I'd like to know how do I add a fixed custom texture for the furnace top. I'd like it to appear only on furnace, but not in Dropper or Ejector.
Also, I need it to be an intelligent texture, that follows the position of the furnace and its placement position. Like, (in the pictures below) when I place the furnace at the side of a wall and the front it's placed Left-parallel, not front-apeak, I'd want the top texture to follow the furnace's front always on the same position it is placed, instead of seeing the burner stoves at only One direction (Like furnace placed south, and burning stoves north - which is definetely Not what I'm wanting) and not standing like a texture that only places itself the same position everytime; so the code I'll be needing makes the furnace very much more realistic.
Is the code simply to be done? How should I make the folder and archive names?
I'd like to know how do I add a fixed custom texture for the furnace top. I'd like it to appear only on furnace, but not in Dropper or Ejector.
Also, I need it to be an intelligent texture, that follows the position of the furnace and its placement position. Like, (in the pictures below) when I place the furnace at the side of a wall and the front it's placed Left-parallel, not front-apeak, I'd want the top texture to follow the furnace's front always on the same position it is placed, instead of seeing the burner stoves at only One direction (Like furnace placed south, and burning stoves north - which is definetely Not what I'm wanting) and not standing like a texture that only places itself the same position everytime; so the code I'll be needing makes the furnace very much more realistic.
Is the code simply to be done? How should I make the folder and archive names?
Thanks since yet!
You don't even need mcpatcher. You can go into the furnace model files and change the texture definition for the furnace top. I believe the furnace top rotates automatically with the furnace.
You don't even need mcpatcher. You can go into the furnace model files and change the texture definition for the furnace top. I believe the furnace top rotates automatically with the furnace.
Yes, I do need the CTM... Because Droppers and Ejectors has the same top texture than furnace.
But won't it show up in Droppers and Ejectors also? I guess it isn't that easy
Nope. Just specify a different file for the top face of the furnace. Droppers and Dispensers don't inherit anything from the top-level furnace model so it'll work just fine.
not when you specify an extra texture in /models/block/furnace.json for the "up" side... just save your "customfurnacetop".png inside /textures/blocks and change the
part in /models/block/furnace.json to choose this file for the furnace top. droppers/dispensers are unattached because they are still using "furnace_top.png"
Nope. Just specify a different file for the top face of the furnace. Droppers and Dispensers don't inherit anything from the top-level furnace model so it'll work just fine.
[quote=Alvoria;/members/Alvoria;/forums/mapping-and-modding/resource-packs/1226351-1-8-1-1-7-10-and-earlier-update-11-2-mcpatcher-hd?comment=11380]
No you don't because you can change this behavior in the model files.
[quote=kwerti;/members/kwerti;/forums/mapping-and-modding/resource-packs/1226351-1-8-1-1-7-10-and-earlier-update-11-2-mcpatcher-hd?comment=11378]In 1.8, you can go into the file /models/block/furnace.json and change the texture for the "top" variable.
Thanks, guys! Rec+ for everyone, it really worked! Really, really thanks!
Bug Report / Feature Request: MCPatcher applies color maps to the geometry regardless of whether or not it has a specified tintindex in the model file. I imagine that's on purpose to prevent people from having to modify their block files whenever they want to use a custom biome color map. With that said, is there a way to opt-out for particular pieces of geometry like there is with the vanilla color maps? If not, Kahr, will you please add one? Even something as simple as changing to tintindex in the block file to "-1" would be fine since anyone who wants this feature will have to have been working with the block files anyway.
[quote=Norzeteus;/members/Norzeteus;/forums/mapping-and-modding/resource-packs/1226351-1-8-1-1-7-10-and-earlier-update-11-2-mcpatcher-hd?comment=11386]Noteblock !?
Thanks guys! I've found it.
It's a very hard and boring way of fixing it; I had to re-enter the game multiple times to get the game to peaceful mode. It's hard, but setting the game to the normal texture, putting to peaceful and returning to the normal texture, it fixes the error for a while. When the same problem returns, do it aaaaalllll over again...
