Unfortunately, it appears that the Windows download was in fact hijacked to point to a malware site, which is where the report on malware from above resulted from. We have removed the link and ask users to make sure their downloads only come from https://bitbucket.or...cher/downloads/ as that is his file host location. Any other downloads are most likely malware.
The installer which was previously available contains adware, which is still not permitted on MCF.
I know it has probably been asked before, but could you please release a launchwrapper (tweaker) version of this mod, rather than a patcher. It's a much cleaner system the Mojang recommend people use (and would let MultiMC users use this mod too). I know it is possible, because the VoxelModpack installer converts this to a launchwrapper mod.
The VoxelModpack doesn't actually make this a tweak. It just packages it as a library and adds it to the classpath before minecraft.jar
I made a tool a while ago that will convert a default mcpatcher installation into a tweak and makes it loadable by forge or liteloader, but they're not interchangeable. Simply select your patched jar, then hit repackage. http://www.mediafire...ackager-1.1.jar
Though it would be nice if the actual patcher worked like that. The code that I used for the tweaker is basically the worst way to do this. It would be better to patch just some pieces of code instead of the entire class, which is what I'm doing. Forge won't complain, but it doesn't mean there won't be errors.
I am currently trying to figure out how to make CTM for blocks that are made out of multiple blocks in game... like the doors, bed or cactus.
Could someone please create for me a example properties file for such blocks/textures? So I can follow then the pattern. Because somehow I do not get it from the texts :/
What I am aiming for?
ie. I would like to make different colored beds, randomly... but the bed has like 6 textures, and I dont know/understand how I can force the game to use only red color texture for red bed, and not mix it with other colors.
It would greatly help me
For plants, doors, & double tall plants: you can use this property.
linked=true
This can be used only on Random Type CTM. As long as you have the same number of textures for all the parts of the block, it will match the textures to each. But this only applies to Random Type CTM for plants, double tall plants, & doors.
You downloaded the wrong file. You clicked on a ad that tried (and succeeded) in tricking you into downloading malware. Next time, use the "Skip Ad" button in the upper-right corner of the screen instead of falling for the trap.
Alternately, use the "Alternative Download" link to get it directly from GitHub without any malicious advertisements.
I downloaded the file, and used the Skip Ad button, it was in fact the MCpatcher installer for windows itself that had the adware.
Read a few posts up. Apparently that linked had been hijacked without my knowing. So yes, you were correct.
Lord_Ralex removed the hijacked link, and Kahr has since replaced it with a goo.gl link. It should be fine now.
To explain, the link was valid. The installer the site let you download contained the adware. It was intended to use the site which is where the confusion on our end came in. The link there is the same, however the installer on the site has been removed and only the exe from the github I linked prior is there.
Rollback Post to RevisionRollBack
MCF Admin for Servers, Support, and Mapping and Modding
To explain, the link was valid. The installer the site let you download contained the adware. It was intended to use the site which is where the confusion on our end came in. The link there is the same, however the installer on the site has been removed and only the exe from the github I linked prior is there.
Ah, OK. I see you edited your post above as well. Good man. Thanks for straitening that all out Ralex.
So about babbajagga's question, you could have the following for 6 random doors (12 images, 6 doors)
linked=true
method=random
tiles=0-12
Is that correct? And just asking, will MCPatcher allow us to have CTM for 3D models that have been available for the new snapshots?
Doors: No you have 2 properties with each one having 6 images. 1 property file is for the top half of the door while the other one is for the bottom half of the door.
So for instance you will have this:
#~/ctm/door/lower door
linked=true
method=random
tiles=0-5
#~/ctm/door/upper door
linked=true
method=random
linked=6-11
CTM for 3D models: I told Kahr about that idea a while back. I ask if it was possible & he said Yes, it's possible & that he will wants to try to create something like CTM for the 3D Block Models. (I called it Connected Block Models OR CBM).
Considering that I have no clue how to program the models, I think I'll just modify my textures to be 'connected'. So thicker books in the bookcases. Mushrooms will be a pain, along with sugar cane and tall grass...D:<
Considering that I have no clue how to program the models, I think I'll just modify my textures to be 'connected'. So thicker books in the bookcases. Mushrooms will be a pain, along with sugar cane and tall grass...D:<
I don't know how to make models either. Insomniac_lemon, has made a Tutorial on how to make the Block Models by hand. That Tutorial page is here.
Yeah, I looked at the tutorial, still had no idea for my mushroom. XD. I knew I had no clue with JSON and coding...D:<
you don't need to know coding to do a JSON model. I can do it, BUT it would require that I actually read the WHOLE tutorial. (I have only read about half it).
