -> int_numPixels <init>@29 array size 256 -> int_numPixels <init>@38 while i < 256 -> int_numPixels [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] adding com/pclewis/mcpatcher/MCPatcherUtils.class adding TileSize.class for HD Textures adding TextureUtils.class for HD Textures method signature ()LTexturePackBase; -> ()Lf; method signature (LTexturePackBase;)Ljava/lang/String; -> (Lf;)Ljava/lang/String; method signature (LTexturePackBase;Ljava/lang/String;)Ljava/io/InputStream; -> (Lf;Ljava/lang/String;)Ljava/io/InputStream; method signature (LTexturePackBase;Ljava/lang/String;)Ljava/awt/image/BufferedImage; -> (Lf;Ljava/lang/String;)Ljava/awt/image/BufferedImage; method signature (LTexturePackBase;)I -> (Lf;)I method signature (LTexturePackBase;Ljava/lang/String;)Z -> (Lf;Ljava/lang/String;)Z method signature (LMinecraft;)V -> (Lnet/minecraft/client/Minecraft;)V method signature ()LMinecraft; -> ()Lnet/minecraft/client/Minecraft; field signature LMinecraft; -> Lnet/minecraft/client/Minecraft; field signature LTexturePackBase; -> Lf; method ref TextureUtils.getSelectedTexturePack ()LTexturePackBase; -> TextureUtils.getSelectedTexturePack ()Lf; [email protected] method ref TextureUtils.getSelectedTexturePack ()LTexturePackBase; -> TextureUtils.getSelectedTexturePack ()Lf; [email protected] method ref TextureUtils.getSelectedTexturePack ()LTexturePackBase; -> TextureUtils.getSelectedTexturePack ()Lf; [email protected] method ref TextureUtils.getSelectedTexturePack ()LTexturePackBase; -> TextureUtils.getSelectedTexturePack ()Lf; [email protected] method ref TextureUtils.getSelectedTexturePack ()LTexturePackBase; -> TextureUtils.getSelectedTexturePack ()Lf; [email protected] method ref TextureUtils.getSelectedTexturePack ()LTexturePackBase; -> TextureUtils.getSelectedTexturePack ()Lf; [email protected] method ref TextureUtils.getTexturePackName (LTexturePackBase;)Ljava/lang/String; -> TextureUtils.getTexturePackName (Lf;)Ljava/lang/String; [email protected] method ref TextureUtils.getTexturePackName (LTexturePackBase;)Ljava/lang/String; -> TextureUtils.getTexturePackName (Lf;)Ljava/lang/String; [email protected] field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected] field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected] field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected] field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected] field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected] field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected] field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected] field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected] field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected] field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected] field ref Minecraft.fontRenderer LFontRenderer; -> net.minecraft.client.Minecraft.p Lox; [email protected] field ref Minecraft.gameSettings LGameSettings; -> net.minecraft.client.Minecraft.y Lis; [email protected] field ref Minecraft.renderEngine LRenderEngine; -> net.minecraft.client.Minecraft.o Lho; [email protected] method ref FontRenderer.initialize (LGameSettings;Ljava/lang/String;LRenderEngine;)V -> ox.initialize (Lis;Ljava/lang/String;Lho;)V [email protected] method ref Fire.<init> (I)V -> os.<init> (I)V [email protected] method ref Fire.<init> (I)V -> os.<init> (I)V [email protected] method ref Compass.<init> (LMinecraft;)V -> aj.<init> (Lnet/minecraft/client/Minecraft;)V [email protected] method ref Watch.<init> (LMinecraft;)V -> ir.<init> (Lnet/minecraft/client/Minecraft;)V [email protected] method ref StillLava.<init> ()V -> bo.<init> ()V [email protected] method ref FlowLava.<init> ()V -> gr.