Any chance of adding an and operator for enchantments? Or is that sort of functionality waiting on MCP to finish up? Sorry for repeating. I'm unsure if you've seen it or not.
MCPatcher itself doesn't, no. And Kahr himself doesn't either in most cases. He gets along quite well without it. However, there's only so much insight you can gather on any particular aspect of a game through obfuscated code. I don't think this would be the first time Kahr's waited on MCP to shed light on certain bits of code to have a better look at things. The rendering issues regarding water and such are one of those things, I believe. While it's not impossible to do this stuff, it's much easier when the code's not obfuscated.
Though, I have no idea if this is even one of those cases. He might simply have missed the last two times it'd been suggested is all.
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I used to maintain the Minecraft Forums Mod List. However, life has stepped in the way of that. Perhaps later...
Kahr: In the next version packs can no longer replace the Mojang logo. In my pack I currently replace it with a higher definition version of their logo. Would you consider undoing their change?
I know Mojang are entitled to do what they want with their image, but it seems a sad move to me that they should go in this direction without replacing it with something unique for individual texture pack creators to use.
If Mojang are going down the line of protecting their front end image, I'd be interested to know what their view would be with regard to it being modded. Have they issued a statement to say their logo must not be tampered with after 1.8?
I'm not too bothered about the logo change as it's only shown for a few seconds, I guess Mojang want the start of the game to be consistent, hopefully they wont change the title screen logo requirement.
If Mojang are going down the line of protecting their front end image, I'd be interested to know what their view would be with regard to it being modded. Have they issued a statement to say their logo must not be tampered with after 1.8?
Yes and no. Grum stated on the bug tracker that the game no longer taking the Mojang logo from resource packs is "working as intended", meaning that the inability to change the Mojang logo is now by design.
No statement has been issued saying that it's against any sort of policy, just that Mojang doesn't want to have this possible. This is likely to protect their brand.
MCPatcher seems to override this for now since it's using the older version code that loads that particular image... but I personally feel that Kahr should change this to match what Mojang is doing. It's their company logo for goodness sakes! I think if anything that'd be the one thing they should have the right to ask us not to mess with.
I'm not too bothered about the logo change as it's only shown for a few seconds, I guess Mojang want the start of the game to be consistent, hopefully they wont change the title screen logo requirement.
Ah...Yes! Silly me, I'd forgotten we have two screens to go through - shows how much notice I take of my pack! I'm happy we have some opportunity to identify a pack style...at least for now.
... but I personally feel that Kahr should change this to match what Mojang is doing. It's their company logo for goodness sakes! I think if anything that'd be the one thing they should have the right to ask us not to mess with.
I can't argue with that. If anything, Mojang have been very open and patient allowing everything to be customised...even their own logo.
Kahr: In the next version packs can no longer replace the Mojang logo. In my pack I currently replace it with a higher definition version of their logo. Would you consider undoing their change?
The splash logo i made is the single most detailed and interesting texture in my entire pack... and definately the one i put the most work into. I imagine that not being changable is a bug on mojang's end, since it is still a snapshot, but if not, i definately support that idea.
I imagine that not being changable is a bug on mojang's end, since it is still a snapshot, but if not, i definately support that idea.
It's not a bug. It was reported as a bug, and Grum marked it as "working as intended". It was a deliberate change. Mojang wants their logo to remain intact, which I think should be their right.
I'll find the relevant bug tracker issue for you if you'd like me to.
Hey, I would like to know if it's possible to turn on or off particle emission per object in the resource pack properties. For example, I'd like to turn off the particles for torches, but keep turned on for furnaces.
If it's not possible now, this could be a nice addition. An industrial or sci-fi pack could benefit from it. Currently the only way to "turn off" smoke particles is by removing the graphics.
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Would it be possible to get the Connected Textures separately for a newer version? I am using the Technic Launcher and I want to add Connected Textures to a modpack.
Would it be possible to get the Connected Textures separately for a newer version? I am using the Technic Launcher and I want to add Connected Textures to a modpack.
Patch a version with the version of Forge you're using, then copy the jar over. Don't forget to add the usual things to the JVM Arguments.
He wants to include it in a modpack. This won't help him do that since what you're talking about won't make for easy redistribution.
Dr_Frankenstein: Check Kahr's files on Github. You might be able to extract the CTM files yourself and make them into a separate mod if you're good at coding. MCPatcher doesn't run like any Forge mod, though, partly because it doesn't require Forge or anything else. It's a different animal, so it'll take a lot of work on your end to get it to run in a pack. Have fun.
OK, then. I'll get complicated and explain how to turn it into a library easily. I'll be using version 1.6.4 and 7-Zip, but you can use others. The archive manager must have command line functionality.
Start out by patching your Minecraft jar with all the mods you want.
Open the jar with 7zip.
Extract mcpatcher.properties into its own subfolder (I'll name it mcpatcher-library) inside the version folder and open it up.
Copy everything after "modifiedClasses=" and paste it in a new document. Add a space after the last character.
Copy everything after "addedClassas=" and paste it after what you just pasted. Add a space after the last character.
Press Ctrl+H to bring up the replace dialog.
Find "." and replace with "/"
Find " " (space) and replace with ".class " (space).
Copy 7z.exe and 7z.dll from your 7-Zip install directory into your Windows directory or System32.
