no matter what i do it crashes on the mojang screen. and it still doesnt except the tex pack. :sad.gif:
same here dude.....
heres my error from the patcher test log....
sorry its long, but after a week, i reeeaaallly need to get to the bottom of this so i can hurry up and continue work on Rezfx.... errors at the very bottom
PLEASE HELP ME.... =*(
Launching C:\Documents and Settings\1\Application Data\.minecraft\bin\minecraft.jar
java -cp "C:\Documents and Settings\1\Application Data\.minecraft\bin/minecraft.jar;C:\Documents and Settings\1\Application Data\.minecraft\bin/lwjgl.jar;C:\Documents and Settings\1\Application Data\.minecraft\bin/lwjgl_util.jar;C:\Documents and Settings\1\Application Data\.minecraft\bin/jinput.jar;" "-Djava.library.path=C:\Documents and Settings\1\Application Data\.minecraft\bin\natives" -Xmx1281M -Xms512M net.minecraft.client.Minecraft
16 achievements
146 recipes
MCPatcherUtils initialized. Directory C:\Documents and Settings\1\Application Data\.minecraft\.
opened /pack.png 128x128 from Default
changing skin to RezFXv4.4 [Lighter].zip
/custom_fire_e_w.png tile size is 64
/misc/dial.png tile size is 64
/custom_water_flowing.png tile size is 64
/custom_portal.png tile size is 128
/gui/items.png tile size is 64
/custom_fire_n_s.png tile size is 64
/custom_water_still.png tile size is 64
/custom_lava_still.png tile size is 64
/terrain.png tile size is 64
/custom_lava_flowing.png tile size is 64
setting tile size to 128 (was 16)
refreshTextureFX()
clearing texture cache (1 items)
opened /gui/items.png 1024x1024 from RezFXv4.4 [Lighter].zip
resizing to 2048x2048
opened /gui/items.png 2048x2048 from cache
opened /misc/dial.png 64x64 from RezFXv4.4 [Lighter].zip
resizing to 128x128
opened /custom_lava_still.png 64x4096 from RezFXv4.4 [Lighter].zip
resizing to 128x8192
new CustomAnimation lava_still, src=custom_lava_still.png, buffer size=0x10000, tile=237
opened /custom_lava_flowing.png 64x8192 from RezFXv4.4 [Lighter].zip
resizing to 128x16384
new CustomAnimation lava_flowing, src=custom_lava_flowing.png, buffer size=0x10000, tile=238
opened /custom_water_still.png 64x2048 from RezFXv4.4 [Lighter].zip
resizing to 128x4096
new CustomAnimation water_still, src=custom_water_still.png, buffer size=0x10000, tile=205
opened /custom_water_flowing.png 64x2048 from RezFXv4.4 [Lighter].zip
resizing to 128x4096
new CustomAnimation water_flowing, src=custom_water_flowing.png, buffer size=0x10000, tile=206
opened /custom_fire_n_s.png 64x3200 from RezFXv4.4 [Lighter].zip
resizing to 128x6400
new CustomAnimation fire_n_s, src=custom_fire_n_s.png, buffer size=0x10000, tile=47
opened /custom_fire_e_w.png 64x3200 from RezFXv4.4 [Lighter].zip
resizing to 128x6400
new CustomAnimation fire_e_w, src=custom_fire_e_w.png, buffer size=0x10000, tile=31
opened /custom_portal.png 128x5248 from RezFXv4.4 [Lighter].zip
new CustomAnimation portal, src=custom_portal.png, buffer size=0x10000, tile=14
opened /misc/foliagecolor.png 256x256 from RezFXv4.4 [Lighter].zip
opened /misc/foliagecolor.png 256x256 from cache
opened /misc/grasscolor.png 256x256 from RezFXv4.4 [Lighter].zip
opened /misc/grasscolor.png 256x256 from cache
opened /font/default.png 128x128 from RezFXv4.4 [Lighter].zip
resizing gl buffer from 0x1000000 to 0x10000
opened /title/mojang.png 128x128 from RezFXv4.4 [Lighter].zip
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
opened /terrain.png 1024x1024 from RezFXv4.4 [Lighter].zip
resizing to 2048x2048
resizing gl buffer from 0x10000 to 0x1000000
resizing gl buffer from 0x1000000 to 0x10000
opened /gui/items.png 2048x2048 from cache
resizing gl buffer from 0x10000 to 0x1000000
resizing gl buffer from 0x1000000 to 0x10000
########## GL ERROR ##########
@ Pre render
1281: Invalid value
Minecraft exited with status 1073807364
CAN YOU please remove the better grass? Or can you send me the link for better grass mod! I just got a problem iota,
mate, i see the sides of grass dirt, it's still grey!
