And seriously, this forum software is the worst. Any time I try to quote or add an image, it breaks, and then it just breaks even worse when I try to fix it. Nothing good came out of this change.
Although I'm probably misunderstanding your comment here and you might have figured the problem.
If I want to apply ctm to say a spruce slab, how do I refer to it if it doesn't have a unique name of it's own? And if it does have a unique name, I can't for the life of me find it at the moment. For example, how do I distinguish a spruce slab from a birch slab if we can't use meta numbers? I've looked at the wiki lists of new block names, but can't find specific names for things like wood plank slabs to distinguish them.
Any example ctm instructions for slabs (eg. like random sides) for use with a 1.8 MCPatcher would be very helpful and very gratefully received.
Having been away from editing things in my ctm folder for some months and coming back to a 1.8 world I'm obviously not grasping certain aspects.
Thanks, guys.
I did work out what I was doing wrong. I'd forgotten to edit the the properties file for the blocks I /didn't/ want to change, and then had metadata coming out my ears.
In the main spruce properties file, make sure you have
matchBlocks=planks
metadata=1
Then for the slab properties file, do like
matchBlocks=wooden_slab
metadata=1
And you probably want to do the same for the double_wooden_slab variant as well. Which I may go play with and see if I can do something cool for my creative pack. But this is how I got my monster eggs to texture independently of the stone types they inherit from. Which, now I'm only wondering if I'd imagined being able to change the held-item texture for them in the past, or if that's something that's just not working right now.
I'm working on a small resource patch with a futurist/modern theme and I'd like to be able to control how the smoke particles are displayed, for example I'd disable the smoke from torches but I'd keep it in the furnaces.
I did work out what I was doing wrong. I'd forgotten to edit the the properties file for the blocks I /didn't/ want to change, and then had metadata coming out my ears.
In the main spruce properties file, make sure you have
matchBlocks=planks
metadata=1
Then for the slab properties file, do like
matchBlocks=wooden_slab
metadata=1
And you probably want to do the same for the double_wooden_slab variant as well. Which I may go play with and see if I can do something cool for my creative pack. But this is how I got my monster eggs to texture independently of the stone types they inherit from. Which, now I'm only wondering if I'd imagined being able to change the held-item texture for them in the past, or if that's something that's just not working right now.
Thanks, mate, I appreciate the examples, but I'm still left confused by the logic. So how would one write the properties for oak or birch slabs...just for comparison's sake? Full mental blockage in force ---> me!
So metadata for planks and variants is basically the same as it was before 1.8. I shall sally forth and experiment and in best Monty P knightly fashion, will probably be back soon crying, "Run away!"
Oh, that's much better than the wiki page. Why do I never know about these things?
Well, I've got both shortcuts next to my ctm folder on my desktop now. I've never been so organised in years!
I know what you mean, loki. I always feel everyone else has all the answers...even after 4 years doing this, I still manage to lose all my essential info (including my brain) between updates. I probably need to lay off the drink!
I also had success at last with my birch and spruce slabs, with your pointers and the wiki link, my brain finally sparked once more into life...meaning the penny dropped and I finally understood again how the metadata works! ...It won't last!
I keep losing the previous versions of my packs to gremlins or something, so every time I want to do something that I took out of an earlier version and want to put back in, I wind up having to figure out all over again. Argh!
Hey, Kahr, does MCPatcher have the ability to change the double slabs? They're the only ones I can't get to work.
Loki are you using the proper naming for them, like double_wooden_slab? it should work
Yeah. I set it up exactly like I did with the monster eggs, with the new textures having the planks appear vertical, instead of horizontal. I can get the half slabs to change, but not the double ones.
I keep losing the previous versions of my packs to gremlins or something, so every time I want to do something that I took out of an earlier version and want to put back in, I wind up having to figure out all over again. Argh!
Hey, Kahr, does MCPatcher have the ability to change the double slabs? They're the only ones I can't get to work.
Have you tried 'matchBlocks=minecraft:double_stone_slab:variant=stone'
You'll have to look at the variant with what kind of double slab you're trying to get... wood slabs are double_wooden_slab
But i don't know how my renderpass.properties should look like now. Also what do i have to put in the mcpatcher/ctm/sensor.properties to enable the transparence then e.g. on the sides?
Hope someone can give an example.
Simple. Better glass and extra render passes are not in the 1.8 preview. When and if it is added, the format of the properties files should be the same as in 1.7.
I highlighted in red what I know the problem is coming from, but can't seem to resolve.
