This isn't compatible with the Mipmapping in Optifog.
Quote from sp614x »
HD Textures and OptiFog both modify the same class and implement the texture loading differently, so compatibility is currently not possible.
Possibility of a Mipmapping feature build into MCPatcher? :3
I think it would be a great option, to minimize all graininess/noise in higher resolution textures.
Mainly x256 textures.
^Bumping this.
Also: Possibility for custom lightning texture?
I assume that's possible since we have custom fire now...
I tried everything and it worked for about 1 week...But now I can't get it to work anymore.
Giving that I have enough RAM to create the damn Java virtual machine. Seriously what's with the "change texture pack all you want ingame?" It worked well in the old way and now it does not...For all of my friends with better and lesser machines. Please make this work!
MCPatcher version is 2.0.0
OS: Windows 7 6.1 x86
JVM: Sun Microsystems Inc. 1.6.0_24 (32 bit)
...
Error occurred during initialization of VM
Could not reserve enough space for object heap
Could not create the Java virtual machine.
Minecraft exited with status 1
2GB (2^31 bytes) is the absolute max a single process can have in 32-bit XP, no matter how much physical RAM you have installed. I've actually found that lowering the Java heap size value to 768 often helps with large texture packs. Textures are mapped into memory outside of the Java heap, so allocating the full 32-bit address space to Java leaves no room for the actual textures.
I'd like to fix the old patcher if possible, but even with the test version of mcp I can't figure out why it broke with 1.5_01. It crashes on a null array trying to add +1 to the stats when you place a block, but the array should have been set by the class's static initializer when the class was loaded. The patcher does not even modify the classes in question, so it's quite baffling.
Quote from PhantomGamers »
Possibility of a Mipmapping feature build into MCPatcher? :3
I think it would be a great option, to minimize all graininess/noise in higher resolution textures.
Mainly x256 textures.
I've played around with mipmapping, but any animated textures (water, lava, etc.) bring the game to its knees. At 256 it's only playable if you disable all animations. Then there's other graphical artifacts, like tiles bleeding over into the adjacent textures in terrain.png. I'm not an OpenGL programmer though, so maybe these things are easily fixable.
Quote from PhantomGamers »
Also: Possibility for custom lightning texture?
I assume that's possible since we have custom fire now...
I haven't looked at how lightning is drawn yet, but it may be possible.
I've played around with mipmapping, but any animated textures (water, lava, etc.) bring the game to its knees. At 256 it's only playable if you disable all animations. Then there's other graphical artifacts, like tiles bleeding over into the adjacent textures in terrain.png. I'm not an OpenGL programmer though, so maybe these things are easily fixable.
Sadly, I'm not either.
Would definitely like to see this working though!
256x256 is hard on the eyes with the grain, however the DOF/Fog of GLSL Shader mod does help quite a bit.
Maybe someone else with experience in this can help you. :S
I'm not sure why no one else is having this problem, but I patch my minecraft.jar and when I use a 32p texturepack, my redstone circuits show up as pink squares indicating they're missing a texture. But when I use a 16p version of the same texturepack it works fine. This happens to any higher resolution texturepack.
I redownloaded the jar and tried it all over again, same issue. I used the 2.0 non-beta version.
It's a known problem - the issue is that the 32x version of the pack is missing the transparency for the additional "lit" texture.
I'd like to fix the old patcher if possible, but even with the test version of mcp I can't figure out why it broke with 1.5_01. It crashes on a null array trying to add +1 to the stats when you place a block, but the array should have been set by the class's static initializer when the class was loaded. The patcher does not even modify the classes in question, so it's quite baffling.
I really hope you get the old one working, that one works for me fine. I'm still trying everything I can to get it working for me atm however
I'm not sure why no one else is having this problem, but I patch my minecraft.jar and when I use a 32p texturepack, my redstone circuits show up as pink squares indicating they're missing a texture. But when I use a 16p version of the same texturepack it works fine. This happens to any higher resolution texturepack.
I redownloaded the jar and tried it all over again, same issue. I used the 2.0 non-beta version.
What's the texture pack? This only happens when it's missing a texture for me. Is why I ask
I make my own. It's called Unoriginal Pack. I stopped updating on here due to lack of demand. I know I have all the textures in the right locations because I cross referenced it with the default textures. The other texture packs I tried are Albion 64p and Zekocraft.
I'm not sure why no one else is having this problem, but I patch my minecraft.jar and when I use a 32p texturepack, my redstone circuits show up as pink squares indicating they're missing a texture. But when I use a 16p version of the same texturepack it works fine. This happens to any higher resolution texturepack.
I redownloaded the jar and tried it all over again, same issue. I used the 2.0 non-beta version.
It's a known problem - the issue is that the 32x version of the pack is missing the transparency for the additional "lit" texture.
Ideas, guys? I have pchan3's airship mod currently installed. I also had Zan's minimap mod installed previously, but I tried removing it. I also have modloader installed. Really was looking forward to using Glimmars Steampunk 32x32 with the airship mod.
