Hey guys, I used this to patch this mod here: viewtopic.php?f=1021&t=136785
And had a slight problem. Namely, the mobs and items were not updated to their 256x256 state. Why is this?
Is it a fault in the texture pack?
Is it a fault in the programming?
Am I being stupid?
I might be...
Thanks!
I am using dante80's albion texture pack. When I do so I see green and black on the side of my grass. Its clearly not supposed to be that way.I know this is a pack issue but I'm not sure it they will ever update it.
Dante's isn't updated to 1.5.1 (you are seeing the "weeping obsidian" placeholder). Try and see if some one did or will update it for you.
Quote from TheFifthRider »
Hey guys, I used this to patch this mod here: viewtopic.php?f=1021&t=136785
And had a slight problem. Namely, the mobs and items were not updated to their 256x256 state. Why is this?
Is it a fault in the texture pack?
Is it a fault in the programming?
Am I being stupid?
I might be...
Thanks!
Are you saying you see the defaults? Or do you see custom items/mobs at all?
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"This may hurt a little, but it's something you'll get used to...."
I am making my own texture pack and everytime I place any block minecraft crashes. What am i doing wrong? Is my .png too big? Its a 128x128 so the overall canvass size is 2048x2048 and comes out to be like 5.8MB terrain.png file.
I'd have to know more...
How are you testing the terrain.png? Should have a pre-made pack to test it in (zip file with the terrain.png in the main directory at least). Then place it in the texture pack folder. Should only need to patch one...but you should be starting with a fresh install of MC (delete the bin folder)
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"This may hurt a little, but it's something you'll get used to...."
Thank you all for keeping this thing up to date - I used the beta4 when I was installing the Assassincraft 32x texture pack, and it worked like a charm.
I am making my own texture pack and everytime I place any block minecraft crashes. What am i doing wrong? Is my .png too big? Its a 128x128 so the overall canvass size is 2048x2048 and comes out to be like 5.8MB terrain.png file.
I'd have to know more...
How are you testing the terrain.png? Should have a pre-made pack to test it in (zip file with the terrain.png in the main directory at least). Then place it in the texture pack folder. Should only need to patch one...but you should be starting with a fresh install of MC (delete the bin folder)
I just put it in a random texture pack and minecraft will no longer recognize it...this is with this patcher and the texturepack folder
To get my texture pack to work I had to manually install the texture pack to the minecraft.jar file and after that click patch with the patcher. This patcher is so much more complicated for me than the old one. Oh, and even after my lengthy process I had to do I still had no custom water, lava, or portal. Perhaps can you update the old patcher just for me? It would be much appreciated.
You are problary doing something wrong,
READ THE INSTRUCTIONS!
if you had read my previous post then you would know i had READ BEFORE POSTING
To get my texture pack to work I had to manually install the texture pack to the minecraft.jar file and after that click patch with the patcher. This patcher is so much more complicated for me than the old one. Oh, and even after my lengthy process I had to do I still had no custom water, lava, or portal. Perhaps can you update the old patcher just for me? It would be much appreciated.
You are problary doing something wrong,
READ THE INSTRUCTIONS!
if you had read my previous post then you would know i had READ BEFORE POSTING
The reason you probably didn't get an answer, is that you just expect everyone to know the problem based on little to no information posted by you.
What texture pack...for starters?
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"This may hurt a little, but it's something you'll get used to...."
Seconded. Also, Hoshma44, you must have zipped the texture pack's folder or else you're using a zipfile that contains more than one pack (some makers distribute several versions in one download). Unzip it, find the files you need (folders such as gui, misc, etc as well as terrain.png and a few other png files), highlight them all, compress them (on windows, it's Send To -> Compressed (Zipped) Folder, not sure on Mac) and then place the resulting zipfile in your texturepacks folder. Name is not important, call it whatever you want.
Thanks! if i had known about zipping the texture pack's folder was a problem it would have been easier! And again Thanks!
Using OSX 10.6.7
After follow all direction VERY CAREFULLY I applied mcpatcher 2.0 and was unable to select textures from within the Minecraft app.
To get my texture pack to work I had to manually install the texture pack to the minecraft.jar No custom water, lava, or portal. I believe this is a problem with the OSX version of minecraft.
UPDATE!
Selecting everything within the replacement texture pack folder then compressing allows textures to be used from within the Minecraft app. when using Mac OSX
all is well again.
It doesn't matter what texture pack I used...for instance all I need is the new terrain.png file. I put that in a folder and zip it and it doesn't work. It worked with the older patcher exactly like that with 1.3 and 1.4.
It doesn't matter what texture pack I used...for instance all I need is the new terrain.png file. I put that in a folder and zip it and it doesn't work. It worked with the older patcher exactly like that with 1.3 and 1.4.
It never worked on any patcher to put the terrain in a folder and zip it. That would ALWAYS put the terrain file where the game can't/won't see it. You zip the terrain file by itself....no folder. So it is in the main directory of the zip
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"This may hurt a little, but it's something you'll get used to...."
It took some working out, but thank you so much for this! I am really loving being able to switch between 32x + textures without patching every single time.
Hey, So I've been following the instructions properly, and have read all of the fixes on the first page but it still isn't working. I'm running on Mac OS and have used the patcher properly, I even uninstalled minecraft completely and then patched but it still isn't working for me. I'm trying to install Ovo's pack, and when I put the .zip in the texturepack folder it is still greyed out, any advice?
I recently downloaded this fix to run Glimmar's Steampunk pack, and it worked fine. But what I found was that it rewrites the entire minecraft.jar when I try to run. That might be fine except for the fact that it has a class conflict with ModLoader. They both use the jz.class (labeled Game Settings in the class map tab of the application), and because it is the one-and-only ModLoader we're talking about here, I figured this problem deserved a post. Also, I read the instructions and FAQs and tried all of the fixes you suggested, but it still crashes the game when I try to add mods. There was no error report given to me, so don't ask for one. The mod I tried to install along with ModLoader is the Planes mod by jamioflan.