<init> ()V [email protected] method ref StillWater.<init> ()V -> ru.<init> ()V [email protected] method ref FlowWater.<init> ()V -> lr.<init> ()V [email protected] method ref Portal.<init> ()V -> gh.<init> ()V [email protected] method ref TextureFX.onTick ()V -> ai.a ()V [email protected] field ref ColorizerFoliage.colorBuffer [I -> hn.a [I [email protected] field ref ColorizerGrass.colorBuffer [I -> gm.a [I [email protected] field ref Minecraft.texturePackList LTexturePackList; -> net.minecraft.client.Minecraft.C Lgw; [email protected] field ref Minecraft.texturePackList LTexturePackList; -> net.minecraft.client.Minecraft.C Lgw; [email protected] field ref TexturePackList.selectedTexturePack LTexturePackBase; -> gw.a Lf; [email protected] field ref TexturePackBase.texturePackFileName Ljava/lang/String; -> f.a Ljava/lang/String; [email protected] method ref GLAllocation.createDirectByteBuffer (I)Ljava/nio/ByteBuffer; -> ez.b (I)Ljava/nio/ByteBuffer; [email protected] method ref TexturePackBase.getInputStream (Ljava/lang/String;)Ljava/io/InputStream; -> f.a (Ljava/lang/String;)Ljava/io/InputStream; [email protected] method ref TextureUtils.getResourceAsStream (LTexturePackBase;Ljava/lang/String;)Ljava/io/InputStream; -> TextureUtils.getResourceAsStream (Lf;Ljava/lang/String;)Ljava/io/InputStream; [email protected] method ref TextureUtils.getResourceAsStream (LTexturePackBase;Ljava/lang/String;)Ljava/io/InputStream; -> TextureUtils.getResourceAsStream (Lf;Ljava/lang/String;)Ljava/io/InputStream; [email protected] method ref TextureUtils.getResourceAsStream (LTexturePackBase;Ljava/lang/String;)Ljava/io/InputStream; -> TextureUtils.getResourceAsStream (Lf;Ljava/lang/String;)Ljava/io/InputStream; [email protected] field ref TextureUtils.lastTexturePack LTexturePackBase; -> TextureUtils.lastTexturePack Lf; [email protected] field ref TextureUtils.lastTexturePack LTexturePackBase; -> TextureUtils.lastTexturePack Lf; [email protected] field ref TextureUtils.lastTexturePack LTexturePackBase; -> TextureUtils.lastTexturePack Lf; [email protected] field ref TextureUtils.lastTexturePack LTexturePackBase; -> TextureUtils.lastTexturePack Lf; <clinit>@11 method ref TextureUtils.getResourceAsBufferedImage (LTexturePackBase;Ljava/lang/String;)Ljava/awt/image/BufferedImage; -> TextureUtils.getResourceAsBufferedImage (Lf;Ljava/lang/String;)Ljava/awt/image/BufferedImage; [email protected] method ref TextureUtils.getResourceAsBufferedImage (LTexturePackBase;Ljava/lang/String;)Ljava/awt/image/BufferedImage; -> TextureUtils.getResourceAsBufferedImage (Lf;Ljava/lang/String;)Ljava/awt/image/BufferedImage; [email protected] method ref TextureUtils.getTileSize (LTexturePackBase;)I -> TextureUtils.getTileSize (Lf;)I [email protected] method ref TextureUtils.hasResource (LTexturePackBase;Ljava/lang/String;)Z -> TextureUtils.hasResource (Lf;Ljava/lang/String;)Z [email protected] string replace StillLava -> bo @1580 string replace StillWater -> ru @1719 string replace Portal -> gh @1877 string replace TextureFX -> ai @2028 string replace FlowWater -> lr @1740 string replace Watch -> ir @1380 string replace Fire -> os @1243 string replace Compass -> aj @1309 string replace FlowLava -> gr @1591 string replace TexturePackDefault -> me @1404 adding CustomAnimation.class for HD Textures method onTick -> a method ref TextureFX.<init> (I)V -> ai.