I try to patch my game, with no success, minecraft won't load until I unpatch it. I try unchecking 1 option, or another, still no success. I don't do anything before I patch it. I do test minecraft and It work, but when I pull up the actuall one it WILL NOT LOAD. It only turns to grey/white/black. Here is the patch summary:
HD Textures
RenderEngine (ip.class)
[1] (i % 16) * 16 + j * 16 -> (i % 16) * int_size + j * int_size
[1] (i / 16) * 16 + j * 16 -> (i / 16) * int_size + j * int_size
[1] 1048576 -> int_glBufferSize
[1] getInputStream(...), readTextureImage -> getResourceAsBufferedImage(...)
[2] glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size)
[3] imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer()
[1] insert method setTileSize (Lnet/minecraft/client/Minecraft;)V
[7] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...)
TextureFX (as.class)
[1] array size 1024 -> int_numBytes
Compass (ar.class)
[4] * 16 -> int_size
[1] -4 -> int_compassCrossMin
[1] -8 -> int_compassNeedleMin
[2] 7.5D -> double_compassCenterMin
[2] 8.5D -> double_compassCenterMax
[1] array size 256 -> int_numPixels
[1] getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size)
[1] if i > 16 -> int_compassNeedleMax
[1] if i > 4 -> int_compassCrossMax
[1] while i < 256 -> int_numPixels
Fire (ra.class)
[1] % 20 -> int_flameHeight
[4] * 16 -> int_size
[1] 1.06F -> float_flameNudge
[2] array size 320 -> int_flameArraySize
[1] if i < 19 -> int_flameHeightMinus1
[2] while i < 16 -> int_size
[2] while i < 20 -> int_flameHeight
[1] while i < 256 -> int_numPixels
StillLava (bz.class)
[10] & 15 -> int_sizeMinus1
[12] * 16 -> int_size
[4] array size 256 -> int_numPixels
[2] while i < 16 -> int_size
[1] while i < 256 -> int_numPixels
FlowLava (hq.class)
[10] & 15 -> int_sizeMinus1
[1] & 255 -> int_numPixelsMinus1
[13] * 16 -> int_size
[4] array size 256 -> int_numPixels
[2] while i < 16 -> int_size
[1] while i < 256 -> int_numPixels
StillWater (ul.class)
[2] & 15 -> int_sizeMinus1
[9] * 16 -> int_size
[4] array size 256 -> int_numPixels
[4] while i < 16 -> int_size
[1] while i < 256 -> int_numPixels
FlowWater (nl.class)
[2] & 15 -> int_sizeMinus1
[1] & 255 -> int_numPixelsMinus1
[10] * 16 -> int_size
[4] array size 256 -> int_numPixels
[4] while i < 16 -> int_size
[1] while i < 256 -> int_numPixels
ItemRenderer (qa.class)
[4] 0.001953125F -> float_texNudge
[4] 16.0F -> float_size
[1] tool pixel top
[4] while i < 16 -> int_size
Watch (jy.class)
[1] % 16 -> int_size
[2] & 15 -> int_sizeMinus1
[3] * 16 -> int_size
[1] / 16 -> int_size
[2] 15.0D -> double_sizeMinus1
[2] 16.0D -> double_size
[2] array size 256 -> int_numPixels
[2] getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size)
[1] while i < 256 -> int_numPixels
Portal (hf.class)
[1] * 16 -> int_size
[2] * 8 -> int_sizeHalf
[2] 16.0F -> float_size
[1] array size 32x1024 -> int_numBytes
[2] while i < 16 -> int_size
[1] while i < 256 -> int_numPixels
Minecraft (net/minecraft/client/Minecraft.class)
[1] TextureUtils.setMinecraft(this) on startup
[1] TextureUtils.setTileSize(), renderEngine.setTileSize() on startup
[9] remove registerTextureFX call
GLAllocation (ft.class)
TexturePackList (hv.class)
[1] TexturePackList.setTileSize(selectedTexturePack) on texture pack change
TexturePackBase (h.class)
TexturePackDefault (ob.class)
FontRenderer (rf.class)
[1] insert method initialize ()V
GameSettings (jz.class)
GetResource (multiple matches: ar fn hl io jy ob rf ti ui)
[10] ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...)
