This has probably been asked before, but I can't get the search function to work for specific threads anymore, sorry.
But is it possible to give fire random textures? I don't think I've seen it in many packs, so I don't really want to go through the hassle of making a bunch of new textures without knowing for sure.
I still cant get the new version to work, it downloads as a 0_01[1] File (.0_01[1]) file now instead of an Application (.exe) file and I cant open it.
anyone have an idea how to get it working?
A 0_01[1] file? That's really strange. You can try the alternate download under other platforms. That one's a jar file and you may be able to use it. If it still comes out as 0_01[1] then you can try renaming it to a jar file. It's possible you have a setting in your browser that renames the file when it saves.
A 0_01[1] file? That's really strange. You can try the alternate download under other platforms. That one's a jar file and you may be able to use it. If it still comes out as 0_01[1] then you can try renaming it to a jar file. It's possible you have a setting in your browser that renames the file when it saves.
what do I do with the jar file ?
nvrmnd, it just opens......derp
so, a few questions about the new metadata specifications
You wrote instead of minecraft:leaves:0,4,8,12 to use minecraft:leaves:variant=oak
To be specific, just "variant=oak" means the same thing as "variant=oak:check_decay:false,true:decayable:false,true"? IE all values of the other, non specified properties are included? So functionally one is eliminating the values not listed for any property given, but including all values for properties not given?
because BlockLeaf.getDefaultState().withProperty(BlockOldLeaf.VARIANT, BlockPlanks.EnumType.OAK); is equivalent to metadata 8, so I assume MCPatcher's parser is rolling in the other values for decayable and check_decay as well for it to be equivalent to 0,4,8,12?
its like a rule for CIT. As long as the rules match, it applies the given textures. So when you only apply minecraft:leaves:variant=oak it goes for every variant=oak leave including decayable and undecayable ones
which makes it nice and easy for texture pack authors, but more of a PITA for someone trying to parse metadata stuff in code! I'll deal with it
Sphax 1.7.10 does though, and it still doesn't work. I used the same resourcepack with Optifine and connected textures work.
Also, every time I load up Minecraft, it switches to the default resourcepack. It shows the Sphax "Mojang" logo, but then is at the default when the game fully loads. This only happens when MCPatcher is installed.
I think there's a bug with the overlay textures on leather armor and CIT. For some reason "texture.leather_layer_1_overlay=" and "texture.leather_layer_2_overlay=" don't replace the texture in-game anymore.
The Meaning of Life, the Universe, and Everything.
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Okay so I'm still having a problem with custom colors, my grid colormaps aren't being read as grid. Everything was working fine in 1.7, but now in 1.8 it's not working, I'm not sure why though. I've checked the files and they all seem to be written correctly.
From that picture you can see what I mean about the colors not reading correctly. None of that is supposed to be those colors...
So uhhh... I'm not even sure if this is an MCPatcher bug, or just minecraft, but I'll post it here anyway in case it is? Also, it's kind of funny.
I'm on a survival world, but in creative because I just wanna build stuff, and I was flying around mapping out the area, when I saw a floating, upside down skeleton nearby. It kinda teleported around whenever i looked towards it, sometimes disappearing or glitching back onto the ground or something. Then as I flew around some more and went up and down, other mobs started doing that too. There was also sometimes a bow floating below me.
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Hello all, I could do with a little help.
In conjunction with my Bukkit plugin TARDIS, I have a companion Resource Pack that re-textures TARDIS items using the Custom Textures and Models mod (CIT). One of the items is a re-textured compass (which via the plugin has been repurposed as a TARDIS locator i.e. the needle points to the TARDIS Police Box's current location).
The Locator image and .mcmeta files are basically the same setup as the vanilla compass texture - I'm not using a custom dial animation
The problem I am having is that the TARDIS Locator animation now runs permanently when using MCPatcher 5.0.0_1 and Minecraft 1.8.1-pre3, where as in the previous version (4.3.2_03 / MC 1.7.10) the locator acted normally like a regular compass.
So uhhh... I'm not even sure if this is an MCPatcher bug, or just minecraft, but I'll post it here anyway in case it is? Also, it's kind of funny.
I'm on a survival world, but in creative because I just wanna build stuff, and I was flying around mapping out the area, when I saw a floating, upside down skeleton nearby. It kinda teleported around whenever i looked towards it, sometimes disappearing or glitching back onto the ground or something. Then as I flew around some more and went up and down, other mobs started doing that too. There was also sometimes a bow floating below me.
So, uhh... For MineCraft 1.8, I can't find a "Connected Textures" option using MCPatcher version 5.0.0_01. Why not?
That's because it's been merge and renamed.
For Minecraft 1.8, Connected Textures and Custom Item Textures have been merged into Custom Textures and Models in the latest release of MCPatcher 5.0.0_01, the image at the beginning of the thread is a little out of date.
The reason for this is due to Misa's pack itself, the new stone comes under the id of 1, when misa made her pack she never had to specify metadata=0 in her properties file.
Her connected textures therefore apply to all blocks with id=1 regardless of metadata values. Les and I both used MCP to cover this by adding fixed methods to the stone variants, specifying metadata.
Makes perfect sense now, thanks for the explanation!