Also, I need it to be an intelligent texture, that follows the position of the furnace and its placement position. Like, (in the pictures below) when I place the furnace at the side of a wall and the front it's placed Left-parallel, not front-apeak, I'd want the top texture to follow the furnace's front always on the same position it is placed, instead of seeing the burner stoves at only One direction (Like furnace placed south, and burning stoves north - which is definetely Not what I'm wanting) and not standing like a texture that only places itself the same position everytime; so the code I'll be needing makes the furnace very much more realistic.
Is the code simply to be done? How should I make the folder and archive names?
Thanks since yet!
You don't even need mcpatcher. You can go into the furnace model files and change the texture definition for the furnace top. I believe the furnace top rotates automatically with the furnace.
Putting the CENDENT back in transcendent!
Yes, I do need the CTM... Because Droppers and Ejectors has the same top texture than furnace.
In 1.8, you can go into the file /models/block/furnace.json and change the texture for the "top" variable.
Putting the CENDENT back in transcendent!
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ModeratorNo, I have absolutely no custom sounds in my pack. I'm not an audio guy, and sorting out the legalities of anything from the Internet is a headache.
I'll double check to make sure it's not anything on my end, but it seems odd that it would only happen with MCPatcher... and while the game is paused.Edit: It's apparently doing it in vanilla now. Just a weird coincidence that it started when I installed MCPatcher. Sorry about that!
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ModeratorNo you don't because you can change this behavior in the model files.
But won't it show up in Droppers and Ejectors also? I guess it isn't that easy
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ModeratorNope. Just specify a different file for the top face of the furnace. Droppers and Dispensers don't inherit anything from the top-level furnace model so it'll work just fine.
[quote=kwerti;/members/kwerti;/forums/mapping-and-modding/resource-packs/1226351-1-8-1-1-7-10-and-earlier-update-11-2-mcpatcher-hd?comment=11378]In 1.8, you can go into the file /models/block/furnace.json and change the texture for the "top" variable.
Thanks, guys! Rec+ for everyone, it really worked! Really, really thanks!
*EDIT*
Problem above fixed.
Sorry for another reply now; I've had already fixed the .json archives; they were in the wrong subfolder. xD
However... does anyone know which .json holds the Music Block? (Not the Record Player)
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Curse Premiumnoteblock.json
In the John Smith Legacy pack I changed it to have different top, bottom and side textures.
You can do quite a lot of custom textures without MCPatcher, it's easier enough to follow.
Original (noteblock.png)
{ "parent": "block/cube_all", "textures": { "all": "blocks/noteblock" } }Custom version (noteblock.png, noteblock_bottom.png, noteblock_top.png)
{ "__comment": "JimStoneCraft - 2014", "parent": "block/cube", "textures": { "particle": "blocks/noteblock", "down": "blocks/noteblock_bottom", "up": "blocks/noteblock_top", "north": "blocks/noteblock", "east": "blocks/noteblock", "south": "blocks/noteblock", "west": "blocks/noteblock" } }http://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Java Minecraft
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ModeratorThank you, as always.
[quote=Norzeteus;/members/Norzeteus;/forums/mapping-and-modding/resource-packs/1226351-1-8-1-1-7-10-and-earlier-update-11-2-mcpatcher-hd?comment=11386]Noteblock !?
Thanks guys! I've found it.
How?
It's a very hard and boring way of fixing it; I had to re-enter the game multiple times to get the game to peaceful mode. It's hard, but setting the game to the normal texture, putting to peaceful and returning to the normal texture, it fixes the error for a while. When the same problem returns, do it aaaaalllll over again...
Game is crashing on enderman spawn/view.
Peaceful=No enderman.
(I'm guessing.)
-- Entity being rendered --
Details:
Entity Type: Enderman (aer)
-- Entity being rendered --
Details:
Entity Type: MushroomCow (abx)
Minecraft version 1.8 Mcpatcher version 5.0.0