ColorizerFoliage (io.class)
[1] make field colorBuffer public
ColorizerGrass (hl.class)
[1] make field colorBuffer public
HD Font
FontRenderer (rf.class)
[2] font charWidth computation: j + 2 -> (128 * j + 256) / i
[2] font whitespace width 2 -> i / 64
[2] font width 7 -> i / 16 - 1
[6] font width 8 -> i / 16
Better Grass
Material (kr.class)
Block (to.class)
BlockGrass (vh.class)
[1] check surrounding blocks in getBlockTexture
[1] initialize grassMatrix
[1] insert field grassMatrix [[I
IBlockAccess (wf.class)
RenderBlocks (cn.class)
[1] if (getBlockTexture == 0) useBiomeColor = true (AO)
[4] if (getBlockTexture == 0) useBiomeColor = true (non-AO)
########## GL ERROR ##########
@ Pre render
1281: Invalid value
When I install too many mods that include custom item or block sprites. I use Minecraft Extended, so that's okay with default textures, but the moment I try to use a larger texture, it crashes (if too many mods were added, otherwise it's fine).
I had to, sadly, abandon several great mods because I couldn't use them without crashing.
Minecraft gets patched without any problems, but when I click on a different texture in-game to change it, Minecraft crashes. I get this in the terminal:
20:11:50 $> minecraft
16 achievements
146 recipes
Setting user: AbuMaia, ###################
ModLoader Beta 1.5_01v4 Initializing...
Mod Loaded: mod_SpawnerGUI Beta 1.5_01
Mod Loaded: mod_TooManyItems 1.5_01
Done.
MCPatcherUtils initialized. Directory /home/abumaia/.minecraft
Loading: net.java.games.input.LinuxEnvironmentPlugin
INSTANCE.absAxesIDs is only 63 long, so 63 not contained
INSTANCE.absAxesIDs is only 63 long, so 63 not contained
Linux plugin claims to have found 14 controllers
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
java.lang.NoSuchMethodError: rf.initialize(Ljz;Ljava/lang/String;Lip;)V
at com.pclewis.mcpatcher.mod.TextureUtils.setFontRenderer(TextureUtils.java:81)
at hv.a(SourceFile:36)
at cw.a(SourceFile:124)
at kk.a(SourceFile:164)
at fi.a(SourceFile:68)
at oy.b(oy.java:396)
at EntityRendererProxy.b(EntityRendererProxy.java:13)
at net.minecraft.client.Minecraft.run(SourceFile:721)
at java.lang.Thread.run(Thread.java:662)
Stopping!
I've installed the BetterGrass patch for use with ModLoader. When I restart Minecraft after it crashes, it's set on the texture I was trying to switch to. The textures work, it's just switching from one to another that causes the problem.
