but in the Conquest rp, author made it possible to create special textures if you use cobblestone surrounded by stonebricks (as a decoration for walls around windows)...
I really don't think so.
Double-check your assumptions. Nobody here knows of a MCPatcher feature that could do that. This question comes up often.
Short answer, no and no. Neither are possible currently. CTM can only detect blocks or tiles of the same type, so grass cannot detect a log block to connect to. As to mob skins, that is not possible yet. If you have played the snapshots, though, you know that naming a rabbit "Toast" will change the skin, so it may be possible in the future.
Well, poo. I was really hoping to make a different skin for a cat if I called it Blake Belladona, if you get the reference.
Just asking, can you group the CIT items into different folders without breaking it? I have multiple textures and properties for swords and stuff, and finding things has gotten really hard....D:
Once I tried to, by making folders called Sharpness Swords, etc. and putting the textures for sharpness swords in there, but when I loaded the pack it didn't work
I am having a small problem. It may be my implementation choice in the end but here we go.
I am animating the screen on the Tardis Monitor in the Dalek Mod. I tried doing standard Minecraft animation on the .png file with an mcmeta file. But to no avail, it did not work.
Next, I used MCPatcher custom animation and got it working. Note though for this DM release the Tardis Monitor texture is in assets/minecraft/SpecialBlocks directory.
Now for Dalek Mod 1.7.2 I have run into a problem. The texture has moved to the assets/thedalekmod/SpecialBlocks. I have tried many forms of the "to" statement to connect to the new texture but to no avail.
The complete path for the to texture is assets\thedalekmod\SpecialBlocks\tardiMonitor.png
I tried "to=../thedalekmod/SpecialBlocks/tardiMonitor.png" <-- this does not work
Is it possible to make it work or maybe there is another, better method to animate a texture in a mod.
Rollback Post to RevisionRollBack
(koo-star-neek) The real numbers are countable and I CAN prove it. Cantor was wrong!
The Meaning of Life, the Universe, and Everything.
Join Date:
7/10/2011
Posts:
59
Member Details
Been having issues with running my game after installing mcpatcher latest version as well as all my other mods which include AE2, IC2 experimental, NEI, Buildcraft, treecapitator and Forestry. What happens is I am able to create a world and play in it with no issues, but when I exit out and come back the world crashes. I thought it was an issue with NEI because I could remove it and the world would load, however I can load the world with no issues if I start with the forge profile instead of the mcpatcher profile, so I think the issue is with either something I did wrong or an incompatibility between what mcpatcher does and NEI.
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 8/10/14 10:15 AM
Description: Unexpected error
java.lang.NullPointerException: Unexpected error
at com.prupe.mcpatcher.mal.block.BlockAPI$V2.getMetadataAt_Impl(BlockAPI.java:362)
at com.prupe.mcpatcher.mal.block.BlockAPI.getMetadataAt(BlockAPI.java:226)
at com.prupe.mcpatcher.ctm.TileOverride.shouldConnect(TileOverride.java:398)
at com.prupe.mcpatcher.ctm.TileOverride.shouldConnect(TileOverride.java:381)
at com.prupe.mcpatcher.ctm.TileOverrideImpl$CTM.getTileWorld_Impl(TileOverrideImpl.java:65)
at com.prupe.mcpatcher.ctm.TileOverride.getTileWorld(TileOverride.java:470)
at com.prupe.mcpatcher.ctm.TileOverrideIterator$IJK.getTile(TileOverrideIterator.java:138)
at com.prupe.mcpatcher.ctm.TileOverrideIterator.go(TileOverrideIterator.java:111)
at com.prupe.mcpatcher.ctm.CTMUtils.getBlockIcon(CTMUtils.java:110)
at net.minecraft.client.renderer.RenderBlocks.func_147751_a(RenderBlocks.java:4817)
at net.minecraft.client.renderer.RenderBlocks.func_147784_q(RenderBlocks.java:4247)
at net.minecraft.client.renderer.RenderBlocks.func_147805_b(RenderBlocks.java:255)
at net.minecraft.client.renderer.WorldRenderer.func_147892_a(WorldRenderer.java:181)
at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1530)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1187)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1011)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.prupe.mcpatcher.mal.block.BlockAPI$V2.getMetadataAt_Impl(BlockAPI.java:362)