EDIT: It did give an error report but then the game closed before I had a chance to copy it.
EDIT AGAIN: I got the game to actually stay open long enough for the error report to be copied. Here it is:
Mods loaded: 1
ModLoader Beta 1.5_01v3
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected]
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 1b5dcd51 --------
Generated 4/27/11 6:13 PM
Minecraft: Minecraft Beta 1.5_01
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_23, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4600 Series version 3.3.10524 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NoClassDefFoundError: BaseModMp
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at ModLoader.addMod(ModLoader.java:198)
at ModLoader.readFromClassPath(ModLoader.java:1061)
at ModLoader.init(ModLoader.java:741)
at ModLoader.AddAllRenderers(ModLoader.java:120)
at sd.<init>(sd.java:60)
at sd.<clinit>(sd.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:282)
at net.minecraft.client.Minecraft.run(SourceFile:658)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: BaseModMp
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 21 more
--- END ERROR REPORT b803de9e ----------
EDIT YET AGAIN: Ignore this post.The error was not with the above conflict and I have already fixed it.
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My Website. I make mods for Minecraft and am also making my own game.
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And had a slight problem. Namely, the mobs and items were not updated to their 256x256 state. Why is this?
Is it a fault in the texture pack?
Is it a fault in the programming?
Am I being stupid?
I might be...
Thanks!
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Retired StaffDante's isn't updated to 1.5.1 (you are seeing the "weeping obsidian" placeholder). Try and see if some one did or will update it for you.
Are you saying you see the defaults? Or do you see custom items/mobs at all?
"This may hurt a little, but it's something you'll get used to...."
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Retired StaffI'd have to know more...
How are you testing the terrain.png? Should have a pre-made pack to test it in (zip file with the terrain.png in the main directory at least). Then place it in the texture pack folder. Should only need to patch one...but you should be starting with a fresh install of MC (delete the bin folder)
"This may hurt a little, but it's something you'll get used to...."
I just put it in a random texture pack and minecraft will no longer recognize it...this is with this patcher and the texturepack folder
Make sure the texture pack you are putting it in is also 128x128 then.
(Not that it *should* matter, but you never know.)
Random Minecraft Seed Generator
http://sundergaming.com/3kbcraft/map/map.html
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IP: minecraft.sundergaming.com:25565
Phantom's Survival Server [3KBCraft]
if you had read my previous post then you would know i had READ BEFORE POSTING
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Retired StaffThe reason you probably didn't get an answer, is that you just expect everyone to know the problem based on little to no information posted by you.
What texture pack...for starters?
"This may hurt a little, but it's something you'll get used to...."
Thanks! if i had known about zipping the texture pack's folder was a problem it would have been easier! And again Thanks!
After follow all direction VERY CAREFULLY I applied mcpatcher 2.0 and was unable to select textures from within the Minecraft app.
To get my texture pack to work I had to manually install the texture pack to the minecraft.jar No custom water, lava, or portal. I believe this is a problem with the OSX version of minecraft.
UPDATE!
Selecting everything within the replacement texture pack folder then compressing allows textures to be used from within the Minecraft app. when using Mac OSX
all is well again.
-
View User Profile
-
View Posts
-
Send Message
Retired StaffIt never worked on any patcher to put the terrain in a folder and zip it. That would ALWAYS put the terrain file where the game can't/won't see it. You zip the terrain file by itself....no folder. So it is in the main directory of the zip
"This may hurt a little, but it's something you'll get used to...."
Instead of saying "it doesn't work", try "I couldn't get it to work, what did I do wrong?" and give us some specifics. Then we can try to help you.
Or, continue blowing it off like it's not your problem and we can't help. Your choice.
thatsssssss a very nice ssssssignature you have there
Just be sure to back up your info before deleting anything.
EDIT: It did give an error report but then the game closed before I had a chance to copy it.
EDIT AGAIN: I got the game to actually stay open long enough for the error report to be copied. Here it is:
Mods loaded: 1 ModLoader Beta 1.5_01v3 Minecraft has crashed! ---------------------- Minecraft has stopped running because it encountered a problem. If you wish to report this, please copy this entire text and email it to [email protected] Please include a description of what you did when the error occured. --- BEGIN ERROR REPORT 1b5dcd51 -------- Generated 4/27/11 6:13 PM Minecraft: Minecraft Beta 1.5_01 OS: Windows 7 (amd64) version 6.1 Java: 1.6.0_23, Sun Microsystems Inc. VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc. LWJGL: 2.4.2 OpenGL: ATI Radeon HD 4600 Series version 3.3.10524 Compatibility Profile Context, ATI Technologies Inc. java.lang.NoClassDefFoundError: BaseModMp at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClassCond(Unknown Source) at java.lang.ClassLoader.defineClass(Unknown Source) at java.security.SecureClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.access$000(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at ModLoader.addMod(ModLoader.java:198) at ModLoader.readFromClassPath(ModLoader.java:1061) at ModLoader.init(ModLoader.java:741) at ModLoader.AddAllRenderers(ModLoader.java:120) at sd.<init>(sd.java:60) at sd.<clinit>(sd.java:9) at net.minecraft.client.Minecraft.a(SourceFile:282) at net.minecraft.client.Minecraft.run(SourceFile:658) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.ClassNotFoundException: BaseModMp at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 21 more --- END ERROR REPORT b803de9e ----------EDIT YET AGAIN:
Ignore this post.The error was not with the above conflict and I have already fixed it.
My Website. I make mods for Minecraft and am also making my own game.