Hi, I'm finishing up a mod that utilizes a derivative of TextureFX and apparently your mod makes that not play so nicely, I've gone through the effort of making it compatible, but in order to do so I believe I need to distribute your "TileSize" and "MCPatcherUtils" classes with it in order for it function properly.
I could theoretically run two different versions of my mod, one if using HDPatcher and one if not, but would prefer not to if possible and would only need two of your class files there. Or perhaps you can give me a suggestion as to what I'm doing wrong, seems your mod makes my item icon do this http://tinypic.com/r/vht0k3/7
Hmm, I still get the GL ERROR when I install too many mods with new items. Is there any way to resolve this issue? I had to abandon the Advanced Minecarts/Redstone mods to be able to play with HD textures.
I attempted to install the BetterGrass/ModLoader compatibility patch, but the game would always crash right after loading the world. I fixed it for myself by giving up on using ModLoader and McPatcher together.
Very broken. Sides of grass doesn't work with any combination of bettergrass and mcpatcher. I'll likely stop bothering with trying to mod a game that doesn't want to be modded at all
Ok the game crashes at the Mojang logo, and just a second ago the patcher crashed too. And now when i try to play the game still crashes with a new bin and no patcher running
:sad.gif:
Is this compatible with OptiFog??? or should I install it before I patch minecraft.jar????
everytime i install it AFTER I patch Minecraft, the menu never appears and is only black, but it doesn't crash.
Any help???
According to that error you are getting that because there is something wrong with your Font Rendering class file.
This is most likely caused by you using a mod that modifies that specific class file.
So try again from scratch and make sure you do not overwrite MCPatcher's FontRenderer (rf.class).
If you are positive this isn't the issue start from a fresh Minecraft.jar and redownload MCPatcher. Then try again.
I recommend using the .jar version of the patcher, even if you are on Windows, so long as you have Java installed (which you need to in order to play MC anyway) it should work fine.
Is this compatible with OptiFog??? or should I install it before I patch minecraft.jar????
everytime i install it AFTER I patch Minecraft, the menu never appears and is only black, but it doesn't crash.
Any help???
after you patch minecraft, install optifog, but leave out the ip.class. it says to do that on the front page, anyway
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
same here dude.....
heres my error from the patcher test log....
sorry its long, but after a week, i reeeaaallly need to get to the bottom of this so i can hurry up and continue work on Rezfx.... errors at the very bottom
PLEASE HELP ME.... =*(
Launching C:\Documents and Settings\1\Application Data\.minecraft\bin\minecraft.jar java -cp "C:\Documents and Settings\1\Application Data\.minecraft\bin/minecraft.jar;C:\Documents and Settings\1\Application Data\.minecraft\bin/lwjgl.jar;C:\Documents and Settings\1\Application Data\.minecraft\bin/lwjgl_util.jar;C:\Documents and Settings\1\Application Data\.minecraft\bin/jinput.jar;" "-Djava.library.path=C:\Documents and Settings\1\Application Data\.minecraft\bin\natives" -Xmx1281M -Xms512M net.minecraft.client.Minecraft 16 achievements 146 recipes MCPatcherUtils initialized. Directory C:\Documents and Settings\1\Application Data\.minecraft\. opened /pack.png 128x128 from Default changing skin to RezFXv4.4 [Lighter].zip /custom_fire_e_w.png tile size is 64 /misc/dial.png tile size is 64 /custom_water_flowing.png tile size is 64 /custom_portal.png tile size is 128 /gui/items.png tile size is 64 /custom_fire_n_s.png tile size is 64 /custom_water_still.png tile size is 64 /custom_lava_still.png tile size is 64 /terrain.png