I'm gonna have a hard time explaining this, cause I've got a stomach virus and am very tired....but here goes.
1. Default - The default MC terrain.png (from the jar file) animated only when flowing
2. Not animated - uses the tex pack's terrain.png, then the default, but not animated at all
3. Custom animated - first tries to use custom animation files, then the tex pack's terrain.png (animated), then the default, animated.
So, when using the terrain.png you posted, set to default, it should show the default. (see above) It should also use that terrain.png in non-animated also, since it tries to use a tex pack first, before looking for the default terrain.png in the jar file.
If custom animated is chosen, it will also try and animate the terrain.png you posted because it considers it custom because it's in the tex pack folder.
I'm not sure I'd trust the test minecraft button as it has never been a reliable way to test. Even with Xau's first patcher. Too many people have too many things weird happen when they describe using it to test....lol
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"This may hurt a little, but it's something you'll get used to...."
Hi i'm got a problem with the 256x256 textures:the deal its that when i start minecraft with that texture pack (LB Photo Realism x256 4.0.0.zip,HD256v2.02.zip)it crashes but the 32x32 64x64 128x128 textures do not happen this.
No, this happens with all the 256x256 textures packs
If other resolutions run fine, then it's not the patcher (or none of them would work).
By process of elimination, that means your computer may not be able to run a 256x pack.
If you're using Windows 7 64-bit, I'd recommend getting the 64-bit version of Java. At the very least, increase the Java heap size in the patcher (under options). I've got 4 GB of RAM and I allocated 1024 MB to it.
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Hey, sorry if this has already been answered, I use the steampunk pack, with some of my edits. When I patch the 1.5_01 with the MCpatcher and place the texture pack in the folder it is greyed out on the mods & texture pack screen. I can select it but it does nothing.
I do not use mods, I have tried deleting my bin folder multiple times, to no avail. I run on a mac. I have also checked inside the .Zip to see if the folders and terrain.png are OK, they are. Please help.
It must have changed recently then as this isn't how it worked before.
I just tried "Custom Animated" on a fresh install and it used what was on the terrain.png inside the texture pack's .zip not the default, in game generated, animated water / lava.
What options am I supposed to use to get the default, in game generated, animated water and lava? Sorry if I'm just being dense but I've tried all the possible settings.
Thanks for your help.
The red water was just for a test I assume. But custom animated (I think the default setting of the patcher) is all I do. If you want the default water, just edit it into your pack and it should solve the issue.
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"This may hurt a little, but it's something you'll get used to...."
You don't need to - but if they don't check themselves, it's because you're trying to patch an already modified version of the game.
As stated in the original post, you need a fresh install.
HD Textures and/or HD Font are greyed out.
This means you have a conflicting mod installed. MCPatcher is compatible with many mods, but some mods change the game's class files enough to confuse it. If it detects one of these situations, the patcher refuses to apply the patch instead of applying it and likely crashing later. If you hover the mouse over the greyed out item, it will describe what classes are conflicting. Try running the patcher first and then installing the other mod.
Please, people, take a moment to read the at least the original post and the latest page befoire asking for help.
Your first act here should be to research your issue, not to immediately ask someone else to solve it.
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"Don't know why you should feel that there's something to learn... it's just a game that you play."
The red water was just for a test I assume. But custom animated (I think the default setting of the patcher) is all I do. If you want the default water, just edit it into your pack and it should solve the issue.
The red was just for a test yes. I can't edit the default water into my pack because the default water is generated in game. No outside files are used. MC doesn't take what's on the terrain.png in the .jar and use that as the default water. Water and lava are like the portal and the fire.
I'm surprised at how hard it is to explain this problem :S.
Edit to add: Given what I've said above how do I get the default water? I used to just patch the game with "Default" selected from the drop box but that doesn't work since MC v1.5. Isn't this a bug?
Just tested it with my animated file, with just my texture, with the default pasted in instead, and with no water at all.