MCPatcher version is 2.0.0
OS: Mac OS X 10.6.7 x86_64
JVM: Apple Inc. 1.6.0_24 (64 bit)
Classpath: /Users/platonMAC/Downloads/mcpatcher-2.0.0.jar
Minecraft version is 1.5_01 (md5 eb94d86bd1270455174f881367a4cf52)
WARNING: possibly modded minecraft.jar (orig md5 d02fa9998e30693d8d989d5f88cf0040)
Analyzing /Users/platonMAC/Library/Application Support/minecraft/bin/minecraft-1.5_01.jar (863 files)
ar.class matches Compass.class
as.class matches TextureFX.class
a matches onTick
bz.class matches StillLava.class
java.io.IOException: bad magic number: 51607
at javassist.bytecode.ClassFile.read(ClassFile.java:760)
at javassist.bytecode.ClassFile.<init>(ClassFile.java:108)
at com.pclewis.mcpatcher.MCPatcher.mapModClasses(MCPatcher.java:200)
at com.pclewis.mcpatcher.MCPatcher.getApplicableMods(MCPatcher.java:181)
at com.pclewis.mcpatcher.MainForm$12.run(MainForm.java:522)
at java.lang.Thread.run(Thread.java:680)
Minecraft version is 1.5_01 (md5 eb94d86bd1270455174f881367a4cf52)
WARNING: possibly modded minecraft.jar (orig md5 d02fa9998e30693d8d989d5f88cf0040)
Analyzing /Users/platonMAC/Library/Application Support/minecraft/bin/minecraft-1.5_01.jar (863 files)
ar.class matches Compass.class
as.class matches TextureFX.class
a matches onTick
bz.class matches StillLava.class
java.io.IOException: bad magic number: 51607
at javassist.bytecode.ClassFile.read(ClassFile.java:760)
at javassist.bytecode.ClassFile.<init>(ClassFile.java:108)
at com.pclewis.mcpatcher.MCPatcher.mapModClasses(MCPatcher.java:200)
at com.pclewis.mcpatcher.MCPatcher.getApplicableMods(MCPatcher.java:181)
at com.pclewis.mcpatcher.MainForm$12.run(MainForm.java:522)
at java.lang.Thread.run(Thread.java:680)
Minecraft version is 1.5_01 (md5 eb94d86bd1270455174f881367a4cf52)
WARNING: possibly modded minecraft.jar (orig md5 d02fa9998e30693d8d989d5f88cf0040)
Analyzing /Users/platonMAC/Library/Application Support/minecraft/bin/minecraft-1.5_01.jar (863 files)
ar.class matches Compass.class
as.class matches TextureFX.class
a matches onTick
bz.class matches StillLava.class
java.io.IOException: bad magic number: 51607
at javassist.bytecode.ClassFile.read(ClassFile.java:760)
at javassist.bytecode.ClassFile.<init>(ClassFile.java:108)
at com.pclewis.mcpatcher.MCPatcher.mapModClasses(MCPatcher.java:200)
at com.pclewis.mcpatcher.MCPatcher.getApplicableMods(MCPatcher.java:181)
at com.pclewis.mcpatcher.MainForm$12.run(MainForm.java:522)
at java.lang.Thread.run(Thread.java:680)
I dont have a "minecraft-1.4_01.jar" nor do I have a "minecraft-1.5_01.jar" Lol any help?
EDIT* Never Mind got it to work. BUT I would like to make a suggestion. Make it so it tells you where a village is a bit further because its nearly impossible to find one.
A: That's not a helpful post,
B: If it's working for so many other Mac users, it's not the patch - it's user error,
C: You're obviously not as good at this as you think.
I'm suspecting you're getting Error ID:10T then? if not, please provide more info.
Rollback Post to RevisionRollBack
"Don't know why you should feel that there's something to learn... it's just a game that you play."
hey, I am trying to patch my minecraft with my remixed version of Gerudoku and whenever I run the patcher with the HD textures check marked, I get the default water from the original minecraft terrain and when I uncheck it, the new water comes up but its not moving can you please explain what i'm doing wrong
Hi.
I loaded up the .jar one for mac, and I can not select if I can chose compatibility with HD texture packs/fonts. Also, when I load it says I already have a modified jar, or it is an old when, even though I just reinstalled it. Any ideas?
The only idea I have is what you say yourself. Delete the bin folder and start fresh. If it still doesn't let you select compatibility, then you are either not using an HD pack, or they aren't in the texture pack folder, or they aren't packaged right (in which case..you'll have to tell us what pack(s) you are trying to use).
Quote from rapidninja42 »
hey, I am trying to patch my minecraft with my remixed version of Gerudoku and whenever I run the patcher with the HD textures check marked, I get the default water from the original minecraft terrain and when I uncheck it, the new water comes up but its not moving can you please explain what i'm doing wrong
Usually means it isn't packaged right. If the patcher can't see the files in the right place, it can't patch it right.
Correctly zipped pack:
Incorrectly zipped pack:
Rollback Post to RevisionRollBack
"This may hurt a little, but it's something you'll get used to...."
