Anyways I have noticed that when your stacking resource packs up say Lithos on top then Faithful on the bottom if Lithos doesn't have iron ore on the ctm folder and you have the Connected texture Mod on then Faithful's ctm iron ore will override the Lithos ore. Even though Lithos is on top. It's also buggy in the fact that it will be the correct block in your hand but when you place it it will turn into the Faithful block. This also happens with say the glass in Lithos. Which makes the bug more clear. It will happen like this with any block that doesn't have ctm when the texture pack bellow it does.
I hope this can be fixed the only way around it now is to delete the ctm folder in the bottom resource pack.
Thanks Micah!
Can you provide an example, so we can test it out.
Can you provide an example, so we can test it out.
He... did give an example. Right in the first sentence.
This is technically working as intended, though I agree that it's an annoying behavior. I wish that there were a way to include data in a .mcmeta file so that the CTM for a block or CIT for an item would only load if the base texture from the same pack is also being loaded.
He... did give an example. Right in the first sentence.
This is technically working as intended, though I agree that it's an annoying behavior. I wish that there were a way to include data in a .mcmeta file so that the CTM for a block or CIT for an item would only load if the base texture from the same pack is also being loaded.
Yes the whole point of being able to have multiple resource packs is so you can have your favorite pack at the top and then put a bigger and more complete pack under so you can have the game all they way textured even with smaller packs. But with ctm and cit your smaller pack gets kinda taken over lol. I just don't even use the Connected Texture Mod because of that.
It's something I would like to see fixed/changed That is my wish
Thanks guy!
p.s. markacashion if u just missed my example in my first post reread it but if you need more info let me know I can give a better example.
He... did give an example. Right in the first sentence.
This is technically working as intended, though I agree that it's an annoying behavior. I wish that there were a way to include data in a .mcmeta file so that the CTM for a block or CIT for an item would only load if the base texture from the same pack is also being loaded.
Yes the whole point of being able to have multiple resource packs is so you can have your favorite pack at the top and then put a bigger and more complete pack under so you can have the game all they way textured even with smaller packs. But with ctm and cit your smaller pack gets kinda taken over lol. I just don't even use the Connected Texture Mod because of that.
It's something I would like to see fixed/changed That is my wish
Thanks guy!
p.s. markacashion if u just missed my example in my first post reread it but if you need more info let me know I can give a better example.
I meant like pictures, but I'm about to test it out myself & see if I get the same problem.
I was wondering whether 3D model animation would be feasible. Has anyone tried it?
Out of all the knowledge of the new Block Models customization that I know, it currently isn't possible to make animated block models. The texture can be, but not the model its self.
can someone PLEASE for the love of god help me? ;_;
i've posted about it in the last 2-3 pages..... no one seems to attempt to help
PLEASE HELP ;_; cause im having this problem with forge as well
i use a Mac OS X 10.5.8
can someone PLEASE for the love of god help me? ;_;
i've posted about it in the last 2-3 pages..... no one seems to attempt to help
PLEASE HELP ;_; cause im having this problem with forge as well
i use a Mac OS X 10.5.8
Update to at least OS X 10.6. That's my advice. 10.9 may be a good idea as well.
When I load it up after clicking on the most recent download button, it always says "analyzing minecraft 1.7.2 jar"
Make sure you have a Profile in the launcher that already has Minecraft version 1.7.8 or 1.7.6 & then click on the box next to where it says Game Version, & select the 1.7.8 or 1.7.6 profile. It will then start analyzing the 1.7.8 or 1.7.6 Minecraft jar files.
can someone PLEASE for the love of god help me? ;_;
i've posted about it in the last 2-3 pages..... no one seems to attempt to help
PLEASE HELP ;_; cause im having this problem with forge as well
i use a Mac OS X 10.5.8
I would love to help, but I use windows & not Mac, so I can't really help you that much.
For CIT, can I make it so if item has enchant A and B, use texture 1? So far, I can only specify one enchantment and if the item has two, even though I have it specified (like enchantmentIDs=16,19 and weight=1) it acts like the file doesn't exist.
About the animations: I was actually asking if you could, for example, fill the entire cube with 1x1x1 cubes and then texture those cubes individually. Then, using the default animation method, animate the texture from which the individual cubes pull their texture from, allowing them to 'animate' by changing to transparent pixels and back to coloured.
