Game is crashing on enderman spawn/view.
Peaceful=No enderman.
(I'm guessing.)
Correct, friend.
Disabling the textures make the game load faster depending on the Resource Pack you're using; and it makes a little more miliseconds before the game crash!
Using latest MCPatcher can confirm game crashes for me when spawning Mooshroom. Will check with vanilla MC and using the primed TNT now.
edit: Yep! Can confirm that if a Mooshroom exists in the chunk I'm in when I load a world using latest patcher it immediately crashes. Same world chunk in vanilla with Mooshroom loads fine.
Is anyone having problems with MC mip-mapping? I'd previously thought this was an MC issue in 1.8, but testing for the Mooshroom crash has revealed to me that mip-mapping works ok in vanilla MC 1.8, but not when I use MCPatcher.
further testing i got the problem about slow changing of textures. hapens with refreshing the better glass and Cit. strangest thing is that yesterday i didn't had any problem with them until today when i installed the latest java. i would like to test mipmmapping Glimmar but i don't understand what does it change
It's supposed to smooth textures in the distance, so dealing with all that excessive pixellation and moire patterning that can result in burned out eye sockets.
Except in my case it hasn't worked since about halfway through the 1.8 snapshots through to the present and I'm missing it's pleasing effects, especially with gravel, detailed grass and other easy to pixelate textures. It has some drawbacks though, in that it tends to starkly outline plants, grass, fences, etc. at distance, but the advantages for me have begun to outweigh the disadvantages.
I've got the latest 64bit java, latest Nvidia drivers and fiddled with everything to get it to kick in and it just refuses to work, except that as I say I noticed it was working for me when testing the Mooshroom problem in vanilla MC 1.8.1, leading me to wonder if the problem could possibly have something to do with MCPatcher. Not that I want to throw any red herrings into the pot...kahr has enough on his plate at the moment, but I'm really clutching at straws now.
But thanks a lot for the information; I hope that most of the rest of the blocks are orientable.
Nope. If it's not orientable in vanilla it's not orientable at all. There's no reason for the game to save that extra data... so it just doesn't unless it's programmed to. MCPatcher won't be able to change this behavior either, since that would mean changing how the game world is saved. This is fine in itself, but you'd quickly find your world damaged if you opened a world with MCPatcher data without MCPatcher installed due to how blocks are saved now.
There is an issue with MCPatcher 5.0 (tested on multiple computers).
Whenever a minecart with tnt is placed down, the client will crash. This does not happen with older versions of mcpatcher and has been consistent on multiple machines. It is only the minecart with tnt (have only tested minecarts, minecarts with chests, and minecarts with tnt).
A quick 5.0.0_01 update to fix the crashes several of you reported (all seemed to have the same underlying cause). This also fixes some issues with custom mooshroom overlay rendering.
The main Windows download link may take a few hours to update, but the alternate link should take you to the new version.
Nope. If it's not orientable in vanilla it's not orientable at all. There's no reason for the game to save that extra data... so it just doesn't unless it's programmed to. MCPatcher won't be able to change this behavior either, since that would mean changing how the game world is saved. This is fine in itself, but you'd quickly find your world damaged if you opened a world with MCPatcher data without MCPatcher installed due to how blocks are saved now.
Sorry.
That is so sad. We could really have a mod for that, even if it changes the world saving system. We would need it someday, somehow.
No need to be sorry, it's not your fault! But I'd love to see that implemented in any future updates, IF possible.
[MC 1.7.10 / mcp 5.0.0] I'm getting lots of pink/black "missing textures" things on MCPatcher-type things (like text, the sky, and some mobs), which makes me suspect that something's wrong with my resource pack, but it doesn't happen every time i run the game. Everything worked fine when I first installed MCPatcher, but after exiting and re-loading the game, I get this: (I even get this with the default textures)
Latest Patcher working fine for me now and it's fantastic to have complete creative freedom again in my world! It's also great to see all the ctm blocks appearing in my inventory as they should, including my ctm nether fence...not sorry to see my default blocks banished from view!