at com.prupe.mcpatcher.mal.block.BlockAPI.getMetadataAt(BlockAPI.java:226)
at com.prupe.mcpatcher.ctm.TileOverride.shouldConnect(TileOverride.java:398)
at com.prupe.mcpatcher.ctm.TileOverride.shouldConnect(TileOverride.java:381)
at com.prupe.mcpatcher.ctm.TileOverrideImpl$CTM.getTileWorld_Impl(TileOverrideImpl.java:65)
at com.prupe.mcpatcher.ctm.TileOverride.getTileWorld(TileOverride.java:470)
at com.prupe.mcpatcher.ctm.TileOverrideIterator$IJK.getTile(TileOverrideIterator.java:138)
at com.prupe.mcpatcher.ctm.TileOverrideIterator.go(TileOverrideIterator.java:111)
at com.prupe.mcpatcher.ctm.CTMUtils.getBlockIcon(CTMUtils.java:110)
at net.minecraft.client.renderer.RenderBlocks.func_147751_a(RenderBlocks.java:4817)
at net.minecraft.client.renderer.RenderBlocks.func_147784_q(RenderBlocks.java:4247)
at net.minecraft.client.renderer.RenderBlocks.func_147805_b(RenderBlocks.java:255)
at net.minecraft.client.renderer.WorldRenderer.func_147892_a(WorldRenderer.java:181)
at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1530)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1187)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['gearjammer'/110, l='MpServer', x=-387.00, y=72.62, z=-990.84]]
Chunk stats: MultiplayerChunkCache: 289, 289
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-76,64,-148), Chunk: (at 4,4,12 in -5,-10; contains blocks -80,0,-160 to -65,255,-145), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Level time: 498892 game time, 721293 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 15 total; [EntityWaypointContainer['unknown'/342, l='MpServer', x=0.00, y=0.00, z=0.00], EntitySquid['Squid'/111, l='MpServer', x=-371.50, y=53.34, z=-972.50], EntityClientPlayerMP['gearjammer'/110, l='MpServer', x=-387.00, y=72.62, z=-990.84], EntityChicken['Chicken'/133, l='MpServer', x=-372.38, y=62.56, z=-1066.44], EntitySquid['Squid'/119, l='MpServer', x=-336.81, y=48.75, z=-956.34], EntitySquid['Squid'/118, l='MpServer', x=-349.44, y=48.31, z=-962.34], EntitySquid['Squid'/117, l='MpServer', x=-336.66, y=47.91, z=-962.28], EntityChicken['Chicken'/116, l='MpServer', x=-410.59, y=73.00, z=-1034.56], EntitySquid['Squid'/115, l='MpServer', x=-366.19, y=49.00, z=-957.50], EntitySquid['Squid'/114, l='MpServer', x=-382.75, y=53.22, z=-946.56], EntitySquid['Squid'/113, l='MpServer', x=-376.84, y=48.00, z=-949.38], EntitySquid['Squid'/112, l='MpServer', x=-390.50, y=49.38, z=-955.50], EntitySquid['Squid'/126, l='MpServer', x=-335.06, y=48.28, z=-964.53], EntitySquid['Squid'/123, l='MpServer', x=-328.13, y=48.34, z=-983.59], EntitySquid['Squid'/120, l='MpServer', x=-328.50, y=47.00, z=-983.50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:916)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_67, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 874810360 bytes (834 MB) / 1969225728 bytes (1878 MB) up to 1969225728 bytes (1878 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2048M -Xms2048M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 9, tcache: 0, allocated: 15, tallocated: 95
FML: MCP v9.05 FML v7.10.18.1180 Minecraft Forge 10.13.0.1180 31 mods loaded, 31 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.18.1180} [Forge Mod Loader] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.0.1180} [Minecraft Forge] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppliedEnergistics2-Core{rv0-stable-10} [AppliedEnergistics2 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.3.23} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.0.3.48} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.48-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
bspkrsCore{6.13} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Treecapitator{1.7.2} [Treecapitator] ([1.7.2]Treecapitator-universal-2.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Core{6.0.17} [BuildCraft] (buildcraft-6.0.17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2{2.2.560-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.560-experimental.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