I am trying to keep my texture separate as much as possible based on how they were edited. The Folders are blocks - Normal minecraft vanilla textures edited... blocks2- Textures from blockstates and models edited ... blocksmcp - blocks from mcpatcher edits.... Trying to do this so i can have addon packs
So here I first edited the Blockstates and Models to give the quartz slabs a side texture. That is working fine, but now I want for my dimensional addon pack, to change that texture when in the hell biome (nether). I have tried a bunch of ways; to try and reference the texture and now I ask the experts.
I did a work around for now forcing textures, but in order to have good addon packs i really need to proper reference the textures.
Edit: The new way to add spoilers is strange, but i got lol What a mess.
Rather than do another preview, I'm going to go ahead and make this an official release version 5.0.0. It doesn't make sense for me to continue maintaining two separate MCPatcher versions. A number of features are still incomplete in 1.8 however. Download links are in the OP.
Changes from 1.8.preview2:
Updated to 1.8.1.
Fixed naming of quartz column properties.
Apply CTM to held items, item frames.
Do not apply grass color to reeds by default.
Prevent "leaking" of last inventory item enchantment.
Fixed crash when dyeing armor.
Fixed CIT potions.
Fixed crash in 1.5.2+BTW rendering bloodwood saplings in inventory.
Rather than do another preview, I'm going to go ahead and make this an official release version 5.0.0. It doesn't make sense for me to continue maintaining two separate MCPatcher versions. A number of features are still incomplete in 1.8 however. Download links are in the OP.
Thank you so much for continuing to work on this. I'm much happier playing when I can see my resource pack in all of its MCPatcher-enhanced glory.
I'm trying it out right now. Here's what I've discovered that still isn't working for me. Bug Reports Inbound:
Redstone color overlay still doesn't seem to be working. Do I need something other than just to put a file named redstone.png into /mcpatcher/colormap/ ?
I'm getting really bad tearing along the edges of items when I use CIT to increase the resolution of the item from 16x to 32x. The irony is that it looks exactly like I'm using an HD pack pre-1.5 without MCPatcher installed. Seriously, I can still see the telltale 16x edges that the game is trying to adhere the texture to.
CMT seems to force the default orientation for blocks in the hand and in the inventory if any variants are changed. Tested with a pumpkin where all of the files specified facing directions, and the inventory block rotated 180-degrees by the item file and using the default block model.
About every five to ten seconds the log registers this line: "[XX:XX:XX] [Client thread/WARN]: Unable to play unknown soundEvent: minecraft:none". This does not occur without MCpatcher installed, and happens even when the game is paused. This is doing it in Vanilla now too. Just a weird coincidence that it started when I installed MCPatcher. Please disregard.
There are still occasional spikes of HUGE block lag with the game taking up to ten seconds to register a change. While much rarer than they were, these doesn't seem to happen without MCPatcher installed unless I'm getting lag in general. I don't know if this will be a major issue, but it's still something to be conscious of.
Aside of those few things, though, everything that I've done appears to be working correctly. Again, thank you so much for this. It's so nice to have my nice blue shadows and biome-specific villagers back!
As Alvoria reported, CIT items don't recalculate item models (probably not much you can do about this one...)
Using enchantment layers with a custom blend method apply this method to the default enchantment glint, and to other non-related items in close proximity to the affected item
Multi-texture items (such as bows) do not accept CIT
CTM fails on glass panes or ends up looking like the screenshot
Reeds bug is caused by CTM differentiating the metadata of reeds; fixed by using connect=tile (likely intended, I don't recommend "fixing" this)
Custom colormaps refuse to apply to held items regardless of tintindex property in the model
Custom colormaps apply to all faces of blocks regardless of tintindex property in the model
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Curse PremiumAnd seriously, this forum software is the worst. Any time I try to quote or add an image, it breaks, and then it just breaks even worse when I try to fix it. Nothing good came out of this change.
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Curse PremiumI did work out what I was doing wrong. I'd forgotten to edit the the properties file for the blocks I /didn't/ want to change, and then had metadata coming out my ears.
In the main spruce properties file, make sure you have
matchBlocks=planks
metadata=1
Then for the slab properties file, do like
matchBlocks=wooden_slab
metadata=1
And you probably want to do the same for the double_wooden_slab variant as well. Which I may go play with and see if I can do something cool for my creative pack. But this is how I got my monster eggs to texture independently of the stone types they inherit from. Which, now I'm only wondering if I'd imagined being able to change the held-item texture for them in the past, or if that's something that's just not working right now.