If you are using a texture pack, it will use what ever is in place of the water on the pack's terrain.png or a custom animated file separate from the terrain. No matter what option you pick. It will either use a custom water animated file (custom animated), animate the texture pack's water(default), or not animate the texture pack's water (not animated). The only way for it to use the default otherwise, is for you not to use a pack.
Dunno if it's a bug, cause it seems right to me. Might not be the way the old patcher did it, because this patcher has an added option I believe (was either animated or not)
If you want the default, do like I did and paste it from (whichever resolution you use) the original terrain
Not sure if that's gonna help or not. But it's they way it works now.
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"This may hurt a little, but it's something you'll get used to...."
i get this on a mac
[code][code]
MCPatcher version is 2.0.0-beta4
OS: Mac OS X 10.6.7 x86_64
JVM: Apple Inc. 1.6.0_24 (64 bit)
Minecraft version is 1.5_01 (md5 8bd66df39f62b51b1c7c806ccb1135b7)
WARNING: possibly modded minecraft.jar (orig md5 d02fa9998e30693d8d989d5f88cf0040)
Analyzing /Users/maloney/Library/Application Support/minecraft/bin/minecraft-1.5_01.jar (1134 files)
java.io.IOException: bad magic number: 51607
at javassist.bytecode.ClassFile.read(ClassFile.java:760)
at javassist.bytecode.ClassFile.<init>(ClassFile.java:108)
at com.pclewis.mcpatcher.MCPatcher.mapModClasses(MCPatcher.java:195)
at com.pclewis.mcpatcher.MCPatcher.getApplicableMods(MCPatcher.java:176)
at com.pclewis.mcpatcher.MainForm$17.run(MainForm.java:610)
at java.lang.Thread.run(Thread.java:680)
Minecraft version is 1.5_01 (md5 8bd66df39f62b51b1c7c806ccb1135b7)
WARNING: possibly modded minecraft.jar (orig md5 d02fa9998e30693d8d989d5f88cf0040)
Analyzing /Users/maloney/Library/Application Support/minecraft/bin/minecraft-1.5_01.jar (1134 files)
java.io.IOException: bad magic number: 51607
at javassist.bytecode.ClassFile.read(ClassFile.java:760)
at javassist.bytecode.ClassFile.<init>(ClassFile.java:108)
at com.pclewis.mcpatcher.MCPatcher.mapModClasses(MCPatcher.java:195)
at com.pclewis.mcpatcher.MCPatcher.getApplicableMods(MCPatcher.java:176)
at com.pclewis.mcpatcher.MainForm$17.run(MainForm.java:610)
at java.lang.Thread.run(Thread.java:680)
Minecraft version is 1.5_01 (md5 8bd66df39f62b51b1c7c806ccb1135b7)
WARNING: possibly modded minecraft.jar (orig md5 d02fa9998e30693d8d989d5f88cf0040)
Analyzing /Users/maloney/Library/Application Support/minecraft/bin/minecraft-1.5_01.jar (1134 files)
java.io.IOException: bad magic number: 51607
at javassist.bytecode.ClassFile.read(ClassFile.java:760)
at javassist.bytecode.ClassFile.<init>(ClassFile.java:108)
at com.pclewis.mcpatcher.MCPatcher.mapModClasses(MCPatcher.java:195)
at com.pclewis.mcpatcher.MCPatcher.getApplicableMods(MCPatcher.java:176)
at com.pclewis.mcpatcher.MainForm$17.run(MainForm.java:610)
at java.lang.Thread.run(Thread.java:680)
Minecraft version is 1.5_01 (md5 8bd66df39f62b51b1c7c806ccb1135b7)
WARNING: possibly modded minecraft.jar (orig md5 d02fa9998e30693d8d989d5f88cf0040)
Analyzing /Users/maloney/Library/Application Support/minecraft/bin/minecraft-1.5_01.jar (1134 files)
java.io.IOException: bad magic number: 51607
at javassist.bytecode.ClassFile.read(ClassFile.java:760)
at javassist.bytecode.ClassFile.<init>(ClassFile.java:108)
at com.pclewis.mcpatcher.MCPatcher.mapModClasses(MCPatcher.java:195)
at com.pclewis.mcpatcher.MCPatcher.getApplicableMods(MCPatcher.java:176)
at com.pclewis.mcpatcher.MainForm$17.run(MainForm.java:610)
at java.lang.Thread.run(Thread.java:680)[/code]
[/code]
what have i done wrong
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Guys, is it true that I can leave my game patched but still keep my default look? That way it feels as if MC has the ability to load 32x packs default?