appliedenergistics2{rv0-stable-10} [Applied Energistics 2] (appliedenergistics2-rv0-stable-10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Builders{6.0.17} [BC Builders] (buildcraft-6.0.17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Energy{6.0.17} [BC Energy] (buildcraft-6.0.17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Factory{6.0.17} [BC Factory] (buildcraft-6.0.17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Transport{6.0.17} [BC Transport] (buildcraft-6.0.17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Silicon{6.0.17} [BC Silicon] (buildcraft-6.0.17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ImmibisCore{59.0.1} [Immibis Core] (immibis-core-59.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DimensionalAnchors{59.0.2} [Dimensional Anchors] (dimensional-anchor-59.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forestry{2.4.2.34} [Forestry for Minecraft] (forestry_1.7.10-2.4.2.34.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMultipart{1.1.0.296} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.0.296-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Core{4.4.5.44} [ProjectRed] (ProjectRed-Base-1.7.10-4.4.5.44.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Transmission{4.4.5.44} [ProjectRed-Transmission] (ProjectRed-Integration-1.7.10-4.4.5.44.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Transportation{4.4.5.44} [ProjectRed-Transportation] (ProjectRed-Mechanical-1.7.10-4.4.5.44.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Exploration{4.4.5.44} [ProjectRed-Exploration] (ProjectRed-World-1.7.10-4.4.5.44.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Compatibility{4.4.5.44} [ProjectRed-Compatibility] (ProjectRed-Compat-1.7.10-4.4.5.44.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Integration{4.4.5.44} [ProjectRed-Integration] (ProjectRed-Integration-1.7.10-4.4.5.44.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Illumination{4.4.5.44} [ProjectRed-Illumination] (ProjectRed-Lighting-1.7.10-4.4.5.44.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Expansion{4.4.5.44} [ProjectRed-Expansion] (ProjectRed-Mechanical-1.7.10-4.4.5.44.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
voxelmap{1.7.10} [VoxelMap No Radar] (Zans-MinimapNoRadar-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
McMultipart{1.1.0.296} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.0.296-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMicroblock{1.1.0.296} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.0.296-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AE2 Version: stable rv0-stable-10 for Forge 10.13.0.1152
AE2 Integration: RotaryCraft:OFF, IC2:ON, RC:OFF, BC:ON, MJ5:ON, MJ6:ON, RF:OFF, RFItem:OFF, MFR:OFF, DSU:OFF, FZ:OFF, Waila:OFF, CLApi:OFF, RB:OFF, InvTweaks:OFF, NEI:ON, CraftGuide:OFF, FMP:ON
Launched Version: 1.7.10-Forge10.13.0.1180-mcpatcher
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 6900 Series GL version 4.4.12874 Compatibility Profile Context 14.100.0.0, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [JCMixpackfor17a.zip, Misa.zip, MisasPatch.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
I can manage to color swamp grass but not the other hard coded biome colors. I don't really understand what the wiki is saying so I could use a little help in the area.
can you make it compatible with optifine i would really appreciate that
Optifine uses code from MCPatcher & edits MCPatcher's texturing code so that it can work better with Optifine's other features. There is NO WAY to make it compatible with Optifine(unless Optifine changed how they code their texturing features).
Hey guys can someone help me with this pls? I don't have any mod, I only have the Isabella II texture pack and I'm using 1.7.10, and when I click 'test minecraft' this appears:
With the recent changes in the snapshot replacing metadata with block states, has anyone figured out a way to add additional blocks to build with? For example, in 1.7, I can have this file to add a spruce fence which uses id minecraft:fence and damage 1.
With the recent changes in the snapshot replacing metadata with block states, has anyone figured out a way to add additional blocks to build with? For example, in 1.7, I can have this file to add a spruce fence which uses id minecraft:fence and damage 1.
Please explain how you can do it. I would like to know how this is posisble.
I actually may have been mistaken, but I'll explain a few things.