tile size is 64 /custom_lava_flowing.png tile size is 64 setting tile size to 128 (was 16) refreshTextureFX() clearing texture cache (1 items) opened /gui/items.png 1024x1024 from RezFXv4.4 [Lighter].zip resizing to 2048x2048 opened /gui/items.png 2048x2048 from cache opened /misc/dial.png 64x64 from RezFXv4.4 [Lighter].zip resizing to 128x128 opened /custom_lava_still.png 64x4096 from RezFXv4.4 [Lighter].zip resizing to 128x8192 new CustomAnimation lava_still, src=custom_lava_still.png, buffer size=0x10000, tile=237 opened /custom_lava_flowing.png 64x8192 from RezFXv4.4 [Lighter].zip resizing to 128x16384 new CustomAnimation lava_flowing, src=custom_lava_flowing.png, buffer size=0x10000, tile=238 opened /custom_water_still.png 64x2048 from RezFXv4.4 [Lighter].zip resizing to 128x4096 new CustomAnimation water_still, src=custom_water_still.png, buffer size=0x10000, tile=205 opened /custom_water_flowing.png 64x2048 from RezFXv4.4 [Lighter].zip resizing to 128x4096 new CustomAnimation water_flowing, src=custom_water_flowing.png, buffer size=0x10000, tile=206 opened /custom_fire_n_s.png 64x3200 from RezFXv4.4 [Lighter].zip resizing to 128x6400 new CustomAnimation fire_n_s, src=custom_fire_n_s.png, buffer size=0x10000, tile=47 opened /custom_fire_e_w.png 64x3200 from RezFXv4.4 [Lighter].zip resizing to 128x6400 new CustomAnimation fire_e_w, src=custom_fire_e_w.png, buffer size=0x10000, tile=31 opened /custom_portal.png 128x5248 from RezFXv4.4 [Lighter].zip new CustomAnimation portal, src=custom_portal.png, buffer size=0x10000, tile=14 opened /misc/foliagecolor.png 256x256 from RezFXv4.4 [Lighter].zip opened /misc/foliagecolor.png 256x256 from cache opened /misc/grasscolor.png 256x256 from RezFXv4.4 [Lighter].zip opened /misc/grasscolor.png 256x256 from cache opened /font/default.png 128x128 from RezFXv4.4 [Lighter].zip resizing gl buffer from 0x1000000 to 0x10000 opened /title/mojang.png 128x128 from RezFXv4.4 [Lighter].zip Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin Starting up SoundSystem... Initializing LWJGL OpenAL (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) OpenAL initialized. opened /terrain.png 1024x1024 from RezFXv4.4 [Lighter].zip resizing to 2048x2048 resizing gl buffer from 0x10000 to 0x1000000 resizing gl buffer from 0x1000000 to 0x10000 opened /gui/items.png 2048x2048 from cache resizing gl buffer from 0x10000 to 0x1000000 resizing gl buffer from 0x1000000 to 0x10000 ########## GL ERROR ########## @ Pre render 1281: Invalid value Minecraft exited with status 1073807364Ok ive just downloaded the patcher and the texture pack.
Information:
OS: Windowns 7 64bit
Minecraft: MinecraftSP.jar - to play with my friends on my server
Java: Jre 6 update 25 64bit (i looked in the logs)
I have
LB Photorealism 128x
and
LB Photorealism 256x
Now i test minecraft with the patcher after patching, both work.
Now i launch minecraft and then the 128x works, then i activate 256x and i get black screen and then it quits
I tried patching it with difrent java heap sizes, 768 and 1056
So can you help me with getting my texture pack? because i think 256 is much better than 128. So please?
-
View User Profile
-
View Posts
-
Send Message
Curse Premiumpatch with better grass unchecked... and use viewtopic.php?t=183921
remember, patcher version doesn't work with modloader..other version has a compatibility patch
HD Textures
RenderEngine (ip.class)
[1] (i % 16) * 16 + j * 16 -> (i % 16) * int_size + j * int_size
[1] (i / 16) * 16 + j * 16 -> (i / 16) * int_size + j * int_size
[1] 1048576 -> int_glBufferSize
[1] getInputStream(...), readTextureImage -> getResourceAsBufferedImage(...)
[2] glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size)
[3] imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer()
[1] insert method setTileSize (Lnet/minecraft/client/Minecraft;)V
[7] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...)