Wheever i patch, it chooses 256x PNG for EVERYPACK...even default...you should add a force 32 or force 64 button so if this happens i can actually make it work
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Curse Premiumedit: if it makes you feel any better the fire options are bugged for me. (it's a random bug btw)
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Curse Premiumedit: and yes I know what faithful is all about.. but if you are doing higher rez default textures why not upgrade water/lava?
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Retired Staff1. Default - The default MC terrain.png (from the jar file) animated only when flowing
2. Not animated - uses the tex pack's terrain.png, then the default, but not animated at all
3. Custom animated - first tries to use custom animation files, then the tex pack's terrain.png (animated), then the default, animated.
So, when using the terrain.png you posted, set to default, it should show the default. (see above) It should also use that terrain.png in non-animated also, since it tries to use a tex pack first, before looking for the default terrain.png in the jar file.
If custom animated is chosen, it will also try and animate the terrain.png you posted because it considers it custom because it's in the tex pack folder.
I'm not sure I'd trust the test minecraft button as it has never been a reliable way to test. Even with Xau's first patcher. Too many people have too many things weird happen when they describe using it to test....lol
"This may hurt a little, but it's something you'll get used to...."
PD:Sorry for my bad english and tanks.
Most likely, if the other resolutions run fine, is that your computer cannot handle that 256x pack.
If other resolutions run fine, then it's not the patcher (or none of them would work).
By process of elimination, that means your computer may not be able to run a 256x pack.
If you're using Windows 7 64-bit, I'd recommend getting the 64-bit version of Java. At the very least, increase the Java heap size in the patcher (under options). I've got 4 GB of RAM and I allocated 1024 MB to it.
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Retired StaffCheck the options tab. You can change stuff there and see if there's a difference
"This may hurt a little, but it's something you'll get used to...."
I do not use mods, I have tried deleting my bin folder multiple times, to no avail. I run on a mac. I have also checked inside the .Zip to see if the folders and terrain.png are OK, they are. Please help.
Thanks,
Ez.
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Retired StaffThe red water was just for a test I assume. But custom animated (I think the default setting of the patcher) is all I do. If you want the default water, just edit it into your pack and it should solve the issue.
"This may hurt a little, but it's something you'll get used to...."
As stated in the original post, you need a fresh install.
Please, people, take a moment to read the at least the original post and the latest page befoire asking for help.
Your first act here should be to research your issue, not to immediately ask someone else to solve it.
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Retired StaffJust tested it with my animated file, with just my texture, with the default pasted in instead, and with no water at all.
If you are using a texture pack, it will use what ever is in place of the water on the pack's terrain.png or a custom animated file separate from the terrain. No matter what option you pick. It will either use a custom water animated file (custom animated), animate the texture pack's water(default), or not animate the texture pack's water (not animated). The only way for it to use the default otherwise, is for you not to use a pack.
Dunno if it's a bug, cause it seems right to me. Might not be the way the old patcher did it, because this patcher has an added option I believe (was either animated or not)
If you want the default, do like I did and paste it from (whichever resolution you use) the original terrain
Not sure if that's gonna help or not. But it's they way it works now.
"This may hurt a little, but it's something you'll get used to...."
