I have some troubles with MCPatcher's custom colors features...
-I try to change swampwatercolor: it doesn't work.
-I try to change underwatercolor: it doesn't work.
-I try to change skycolor0: it doesn't work.
-When I change lavadrop the color is not the same as my file.
-When I change portal's particles color in the color.properties files it doesn't display the color I specified (but not fully the default one either... strange).
-And last but not least, my jungle/acacia/darkoak leaves doesn't display the custom colors in my inventory...
Otherwise, others custom colors seems working fine...
And is there a way to change the red color when you're inside lava?
Can someone help me please?
You'll have to make a colormap named "water" for water across all biomes
Make a colormap called "underwater"
It's called "sky0" now
Again, check the filename; also lava particles are slightly translucent
Perhaps your particles in the particles.png are not grayscale (could also apply to lava drop particles, which are the same as water drop)
Leaves other than oak are not colored using mcpacher's method of inventory coloring, despite using the same colormap.
I just saw the problem you made. (I didn't see this at first when I looked at your .properties file)
The problem you made was that you didn't include the 'items=' property, which is required for Item and Armor type CIT, (it's optional for Enchantment type CIT).
Here is what your .properties file needs to say:
So, my fire iron sword works, except having only one frame in the fire effect is pretty lame, and I don't know if I can animate it like how you animate normal mine craft items with the <name>.png.mcmeta
So is it the same, or do I have to use MCPatcher's Custom Animations mode?
EDIT:
So, at the success of my Fire Iron Sword, I attempted to add my Knockback and Sharpness Iron Sword as well, in the same items.properties file. Only the last one listed shows up as the Custom Item. So the sharpness and knock back, put first like in this file, would show up as default iron sword, and the fire sword will show up as custom item. If i put the fire iron sword first, knock back 2nd and sharpness last, only the sharpness appears as non-default
So, my fire iron sword works, except having only one frame in the fire effect is pretty lame, and I don't know if I can animate it like how you animate normal mine craft items with the <name>.png.mcmeta
So is it the same, or do I have to use MCPatcher's Custom Animations mode?
You can use the vanilla animation strip as your source for CIT, or use MCPatcher's method. Whichever you prefer.
So, my fire iron sword works, except having only one frame in the fire effect is pretty lame, and I don't know if I can animate it like how you animate normal mine craft items with the <name>.png.mcmeta
So is it the same, or do I have to use MCPatcher's Custom Animations mode?
EDIT:
So, at the success of my Fire Iron Sword, I attempted to add my Knockback and Sharpness Iron Sword as well, in the same items.properties file. Only the last one listed shows up as the Custom Item
In the same file? You need three separate files, one for each enchantment.
In a related note, if you're planning on doing enchantment textures for all the swords, or want multiple enchantments to display on the same tool, you may want to use CIT's enchantment method instead. They'll need to be animated using the mcpatcher format if you take this path, though.
In the same file? You need three separate files, one for each enchantment.
In a related note, if you're planning on doing enchantment textures for all the swords, or want multiple enchantments to display on the same tool, you may want to use CIT's enchantment method instead. They'll need to be animated using the mcpatcher format if you take this path, though.
so i need to make items1.properties items2.properties items3.properties ???
so i need to make items1.properties items2.properties items3.properties ???
Yes. Also you can name them different names. Like FireSword.properties, KnockbackSword.properties, Sharpness_Sword.properties, etc.
You can also put them in folders:
~/mcpatcher/cit/firesword
in this folder has the Fire Sword
~/mcpatcher/cit/ExampleBlah
in this folder has another CIT .properties file & image
~/mcpatcher/cit/whatever
in this folder has multiple CIT .properties files & images
Yes. Also you can name them different names. Like FireSword.properties, KnockbackSword.properties, Sharpness_Sword.properties, etc.
You can also put them in folders:
~/mcpatcher/cit/firesword
in this folder has the Fire Sword
~/mcpatcher/cit/ExampleBlah
in this folder has another CIT .properties file & image
~/mcpatcher/cit/whatever
in this folder has multiple CIT .properties files & images
THANKS DUDE! Now I can actually make things work! Just a question, is there a way to make an different item for a different player name? So let's say that I have a regular bow, and I want, let's say, a guy with an name Bob to have a laser gun? Is that possible?