There's a new assets folder in a recent snapshot called "assets/minecraft/blockstates". Inside are jsons that define the model to use for each. If you open one up (stone.json), you may notice something familiar. Random Textures. A variant has this when it is a JsonArray with multiple model objects. The way Mojang shipped it by default is similar to Optifine's Natural Textures.
As for the adding additional blocks, I have a theory, but am unable to test it or get it into the world. I either don't know how to properly use /setblock or it needs to be done programatically (mcedit). The theory is that I could add a variant to a block (such as dirt) and give a custom model. Something like this.
The particles used when you kill something or something dies is the same as the smoke particles and nether particles, and I wondered if you could add custom death particles? Ones that don't change the nether or smoke particles etc.?
Since installing MCPatcher I'm getting an issue where the side textures of grass blocks don't change color with biomes, and so do not match the top, which looks terrible. Googling only comes up with several years old discussions, suggesting one should disable Connected Textures if it's bothersome.
I'm starting to get worried. Kahr hasn't shown up in a while already.
Don't be. There are three good reasons why he hasn't posted:
1) He just got done with a big move. Kahr is probably still settling into a routine. New place to live, new commute to work, etc. Gotta get real life sorted before working on Minecraft.
2) He probably doesn't want to work with the snapshots right now. With Mojang changing so much of how Minecraft works, a lot of MCPatcher is going to have to be completely re-thought. The block model system, for example, changes how CTM works since there's no longer a perfectly reliable way to determine how any given surface is facing. With Mojang continuing to make improvements and changes to how rendering works on a weekly basis, trying to update to a snapshot every week is probably a fool's errand.
3) This is Kahr we're talking about. Have you seen his post count recently? For someone as well-known and extremely important to the community he has comparatively few posts. Most people who have been around since 2011 have post counts in the thousands. Kahr? He's more the quiet type who is just silently awesome and generally prefers to let the awesomeness of his creation speak for him. That's just how he rolls.
Oh, and he's probably still reading the forums without logging in. He does that too. It would be nice if he'd pop in and say "hi" every now and again, but barring sudden death I doubt he'd abandon this without notice. He doesn't seem like the type to do that. Not after all this time.
Did you change the base texture AND the overlay? If you didn't, that would explain your problem. If you did? Whelp. I don't know
I did not change any of the textures myself. I'm using Sphax BDCraft with Minecraft version 1.7.10 and it's been working perfectly. But as soon as I ran MCPatcher, with all the options checked, this problem appeared.
Are you saying I need to do something to the textures manually?
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Curse PremiumI really don't think so.
Double-check your assumptions. Nobody here knows of a MCPatcher feature that could do that. This question comes up often.
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Well, poo. I was really hoping to make a different skin for a cat if I called it Blake Belladona, if you get the reference.
Just asking, can you group the CIT items into different folders without breaking it? I have multiple textures and properties for swords and stuff, and finding things has gotten really hard....D:
Once I tried to, by making folders called Sharpness Swords, etc. and putting the textures for sharpness swords in there, but when I loaded the pack it didn't work
http://hypixel.net/threads/diax-resource-pack.199998/
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Curse PremiumI am having a small problem. It may be my implementation choice in the end but here we go.
I am animating the screen on the Tardis Monitor in the Dalek Mod. I tried doing standard Minecraft animation on the .png file with an mcmeta file. But to no avail, it did not work.
Next, I used MCPatcher custom animation and got it working. Note though for this DM release the Tardis Monitor texture is in assets/minecraft/SpecialBlocks directory.
Now for Dalek Mod 1.7.2 I have run into a problem. The texture has moved to the assets/thedalekmod/SpecialBlocks. I have tried many forms of the "to" statement to connect to the new texture but to no avail.
The complete path for the to texture is assets\thedalekmod\SpecialBlocks\tardiMonitor.png
I tried "to=../thedalekmod/SpecialBlocks/tardiMonitor.png" <-- this does not work
Is it possible to make it work or maybe there is another, better method to animate a texture in a mod.
