i download mcpatcher because my minecraft was giving a error of bad video card driver but i have the latest driver installed so when i start minecraft with mcpatcher it still gives that error what i do now
My question was unclear and you I think answered yes, to the question I was really asking. Sorry for the confusion. I will re-ask clearly.
Is there a way I can get random full doors? Not just random tops and randoms bottoms (I know how that is done), but a random top plus the matching bottom.
No, I understood you the first time. I knew you meant random fully matching doors & beds, & I answered the question by my second answer, which was:
i download mcpatcher because my minecraft was giving a error of bad video card driver but i have the latest driver installed so when i start minecraft with mcpatcher it still gives that error what i do now
If Vanilla Minecraft (unmodded Minecraft) was giving you a Bad Video Card Driver error, using MCPatcher wouldn't fix the problem.
If you can't launch the Minecraft Launcher, then send a bug report to the Minecraft Launcher Bug Tracker.
If you can launch the Minecraft Launcher, BUT Minecraft itself doesn't launch, then send a bug report to the Minecraft Bug Tracker.
For a few minutes I became very hopeful. Sorry for the confusion.
If it's relevant, I remember when tall plants came out Kahr made a new feature that was documented in his posts but not on the original topic post, allowing flowers to do what you're trying to achieve with beds.
If it's relevant, I remember when tall plants came out Kahr made a new feature that was documented in his posts but not on the original topic post, allowing flowers to do what you're trying to achieve with beds.
I think the property is for matchBlocks, and is called linked=true/false.
No, I understood you the first time. I knew you meant random fully matching doors & beds, & I answered the question by my second answer, which was:
But to answer again, it's not currently possible to have Random tops & bottoms of door that match each other.
If Vanilla Minecraft (unmodded Minecraft) was giving you a Bad Video Card Driver error, using MCPatcher wouldn't fix the problem.
If you can't launch the Minecraft Launcher, then send a bug report to the Minecraft Launcher Bug Tracker.
If you can launch the Minecraft Launcher, BUT Minecraft itself doesn't launch, then send a bug report to the Minecraft Bug Tracker.
Wait so is it not possible to have random beds and have them match up with each other? That was what I was shooting for
I think the property is for matchBlocks, and is called linked=true/false.
Doesn't work. I just tested it & so far the only applies to double tall plants & their Random CTM.
So, unless i set it up wrong, it cant be used for anything other than plants.
Doesn't work. I just tested it & so far the only applies to double tall plants & their Random CTM.
So, unless i set it up wrong, it cant be used for anything other than plants.
My question was unclear and you I think answered yes, to the question I was really asking. Sorry for the confusion. I will re-ask clearly.
Is there a way I can get random full doors? Not just random tops and randoms bottoms (I know how that is done), but a random top plus the matching bottom.
If it's relevant, I remember when tall plants came out Kahr made a new feature that was documented in his posts but not on the original topic post, allowing flowers to do what you're trying to achieve with beds.
Wait, I just tested it out on Doors & it can work.
I also looked on the sample_ctm.properties that is provided on the OP(to see if it will show which other blocks I can connect).
Here is what I found:
method=random
tiles=(list of tile names)
linked=true
If you apply this to BOTH the top & bottom parts of the door's .properties file, then it will connect them.
So for example:
#This is an example
#~/ctm/WoodenDoorTop/RandomTop.properties
method=random
tiles= top1 top2 top3 top4
linked=true
#~/ctm/WoodenDoorBottom/RandomBottom.properties
method=random
tiles= bottom1 bottom2 bottom3 bottom4
linked=true
The top1 & bottom1 will link with each other. The top2 & bottom2 will link with each. As long as there are the same number of replacement textures & the same set of weights(weights are optional) in both .properties files, then it will work.
I found out(from the sample_ctm.properties listed in the OP), that 'linked=' only applies to plants(like reeds), double plants, & doors.
NOW, I didn't know that 'linked=' applied to plants &/or doors. I never tested it. I knew it worked for Double Plants, but i didn't test it with doors.
I tested it with beds & I can't get it to work(also the OP's 'sample_ctm.properties' says that 'linked=' doesn't apply to beds).
I have tested it with doors & it does work.
I can't get it to work with plants(like reeds), like it says in the OP's 'sample_ctm.properties'.
Sorry for saying that matching doors can't be done. I just didn't test it & thought 'linked=' only applied to double plants. I never checked the OP's 'sample_ctm.properties', to make sure, but today I did.
Is it possible to apply biome-specific textures to tile entities such as signs? If so, how would this be accomplished? I can't seem to figure it out...
Is it possible to apply biome-specific textures to tile entities such as signs? If so, how would this be accomplished? I can't seem to figure it out...
Signs are rendered as entities so unfortunately this is not possible at the moment. Sorry.