THANKS DUDE! Now I can actually make things work! Just a question, is there a way to make an different item for a different player name? So let's say that I have a regular bow, and I want, let's say, a guy with an name Bob to have a laser gun? Is that possible?
Just a question,
is custom armour texture supported? As in the actual texture, not the item? So have a different texture for enchantments?
Yes, it is. The CIT is 'type=armor'. A LOT more info is about CIT is on the OP under the section "Information for Texture Pack authors'. There is also more information about CIT in the 'cit_sample.properties' file that is also in the OP under the section Information for Texture Pack authors'.
-underwater is now more or less ok. I always have some flickering/flashing of the default blue but I can live with that for now. I can also see, in deep waters, some kind of square patterns (big pixels), semi-transparent, in overprint in my vision... I don't really understand what is happening here.
-But I always don't know how to manage those inventory leaves. The fact is my spruce and birch are ok in the inventory (maybe because I have independent colormaps for them, but I doubt of this because I try to create independent colormaps for jungle/acacia/dark oak, and they're always displayed in default colors in the inventory... It's really annoying! Is it really impossible to fix that?
Underwater: That must be from the underwater.png overlay (found in /assets/minecraft/textures/misc/underwater.png). Change that up to be one color if you don't like it overlaying your vision.
Leaves & Inventory: Assuming you are using the default vanilla colormap method(& not the new MCPatcher Grid colormap method) to color you Spruce & Birch leaves, the color for leaves in the inventory are found at the center of the colormap(128,128). The also applies to the Oak Leaves, Grass, Tallgrass, & anything that has a colormap. Now for the new MCPatcher grid method. I don't know where the Inventory color coordinate is for that method.
-water is now ok.
-underwater is now more or less ok. I always have some flickering/flashing of the default blue but I can live with that for now. I can also see, in deep waters, some kind of square patterns (big pixels), semi-transparent, in overprint in my vision... I don't really understand what is happening here.
-sky is now ok.
-lava drops are more or less ok.
-But I always don't know how to manage those inventory leaves. The fact is my spruce and birch are ok in the inventory (maybe because I have independent colormaps for them, but I doubt of this because I try to create independent colormaps for jungle/acacia/dark oak, and they're always displayed in default colors in the inventory... It's really annoying! Is it really impossible to fix that?
-and ok, for the lava overlay.
Thanks for your help kwerti!
The jungle, acacia, and dark oak leaves are colored using the vanilla foliage colormap, however, mcpatcher only takes oak leaf inventory color from this map (possibly a bug). You could try specifying color using the "color=" argument in the colormap properties file, but other than that I don't think there is a way.
Is Kahr on vacation? Just curious, he hasn't posted in over a month.
Maybe he is decoding all the secrets of the Minecraft Snapshots(a.k.a De-obfuscating Minecraft's source code without the help of MCP[Minecraft Coder Pack]). That's not an easy task to do. I honestly don't know how he does it so quick sometimes.
Is Kahr on vacation? Just curious, he hasn't posted in over a month.
I'm not too worried. He does this sort of thing from time to time where he doesn't post or even log in. Apparently he still reads the thread, though, which makes me wonder why he doesn't at least log in to reassure his loyal fans that he's alive and well.
And they say us artists are eccentric. Ah well. To each his own.
I have a question and i don't really know what mod i am looking for. it is about something like Random Mobs and CIT combined... err i am horrible at explaining things :(. but i just want to have a mob let's say a witherboss and if it has the name Blue Wither then it will end up with a different texture so using NBT Tags to determine the texture it uses. So what mod di i need to use and what is the method to do so.
i hope there is an answer or that someone could find it, or if it doesn't exist then i hope that more people will likemy idea and help put it in the mods.
This isn't possible just yet. It's a really commonly requested feature, though, so Kahr is most likely working on it for a future release. When it will be available, though, nobody can say.
A feature I would like to see in MCPatcher would be MCPatcher Capes. If you donate to MCPatcher, you get a special MCPatcher Cape. While this really serves no real benefit then users having a special cape. I would donate to MCPatcher for this. I use to always love the cape mods back then, but now I barely am interested in them, much less use them.
