ugh i bet this was asked a thousand times by now, but since there might be a thousand pages soon too, i rather ask again
so its the first time that i decided to update my texture pack to use mcpatcher
BUT
i cant check any boxes, even after it loaded everything fully, clicking patch seems to have done nothing (assuming because of the empty checkboxes lol)
so, the boxes are greyed out, i use MC 1.10 and nothing else really
did i miss a step or something? i put the mcpatcher file into my own texture packs assets folder, it does find the MC version and all so im assuming thats not the problem
any quick solution? or do you need more info?
is the 1.10 version not out long enough for this to work? or is it just me
MCPatcher, like all mods, only works with the exact version of Minecraft it's labelled for. Since this project is abandoned, you'll find it doesn't work for any version newer than 1.8.7.
Use Optifine. It has expanded its CTM support to largely match MCpatcher's usage, now all that it's missing AFAIK is betterglass (MCpatcher 1.8+ didn't even have this because of rendering changes) and innerSeams.
Not only is Optifine for 1.10, it includes many visual features such as shader support, dynamic lighting (with and without shaders), or smaller things like bettersnow and betterwater.
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"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
I'm using 1.7.10 and I can have one animated texture for the jack o lantern
in game and it works fine. I can switch out the one animated texture for a separate animated one and it works fine but I wanted to have both animated
textures in the game for the jack o lantern simultaneously. Is it
possible?
Ok well I am trying to use MCPatcher/Optifine to manipulate the enchantment glint. I heard you can add an enchantment glint to any item you want using MCPatcher/Optifine. But I am not sure how to do that or if that is a thing. My goal is to remove the enchantment glint from potions using MCPatcher/Optifine. I figure if you can add the glint to something then you can remove it to.
Use Optifine. It has expanded its CTM support to largely match MCpatcher's usage, now all that it's missing AFAIK is betterglass (MCpatcher 1.8+ didn't even have this because of rendering changes) and innerSeams.
Not only is Optifine for 1.10, it includes many visual features such as shader support, dynamic lighting (with and without shaders), or smaller things like bettersnow and betterwater.
Is optifine's randomMob functionallity equal to what McPatcher had? I tried to make the regular skeletons that spawn in the Nether look like Wither Skeletons but it just made all skeletons 50/50 anywhere. Do I need to place my files elsewhere?
Has this seriously been abandoned? If so, that's a really, really bad. Many resource packs that used MCPatcher's features are just gonna have to be vanilla again, adapt to OptiFine (which doesn't have everything MCPatcher does, as well as the fact that I can't find its tutorials) or just disappear.
I really hope someone takes this over or its features get implemented into vanilla Minecraft.
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This is SGM, signin' out! Visit my Youtube channel here (still empty) if you're a strange gamer!
Optifine still uses the mcpatcher folder for features. There is no reason to change it. Also Optifine currently has all of the features that MCPatcher has
Also Optifine currently has all of the features that MCPatcher has
I wish people would stop perpetuating this myth. It's simply not true. Yes, Optifine has all of the same general categories but there's a lot of granularity like fine control over CIT order, layered CIT, biome-specific mobs, and so forth that Optifine still doesn't have. As far as it's come, in terms of sheer creative power granted to resource pack artists Optifine is still the inferior product.
Just want to say it is not fun typing in this editor on mobile. This took like an hour to type. Ok so, using CIT can I change the texture of a defined item with a certain enchantment. Would this mean that I could edit the enchantment glint too of said item. Using that method.
I wish people would stop perpetuating this myth. It's simply not true. Yes, Optifine has all of the same general categories but there's a lot of granularity like fine control over CIT order, layered CIT, biome-specific mobs, and so forth that Optifine still doesn't have. As far as it's come, in terms of sheer creative power granted to resource pack artists Optifine is still the inferior product.
It just happens to be the one that's up to date.
The problem here is that most of these differences are very technical, documentation is outdated or simply incorrect so sometimes it can be a pain finding out what each actually has aside from first-hand usage. Even then, it's incredibly different than the days where even basic CTM was broken in Optifine and it didn't have any CIT+betterskies. Please, if you haven't, bring up these issues (or any issues you have) on the Optifine thread or better yet Optifine's issue tracker on Github so they can be fixed.
I still wouldn't call it 'inferior' though. Aside from the speed improvements, MCpatcher didn't have built-in shaders, overlay CTM (CTM connecting different blocks for REAL), or Custom Entity Models (it seems really cool but I haven't gotten around to working with this yet). I'm definitely excited about Optifine's progress, if only my models from 1.8 weren't still broken and if only I had some way to mod the game myself to make it fun for me again .__.
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
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Curse PremiumMCPatcher, like all mods, only works with the exact version of Minecraft it's labelled for. Since this project is abandoned, you'll find it doesn't work for any version newer than 1.8.7.
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Retired StaffUse Optifine. It has expanded its CTM support to largely match MCpatcher's usage, now all that it's missing AFAIK is betterglass (MCpatcher 1.8+ didn't even have this because of rendering changes) and innerSeams.