// Don't be sad, have a hug! <3
Time: 8/10/14 10:15 AM
Description: Unexpected error
java.lang.NullPointerException: Unexpected error
at com.prupe.mcpatcher.mal.block.BlockAPI$V2.getMetadataAt_Impl(BlockAPI.java:362)
at com.prupe.mcpatcher.mal.block.BlockAPI.getMetadataAt(BlockAPI.java:226)
at com.prupe.mcpatcher.ctm.TileOverride.shouldConnect(TileOverride.java:398)
at com.prupe.mcpatcher.ctm.TileOverride.shouldConnect(TileOverride.java:381)
at com.prupe.mcpatcher.ctm.TileOverrideImpl$CTM.getTileWorld_Impl(TileOverrideImpl.java:65)
at com.prupe.mcpatcher.ctm.TileOverride.getTileWorld(TileOverride.java:470)
at com.prupe.mcpatcher.ctm.TileOverrideIterator$IJK.getTile(TileOverrideIterator.java:138)
at com.prupe.mcpatcher.ctm.TileOverrideIterator.go(TileOverrideIterator.java:111)
at com.prupe.mcpatcher.ctm.CTMUtils.getBlockIcon(CTMUtils.java:110)
at net.minecraft.client.renderer.RenderBlocks.func_147751_a(RenderBlocks.java:4817)
at net.minecraft.client.renderer.RenderBlocks.func_147784_q(RenderBlocks.java:4247)
at net.minecraft.client.renderer.RenderBlocks.func_147805_b(RenderBlocks.java:255)
at net.minecraft.client.renderer.WorldRenderer.func_147892_a(WorldRenderer.java:181)
at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1530)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1187)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1011)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.prupe.mcpatcher.mal.block.BlockAPI$V2.getMetadataAt_Impl(BlockAPI.java:362)
at com.prupe.mcpatcher.mal.block.BlockAPI.getMetadataAt(BlockAPI.java:226)
at com.prupe.mcpatcher.ctm.TileOverride.shouldConnect(TileOverride.java:398)
at com.prupe.mcpatcher.ctm.TileOverride.shouldConnect(TileOverride.java:381)
at com.prupe.mcpatcher.ctm.TileOverrideImpl$CTM.getTileWorld_Impl(TileOverrideImpl.java:65)
at com.prupe.mcpatcher.ctm.TileOverride.getTileWorld(TileOverride.java:470)
at com.prupe.mcpatcher.ctm.TileOverrideIterator$IJK.getTile(TileOverrideIterator.java:138)
at com.prupe.mcpatcher.ctm.TileOverrideIterator.go(TileOverrideIterator.java:111)
at com.prupe.mcpatcher.ctm.CTMUtils.getBlockIcon(CTMUtils.java:110)
at net.minecraft.client.renderer.RenderBlocks.func_147751_a(RenderBlocks.java:4817)
at net.minecraft.client.renderer.RenderBlocks.func_147784_q(RenderBlocks.java:4247)
at net.minecraft.client.renderer.RenderBlocks.func_147805_b(RenderBlocks.java:255)
at net.minecraft.client.renderer.WorldRenderer.func_147892_a(WorldRenderer.java:181)
at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1530)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1187)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['gearjammer'/110, l='MpServer', x=-387.00, y=72.62, z=-990.84]]
Chunk stats: MultiplayerChunkCache: 289, 289
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-76,64,-148), Chunk: (at 4,4,12 in -5,-10; contains blocks -80,0,-160 to -65,255,-145), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Level time: 498892 game time, 721293 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 15 total; [EntityWaypointContainer['unknown'/342, l='MpServer', x=0.00, y=0.00, z=0.00], EntitySquid['Squid'/111, l='MpServer', x=-371.50, y=53.34, z=-972.50], EntityClientPlayerMP['gearjammer'/110, l='MpServer', x=-387.00, y=72.62, z=-990.84], EntityChicken['Chicken'/133, l='MpServer', x=-372.38, y=62.56, z=-1066.44], EntitySquid['Squid'/119, l='MpServer', x=-336.81, y=48.75, z=-956.34], EntitySquid['Squid'/118, l='MpServer', x=-349.44, y=48.31, z=-962.34], EntitySquid['Squid'/117, l='MpServer', x=-336.66, y=47.91, z=-962.28], EntityChicken['Chicken'/116, l='MpServer', x=-410.59, y=73.00, z=-1034.56], EntitySquid['Squid'/115, l='MpServer', x=-366.19, y=49.00, z=-957.50], EntitySquid['Squid'/114, l='MpServer', x=-382.75, y=53.22, z=-946.56], EntitySquid['Squid'/113, l='MpServer', x=-376.84, y=48.00, z=-949.38], EntitySquid['Squid'/112, l='MpServer', x=-390.50, y=49.38, z=-955.50], EntitySquid['Squid'/126, l='MpServer', x=-335.06, y=48.28, z=-964.53], EntitySquid['Squid'/123, l='MpServer', x=-328.13, y=48.34, z=-983.59], EntitySquid['Squid'/120, l='MpServer', x=-328.50, y=47.00, z=-983.50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:916)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_67, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 874810360 bytes (834 MB) / 1969225728 bytes (1878 MB) up to 1969225728 bytes (1878 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2048M -Xms2048M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 9, tcache: 0, allocated: 15, tallocated: 95