I don't know how other people think about this, but it's just a thought I had.
Add "items=iron_sword"
Putting the CENDENT back in transcendent!
I just saw the problem you made. (I didn't see this at first when I looked at your .properties file)
The problem you made was that you didn't include the 'items=' property, which is required for Item and Armor type CIT, (it's optional for Enchantment type CIT).
Here is what your .properties file needs to say:
So is it the same, or do I have to use MCPatcher's Custom Animations mode?
EDIT:
So, at the success of my Fire Iron Sword, I attempted to add my Knockback and Sharpness Iron Sword as well, in the same items.properties file. Only the last one listed shows up as the Custom Item. So the sharpness and knock back, put first like in this file, would show up as default iron sword, and the fire sword will show up as custom item. If i put the fire iron sword first, knock back 2nd and sharpness last, only the sharpness appears as non-default
type=item
texture=sharpness_iron_sword
enchantmentIDs=16
items=minecraft:iron_sword
type=item
texture=knockback_iron_sword
enchantmentIDs=19
items=minecraft:iron_sword
type=item
texture=fire_iron_sword.png
enchantmentIDs=20
items=minecraft:iron_sword
http://hypixel.net/threads/diax-resource-pack.199998/
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ModeratorIn the same file? You need three separate files, one for each enchantment.
In a related note, if you're planning on doing enchantment textures for all the swords, or want multiple enchantments to display on the same tool, you may want to use CIT's enchantment method instead. They'll need to be animated using the mcpatcher format if you take this path, though.
Putting the CENDENT back in transcendent!
so i need to make items1.properties items2.properties items3.properties ???
http://hypixel.net/threads/diax-resource-pack.199998/
Yes. Also you can name them different names. Like FireSword.properties, KnockbackSword.properties, Sharpness_Sword.properties, etc.
You can also put them in folders:
~/mcpatcher/cit/firesword
in this folder has the Fire Sword
~/mcpatcher/cit/ExampleBlah
in this folder has another CIT .properties file & image
~/mcpatcher/cit/whatever
in this folder has multiple CIT .properties files & images
THANKS DUDE! Now I can actually make things work! Just a question, is there a way to make an different item for a different player name? So let's say that I have a regular bow, and I want, let's say, a guy with an name Bob to have a laser gun? Is that possible?
http://hypixel.net/threads/diax-resource-pack.199998/
Not currently, no.
http://hypixel.net/threads/diax-resource-pack.199998/
is custom armour texture supported? As in the actual texture, not the item? So have a different texture for enchantments?
http://hypixel.net/threads/diax-resource-pack.199998/
Yes, it is. The CIT is 'type=armor'. A LOT more info is about CIT is on the OP under the section "Information for Texture Pack authors'. There is also more information about CIT in the 'cit_sample.properties' file that is also in the OP under the section Information for Texture Pack authors'.
Underwater: That must be from the underwater.png overlay (found in /assets/minecraft/textures/misc/underwater.png). Change that up to be one color if you don't like it overlaying your vision.
Leaves & Inventory: Assuming you are using the default vanilla colormap method(& not the new MCPatcher Grid colormap method) to color you Spruce & Birch leaves, the color for leaves in the inventory are found at the center of the colormap(128,128). The also applies to the Oak Leaves, Grass, Tallgrass, & anything that has a colormap. Now for the new MCPatcher grid method. I don't know where the Inventory color coordinate is for that method.
The jungle, acacia, and dark oak leaves are colored using the vanilla foliage colormap, however, mcpatcher only takes oak leaf inventory color from this map (possibly a bug). You could try specifying color using the "color=" argument in the colormap properties file, but other than that I don't think there is a way.
Putting the CENDENT back in transcendent!
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Curse PremiumI sure hope it's a vacation.
Maybe he is decoding all the secrets of the Minecraft Snapshots(a.k.a De-obfuscating Minecraft's source code without the help of MCP[Minecraft Coder Pack]). That's not an easy task to do. I honestly don't know how he does it so quick sometimes.
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ModeratorAnd they say us artists are eccentric.
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ModeratorI don't know how other people think about this, but it's just a thought I had.