Wait, I just tested it out on Doors & it can work.
I also looked on the sample_ctm.properties that is provided on the OP(to see if it will show which other blocks I can connect).
Here is what I found:
method=random
tiles=(list of tile names)
linked=true
If you apply this to BOTH the top & bottom parts of the door's .properties file, then it will connect them.
So for example:
#This is an example
#~/ctm/WoodenDoorTop/RandomTop.properties
method=random
tiles= top1 top2 top3 top4
linked=true
#~/ctm/WoodenDoorBottom/RandomBottom.properties
method=random
tiles= bottom1 bottom2 bottom3 bottom4
linked=true
The top1 & bottom1 will link with each other. The top2 & bottom2 will link with each. As long as there are the same number of replacement textures & the same set of weights(weights are optional) in both .properties files, then it will work.
I found out(from the sample_ctm.properties listed in the OP), that 'linked=' only applies to plants(like reeds), double plants, & doors.
NOW, I didn't know that 'linked=' applied to plants &/or doors. I never tested it. I knew it worked for Double Plants, but i didn't test it with doors.
I tested it with beds & I can't get it to work(also the OP's 'sample_ctm.properties' says that 'linked=' doesn't apply to beds).
I have tested it with doors & it does work.
I can't get it to work with plants(like reeds), like it says in the OP's 'sample_ctm.properties'.
Sorry for saying that matching doors can't be done. I just didn't test it & thought 'linked=' only applied to double plants. I never checked the OP's 'sample_ctm.properties', to make sure, but today I did.
Mark you are the best. Thank you for going the extra mile and testing this. This will make The Doctor texture pack so much better!!!
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(koo-star-neek) The real numbers are countable and I CAN prove it. Cantor was wrong!
Mark you are the best. Thank you for going the extra mile and testing this. This will make The Doctor texture pack so much better!!!
I don't consider myself the best, but thank you so much. I try to do the best I can for the MCPatcher & the Resource Pack community.
While I'm usually busy (with school[Senior in High School], work, personal stuff, & Film Editing) to a point that I can't test every single thing, I try to do most I can with knowledge alone. If I'm uncertain, I look in the OP & find help & if I can't find help (or I can find help, but not enough detail to explain it to the person in need), I go & test it out.
I want to provide people with the same help that I had to learn myself on my own. That's one of the reason's why I started to update Steelfeathers' "The All-Inclusive Guide to Texturing" in a new thread(that's here).
Before I start rambling on, I'll stop myself. But still thanks for the appreciation, kyctarniq. It means alot!
Is it possible to apply biome-specific textures to tile entities such as signs? If so, how would this be accomplished? I can't seem to figure it out...
Signs are rendered as entities so unfortunately this is not possible at the moment. Sorry.
In theory, you can accomplish this by using Random Mobs & creating versions of the sign you want to create & placing the Random Mob version of the signs under the /mcpatcher/mob folder. So in theory, you can have your base sign texture in the /minecraft/textures/entity/ folder & have your (for example) Jungle Biome-Specific sign named as sign2.png & your Ocean Biome-Specific sign named as sign3.png & have both sign2 & sign3 placed in the /mcpatcher/mobs folder & have a .properties file so you can have sign3 show up in the Ocean biome & the sign2 in the Jungle biome, but have sign.png(in the minecraft/textures/entity/ folder) show up in all the other biomes.
But at last, that is not possible, as I have tested it & it doesn't work.
In theory, you can accomplish this by using Random Mobs & creating versions of the sign you want to create & placing the Random Mob version of the signs under the /mcpatcher/mob folder. So in theory, you can have your base sign texture in the /minecraft/textures/entity/ folder & have your (for example) Jungle Biome-Specific sign named as sign2.png & your Ocean Biome-Specific sign named as sign3.png & have both sign2 & sign3 placed in the /mcpatcher/mobs folder & have a .properties file so you can have sign3 show up in the Ocean biome & the sign2 in the Jungle biome, but have sign.png(in the minecraft/textures/entity/ folder) show up in all the other biomes.
But at last, that is not possible, as I have tested it & it doesn't work.
Wow you've done a lot of work. Hopefully you can find out a way to randomize beds that are linked. We all appreciate your hard work!
Wow you've done a lot of work. Hopefully you can find out a way to randomize beds that are linked. We all appreciate your hard work!
Yes, I have. Hopefully it's at least possible to have randomized beds that are linked. If it is possible, then I'll find the way to do it, but if it's not, then it's a lot of hard work for nothing.
And I do all this hard work for texture pack artist & users alike. Whether they are beginners or experts that simply made a small mistake. I'm here to help you guys out the best I can. Even if that means I have to work hard, test lots of ways to do one thing, & sacrifice my freetime. I do it for you guys.