FML: MCP v9.05 FML v7.10.18.1180 Minecraft Forge 10.13.0.1180 31 mods loaded, 31 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.18.1180} [Forge Mod Loader] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.0.1180} [Minecraft Forge] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppliedEnergistics2-Core{rv0-stable-10} [AppliedEnergistics2 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.3.23} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.0.3.48} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.48-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
bspkrsCore{6.13} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Treecapitator{1.7.2} [Treecapitator] ([1.7.2]Treecapitator-universal-2.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Core{6.0.17} [BuildCraft] (buildcraft-6.0.17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2{2.2.560-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.560-experimental.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
appliedenergistics2{rv0-stable-10} [Applied Energistics 2] (appliedenergistics2-rv0-stable-10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Builders{6.0.17} [BC Builders] (buildcraft-6.0.17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Energy{6.0.17} [BC Energy] (buildcraft-6.0.17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Factory{6.0.17} [BC Factory] (buildcraft-6.0.17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Transport{6.0.17} [BC Transport] (buildcraft-6.0.17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Silicon{6.0.17} [BC Silicon] (buildcraft-6.0.17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ImmibisCore{59.0.1} [Immibis Core] (immibis-core-59.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DimensionalAnchors{59.0.2} [Dimensional Anchors] (dimensional-anchor-59.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forestry{2.4.2.34} [Forestry for Minecraft] (forestry_1.7.10-2.4.2.34.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMultipart{1.1.0.296} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.0.296-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Core{4.4.5.44} [ProjectRed] (ProjectRed-Base-1.7.10-4.4.5.44.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Transmission{4.4.5.44} [ProjectRed-Transmission] (ProjectRed-Integration-1.7.10-4.4.5.44.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Transportation{4.4.5.44} [ProjectRed-Transportation] (ProjectRed-Mechanical-1.7.10-4.4.5.44.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Exploration{4.4.5.44} [ProjectRed-Exploration] (ProjectRed-World-1.7.10-4.4.5.44.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Compatibility{4.4.5.44} [ProjectRed-Compatibility] (ProjectRed-Compat-1.7.10-4.4.5.44.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Integration{4.4.5.44} [ProjectRed-Integration] (ProjectRed-Integration-1.7.10-4.4.5.44.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Illumination{4.4.5.44} [ProjectRed-Illumination] (ProjectRed-Lighting-1.7.10-4.4.5.44.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Expansion{4.4.5.44} [ProjectRed-Expansion] (ProjectRed-Mechanical-1.7.10-4.4.5.44.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
voxelmap{1.7.10} [VoxelMap No Radar] (Zans-MinimapNoRadar-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
McMultipart{1.1.0.296} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.0.296-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMicroblock{1.1.0.296} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.0.296-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AE2 Version: stable rv0-stable-10 for Forge 10.13.0.1152
AE2 Integration: RotaryCraft:OFF, IC2:ON, RC:OFF, BC:ON, MJ5:ON, MJ6:ON, RF:OFF, RFItem:OFF, MFR:OFF, DSU:OFF, FZ:OFF, Waila:OFF, CLApi:OFF, RB:OFF, InvTweaks:OFF, NEI:ON, CraftGuide:OFF, FMP:ON
Launched Version: 1.7.10-Forge10.13.0.1180-mcpatcher
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 6900 Series GL version 4.4.12874 Compatibility Profile Context 14.100.0.0, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [JCMixpackfor17a.zip, Misa.zip, MisasPatch.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
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Curse PremiumPraise be to Spode.