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Curse PremiumThanks, mate, I appreciate the examples, but I'm still left confused by the logic. So how would one write the properties for oak or birch slabs...just for comparison's sake? Full mental blockage in force ---> me!
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Curse Premiumhttp://minecraft.gamepedia.com/Block_ids#Block_IDs
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Curse PremiumThanks again, loki.
So metadata for planks and variants is basically the same as it was before 1.8. I shall sally forth and experiment and in best Monty P knightly fashion, will probably be back soon crying, "Run away!"
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Curse PremiumGreat presentation, making that hugely helpful too! Many thanks, nebux.
Well, I've got both shortcuts next to my ctm folder on my desktop now. I've never been so organised in years!
I know what you mean, loki. I always feel everyone else has all the answers...even after 4 years doing this, I still manage to lose all my essential info (including my brain) between updates. I probably need to lay off the drink!
I also had success at last with my birch and spruce slabs, with your pointers and the wiki link, my brain finally sparked once more into life...meaning the penny dropped and I finally understood again how the metadata works!
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Curse PremiumHey, Kahr, does MCPatcher have the ability to change the double slabs? They're the only ones I can't get to work.
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Curse PremiumYeah. I set it up exactly like I did with the monster eggs, with the new textures having the planks appear vertical, instead of horizontal. I can get the half slabs to change, but not the double ones.
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Curse Premiumwith oak plank textures.I tried to do a second variant but I can`t allocate the "ID" because metadata doesn`t work any more for this case.....:(
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Curse PremiumHave you tried 'matchBlocks=minecraft:double_stone_slab:variant=stone'
You'll have to look at the variant with what kind of double slab you're trying to get... wood slabs are double_wooden_slab
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Curse PremiumAh, no. I forgot about that. I thought the metadata should have been enough.
1,8 has made this so confusing.
Simple. Better glass and extra render passes are not in the 1.8 preview. When and if it is added, the format of the properties files should be the same as in 1.7.
Putting the CENDENT back in transcendent!
I am having some trouble, that is probably a simple fix that I'm just missing. Can you help?
I'm trying to reference a texture to add ctm rules for, but its not in a normal directory setup.
method=fixed
matchTiles=textures/blocks2/slab_quartz_side.png
biomes=Hell
I highlighted in red what I know the problem is coming from, but can't seem to resolve.
I am trying to keep my texture separate as much as possible based on how they were edited. The Folders are blocks - Normal minecraft vanilla textures edited... blocks2- Textures from blockstates and models edited ... blocksmcp - blocks from mcpatcher edits.... Trying to do this so i can have addon packs
So here I first edited the Blockstates and Models to give the quartz slabs a side texture. That is working fine, but now I want for my dimensional addon pack, to change that texture when in the hell biome (nether). I have tried a bunch of ways; to try and reference the texture and now I ask the experts.
I did a work around for now forcing textures, but in order to have good addon packs i really need to proper reference the textures.
Edit: The new way to add spoilers is strange, but i got lol What a mess.
Changes from 1.8.preview2:
Still TODO (not a complete list):
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ModeratorThank you so much for continuing to work on this. I'm much happier playing when I can see my resource pack in all of its MCPatcher-enhanced glory.
I'm trying it out right now. Here's what I've discovered that still isn't working for me. Bug Reports Inbound:
- Redstone color overlay still doesn't seem to be working. Do I need something other than just to put a file named redstone.png into /mcpatcher/colormap/ ?
- I'm getting really bad tearing along the edges of items when I use CIT to increase the resolution of the item from 16x to 32x. The irony is that it looks exactly like I'm using an HD pack pre-1.5 without MCPatcher installed.
Seriously, I can still see the telltale 16x edges that the game is trying to adhere the texture to. - CMT seems to force the default orientation for blocks in the hand and in the inventory if any variants are changed. Tested with a pumpkin where all of the files specified facing directions, and the inventory block rotated 180-degrees by the item file and using the default block model.
- There are still occasional spikes of HUGE block lag with the game taking up to ten seconds to register a change. While much rarer than they were, these doesn't seem to happen without MCPatcher installed unless I'm getting lag in general. I don't know if this will be a major issue, but it's still something to be conscious of.
Aside of those few things, though, everything that I've done appears to be working correctly.About every five to ten seconds the log registers this line: "[XX:XX:XX] [Client thread/WARN]: Unable to play unknown soundEvent: minecraft:none". This does not occur without MCpatcher installed, and happens even when the game is paused.This is doing it in Vanilla now too. Just a weird coincidence that it started when I installed MCPatcher. Please disregard.-
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Curse PremiumPutting the CENDENT back in transcendent!