Oh, I know how to use mods with forge and liteloader(I use 36 other than nei) but whenever i use nei on the normal launcher, it just goes back to the launcher with no crash log. I use mac too, and I know how to do the 1.6.0 to jdk1.7.0_(what java you have).jdk, but it never works.
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No, I understood you the first time. I knew you meant random fully matching doors & beds, & I answered the question by my second answer, which was:
But to answer again, it's not currently possible to have Random tops & bottoms of door that match each other.
If Vanilla Minecraft (unmodded Minecraft) was giving you a Bad Video Card Driver error, using MCPatcher wouldn't fix the problem.
If you can't launch the Minecraft Launcher, then send a bug report to the Minecraft Launcher Bug Tracker.
If you can launch the Minecraft Launcher, BUT Minecraft itself doesn't launch, then send a bug report to the Minecraft Bug Tracker.
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Curse PremiumFor a few minutes I became very hopeful. Sorry for the confusion.
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Curse PremiumIf it's relevant, I remember when tall plants came out Kahr made a new feature that was documented in his posts but not on the original topic post, allowing flowers to do what you're trying to achieve with beds.
I think the property is for matchBlocks, and is called linked=true/false.
Putting the CENDENT back in transcendent!
Wait so is it not possible to have random beds and have them match up with each other? That was what I was shooting for
Doesn't work. I just tested it & so far the only applies to double tall plants & their Random CTM.
So, unless i set it up wrong, it cant be used for anything other than plants.
No, it's not possible
That sucks, thanks anyways mark.
It does suck I know, but no problem.
Wait, I just tested it out on Doors & it can work.
I also looked on the sample_ctm.properties that is provided on the OP(to see if it will show which other blocks I can connect).
Here is what I found:
If you apply this to BOTH the top & bottom parts of the door's .properties file, then it will connect them.
So for example:
The top1 & bottom1 will link with each other. The top2 & bottom2 will link with each. As long as there are the same number of replacement textures & the same set of weights(weights are optional) in both .properties files, then it will work.
I found out(from the sample_ctm.properties listed in the OP), that 'linked=' only applies to plants(like reeds), double plants, & doors.
NOW, I didn't know that 'linked=' applied to plants &/or doors. I never tested it. I knew it worked for Double Plants, but i didn't test it with doors.
I tested it with beds & I can't get it to work(also the OP's 'sample_ctm.properties' says that 'linked=' doesn't apply to beds).
I have tested it with doors & it does work.
I can't get it to work with plants(like reeds), like it says in the OP's 'sample_ctm.properties'.
Sorry for saying that matching doors can't be done. I just didn't test it & thought 'linked=' only applied to double plants. I never checked the OP's 'sample_ctm.properties', to make sure, but today I did.
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Curse PremiumMark you are the best. Thank you for going the extra mile and testing this. This will make The Doctor texture pack so much better!!!
I don't consider myself the best, but thank you so much. I try to do the best I can for the MCPatcher & the Resource Pack community.
While I'm usually busy (with school[Senior in High School], work, personal stuff, & Film Editing) to a point that I can't test every single thing, I try to do most I can with knowledge alone. If I'm uncertain, I look in the OP & find help & if I can't find help (or I can find help, but not enough detail to explain it to the person in need), I go & test it out.
I want to provide people with the same help that I had to learn myself on my own. That's one of the reason's why I started to update Steelfeathers' "The All-Inclusive Guide to Texturing" in a new thread(that's here).
Before I start rambling on, I'll stop myself. But still thanks for the appreciation, kyctarniq.
In theory, you can accomplish this by using Random Mobs & creating versions of the sign you want to create & placing the Random Mob version of the signs under the /mcpatcher/mob folder. So in theory, you can have your base sign texture in the /minecraft/textures/entity/ folder & have your (for example) Jungle Biome-Specific sign named as sign2.png & your Ocean Biome-Specific sign named as sign3.png & have both sign2 & sign3 placed in the /mcpatcher/mobs folder & have a .properties file so you can have sign3 show up in the Ocean biome & the sign2 in the Jungle biome, but have sign.png(in the minecraft/textures/entity/ folder) show up in all the other biomes.
But at last, that is not possible, as I have tested it & it doesn't work.
Wow you've done a lot of work. Hopefully you can find out a way to randomize beds that are linked.
Yes, I have. Hopefully it's at least possible to have randomized beds that are linked. If it is possible, then I'll find the way to do it, but if it's not, then it's a lot of hard work for nothing.
And I do all this hard work for texture pack artist & users alike. Whether they are beginners or experts that simply made a small mistake. I'm here to help you guys out the best I can. Even if that means I have to work hard, test lots of ways to do one thing, & sacrifice my freetime. I do it for you guys.
Did you follow the instructions that are in the OP that says "Installing Forge, FML, and/or LiteLoader with MCPatcher:"?