Optifine uses code from MCPatcher & edits MCPatcher's texturing code so that it can work better with Optifine's other features. There is NO WAY to make it compatible with Optifine(unless Optifine changed how they code their texturing features).
http://pastebin.com/Ngd4mUeq
I pasted it there cus the error file is damn long.
http://hypixel.net/threads/diax-resource-pack.199998/
NBT-based rules don't exist for the Random Mobs feature. Kahr has said a few times that he might add it later on. This is a highly requested feature.
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Curse PremiumNow obviously, spruce fence is in vanilla now, but how would I do something like this using block states?
Edit: Just realized I can do this in vanilla. derp.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
No problem
Please explain how you can do it. I would like to know how this is posisble.
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Curse PremiumI actually may have been mistaken, but I'll explain a few things.
There's a new assets folder in a recent snapshot called "assets/minecraft/blockstates". Inside are jsons that define the model to use for each. If you open one up (stone.json), you may notice something familiar. Random Textures. A variant has this when it is a JsonArray with multiple model objects. The way Mojang shipped it by default is similar to Optifine's Natural Textures.
As for the adding additional blocks, I have a theory, but am unable to test it or get it into the world. I either don't know how to properly use /setblock or it needs to be done programatically (mcedit). The theory is that I could add a variant to a block (such as dirt) and give a custom model. Something like this.
assets/minecraft/blockstates/dirt.json { "variants": { "normal": [ { "model": "dirt" }, { "model": "dirt", "y": 90 }, { "model": "dirt", "y": 180 }, { "model": "dirt", "y":270" } ], "dried": { "model": "dirt_dried" } } assets/minecraft/models/blocks/dirt_dried.json # new file { "parent": "block/cube_all", "textures": { "all": "blocks/dirt_dried" } }If this isn't possible, hopefully Dinnerbone or Grum will add that functionality before release.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
The particles used when you kill something or something dies is the same as the smoke particles and nether particles, and I wondered if you could add custom death particles? Ones that don't change the nether or smoke particles etc.?
http://hypixel.net/threads/diax-resource-pack.199998/
Surely there's been some fix for this by now?
He has, he's just busy, and he checks the forums regularly while not logged in.
http://hypixel.net/threads/diax-resource-pack.199998/
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ModeratorDon't be. There are three good reasons why he hasn't posted:
1) He just got done with a big move. Kahr is probably still settling into a routine. New place to live, new commute to work, etc. Gotta get real life sorted before working on Minecraft.
2) He probably doesn't want to work with the snapshots right now. With Mojang changing so much of how Minecraft works, a lot of MCPatcher is going to have to be completely re-thought. The block model system, for example, changes how CTM works since there's no longer a perfectly reliable way to determine how any given surface is facing. With Mojang continuing to make improvements and changes to how rendering works on a weekly basis, trying to update to a snapshot every week is probably a fool's errand.
3) This is Kahr we're talking about. Have you seen his post count recently? For someone as well-known and extremely important to the community he has comparatively few posts. Most people who have been around since 2011 have post counts in the thousands. Kahr? He's more the quiet type who is just silently awesome and generally prefers to let the awesomeness of his creation speak for him. That's just how he rolls.
Oh, and he's probably still reading the forums without logging in. He does that too. It would be nice if he'd pop in and say "hi" every now and again, but barring sudden death I doubt he'd abandon this without notice. He doesn't seem like the type to do that. Not after all this time.
I did not change any of the textures myself. I'm using Sphax BDCraft with Minecraft version 1.7.10 and it's been working perfectly. But as soon as I ran MCPatcher, with all the options checked, this problem appeared.
Are you saying I need to do something to the textures manually?
Simple. You don't. It's not supported.
Putting the CENDENT back in transcendent!