<init> (I)V <init>@2 field ref CustomAnimation.tileNumber I -> CustomAnimation.b I <init>@22 field ref CustomAnimation.tileNumber I -> CustomAnimation.b I <init>@161 field ref CustomAnimation.tileImage I -> CustomAnimation.f I <init>@27 field ref CustomAnimation.tileSize I -> CustomAnimation.e I <init>@32 field ref CustomAnimation.imageData [B -> CustomAnimation.a [B <init>@150 field ref CustomAnimation.imageData [B -> CustomAnimation.a [B <init>@246 field ref CustomAnimation.imageData [B -> CustomAnimation.a [B [email protected] field ref CustomAnimation.imageData [B -> CustomAnimation.a [B [email protected] field ref CustomAnimation.imageData [B -> CustomAnimation.a [B [email protected] field ref CustomAnimation.imageData [B -> CustomAnimation.a [B [email protected] field ref CustomAnimation.imageData [B -> CustomAnimation.a [B [email protected] string replace TextureFX -> ai @32 Done! Launching C:\Users\John\AppData\Roaming\.minecraft\bin\minecraft.jar java -cp C:\Users\John\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\John\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\John\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\John\AppData\Roaming\.minecraft\bin/jinput.jar; -Djava.library.path=C:\Users\John\AppData\Roaming\.minecraft\bin/natives -Xmx1024M -Xms512M net.minecraft.client.Minecraft 144 recipes opened /pack.png 128x128 from Default clearing texture cache (1 items) opened /terrain.png 256x256 from Default changing skin to Default tile size 16 unchanged refreshTextureFX() opened /gui/items.png 256x256 from Default opened /gui/items.png 256x256 from cache opened /misc/dial.png 16x16 from Default opened /misc/foliagecolor.png 256x256 from Default opened /misc/foliagecolor.png 256x256 from cache opened /misc/grasscolor.png 256x256 from Default opened /misc/grasscolor.png 256x256 from cache opened /font/default.png 128x128 from Default resizing gl buffer from 0x40000 to 0x10000 opened /title/mojang.png 128x128 from Default WARNING: Found unknown Windows version: Windows 7 Attempting to use default windows plug-in. Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin Starting up SoundSystem... Initializing LWJGL OpenAL (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) OpenAL initialized. opened /terrain.png 256x256 from cache resizing gl buffer from 0x10000 to 0x40000 resizing gl buffer from 0x40000 to 0x400 opened /gui/items.png 256x256 from cache resizing gl buffer from 0x400 to 0x40000 resizing gl buffer from 0x40000 to 0x400 opened /gui/background.png 16x16 from Default opened /title/mclogo.png 256x256 from Default resizing gl buffer from 0x400 to 0x40000 opened /gui/gui.png 256x256 from Default opened /gui/particles.png 256x256 from Default resizing gl buffer from 0x40000 to 0x10000 resizing gl buffer from 0x10000 to 0x1000 resizing gl buffer from 0x1000 to 0x10000 resizing gl buffer from 0x10000 to 0x2400 opened /gui/unknown_pack.png 128x128 from Default resizing gl buffer from 0x2400 to 0x10000 resizing gl buffer from 0x10000 to 0x1000 resizing gl buffer from 0x1000 to 0x10000 resizing gl buffer from 0x10000 to 0x4000 resizing gl buffer from 0x4000 to 0x10000 clearing texture cache (12 items) opened /terrain.png 4096x4096 from DefaultEx 256x 0.7Beta.zip changing skin to DefaultEx 256x 0.7Beta.zip setting tile size to 256 (was 16) resizing gl buffer from 0x4000000 to 0x10000 resizing gl buffer from 0x10000 to 0x4000 resizing gl buffer from 0x4000 to 0x10000 resizing gl buffer from 0x10000 to 0x1000 resizing gl buffer from 0x1000 to 0x10000 resizing gl buffer from 0x10000 to 0x2400 opened /gui/unknown_pack.png 128x128 from DefaultEx 256x 0.7Beta.zip resizing gl buffer from 0x2400 to 0x10000 opened /title/mclogo.png 256x256 from DefaultEx 256x 0.7Beta.zip resizing gl buffer from 0x10000 to 0x40000 opened /title/mojang.png 2048x2048 from DefaultEx 256x 0.7Beta.zip resizing gl buffer from 0x40000 to 0x1000000 opened /gui/items.png 4096x4096 from DefaultEx 256x 0.7Beta.zip resizing gl buffer from 0x1000000 to 0x4000000 opened /gui/background.png 256x256 from DefaultEx 256x 