No problems on my end and I was able to change back, with the unpatch and try back again just to be sure there were no negative effects. Went around and love how the world has changed to look. I will be recommending this to other players.
Hi.
I loaded up the .jar one for mac, and I can not select if I can chose compatibility with HD texture packs/fonts. Also, when I load it says I already have a modified jar, or it is an old when, even though I just reinstalled it. Any ideas?
The only idea I have is what you say yourself. Delete the bin folder and start fresh. If it still doesn't let you select compatibility, then you are either not using an HD pack, or they aren't in the texture pack folder, or they aren't packaged right (in which case..you'll have to tell us what pack(s) you are trying to use).
Quote from rapidninja42 »
hey, I am trying to patch my minecraft with my remixed version of Gerudoku and whenever I run the patcher with the HD textures check marked, I get the default water from the original minecraft terrain and when I uncheck it, the new water comes up but its not moving can you please explain what i'm doing wrong
Usually means it isn't packaged right. If the patcher can't see the files in the right place, it can't patch it right.
Correctly zipped pack:
Incorrectly zipped pack:
well I know its packaged right because I never unzipped the file or compressed it into a zip file but again for some reason it doesn't want to cooperate
Hello, Thankyou for this mod.also its great to be able to switch textures using the texturpack folder.However when i use optimine when i switch texture it crashes the client then when i open it back up it is switched.but works flawlessly with ssp commands,wildgrass,toomanyitems,soundmod enabler and careful creeper.
thanks for your contribution i love my 32x textures:)
^Bumping this.
Also: Possibility for custom lightning texture?
I assume that's possible since we have custom fire now...
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IP: minecraft.sundergaming.com:25565
Phantom's Survival Server [3KBCraft]
2GB (2^31 bytes) is the absolute max a single process can have in 32-bit XP, no matter how much physical RAM you have installed. I've actually found that lowering the Java heap size value to 768 often helps with large texture packs. Textures are mapped into memory outside of the Java heap, so allocating the full 32-bit address space to Java leaves no room for the actual textures.
I'd like to fix the old patcher if possible, but even with the test version of mcp I can't figure out why it broke with 1.5_01. It crashes on a null array trying to add +1 to the stats when you place a block, but the array should have been set by the class's static initializer when the class was loaded. The patcher does not even modify the classes in question, so it's quite baffling.
I've played around with mipmapping, but any animated textures (water, lava, etc.) bring the game to its knees. At 256 it's only playable if you disable all animations. Then there's other graphical artifacts, like tiles bleeding over into the adjacent textures in terrain.png. I'm not an OpenGL programmer though, so maybe these things are easily fixable.
I haven't looked at how lightning is drawn yet, but it may be possible.
Sadly, I'm not either.
Would definitely like to see this working though!
256x256 is hard on the eyes with the grain, however the DOF/Fog of GLSL Shader mod does help quite a bit.
Maybe someone else with experience in this can help you. :S
Random Minecraft Seed Generator
http://sundergaming.com/3kbcraft/map/map.html
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IP: minecraft.sundergaming.com:25565
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It's a known problem - the issue is that the 32x version of the pack is missing the transparency for the additional "lit" texture.
http://www.minecraftforum.net/viewtopic.php?f=1021&t=295109
If that's not the issue, then I'd want to be sure you're using this patcher and you've actually updated to version 1.5 of Minecraft.
I really hope you get the old one working, that one works for me fine. I'm still trying everything I can to get it working for me atm however
I make my own. It's called Unoriginal Pack. I stopped updating on here due to lack of demand. I know I have all the textures in the right locations because I cross referenced it with the default textures. The other texture packs I tried are Albion 64p and Zekocraft.
Thanks. I read through your thread. I had the 2 textures below my redstone as the background instead of transparent.
EDIT* Never Mind got it to work. BUT I would like to make a suggestion. Make it so it tells you where a village is a bit further because its nearly impossible to find one.
O.O
What.
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Just thought i should let you know im good at this and it still glitched up.
B: If it's working for so many other Mac users, it's not the patch - it's user error,
C: You're obviously not as good at this as you think.
I'm suspecting you're getting Error ID:10T then? if not, please provide more info.
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Retired StaffThe only idea I have is what you say yourself. Delete the bin folder and start fresh. If it still doesn't let you select compatibility, then you are either not using an HD pack, or they aren't in the texture pack folder, or they aren't packaged right (in which case..you'll have to tell us what pack(s) you are trying to use).
Usually means it isn't packaged right. If the patcher can't see the files in the right place, it can't patch it right.
Correctly zipped pack:
Incorrectly zipped pack:
"This may hurt a little, but it's something you'll get used to...."
well I know its packaged right because I never unzipped the file or compressed it into a zip file but again for some reason it doesn't want to cooperate
thanks for your contribution i love my 32x textures:)
Each time when I choose (Click) my HD texture pack it just freezes and crash's with no error report :I
Please help, you reward will be an internets :biggrin.gif:
Mac btw :3