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Hi, sorry to bother any of you but I can't seem to get any Colormaps or Randommobs properties to work in 1.8. I made sure they were checked on install and I've been using 1.8 not any 1.8.1 pre-release. I apologize if this has already been answered.
I'm trying to use redstone.png and underwater.png. Redstone is 16x1 and underwater is 256x256. Neither work in 1.8 but do in 1.7.5. I've also tried fogcolor0.png and skycolor0.png which used to work but won't work for me on 1.7.5 or 1.8. Both 256x256.
And the .properties no longer works for me on Mobs. Skeleton.properties looks like
skins.1=1 2
biomes.2=desert
weights.1=1 2
and sheep.properties
skins.1=1-2
weights.1=95 5
I will however say CIT is working for me.
Sorry for the messy post. Any help is massively appreciated!
It seems that when my resource pack (or combination of resource packs) exceed about 120 MB, I get extreme lag in my client. This doesn't happen without MCPatcher installed.
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Curse PremiumBut is it possible to give fire random textures? I don't think I've seen it in many packs, so I don't really want to go through the hassle of making a bunch of new textures without knowing for sure.
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Curse PremiumA 0_01[1] file? That's really strange. You can try the alternate download under other platforms. That one's a jar file and you may be able to use it. If it still comes out as 0_01[1] then you can try renaming it to a jar file. It's possible you have a setting in your browser that renames the file when it saves.
what do I do with the jar file ?
nvrmnd, it just opens......derp
You wrote instead of minecraft:leaves:0,4,8,12 to use minecraft:leaves:variant=oak
To be specific, just "variant=oak" means the same thing as "variant=oak:check_decay:false,true:decayable:false,true"? IE all values of the other, non specified properties are included? So functionally one is eliminating the values not listed for any property given, but including all values for properties not given?
because BlockLeaf.getDefaultState().withProperty(BlockOldLeaf.VARIANT, BlockPlanks.EnumType.OAK); is equivalent to metadata 8, so I assume MCPatcher's parser is rolling in the other values for decayable and check_decay as well for it to be equivalent to 0,4,8,12?
which makes it nice and easy for texture pack authors, but more of a PITA for someone trying to parse metadata stuff in code! I'll deal with it
Sphax 1.8.3 doesn't have connected textures.
Sphax 1.7.10 does though, and it still doesn't work. I used the same resourcepack with Optifine and connected textures work.
Also, every time I load up Minecraft, it switches to the default resourcepack. It shows the Sphax "Mojang" logo, but then is at the default when the game fully loads. This only happens when MCPatcher is installed.
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Curse PremiumFrom that picture you can see what I mean about the colors not reading correctly. None of that is supposed to be those colors...
I'm on a survival world, but in creative because I just wanna build stuff, and I was flying around mapping out the area, when I saw a floating, upside down skeleton nearby. It kinda teleported around whenever i looked towards it, sometimes disappearing or glitching back onto the ground or something. Then as I flew around some more and went up and down, other mobs started doing that too. There was also sometimes a bow floating below me.
more screenshots:
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Curse PremiumIn conjunction with my Bukkit plugin TARDIS, I have a companion Resource Pack that re-textures TARDIS items using the Custom Textures and Models mod (CIT). One of the items is a re-textured compass (which via the plugin has been repurposed as a TARDIS locator i.e. the needle points to the TARDIS Police Box's current location).
The properties file for the Locator contains:
type=item
texture=locator.png
items=minecraft:compass
nbt.display.Name=TARDIS Locator
The Locator image and .mcmeta files are basically the same setup as the vanilla compass texture - I'm not using a custom dial animation
The problem I am having is that the TARDIS Locator animation now runs permanently when using MCPatcher 5.0.0_1 and Minecraft 1.8.1-pre3, where as in the previous version (4.3.2_03 / MC 1.7.10) the locator acted normally like a regular compass.
Any clues as to how I can get this working again?
TIA
eccentric
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Curse PremiumI can confirm this as happening to me also. Can't confirm if it's related to MCPatcher though.
That's because it's been merge and renamed.
For Minecraft 1.8, Connected Textures and Custom Item Textures have been merged into Custom Textures and Models in the latest release of MCPatcher 5.0.0_01, the image at the beginning of the thread is a little out of date.
http://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Java Minecraft
Makes perfect sense now, thanks for the explanation!
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Curse PremiumI'm trying to use redstone.png and underwater.png. Redstone is 16x1 and underwater is 256x256. Neither work in 1.8 but do in 1.7.5. I've also tried fogcolor0.png and skycolor0.png which used to work but won't work for me on 1.7.5 or 1.8. Both 256x256.
And the .properties no longer works for me on Mobs. Skeleton.properties looks like
skins.1=1 2
biomes.2=desert
weights.1=1 2
and sheep.properties
skins.1=1-2
weights.1=95 5
I will however say CIT is working for me.
Sorry for the messy post. Any help is massively appreciated!
Hit Counter(Included in all of my media sources a.k.a forum sigs and ect): Since 2nd of May 2015
But I need to know where to get it first
(facepalm)
Anyone know where to download?
http://hypixel.net/threads/diax-resource-pack.199998/