0.7Beta.zip resizing gl buffer from 0x4000000 to 0x40000 opened /terrain.png 4096x4096 from cache resizing gl buffer from 0x40000 to 0x4000000 opened /gui/particles.png 256x256 from DefaultEx 256x 0.7Beta.zip resizing gl buffer from 0x4000000 to 0x40000 opened /gui/gui.png 1024x1024 from DefaultEx 256x 0.7Beta.zip resizing gl buffer from 0x40000 to 0x400000 refreshTextureFX() opened /gui/items.png 4096x4096 from cache opened /gui/items.png 4096x4096 from cache opened /misc/dial.png 256x256 from DefaultEx 256x 0.7Beta.zip opened /custom_lava_still.png 128x5248 from DefaultEx 256x 0.7Beta.zip resizing to 256x10496 new CustomAnimation lava_still, src=custom_lava_still.png, buffer size=0x40000, tile=237 opened /custom_lava_flowing.png 256x10752 from DefaultEx 256x 0.7Beta.zip new CustomAnimation lava_flowing, src=custom_lava_flowing.png, buffer size=0x40000, tile=238 opened /custom_water_still.png 256x8192 from DefaultEx 256x 0.7Beta.zip new CustomAnimation water_still, src=custom_water_still.png, buffer size=0x40000, tile=205 opened /custom_water_flowing.png 256x8448 from DefaultEx 256x 0.7Beta.zip new CustomAnimation water_flowing, src=custom_water_flowing.png, buffer size=0x40000, tile=206 opened /custom_portal.png 128x8192 from DefaultEx 256x 0.7Beta.zip resizing to 256x16384 new CustomAnimation portal, src=custom_portal.png, buffer size=0x40000, tile=14 opened /misc/foliagecolor.png 256x256 from DefaultEx 256x 0.7Beta.zip opened /misc/grasscolor.png 256x256 from DefaultEx 256x 0.7Beta.zip setFontRenderer() opened /font/default.png 128x128 from DefaultEx 256x 0.7Beta.zip resizing gl buffer from 0x400000 to 0x10000 resizing gl buffer from 0x10000 to 0x1000 resizing gl buffer from 0x1000 to 0x10000 resizing gl buffer from 0x10000 to 0x2400 resizing gl buffer from 0x2400 to 0x10000 resizing gl buffer from 0x10000 to 0x4000 resizing gl buffer from 0x4000 to 0x10000 opened /gui/unknown_pack.png 128x128 from cache opened /title/mclogo.png 256x256 from cache resizing gl buffer from 0x10000 to 0x40000 opened /title/mojang.png 2048x2048 from cache resizing gl buffer from 0x40000 to 0x1000000 opened /gui/items.png 4096x4096 from cache resizing gl buffer from 0x1000000 to 0x4000000 opened /gui/background.png 256x256 from cache resizing gl buffer from 0x4000000 to 0x40000 opened /terrain.png 4096x4096 from cache resizing gl buffer from 0x40000 to 0x4000000 opened /gui/particles.png 256x256 from cache resizing gl buffer from 0x4000000 to 0x40000 opened /gui/gui.png 1024x1024 from cache resizing gl buffer from 0x40000 to 0x400000 ########## GL ERROR ########## @ Post render 1285: Out of memorythis is all the log:
MCPatcher version is 2.0.0-beta3 OS: Windows 7 6.1 x86 JVM: Sun Microsystems Inc. 1.6.0_24 (32 bit) Minecraft version is 1.4 (md5 d30b33f46341d6edb3d4160997d2d656) Analyzing C:\Users\User\AppData\Roaming\.minecraft\bin\minecraft-1.4.jar (750 files) ai.class matches TextureFX.class a matches onTick aj.class matches Compass.class bo.class matches StillLava.class ez.class matches GLAllocation.class b matches createDirectByteBuffer f.class matches TexturePackBase.class a matches getInputStream gh.class matches Portal.class gm.class matches ColorizerGrass.class gr.class matches FlowLava.class gw.class matches TexturePackList.class hn.class matches ColorizerFoliage.class ho.class matches RenderEngine.class ir.class matches Watch.class is.class matches GameSettings.class lr.class matches FlowWater.class me.class matches TexturePackDefault.class nt.class matches ItemRenderer.class os.class matches Fire.class ox.class matches FontRenderer.class ox.class matches FontRenderer.class font registers = 5, 6 ru.class matches StillWater.class net/minecraft/client/Minecraft.class matches