TextureFX (as.class)
[1] array size 1024 -> int_numBytes
Compass (ar.class)
[4] * 16 -> int_size
[1] -4 -> int_compassCrossMin
[1] -8 -> int_compassNeedleMin
[2] 7.5D -> double_compassCenterMin
[2] 8.5D -> double_compassCenterMax
[1] array size 256 -> int_numPixels
[1] getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size)
[1] if i > 16 -> int_compassNeedleMax
[1] if i > 4 -> int_compassCrossMax
[1] while i < 256 -> int_numPixels
Fire (ra.class)
[1] % 20 -> int_flameHeight
[4] * 16 -> int_size
[1] 1.06F -> float_flameNudge
[2] array size 320 -> int_flameArraySize
[1] if i < 19 -> int_flameHeightMinus1
[2] while i < 16 -> int_size
[2] while i < 20 -> int_flameHeight
[1] while i < 256 -> int_numPixels
StillLava (bz.class)
[10] & 15 -> int_sizeMinus1
[12] * 16 -> int_size
[4] array size 256 -> int_numPixels
[2] while i < 16 -> int_size
[1] while i < 256 -> int_numPixels
FlowLava (hq.class)
[10] & 15 -> int_sizeMinus1
[1] & 255 -> int_numPixelsMinus1
[13] * 16 -> int_size
[4] array size 256 -> int_numPixels
[2] while i < 16 -> int_size
[1] while i < 256 -> int_numPixels
StillWater (ul.class)
[2] & 15 -> int_sizeMinus1
[9] * 16 -> int_size
[4] array size 256 -> int_numPixels
[4] while i < 16 -> int_size
[1] while i < 256 -> int_numPixels
FlowWater (nl.class)
[2] & 15 -> int_sizeMinus1
[1] & 255 -> int_numPixelsMinus1
[10] * 16 -> int_size
[4] array size 256 -> int_numPixels
[4] while i < 16 -> int_size
[1] while i < 256 -> int_numPixels
ItemRenderer (qa.class)
[4] 0.001953125F -> float_texNudge
[4] 16.0F -> float_size
[1] tool pixel top
[4] while i < 16 -> int_size
Watch (jy.class)
[1] % 16 -> int_size
[2] & 15 -> int_sizeMinus1
[3] * 16 -> int_size
[1] / 16 -> int_size
[2] 15.0D -> double_sizeMinus1
[2] 16.0D -> double_size
[2] array size 256 -> int_numPixels
[2] getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size)
[1] while i < 256 -> int_numPixels
Portal (hf.class)
[1] * 16 -> int_size
[2] * 8 -> int_sizeHalf
[2] 16.0F -> float_size
[1] array size 32x1024 -> int_numBytes
[2] while i < 16 -> int_size
[1] while i < 256 -> int_numPixels
Minecraft (net/minecraft/client/Minecraft.class)
[1] TextureUtils.setMinecraft(this) on startup
[1] TextureUtils.setTileSize(), renderEngine.setTileSize() on startup
[9] remove registerTextureFX call
GLAllocation (ft.class)
TexturePackList (hv.class)
[1] TexturePackList.setTileSize(selectedTexturePack) on texture pack change
TexturePackBase (h.class)
TexturePackDefault (ob.class)
FontRenderer (rf.class)
[1] insert method initialize ()V
GameSettings (jz.class)
GetResource (multiple matches: ar fn hl io jy ob rf ti ui)
[10] ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...)
