Its not crashing. Forge is preventing a possible crash. Just run mcpatcher with a forge profile and it should take care of everything for you. If it doesn't, add "-Dfml.ignorePatchDiscrepancies=true -Dfml.ignoreInvalidCertificates=true" to the Addtional JVM arguments in your profile.
Its not crashing. Forge is preventing a possible crash. Just run mcpatcher with a forge profile and it should take care of everything for you. If it doesn't, add "-Dfml.ignorePatchDiscrepancies=true -Dfml.ignoreInvalidCertificates=true" to the Addtional JVM arguments in your profile.
It crashed again but the command was in the log I had to add "Minecraft" in between "Invalid" and "Certificates". Thanks for the quick reply
Something weird has been going on with MCPatcher recently. When I try to test Minecraft out, this happens:
The last thing it says is "Minecraft exited with status 1". What's status 1? And when I actually play Minecraft, nothing is patched and the sounds and textures are still the same as vanilla. This has never happened before in any previous version of MCPatcher. Why now? What is this supposed to mean?
Installed better clouds, Forge had a heart attack.
[11:53:58 INFO]: Client> [11:53:58] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[11:53:58 INFO]: Client> [11:53:58] [main/ERROR] [FML]: There is a binary discrepency between the expected input class azd (azd) and the actual class. Checksum on disk is c8198495, in patch 962dc2d7. Things are probably about to go very wrong. Did you put something into the jar file?
[11:53:58 INFO]: Client> [11:53:58] [main/ERROR] [FML]: FML is going to ignore this error, note that the patch will not be applied, and there is likely to be a malfunctioning behaviour, including not running at all
[11:53:58 INFO]: Client> [11:53:58] [main/ERROR] [FML]: There is a binary discrepency between the expected input class azw (azw) and the actual class. Checksum on disk is 6bcf1a8a, in patch 43906e90. Things are probably about to go very wrong. Did you put something into the jar file?
[11:53:58 INFO]: Client> [11:53:58] [main/ERROR] [FML]: FML is going to ignore this error, note that the patch will not be applied, and there is likely to be a malfunctioning behaviour, including not running at all
[11:53:59 INFO]: Client> [11:53:59] [main/ERROR] [FML]: There is a binary discrepency between the expected input class bkg (bkg) and the actual class. Checksum on disk is ebe654fb, in patch 69e844d1. Things are probably about to go very wrong. Did you put something into the jar file?
[11:53:59 INFO]: Client> [11:53:59] [main/ERROR] [FML]: FML is going to ignore this error, note that the patch will not be applied, and there is likely to be a malfunctioning behaviour, including not running at all
[11:53:59 INFO]: Client> [11:53:59] [main/ERROR] [FML]: There is a binary discrepency between the expected input class bls (bls) and the actual class. Checksum on disk is 38fbc761, in patch e81f8ef1. Things are probably about to go very wrong. Did you put something into the jar file?
[11:53:59 INFO]: Client> [11:53:59] [main/ERROR] [FML]: FML is going to ignore this error, note that the patch will not be applied, and there is likely to be a malfunctioning behaviour, including not running at all
[11:53:59 INFO]: Client> [11:53:59] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
[11:53:59 INFO]: Client> [11:53:59] [main/ERROR] [FML]: The minecraft jar file:/C:/Users/Rebecca/AppData/Roaming/.minecraft/versions/1.7.2-Forge10.12.0.1019-forge/1.7.2-Forge10.12.0.1019-forge.jar!/net/minecraft/client/ClientBrandRetriever.class appears to be corrupt! There has been CRITICAL TAMPERING WITH MINECRAFT, it is highly unlikely minecraft will work! STOP NOW, get a clean copy and try again!
[11:53:59 INFO]: Client> [11:53:59] [main/ERROR] [FML]: For your safety, FML will not launch minecraft. You will need to fetch a clean version of the minecraft jar file
[11:53:59 INFO]: Client> [11:53:59] [main/ERROR] [FML]: Technical information: The class net.minecraft.client.ClientBrandRetriever should have been associated with the minecraft jar file, and should have returned us a valid, intact minecraft jar location. This did not work. Either you have modified the minecraft jar file (if so run the forge installer again), or you are using a base editing jar that is changing this class (and likely others too). If you REALLY want to run minecraft in this configuration, add the flag -Dfml.ignoreInvalidMinecraftCertificates=true to the 'JVM settings' in your launcher profile.
