A new snapshot came out this morning, and it breaks most of the mods involved, due to something rendering double plants and such. Beware, this breaks the redstone textures in all resource packs as well.
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I'm having trouble applying CTM to modded blocks (e.g. blocks added by Forge mods) since the removal of the ID system. Can anyone link me to some better documentation, or better yet, a sample properties file?
I'm having trouble applying CTM to modded blocks (e.g. blocks added by Forge mods) since the removal of the ID system. Can anyone link me to some better documentation, or better yet, a sample properties file?
What is the mod in question?
What mods are you using, what version of Forge, & what version of Minecraft are you using?
For anyone interested, a more detailed description:
When you open MCPatcher, and select 14w17a, it scans, but many mods are greyed out.
These mods are: Custom Colors, CTM, Better Glass and Custom Item Textures.
Errors:
CC:
RenderBlockManager: no classes matched
RenderBlockCustom: no classes matched
RenderBlockCustomHelper: RenderBlockManager not matched
RenderBlockFluid: RenderBlockManager not matched
RenderBlockRedstoneWire: RenderBlockManager not matched
ItemDye: no classes matched
EntitySheep: no match found for field fleeceColorTable
CTM:
RenderBlockManager: no classes matched
RenderBlockCustom: no classes matched
RenderBlockDoublePlant: no classes matched
BG:
RenderBlockCustom: no classes matched
CIT:
requires__TilesheetBase, which cannot be applied
TextureAtlas: no classes matched
I'm having trouble applying CTM to modded blocks (e.g. blocks added by Forge mods) since the removal of the ID system. Can anyone link me to some better documentation, or better yet, a sample properties file?
If I were you, I would make a blank resource pack, then put the CTM files in there.
For anyone interested, a more detailed description:
When you open MCPatcher, and select 14w17a, it scans, but many mods are greyed out.
These mods are: Custom Colors, CTM, Better Glass and Custom Item Textures.
Errors:
CC:
RenderBlockManager: no classes matched
RenderBlockCustom: no classes matched
RenderBlockCustomHelper: RenderBlockManager not matched
RenderBlockFluid: RenderBlockManager not matched
RenderBlockRedstoneWire: RenderBlockManager not matched
ItemDye: no classes matched
EntitySheep: no match found for field fleeceColorTable
CTM:
RenderBlockManager: no classes matched
RenderBlockCustom: no classes matched
RenderBlockDoublePlant: no classes matched
BG:
RenderBlockCustom: no classes matched
CIT:
requires__TilesheetBase, which cannot be applied
TextureAtlas: no classes matched
Hope I helped
The 1.8 changes that force some redevelopment are now included. I wondered when they would come. I am sure there are more to come. Thanks Cookies
I'm not sure what you mean? If your supposed to install it in the .jar, it should work, no? The only shaders I know of use Forge, so that would be obsolete. I'm not really sure myself, but at least tell us what is is you're looking at.
Oh, I know how to use mods with forge and liteloader(I use 36 other than nei) but whenever i use nei on the normal launcher, it just goes back to the launcher with no crash log. I use mac too, and I know how to do the 1.6.0 to jdk1.7.0_(what java you have).jdk, but it never works.
Weirdly it's working for me too now. Cheers for testing it for me.
No problem
I'm a fan of your work Vattic (& also a few others too), so of course I'll test it for you:D
Plus I try to test every problem everybody has.
I've been thinking. It would be possible to do runtime patching in the form of a tweak fairly easily while also keeping it version independent. This would allow it to be loaded by Forge or LiteLoader. You could do the jar analyzing in the injectIntoClasspath method in the ITweaker implementing class and the patching in the transform method in the IClassTransformer implementing class.
All of this is already coded in the patcher, so it would just be a matter of creating a byte[] instead of a new jar.
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Curse PremiumNot the John Smith Legacy Snapshot Pack, it would seem that Mojang have decided to rotate the Redstone textures 90 degrees to the right, a simple fix.
http://www.jimstonecraft.co.uk/john_smith_legacy.php
http://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Java Minecraft
What is the mod in question?
What mods are you using, what version of Forge, & what version of Minecraft are you using?
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Curse PremiumWhen you open MCPatcher, and select 14w17a, it scans, but many mods are greyed out.
These mods are: Custom Colors, CTM, Better Glass and Custom Item Textures.
Errors:
CC:
RenderBlockManager: no classes matched
RenderBlockCustom: no classes matched
RenderBlockCustomHelper: RenderBlockManager not matched
RenderBlockFluid: RenderBlockManager not matched
RenderBlockRedstoneWire: RenderBlockManager not matched
ItemDye: no classes matched
EntitySheep: no match found for field fleeceColorTable
CTM:
RenderBlockManager: no classes matched
RenderBlockCustom: no classes matched
RenderBlockDoublePlant: no classes matched
BG:
RenderBlockCustom: no classes matched
CIT:
requires__TilesheetBase, which cannot be applied
TextureAtlas: no classes matched
Hope I helped
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Curse PremiumIf I were you, I would make a blank resource pack, then put the CTM files in there.
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Curse PremiumThe 1.8 changes that force some redevelopment are now included. I wondered when they would come. I am sure there are more to come. Thanks Cookies
It's working for me:
The block on the right is the double oak wood slab block.
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Curse PremiumI'm not sure what you mean? If your supposed to install it in the .jar, it should work, no? The only shaders I know of use Forge, so that would be obsolete. I'm not really sure myself, but at least tell us what is is you're looking at.
You are installing it like a Forge mod, correct?
No problem
I'm a fan of your work Vattic (& also a few others too), so of course I'll test it for you:D
Plus I try to test every problem everybody has.
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Retired StaffHave also the lava_flow.png.mcmeta & lava_still.png.mcmeta files too with your textures & you (should have) biome specific lava textures.
Unless something changed since 1.5, I don't believe CTM is possible with water, lava, or torches.
Putting the CENDENT back in transcendent!
That's why I said "(should have)". I have never tested it personally, so I don't know if it will work or not.
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Curse PremiumAll of this is already coded in the patcher, so it would just be a matter of creating a byte[] instead of a new jar.
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TabbyChat | Mine Little Pony
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Retired StaffThat's actually why i asked, just in case anyone had already tested it at some point and could save me the effort.
Well then I just gave you two a present. Today, I just tested it, & it does work. I went into a flatland world & tested it(biomes=plains).
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Retired StaffAwesome, thanks
no problem