So I got some time finaly to look at it and try the suggested methods, here is some feedback.
I have tried to make beds as first... hmm... partly succeeded. Outcome >>>
Then I tried something easier... eh,... silly me... just thought it will be easier ... Cactus Outcome >>>
As last I have tried the Doors... this time succeded...
but then... I noticed something, that has far from success >>>
Any help is highly welcome and appreciated
One more strange thing I noticed... it started to occur after the latest change in my pack, and that is since I added the biome colors.
The NORTH side of a Grass block has some highly weird coloring, while the rest is just fine.
The 'linked=' property does NOT work on beds or cactus.
It does work on doors (which is why it worked, albeit the flip textures).
But the doors are flipped because of a bug.
The CTM is also applied on vertical placed columns of slabs, but only in on direction, ignoring the faces=sides. Did i miss something or is it a bug?
~Image Snip~
Edit: Oh, and another question: I want to use random mobs to completely replace mob skins in savannas. Easy to do with biome rules. But when people use Optifine ( ) it doesn't know that rule (yet), and the skin will be used randomly in every biome. Is there maybe a way to make Optifine ignore the random skin completely?
CTM: I think it's a bug.
Random Mobs: I don't think there is a way to have Optifine ignore the random skins (expect for making a seperate version of your pack for Optifine which doesn't have the random skins included in it).
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Forum AdminUnfortunately, it appears that the Windows download was in fact hijacked to point to a malware site, which is where the report on malware from above resulted from. We have removed the link and ask users to make sure their downloads only come from https://bitbucket.or...cher/downloads/ as that is his file host location. Any other downloads are most likely malware.The installer which was previously available contains adware, which is still not permitted on MCF.
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Curse PremiumThe VoxelModpack doesn't actually make this a tweak. It just packages it as a library and adds it to the classpath before minecraft.jar
I made a tool a while ago that will convert a default mcpatcher installation into a tweak and makes it loadable by forge or liteloader, but they're not interchangeable. Simply select your patched jar, then hit repackage.
http://www.mediafire...ackager-1.1.jar
Though it would be nice if the actual patcher worked like that. The code that I used for the tweaker is basically the worst way to do this. It would be better to patch just some pieces of code instead of the entire class, which is what I'm doing. Forge won't complain, but it doesn't mean there won't be errors.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
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Curse PremiumThat's a bug. Extract tweak.jar from the jar to the directory it's in and it should work.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
For plants, doors, & double tall plants: you can use this property.
This can be used only on Random Type CTM. As long as you have the same number of textures for all the parts of the block, it will match the textures to each. But this only applies to Random Type CTM for plants, double tall plants, & doors.
I downloaded the file, and used the Skip Ad button, it was in fact the MCpatcher installer for windows itself that had the adware.
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ModeratorLord_Ralex removed the hijacked link, and Kahr has since replaced it with a goo.gl link. It should be fine now.
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Forum AdminTo explain, the link was valid. The installer the site let you download contained the adware. It was intended to use the site which is where the confusion on our end came in. The link there is the same, however the installer on the site has been removed and only the exe from the github I linked prior is there.
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ModeratorIs that correct? And just asking, will MCPatcher allow us to have CTM for 3D models that have been available for the new snapshots?
http://hypixel.net/threads/diax-resource-pack.199998/
Doors: No you have 2 properties with each one having 6 images. 1 property file is for the top half of the door while the other one is for the bottom half of the door.
So for instance you will have this:
CTM for 3D models: I told Kahr about that idea a while back. I ask if it was possible & he said Yes, it's possible & that he will wants to try to create something like CTM for the 3D Block Models. (I called it Connected Block Models OR CBM).
http://hypixel.net/threads/diax-resource-pack.199998/
I don't know how to make models either. Insomniac_lemon, has made a Tutorial on how to make the Block Models by hand. That Tutorial page is here.
http://hypixel.net/threads/diax-resource-pack.199998/
you don't need to know coding to do a JSON model. I can do it, BUT it would require that I actually read the WHOLE tutorial. (I have only read about half it).
The 'linked=' property does NOT work on beds or cactus.
It does work on doors (which is why it worked, albeit the flip textures).
But the doors are flipped because of a bug.
No problem:) I happy to help.
Properties files never state relative to /assets. Use forestry:/textures/blocks/ores/apatite.png
Putting the CENDENT back in transcendent!
CTM: I think it's a bug.
Random Mobs: I don't think there is a way to have Optifine ignore the random skins (expect for making a seperate version of your pack for Optifine which doesn't have the random skins included in it).