Many thanks, kahr.
I don't have any CIT work in my pack, so I can't comment on that side of things, sorry.
I just wish I could fix the issue with my mip-mapping now.
I've been using your addon since Alpha and I absolutely love it. On the Mac JAR, there is no CTM options to enable Better Grass. I noticed in your Version Info, that 1.8 is not feature complete. If this is the case, and Better Grass (or any other missing features) are not part of MCPatcher, I'd highlight it in the main portion of the OP, similar to the Preview post you had. Thanks!
Okay, now I'm thoroughly baffled. Andesite, Diorite and Granite are back to showing as smooth stone again.
Check how you've done your CTM. If you just specified "Stone" for a file, it will apply to all types of stone including the new stones and their smooth variants.
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Correct, friend.
Disabling the textures make the game load faster depending on the Resource Pack you're using; and it makes a little more miliseconds before the game crash!
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Curse Premiumedit: Yep! Can confirm that if a Mooshroom exists in the chunk I'm in when I load a world using latest patcher it immediately crashes. Same world chunk in vanilla with Mooshroom loads fine.
The game crashes when these blocks are placed (only with mcpatcher-5.0.0 with default settings on Minecraft 1.8.1 pre3).
Crashes with:-
Minecart with Furnace
Minecart with TNT
Minecart with Hopper
Minecart with Command Block
Also confirmed that Mooshrooms crash the game too if spawned in creative, I don't get a crash with Enderman though.
Does not crash with Minecart or Minecart Chest.
http://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Java Minecraft
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Curse Premium{ "parent": "block/orientable", "textures": { "particle": "blocks/noteblock", "top": "blocks/jukebox_general_top", "front": "blocks/noteblock", "side": "blocks/jukebox_general_side" } }[Pictures below]
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ModeratorThe noteblock isn't an orientable block, so this really isn't possible. Sorry.
Such. A. Shame!
But thanks a lot for the information; I hope that most of the rest of the blocks are orientable.
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Curse PremiumIt's supposed to smooth textures in the distance, so dealing with all that excessive pixellation and moire patterning that can result in burned out eye sockets.
Except in my case it hasn't worked since about halfway through the 1.8 snapshots through to the present and I'm missing it's pleasing effects, especially with gravel, detailed grass and other easy to pixelate textures. It has some drawbacks though, in that it tends to starkly outline plants, grass, fences, etc. at distance, but the advantages for me have begun to outweigh the disadvantages.
I've got the latest 64bit java, latest Nvidia drivers and fiddled with everything to get it to kick in and it just refuses to work, except that as I say I noticed it was working for me when testing the Mooshroom problem in vanilla MC 1.8.1, leading me to wonder if the problem could possibly have something to do with MCPatcher. Not that I want to throw any red herrings into the pot...kahr has enough on his plate at the moment, but I'm really clutching at straws now.
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ModeratorNope. If it's not orientable in vanilla it's not orientable at all. There's no reason for the game to save that extra data... so it just doesn't unless it's programmed to. MCPatcher won't be able to change this behavior either, since that would mean changing how the game world is saved. This is fine in itself, but you'd quickly find your world damaged if you opened a world with MCPatcher data without MCPatcher installed due to how blocks are saved now.
Sorry.
Whenever a minecart with tnt is placed down, the client will crash. This does not happen with older versions of mcpatcher and has been consistent on multiple machines. It is only the minecart with tnt (have only tested minecarts, minecarts with chests, and minecarts with tnt).
The main Windows download link may take a few hours to update, but the alternate link should take you to the new version.
That is so sad. We could really have a mod for that, even if it changes the world saving system. We would need it someday, somehow.
No need to be sorry, it's not your fault!
And here's the sky working properly:
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Curse PremiumMany thanks, kahr.
I don't have any CIT work in my pack, so I can't comment on that side of things, sorry.
I just wish I could fix the issue with my mip-mapping now.
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ModeratorCheck how you've done your CTM. If you just specified "Stone" for a file, it will apply to all types of stone including the new stones and their smooth variants.