ColorizerFoliage (io.class)
[1] make field colorBuffer public
ColorizerGrass (hl.class)
[1] make field colorBuffer public
HD Font
FontRenderer (rf.class)
[2] font charWidth computation: j + 2 -> (128 * j + 256) / i
[2] font whitespace width 2 -> i / 64
[2] font width 7 -> i / 16 - 1
[6] font width 8 -> i / 16
Better Grass
Material (kr.class)
Block (to.class)
BlockGrass (vh.class)
[1] check surrounding blocks in getBlockTexture
[1] initialize grassMatrix
[1] insert field grassMatrix [[I
IBlockAccess (wf.class)
RenderBlocks (cn.class)
[1] if (getBlockTexture == 0) useBiomeColor = true (AO)
[4] if (getBlockTexture == 0) useBiomeColor = true (non-AO)
########## GL ERROR ##########
@ Pre render
1281: Invalid value
When I install too many mods that include custom item or block sprites. I use Minecraft Extended, so that's okay with default textures, but the moment I try to use a larger texture, it crashes (if too many mods were added, otherwise it's fine).
I had to, sadly, abandon several great mods because I couldn't use them without crashing.
I wonder if this is possible to fix.
A 32x32 texture pack that keeps faithful to the original textures, items, and gui.
thatsssssss a very nice ssssssignature you have there
look at the post before yours
Many stars have died so that we might live.
20:11:50 $> minecraft 16 achievements 146 recipes Setting user: AbuMaia, ################### ModLoader Beta 1.5_01v4 Initializing... Mod Loaded: mod_SpawnerGUI Beta 1.5_01 Mod Loaded: mod_TooManyItems 1.5_01 Done. MCPatcherUtils initialized. Directory /home/abumaia/.minecraft Loading: net.java.games.input.LinuxEnvironmentPlugin INSTANCE.absAxesIDs is only 63 long, so 63 not contained INSTANCE.absAxesIDs is only 63 long, so 63 not contained Linux plugin claims to have found 14 controllers Starting up SoundSystem... Initializing LWJGL OpenAL (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) OpenAL initialized. java.lang.NoSuchMethodError: rf.initialize(Ljz;Ljava/lang/String;Lip;)V at com.pclewis.mcpatcher.mod.TextureUtils.setFontRenderer(TextureUtils.java:81) at hv.a(SourceFile:36) at cw.a(SourceFile:124) at kk.a(SourceFile:164) at fi.a(SourceFile:68) at oy.b(oy.java:396) at EntityRendererProxy.b(EntityRendererProxy.java:13) at net.minecraft.client.Minecraft.run(SourceFile:721) at java.lang.Thread.run(Thread.java:662) Stopping!I've installed the BetterGrass patch for use with ModLoader. When I restart Minecraft after it crashes, it's set on the texture I was trying to switch to. The textures work, it's just switching from one to another that causes the problem.
Many stars have died so that we might live.
I could theoretically run two different versions of my mod, one if using HDPatcher and one if not, but would prefer not to if possible and would only need two of your class files there. Or perhaps you can give me a suggestion as to what I'm doing wrong, seems your mod makes my item icon do this http://tinypic.com/r/vht0k3/7
Please let me know, thanks.
ok is there a way to get around that
thatsssssss a very nice ssssssignature you have there
I attempted to install the BetterGrass/ModLoader compatibility patch, but the game would always crash right after loading the world. I fixed it for myself by giving up on using ModLoader and McPatcher together.
Many stars have died so that we might live.
:sad.gif:
everytime i install it AFTER I patch Minecraft, the menu never appears and is only black, but it doesn't crash.
Any help???
According to that error you are getting that because there is something wrong with your Font Rendering class file.
This is most likely caused by you using a mod that modifies that specific class file.
So try again from scratch and make sure you do not overwrite MCPatcher's FontRenderer (rf.class).
If you are positive this isn't the issue start from a fresh Minecraft.jar and redownload MCPatcher. Then try again.
I recommend using the .jar version of the patcher, even if you are on Windows, so long as you have Java installed (which you need to in order to play MC anyway) it should work fine.
Random Minecraft Seed Generator
http://sundergaming.com/3kbcraft/map/map.html
3KillaBytes Minecraft Server Map (Tectonicus)
IP: minecraft.sundergaming.com:25565
Phantom's Survival Server [3KBCraft]
after you patch minecraft, install optifog, but leave out the ip.class. it says to do that on the front page, anyway