Not only is Optifine for 1.10, it includes many visual features such as shader support, dynamic lighting (with and without shaders), or smaller things like bettersnow and betterwater.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
I'm using 1.7.10 and I can have one animated texture for the jack o lantern
in game and it works fine. I can switch out the one animated texture for a separate animated one and it works fine but I wanted to have both animated
textures in the game for the jack o lantern simultaneously. Is it
possible?
Hey my MCPatcher doesn't work for my minecraft! All I did was try to use TMI...
Here's what happens:
I patch my minecraft 1.8 and 1.7.10 and add the TMI mod (non-forge)
I close MCPatcher
I run Minecraft
I load my resource pack
I play my world
I look around and I see the 1.8-mcpatcher.jar file is exactly the same as my 1.8.jar file!
I poke around some more and I see that ALL the mods are gone.
Is there a way to fix this?
Is this the place for MCPatcher/Optifine Help?
No, but you can ask here, some one might know how to help you.
Ok well I am trying to use MCPatcher/Optifine to manipulate the enchantment glint. I heard you can add an enchantment glint to any item you want using MCPatcher/Optifine. But I am not sure how to do that or if that is a thing. My goal is to remove the enchantment glint from potions using MCPatcher/Optifine. I figure if you can add the glint to something then you can remove it to.
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Curse PremiumThe font is small on the page, can you fix this please? It would make it easier to read for people checking the thread.
Thanks!
A list of things that almost everyone has thought of asking you to add but may not have:
-Biome-specific textures (entity/block)
-Biome-specific skyboxes
-Biome-specific light
-Custom textures for named mob (eg. Rabbit named Toast has special texture)
-Ability to play block animation only once instead of loop
-Ability to play block animation only once on place (specific to that block)
-Support for random animation frame selection (the game selects a random frame to play each set increment of time)
-Support for custom entity models
-Ability to retexture a certain player (eg. "Player123"s skin changes on client side according to resource pack)
-Ability to assign custom sounds to events in-game (eg. plays sound when player jumps)
-Support for random sounds
-Support for animaton cooldown (time in-between animation sequences) as well as random animation cooldown times
That's all for now, I might think of something later.
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Curse PremiumThose 2 sound related ones are already possible in vanilla. See sounds.json. You could also use presence footsteps.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
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Curse PremiumIs optifine's randomMob functionallity equal to what McPatcher had? I tried to make the regular skeletons that spawn in the Nether look like Wither Skeletons but it just made all skeletons 50/50 anywhere. Do I need to place my files elsewhere?
Praise be to Spode.
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Curse PremiumUnfortunately Optifine doesn't have biome specific mob textures yet. But it's on their to-do list I think!
Has this seriously been abandoned? If so, that's a really, really bad. Many resource packs that used MCPatcher's features are just gonna have to be vanilla again, adapt to OptiFine (which doesn't have everything MCPatcher does, as well as the fact that I can't find its tutorials) or just disappear.
I really hope someone takes this over or its features get implemented into vanilla Minecraft.
Visit my Youtube channel here (still empty) if you're a strange gamer!
Optifine still uses the mcpatcher folder for features. There is no reason to change it. Also Optifine currently has all of the features that MCPatcher has
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ModeratorI wish people would stop perpetuating this myth. It's simply not true. Yes, Optifine has all of the same general categories but there's a lot of granularity like fine control over CIT order, layered CIT, biome-specific mobs, and so forth that Optifine still doesn't have. As far as it's come, in terms of sheer creative power granted to resource pack artists Optifine is still the inferior product.
It just happens to be the one that's up to date.
Just want to say it is not fun typing in this editor on mobile. This took like an hour to type. Ok so, using CIT can I change the texture of a defined item with a certain enchantment. Would this mean that I could edit the enchantment glint too of said item. Using that method.
-
View User Profile
-
View Posts
-
Send Message
Retired StaffThe problem here is that most of these differences are very technical, documentation is outdated or simply incorrect so sometimes it can be a pain finding out what each actually has aside from first-hand usage. Even then, it's incredibly different than the days where even basic CTM was broken in Optifine and it didn't have any CIT+betterskies. Please, if you haven't, bring up these issues (or any issues you have) on the Optifine thread or better yet Optifine's issue tracker on Github so they can be fixed.
I still wouldn't call it 'inferior' though. Aside from the speed improvements, MCpatcher didn't have built-in shaders, overlay CTM (CTM connecting different blocks for REAL), or Custom Entity Models (it seems really cool but I haven't gotten around to working with this yet). I'm definitely excited about Optifine's progress, if only my models from 1.8 weren't still broken and if only I had some way to mod the game myself to make it fun for me again .__.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
I said they have the same features. I never said the features that they worked the same way as MCPatcher
Question; would MCPatcher allow me to create several versions of the Elytra, and a custom texture for each of the dyed armors for my resource pack?
MCPatcher is not compatible with 1.10
By with the dyed armor, I believe you can yes