I have a question: how to get CTM for top faces to work on horizontal towards both directions, X and Z?
I tried the "method=horizontal", the side faces work perfectly but the top faces only towards X. I can get what I want with "method=horizontal+vertical" but I don't want vertical faces interconnecting.
I have a question: how to get CTM for top faces to work on horizontal towards both directions, X and Z?
I tried the "method=horizontal", the side faces work perfectly but the top faces only towards X. I can get what I want with "method=horizontal+vertical" but I don't want vertical faces interconnecting.
Thanks in advance,
Leave out the method part entirely and create the 47 textures needed for a default ctm. You should be able to find the instructions for how to make them in the main post, under Information for Texturepack Authors.
Edit: Misread. The above still applies except just make it as a separate property and apply it to only the top and bottom faces ("faces=top bottom"). Then just change your existing one with the horizontal method to only apply to the sides ("faces=sides").
Well, you could make item models for every single CIT....or just kinda deal with the problem. One way to do it could be to just make an item model with lots of cubits in it. I have not tried this before, so I just decided to get used to it
If you make a custom item you have to make sure that you don't delete any of the faces (optimize in cubik) otherwise you would run into the same problem.
to remove the enchantment glint on items? I find that having the glint show up really makes the items look ugly...
I just put this in a properties-file since I use custom enchantment textures (removes the default glint):
useGlint=false
So, since I couldn't find anything on the current "wiki" of mcpatcher (the one on bitbucket) I have to ask here:
After I made the 3D-file for a 3D-item-texture, where do I put it in the cit?
Is there a certain tag for that to "link" the properties file with the json file, etc.?
Short answer, no
There is no Custom Model support in MCPatcher, and in 1.8 CIT just wraps around the model, no way around that
Long answer
Well, you don't put it into anything. Please note, that if you do make CIT models, you need to use a single tile sheet for *all* of the textures. Any different textures will completely muck up the model. So, say you have 4 different 16x16 textures, 1 default and 3 CIT for say, a diamond sword. You change all images to 32x32, and you put each texture into each of the 4 corners, without moving into the next one. Then you need to specify the UVs of the models accordingly
LiteLoader / Forge do not modify the .jar anymore, they can do everything by calling libraries in the version.json. The .json now uses an inheritance, so they do not clone the .jar anymore and use the vanilla.jar of another folder. So copy the libraries and the java arguments from forge's version.json to vanilla's version.json, remove "inherit: x" and take care that all names match. If you want to add LiteLoader as well, use LiteLoader's version.json's java args and both Forge's and LL's libraries. You may use http://jsonlint.com to show syntax errors. If you did that, you've got a valid standalone Forge-/LiteLoader version folder that MCPatcher is able to deal with.
Having a hard time nesting a repeated pattern into a ctm. I want the center tile of the ctm to have a larger pattern, I tried following the steps listed on the sample properties file but it isn't working. It just skips over the ctm bit and makes all of the blocks the repeated pattern. This is what I have so far for my hardened_clay.properties file.
Having a hard time nesting a repeated pattern into a ctm. I want the center tile of the ctm to have a larger pattern, I tried following the steps listed on the sample properties file but it isn't working. It just skips over the ctm bit and makes all of the blocks the repeated pattern. This is what I have so far for my hardened_clay.properties file.
I recently noticed that when I use mcpatcher, sometimes when I destroy/place blocks or move one with a piston, it takes a moment for the graphics to update. Is this a bug, or is my gpu just really bad?
I recently noticed that when I use mcpatcher, sometimes when I destroy/place blocks or move one with a piston, it takes a moment for the graphics to update. Is this a bug, or is my gpu just really bad?
Most likely the GPU, & not a bug. I use to have this problem with Vanilla on my old laptop.
Most likely the GPU, & not a bug. I use to have this problem with Vanilla on my old laptop.
When said block glitches happen, my framerate doesn't lower or anything; it's just like it's a ghost block for a moment. Sorry to bug you, I know you're not Kahr, it just really bugs me when it happens.