Minecraft.class is.class matches GameSettings.class multiple classes matched GameSettings: is is Analyzing C:\Users\User\AppData\Roaming\.minecraft\bin\minecraft-1.4.jar (second pass) RenderEngine (ho.class) field e matches imageData field f matches textureList method a matches registerTextureFX method b matches refreshTextures method a matches readTextureImage method a matches setupTexture TextureFX (ai.class) field a matches imageData field b matches tileNumber field d matches field_1130_d field e matches tileSize field f matches tileImage Compass (aj.class) Fire (os.class) StillLava (bo.class) FlowLava (gr.class) StillWater (ru.class) FlowWater (lr.class) ItemRenderer (nt.class) Watch (ir.class) Portal (gh.class) Minecraft (net/minecraft/client/Minecraft.class) field C matches texturePackList field o matches renderEngine field y matches gameSettings field p matches fontRenderer GLAllocation (ez.class) TexturePackList (gw.class) field a matches selectedTexturePack field c matches defaultTexturePack field e matches minecraft TexturePackBase (f.class) field a matches texturePackFileName TexturePackDefault (me.class) FontRenderer (ox.class) ColorizerFoliage (hn.class) field a matches colorBuffer ColorizerGrass (gm.class) field a matches colorBuffer FontRenderer (ox.class) 2 available mods: [ NO] HD Textures 1.0 - Provides support for texture packs of 32x32, 64x64, 128x128, and 256x256. multiple classes matched GameSettings: is is [YES] HD Font 1.0 - Provides support for higher resolution fonts. Patching... applying FontRenderer patch to ox.class for mod HD Font font width 7 -> i / 16 - 1 <init>@119 font width 8 -> i / 16 <init>@135 font width 8 -> i / 16 <init>@154 font width 8 -> i / 16 <init>@169 font whitespace width 2 -> i / 64 <init>@232 font charWidth computation: j + 2 -> (128 * j + 256) / i <init>@245 java.util.zip.ZipException: duplicate entry: gp.class at java.util.zip.ZipOutputStream.putNextEntry(Unknown Source) at java.util.jar.JarOutputStream.putNextEntry(Unknown Source) at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:474) at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:198) at com.pclewis.mcpatcher.MainForm$6$PatchThread.run(MainForm.java:176) at java.lang.Thread.run(Unknown Source) Restoring original minecraft.jar due to previous errorD_B
To tell them how to live is to prevent them living.
Right click the file you download, and open it with Java. Don't decompress it like you would do with Minecraft.jar.
If this is so, then pity... the two mods work so nicely together... :ohmy.gif:
Anyways even if not, keep up the good work with making the one, only and most useful MCPatcher for HD textures. Like seriously. Thanks. :smile.gif:
#1 in Crazy-ness
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Curse Premiumunzip bumpmaft.jar.. the texturepack zip is inside it. that is what you want to put into the texturepacks folder
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Curse Premiumodd.. I use 64bit and the patcher worked fine... right click on the patcher and choose properties.. make sure open with is set to the proper java install
edit: you can set it to run with 32bit java as well..you can/have both inatalled
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Curse Premiumare you updated to 1.4 or 1.4_1? glsl mod is not updated to the newest patch... macpatcher and glsl work together fine otherwise. I don't think your issue is with compatibility.you need to make sure the terrain_nh and terrain_s files are packed inside the texture pack zip..do not install them with the shader installer
halp
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Curse Premiumquestion though...why do you have the patcher in your bin folder?