Another thing quickly, is mipmapping broken in vanilla MC1.8, or is it just my setup? The slider just locks up and it takes an age to leave the Options menu and there's no difference in game, but it worked fine in 1.7.
I don't know if this is actually associated with you guys or not. Somehow I doubt it.
I Googled mcpatcher and the first result was http://www.mcpatcher.net/. When I downloaded the .exe from there and went to run it, AVG gave me a virus warning, so I killed and deleted the file, and came here, which seems to be the official page. It's probably a false positive, but the OP holds no mention of mcpatcher.net, so I'm posting to make you aware of it in case you're not.
(Incidentally, Bitbucket seems to be down; I can't download either the .exe or the .jar from there.)
I don't know if this is actually associated with you guys or not. Somehow I doubt it.
I Googled mcpatcher and the first result was http://www.mcpatcher.net/. When I downloaded the .exe from there and went to run it, AVG gave me a virus warning, so I killed and deleted the file, and came here, which seems to be the official page. It's probably a false positive, but the OP holds no mention of mcpatcher.net, so I'm posting to make you aware of it in case you're not.
(Incidentally, Bitbucket seems to be down; I can't download either the .exe or the .jar from there.)
It's been posted before. If you can, report it to Google as being a bad site. If enough people report it, it'll be removed from Google's search. Thanks.
Ohh I came here with the same greyed out options issue, so I'm glad someone else already ran into it. I want this so that I can run Glimmar's steampunk pack with full functionality.
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For the mews. =^-^=
youtube: Totoro Princess
Minecraft: _TotoroPrincess_
Remember folks some of us will have to rewrite the CTM property files to make the packs functional with the new test version of MCPatcher. As Kahr said, the old blockID's have been changed from numeric to a word based method. Also Metadata has been phased out for Block States. There will still be some meticulous changes I believe in the full functionality of the patcher... I don't know yet, I'm not Kahr or his representitive, just a pack maker who understands the trials and tribulations Mojang has set forth in the metamorphosis of Minecraft
Basic CIT functionality. Item replacements and enchantments appear to work, but have not been extensively tested.
CTM now tries to auto-convert block:metadata to property=value format. This should be a great help to artists updating their packs to 1.8, but there are limitations. See below for details.
On the patcher Options tab, you can set Connected Textures logging to Config to force the game to dump all block properties and their possible values on startup. This is a lot of output, so copy it to a text file for easier reference.
Reimplement CTM connect=tile.
Reimplement CTM linked=true.
Better CTM support for special cases like rotated logs, etc.
Custom wolf collar, armor, sheep, map colors.
Current features backported to Minecraft 1.5.2. This needs testing with BTW in particular.
Patcher now remembers its window size and position.
Many bug fixes.
NOT working yet (partial TODO list):
Better Grass (side grass texture).
Better Glass (extra render passes).
CTM for fluid blocks.
Custom font colors.
The block:metadata conversion attempts to interpret old numerical metadata values as block state properties. When you have a block:metadata rule with no properties specified, MCPatcher makes its best guess at a proper 1.8 equivalent. Check the output log for messages like
minecraft:mcpatcher/ctm/granite/base.properties: expanded minecraft:stone:2 to variant=smooth_granite
This means you should use (in your properties file)
minecraft:stone:2:variant=smooth_granite
The conversion is not perfect, however, and may require manual tweaking, especially for multipart blocks like beds and double plants.
Here are the default rabbit egg spawn colors for color.properties:
egg.shell.Rabbit=995f40
egg.spots.Rabbit=734831
The 1.8 update is still a struggle to work with, hence the slow progress. Understanding the code better hasn't really raised my opinion of it much. I still find it brittle and stubbornly resistant to every attempt to swap out textures dynamically, which is the heart of CTM and CIT. All for the sake of the frankly dubious optimization of baking custom model data into int arrays. Which is likely undone by having to allocate a new object for every replacement texture of every face of every model.
Many thanks for working on a conversion tool for the new naming system, kahr. I was dreading having to go through everything. Mind you...haven't tested it yet, but your work in that direction is very much appreciated.
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Great, though unfinished.
there is already a partial-feature beta version for 1.8, see page 553
nope, optifine does. mcpatchcer is JUST for resource packs here's optifine:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272953-optifine-hd-a4-fps-boost-hd-textures-aa-af-and
buddy, next time use a spoiler...
This happens to me too so it's not just you.
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Curse PremiumThank you...sometimes you get the feeling these things only happen to you...so I'm not going mad!
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Curse Premiumhttps://twitter.com/SeargeDP/status/517027419103186944
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Curse PremiumHaha! Absolutely bonkers in my case!
I Googled mcpatcher and the first result was http://www.mcpatcher.net/. When I downloaded the .exe from there and went to run it, AVG gave me a virus warning, so I killed and deleted the file, and came here, which seems to be the official page. It's probably a false positive, but the OP holds no mention of mcpatcher.net, so I'm posting to make you aware of it in case you're not.
(Incidentally, Bitbucket seems to be down; I can't download either the .exe or the .jar from there.)
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ModeratorIt's been posted before. If you can, report it to Google as being a bad site. If enough people report it, it'll be removed from Google's search. Thanks.
Great, though unfinished.
Thanks for letting me know; I'll wait for the full update, though.
*facepalm* Sorry for the double-post.
Great, though unfinished.
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Curse PremiumFor the mews. =^-^=

youtube: Totoro Princess
Minecraft: _TotoroPrincess_
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Curse PremiumChanges since last preview:
NOT working yet (partial TODO list):
The block:metadata conversion attempts to interpret old numerical metadata values as block state properties. When you have a block:metadata rule with no properties specified, MCPatcher makes its best guess at a proper 1.8 equivalent. Check the output log for messages like This means you should use (in your properties file) The conversion is not perfect, however, and may require manual tweaking, especially for multipart blocks like beds and double plants.
Here are the default rabbit egg spawn colors for color.properties:
The 1.8 update is still a struggle to work with, hence the slow progress. Understanding the code better hasn't really raised my opinion of it much. I still find it brittle and stubbornly resistant to every attempt to swap out textures dynamically, which is the heart of CTM and CIT. All for the sake of the frankly dubious optimization of baking custom model data into int arrays. Which is likely undone by having to allocate a new object for every replacement texture of every face of every model.
Putting the CENDENT back in transcendent!
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