For CIT, can I make it so if item has enchant A and B, use texture 1? So far, I can only specify one enchantment and if the item has two, even though I have it specified (like enchantmentIDs=16,19 and weight=1) it acts like the file doesn't exist.
About the animations: I was actually asking if you could, for example, fill the entire cube with 1x1x1 cubes and then texture those cubes individually. Then, using the default animation method, animate the texture from which the individual cubes pull their texture from, allowing them to 'animate' by changing to transparent pixels and back to coloured.
I guess that could, theoretically, work. I don't know for sure though.
In regards to Block Models, I would like to tell everyone what new changes are to come to the Block Model System.
Mojang employee, TheMogMiner, has explained what new changes are to come in the Block Model System & how it will work. He posted the upcoming changes on Reddit. The Reddit page is here.
In regards to Block Models, I would like to tell everyone what new changes are to come to the Block Model System.
Mojang employee, TheMogMiner, has explained what new changes are to come in the Block Model System & how it will work. He posted the upcoming changes on Reddit. The Reddit page is here.
Thought I would let you guys know about this.
This has little relevance/impact to MCpatcher, other than the fact that texture specification will allow (standard) fixed ctm to be ported into vanilla.
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
This has little relevance/impact to MCpatcher, other than the fact that texture specification will allow (standard) fixed ctm to be ported into vanilla.
This I know, but I just want to tell the Texture Pack creators that are here, about it.
I also wanted to tell Kahr about it, as he has said he plans on doing some type of CTM-based Block Model feature(basically CTM for Block Models). I wanted to help Kahr up to date & also the Texture Pack Artist too like I said.
But yes, I do know that my previous statement had little relevance to MCPatcher.
Can you provide an example, so we can test it out.
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ModeratorThis is technically working as intended, though I agree that it's an annoying behavior. I wish that there were a way to include data in a .mcmeta file so that the CTM for a block or CIT for an item would only load if the base texture from the same pack is also being loaded.
Yes the whole point of being able to have multiple resource packs is so you can have your favorite pack at the top and then put a bigger and more complete pack under so you can have the game all they way textured even with smaller packs. But with ctm and cit your smaller pack gets kinda taken over lol. I just don't even use the Connected Texture Mod because of that.
It's something I would like to see fixed/changed
Thanks guy!
p.s. markacashion if u just missed my example in my first post reread it but if you need more info let me know I can give a better example.
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ModeratorThis is a vanilla feature, though, and has nothing to do with MCPatcher.
I meant like pictures, but I'm about to test it out myself & see if I get the same problem.
Out of all the knowledge of the new Block Models customization that I know, it currently isn't possible to make animated block models. The texture can be, but not the model its self.
Okay cool let me know.
When I load it up after clicking on the most recent download button, it always says "analyzing minecraft 1.7.2 jar"
i've posted about it in the last 2-3 pages..... no one seems to attempt to help
PLEASE HELP ;_; cause im having this problem with forge as well
i use a Mac OS X 10.5.8
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Curse PremiumUpdate to at least OS X 10.6. That's my advice. 10.9 may be a good idea as well.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
Make sure you have a Profile in the launcher that already has Minecraft version 1.7.8 or 1.7.6 & then click on the box next to where it says Game Version, & select the 1.7.8 or 1.7.6 profile. It will then start analyzing the 1.7.8 or 1.7.6 Minecraft jar files.
I would love to help, but I use windows & not Mac, so I can't really help you that much.
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Curse PremiumAbout the animations: I was actually asking if you could, for example, fill the entire cube with 1x1x1 cubes and then texture those cubes individually. Then, using the default animation method, animate the texture from which the individual cubes pull their texture from, allowing them to 'animate' by changing to transparent pixels and back to coloured.
In theory, using
should work.
Putting the CENDENT back in transcendent!
I guess that could, theoretically, work. I don't know for sure though.
Mojang employee, TheMogMiner, has explained what new changes are to come in the Block Model System & how it will work. He posted the upcoming changes on Reddit. The Reddit page is here.
Thought I would let you guys know about this.
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Retired StaffThis has little relevance/impact to MCpatcher, other than the fact that texture specification will allow (standard) fixed ctm to be ported into vanilla.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
This I know, but I just want to tell the Texture Pack creators that are here, about it.
I also wanted to tell Kahr about it, as he has said he plans on doing some type of CTM-based Block Model feature(basically CTM for Block Models). I wanted to help Kahr up to date & also the Texture Pack Artist too like I said.
But yes, I do know that my previous statement had little relevance to MCPatcher.