When said block glitches happen, my framerate doesn't lower or anything; it's just like it's a ghost block for a moment. Sorry to bug you, I know you're not Kahr, it just really bugs me when it happens.
Just because your fps doesn't change doesn't mean that it isn't from your GPU. If anything, it's both your CPU, Java Virtual Machine & GPU.
I have a question: how to get CTM for top faces to work on horizontal towards both directions, X and Z?
I tried the "method=horizontal", the side faces work perfectly but the top faces only towards X. I can get what I want with "method=horizontal+vertical" but I don't want vertical faces interconnecting.
Thanks in advance,
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Leave out the method part entirely and create the 47 textures needed for a default ctm. You should be able to find the instructions for how to make them in the main post, under Information for Texturepack Authors.
Edit: Misread. The above still applies except just make it as a separate property and apply it to only the top and bottom faces ("faces=top bottom"). Then just change your existing one with the horizontal method to only apply to the sides ("faces=sides").
Well, you could make item models for every single CIT....or just kinda deal with the problem. One way to do it could be to just make an item model with lots of cubits in it. I have not tried this before, so I just decided to get used to it
http://hypixel.net/threads/diax-resource-pack.199998/
If you make a custom item you have to make sure that you don't delete any of the faces (optimize in cubik) otherwise you would run into the same problem.
CIT Question, how do you use
to remove the enchantment glint on items? I find that having the glint show up really makes the items look ugly...http://hypixel.net/threads/diax-resource-pack.199998/
I just put this in a properties-file since I use custom enchantment textures (removes the default glint):
So, since I couldn't find anything on the current "wiki" of mcpatcher (the one on bitbucket) I have to ask here:
After I made the 3D-file for a 3D-item-texture, where do I put it in the cit?
Is there a certain tag for that to "link" the properties file with the json file, etc.?
Forum Thread | Album
Long answer
Well, you don't put it into anything. Please note, that if you do make CIT models, you need to use a single tile sheet for *all* of the textures. Any different textures will completely muck up the model. So, say you have 4 different 16x16 textures, 1 default and 3 CIT for say, a diamond sword. You change all images to 32x32, and you put each texture into each of the 4 corners, without moving into the next one. Then you need to specify the UVs of the models accordingly
http://hypixel.net/threads/diax-resource-pack.199998/
Hi ! Will Better Glass be updated for 1.8 or will you wait for 1.9 for this ?
Kahr is still working on Better Glass. Please be patient
http://hypixel.net/threads/diax-resource-pack.199998/
i cant patch forge 1.8-11.14.1.1410 because he invisible for mcpatcher, only vanilla 1.8
its not work
i got launcher error
need help
any ideas?
Having a hard time nesting a repeated pattern into a ctm. I want the center tile of the ctm to have a larger pattern, I tried following the steps listed on the sample properties file but it isn't working. It just skips over the ctm bit and makes all of the blocks the repeated pattern. This is what I have so far for my hardened_clay.properties file.
matchBlocks=hardened_clay
method=ctm
tiles=48-59 64-75 80-91 96-107
weight=1
matchTiles=mcpatcher/ctm/clay/85.png
method=repeat
width=2
height=2
tiles=61 62 77 78
Okay I'll be, I promise.
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Curse PremiumDoes the CTM itself work without the repeated part? (by that I mean remove the .properties for the repeated part and see if the CTM works first.)
Also you don't need weight for CTM, that's only for Random
Yep I just tried he ctm by itself and works fine. The repeated pattern also works on its own, just having trouble combining them
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Curse PremiumI recently noticed that when I use mcpatcher, sometimes when I destroy/place blocks or move one with a piston, it takes a moment for the graphics to update. Is this a bug, or is my gpu just really bad?
Most likely the GPU, & not a bug. I use to have this problem with Vanilla on my old laptop.
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Curse PremiumWhen said block glitches happen, my framerate doesn't lower or anything; it's just like it's a ghost block for a moment. Sorry to bug you, I know you're not Kahr, it just really bugs me when it happens.
Just because your fps doesn't change doesn't mean that it isn't from your GPU. If anything, it's both your CPU, Java Virtual Machine & GPU.