[11:53:59 ERROR]: Game ended with bad state (exit code 1)
Nvm, the fix is to select Sphax AND Better Clouds when patching. Also, it now crashes when switching resource packs.
java.lang.IllegalAccessError: tried to access field net.minecraft.client.renderer.texture.TextureManager.field_110585_a from class com.prupe.mcpatcher.TexturePackChangeHandler
Hi there. Thank you very much for making MCPatcher available; do you think you could please answer a question for me? I'm using MultiMC 5, and if there's a way to use that with MCPatcher, for the life of me I haven't been able to find it. If this is possible, can you please tell me? Thank you very much for any assistance.
As you may have guessed, the changes in the 1.8 snapshots so far have been especially difficult to work through. The details are complicated, but nearly every aspect of rendering has been changed in some way over the past four weeks. Just when I'd finish working through the obfuscated code in one week's snapshot, the next one would come and break everything again. After a few cycles of this I've managed to catch up and take a breath. So I decided to release a beta version, but keep in mind that it is still pretty rough and that I fully expect more patcher-breaking changes from Mojang in the coming weeks.
Always nice to get more resource pack features in vanilla, but I don't understand why the ability to change colors is restricted to sheep fur and chat text. Nearly every resource pack contains a color.properties file, Grum really should add something like this for vanilla too.
I agree, let's hope that in doing this he takes a look at all the other needlessly hard-coded color values.
Kahr, many thanks for the beta Patcher...it makes editing the new 1.8 textures soooo much easier, for obvious reasons, but (there's always a 'but'...sorry!), my random ctm double_plants aren't randomizing anymore, just stuck with one fixed design for the double_plant_rose and paeonia. Thanks again, though!
Oh! Also thanks for re-enabling the launch screen. It was nice to see my own design again.
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Is there a way to activate a Better Grass type thing in CTM? I use different grass ctms, etc, and they don't look very good with the normal grass as they're completely different designs. Is this type of thing possible? (Without doing faces=sides, I've tried that and it doesn't work the best.)
Woohoo, addon packs are overwriting ctm textures once again. Thanks for all your hard work on the update kahr, very handy to have for the snapshot textures!
Just a couple of things though - Biome colouring seems to be off with vines with the latest MCPatcher and the 14w05b snapshot, as does the wheat ctm (it's stopped working at all) and also the ice seems to be rendering strangely. The ice gets block sized outlines through which you can see the water below and it looks really glitchy. Here's a pic of the ice:
Woohoo, addon packs are overwriting ctm textures once again. Thanks for all your hard work on the update kahr, very handy to have for the snapshot textures!
Just a couple of things though - Biome colouring seems to be off with vines with the latest MCPatcher and the 14w05b snapshot, as does the wheat ctm (it's stopped working at all) and also the ice seems to be rendering strangely. The ice gets block sized outlines through which you can see the water below and it looks really glitchy. Here's a pic of the ice:
Sheep that also happens to my ice too, but it has always done that for me, ever since MC 1.7, so just assumed it was something unavoidably to do with the way Mojang renders glass! It also happens for me on the new slime block.
Would love to know why and if I'm doing anything fundamentally wrong.
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Curse PremiumIts not crashing. Forge is preventing a possible crash. Just run mcpatcher with a forge profile and it should take care of everything for you. If it doesn't, add "-Dfml.ignorePatchDiscrepancies=true -Dfml.ignoreInvalidCertificates=true" to the Addtional JVM arguments in your profile.
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It crashed again but the command was in the log I had to add "Minecraft" in between "Invalid" and "Certificates". Thanks for the quick reply
Hey what about me???
[11:53:58 INFO]: Client> [11:53:58] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[11:53:58 INFO]: Client> [11:53:58] [main/ERROR] [FML]: There is a binary discrepency between the expected input class azd (azd) and the actual class. Checksum on disk is c8198495, in patch 962dc2d7. Things are probably about to go very wrong. Did you put something into the jar file?
[11:53:58 INFO]: Client> [11:53:58] [main/ERROR] [FML]: FML is going to ignore this error, note that the patch will not be applied, and there is likely to be a malfunctioning behaviour, including not running at all
[11:53:58 INFO]: Client> [11:53:58] [main/ERROR] [FML]: There is a binary discrepency between the expected input class azw (azw) and the actual class. Checksum on disk is 6bcf1a8a, in patch 43906e90. Things are probably about to go very wrong. Did you put something into the jar file?
[11:53:58 INFO]: Client> [11:53:58] [main/ERROR] [FML]: FML is going to ignore this error, note that the patch will not be applied, and there is likely to be a malfunctioning behaviour, including not running at all
[11:53:59 INFO]: Client> [11:53:59] [main/ERROR] [FML]: There is a binary discrepency between the expected input class bkg (bkg) and the actual class. Checksum on disk is ebe654fb, in patch 69e844d1. Things are probably about to go very wrong. Did you put something into the jar file?