[code][code] MCPatcher version is 2.0.0-beta4 OS: Mac OS X 10.6.7 x86_64 JVM: Apple Inc. 1.6.0_24 (64 bit) Minecraft version is 1.5_01 (md5 8bd66df39f62b51b1c7c806ccb1135b7) WARNING: possibly modded minecraft.jar (orig md5 d02fa9998e30693d8d989d5f88cf0040) Analyzing /Users/maloney/Library/Application Support/minecraft/bin/minecraft-1.5_01.jar (1134 files) java.io.IOException: bad magic number: 51607 at javassist.bytecode.ClassFile.read(ClassFile.java:760) at javassist.bytecode.ClassFile.<init>(ClassFile.java:108) at com.pclewis.mcpatcher.MCPatcher.mapModClasses(MCPatcher.java:195) at com.pclewis.mcpatcher.MCPatcher.getApplicableMods(MCPatcher.java:176) at com.pclewis.mcpatcher.MainForm$17.run(MainForm.java:610) at java.lang.Thread.run(Thread.java:680) Minecraft version is 1.5_01 (md5 8bd66df39f62b51b1c7c806ccb1135b7) WARNING: possibly modded minecraft.jar (orig md5 d02fa9998e30693d8d989d5f88cf0040) Analyzing /Users/maloney/Library/Application Support/minecraft/bin/minecraft-1.5_01.jar (1134 files) java.io.IOException: bad magic number: 51607 at javassist.bytecode.ClassFile.read(ClassFile.java:760) at javassist.bytecode.ClassFile.<init>(ClassFile.java:108) at com.pclewis.mcpatcher.MCPatcher.mapModClasses(MCPatcher.java:195) at com.pclewis.mcpatcher.MCPatcher.getApplicableMods(MCPatcher.java:176) at com.pclewis.mcpatcher.MainForm$17.run(MainForm.java:610) at java.lang.Thread.run(Thread.java:680) Minecraft version is 1.5_01 (md5 8bd66df39f62b51b1c7c806ccb1135b7) WARNING: possibly modded minecraft.jar (orig md5 d02fa9998e30693d8d989d5f88cf0040) Analyzing /Users/maloney/Library/Application Support/minecraft/bin/minecraft-1.5_01.jar (1134 files) java.io.IOException: bad magic number: 51607 at javassist.bytecode.ClassFile.read(ClassFile.java:760) at javassist.bytecode.ClassFile.<init>(ClassFile.java:108) at com.pclewis.mcpatcher.MCPatcher.mapModClasses(MCPatcher.java:195) at com.pclewis.mcpatcher.MCPatcher.getApplicableMods(MCPatcher.java:176) at com.pclewis.mcpatcher.MainForm$17.run(MainForm.java:610) at java.lang.Thread.run(Thread.java:680) Minecraft version is 1.5_01 (md5 8bd66df39f62b51b1c7c806ccb1135b7) WARNING: possibly modded minecraft.jar (orig md5 d02fa9998e30693d8d989d5f88cf0040) Analyzing /Users/maloney/Library/Application Support/minecraft/bin/minecraft-1.5_01.jar (1134 files) java.io.IOException: bad magic number: 51607 at javassist.bytecode.ClassFile.read(ClassFile.java:760) at javassist.bytecode.ClassFile.<init>(ClassFile.java:108) at com.pclewis.mcpatcher.MCPatcher.mapModClasses(MCPatcher.java:195) at com.pclewis.mcpatcher.MCPatcher.getApplicableMods(MCPatcher.java:176) at com.pclewis.mcpatcher.MainForm$17.run(MainForm.java:610) at java.lang.Thread.run(Thread.java:680)[/code]
[/code]
what have i done wrong
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Retired StaffThat...maybe? I'm not sure
"This may hurt a little, but it's something you'll get used to...."
No idea what that one means...
It appears that the patcher can't read its own files, which is a little odd.
Try updating Java... I can't think of anything else, other than deleting your bin folder and patching before installing mods.
Donate to help me buy people Minecraft accounts!
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Retired Staff"This may hurt a little, but it's something you'll get used to...."