[11:53:59 INFO]: Client> [11:53:59] [main/ERROR] [FML]: FML is going to ignore this error, note that the patch will not be applied, and there is likely to be a malfunctioning behaviour, including not running at all
[11:53:59 INFO]: Client> [11:53:59] [main/ERROR] [FML]: There is a binary discrepency between the expected input class bls (bls) and the actual class. Checksum on disk is 38fbc761, in patch e81f8ef1. Things are probably about to go very wrong. Did you put something into the jar file?
[11:53:59 INFO]: Client> [11:53:59] [main/ERROR] [FML]: FML is going to ignore this error, note that the patch will not be applied, and there is likely to be a malfunctioning behaviour, including not running at all
[11:53:59 INFO]: Client> [11:53:59] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
[11:53:59 INFO]: Client> [11:53:59] [main/ERROR] [FML]: The minecraft jar file:/C:/Users/Rebecca/AppData/Roaming/.minecraft/versions/1.7.2-Forge10.12.0.1019-forge/1.7.2-Forge10.12.0.1019-forge.jar!/net/minecraft/client/ClientBrandRetriever.class appears to be corrupt! There has been CRITICAL TAMPERING WITH MINECRAFT, it is highly unlikely minecraft will work! STOP NOW, get a clean copy and try again!
[11:53:59 INFO]: Client> [11:53:59] [main/ERROR] [FML]: For your safety, FML will not launch minecraft. You will need to fetch a clean version of the minecraft jar file
[11:53:59 INFO]: Client> [11:53:59] [main/ERROR] [FML]: Technical information: The class net.minecraft.client.ClientBrandRetriever should have been associated with the minecraft jar file, and should have returned us a valid, intact minecraft jar location. This did not work. Either you have modified the minecraft jar file (if so run the forge installer again), or you are using a base editing jar that is changing this class (and likely others too). If you REALLY want to run minecraft in this configuration, add the flag -Dfml.ignoreInvalidMinecraftCertificates=true to the 'JVM settings' in your launcher profile.
[11:53:59 ERROR]: Game ended with bad state (exit code 1)
Nvm, the fix is to select Sphax AND Better Clouds when patching. Also, it now crashes when switching resource packs.
java.lang.IllegalAccessError: tried to access field net.minecraft.client.renderer.texture.TextureManager.field_110585_a from class com.prupe.mcpatcher.TexturePackChangeHandler
Putting the CENDENT back in transcendent!
I'll just keep doodling variant blocks and mobs and bide my time..
As you may have guessed, the changes in the 1.8 snapshots so far have been especially difficult to work through. The details are complicated, but nearly every aspect of rendering has been changed in some way over the past four weeks. Just when I'd finish working through the obfuscated code in one week's snapshot, the next one would come and break everything again. After a few cycles of this I've managed to catch up and take a breath. So I decided to release a beta version, but keep in mind that it is still pretty rough and that I fully expect more patcher-breaking changes from Mojang in the coming weeks.
By the way, did anyone catch this?
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ModeratorThanks for the update, of course. Hopefully it'll be easier from here on out.
Anyone?
http://imgur.com/3pUtMc6
I wish.
I've not used MultiMC, but if you have Minecraft installed in a different directory, you can start MCPatcher with the -mcdir option:
In general I don't backport new features, but I can consider reasonable requests. Vertical+horizontal is doable, but CIT, say, probably isn't.
I agree, let's hope that in doing this he takes a look at all the other needlessly hard-coded color values.
Grass blocks are the bane of my existence. Which combination of Minecraft version, MCPatcher version, fast/fancy, smooth lighting is this?
14w05b, mcpatcher-4.3.2-beta1, Fancy, Maximum.
Edit: I had variant grass textures. I added the "faces=up" line and it fix'd the problem.
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Curse PremiumOh! Also thanks for re-enabling the launch screen. It was nice to see my own design again.
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Curse PremiumJust a couple of things though - Biome colouring seems to be off with vines with the latest MCPatcher and the 14w05b snapshot, as does the wheat ctm (it's stopped working at all) and also the ice seems to be rendering strangely. The ice gets block sized outlines through which you can see the water below and it looks really glitchy. Here's a pic of the ice:
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Curse PremiumSheep that also happens to my ice too, but it has always done that for me, ever since MC 1.7, so just assumed it was something unavoidably to do with the way Mojang renders glass! It also happens for me on the new slime block.
Would love to know why and if I'm doing anything fundamentally wrong.