Copy everything in the new document and type this into a new cmd window.
cd %appdata%\.minecraft\versions\1.6.4-mcpathcer\mcpatcher-library\
7z x ..\1.6.4-mcpatcher.jar <paste here> assets/minecraft/mcpatcher/blank.png
7z a ..\mcpatcher-library.jar *
cd ..
rd /s /q mcpatcher-library
There should now be a jar file next to your minecraft jar that contains all the changes mcpatcher made. Distribute that jar and have it load as a library. I named mine mcpatcher-4.3.1_01-mc1.6.4.jar and placed it in .minecraft/libraries/com/prupe/mcpatcher/4.3.1_01-mc1.6.4/
He'd also need Kahr's permission to redistribute it anyway. And it would be including Mojang code. Which Mojang are trying to move people away from.
Well yes, that goes without saying. I was simply pointing out that even if he got the permission it would take a lot of work to include it in a modpack.
This is likely to protect their brand. MCPatcher seems to override this for now since it's using the older version code that loads that particular image... but I personally feel that Kahr should change this to match what Mojang is doing. It's their company logo for goodness sakes! I think if anything that'd be the one thing they should have the right to ask us not to mess with.
It's not a bug. It was reported as a bug, and Grum marked it as "working as intended". It was a deliberate change. Mojang wants their logo to remain intact, which I think should be their right. I'll find the relevant bug tracker issue for you if you'd like me to.
Personally, I don't think so. Maybe it's a bad thing that MCpatcher loads the pack.png because now most people don't know it was an issue..... a bunch of people made a big stink about them breaking some of the mob grinders and they reversed it, maybe if people would had been more up-in-arms about the logo they might have reverted it back to how it was.
"Protecting their brand" Yeah, I DON'T CARE. The very act of resource packs in general lowers their brand identity, so not like that matters much. Also, the menu title is the game logo, and the creeper face is their trademark, so should we not be able to change those? Please, this whole mess is ridiculous, why are they bringing matters of brand and law into this? It's a game, resource packs are community content, and I want to be able to change EVERYTHING. I don't care if Mojang has hurt feelings for whatever reason if I change something they made. Seriously, Mojang needs to grow a pair of perspectives. (or take counseling)
If they had made some hard-coded logo animation and we weren't able to change it, and they didn't want to add that feature, fine and dandy. But it's a simple image that we've been able to change from the start, so it's not right to just go and remove that functionality.
If Grum and Mog want to go on Jira and act like jerks that we can't change this ("we like our new logo, so you like it" "technical raisins" "too bad") and Jeb/Carl/Notch hasn't even commented on it, I don't feel an ounce of guilt for enjoying seeing my own version of the Mojang logo. But then again, I probably still wouldn't even if they had commented on it.
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
You clearly have a beef with this issue, and that's fine. Ultimately it'll be up to Kahr if he wants to leave the override in MCPatcher or not. Mojang has stated their case in the tracker, you here, so let the man decide.
You clearly have a beef with this issue, and that's fine. Ultimately it'll be up to Kahr if he wants to leave the override in MCPatcher or not. Mojang has stated their case in the tracker, you here, so let the man decide.
It's not worth getting worked up over.
Sorry..... I'm not really that "worked up" about it, and not certainly mad at you..... it's just... ugh. It seems like people who usually care about this stuff are defending Mojang on this, and I don't like that. Grum could have added this in without Jeb even noticing, I haven't seen any recognition of this from anyone other than Grum or Mog (which weren't even professional in-depth explanations of why it was changed).
When it comes down to it..... I just want to see this when I start up my game:
Is there a problem with that? They really had to break it? No, they did it because of their "feelings", which is reasoning I won't accept. Not only that, but this action proves to me the notion often put out there that Mojang "doesn't appreciate" texture artists like they do other members of the community (like map makers, builders, redstoners), and that they fail to try and empathize towards us or think of how certain features may pan out for us or be better suited for our needs.
There are tons of visual problems with Minecraft that they have failed to fix, in some cases even creating new ones (anvil wrapping, desert sugarcane, top halves of recolored double plants) without so much as even thinking of us (let alone asking). They've done a great job of increasing the need for MCpatcher now that it is no longer required for HD textures.
I'm not really worked up..... just..... explained above.
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
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Curse PremiumMCPatcher does not rely on MCP.
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Retired StaffMCPatcher itself doesn't, no. And Kahr himself doesn't either in most cases. He gets along quite well without it. However, there's only so much insight you can gather on any particular aspect of a game through obfuscated code. I don't think this would be the first time Kahr's waited on MCP to shed light on certain bits of code to have a better look at things. The rendering issues regarding water and such are one of those things, I believe. While it's not impossible to do this stuff, it's much easier when the code's not obfuscated.
Though, I have no idea if this is even one of those cases. He might simply have missed the last two times it'd been suggested is all.
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Curse PremiumI know Mojang are entitled to do what they want with their image, but it seems a sad move to me that they should go in this direction without replacing it with something unique for individual texture pack creators to use.
If Mojang are going down the line of protecting their front end image, I'd be interested to know what their view would be with regard to it being modded. Have they issued a statement to say their logo must not be tampered with after 1.8?
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ModeratorNo statement has been issued saying that it's against any sort of policy, just that Mojang doesn't want to have this possible. This is likely to protect their brand.
MCPatcher seems to override this for now since it's using the older version code that loads that particular image... but I personally feel that Kahr should change this to match what Mojang is doing. It's their company logo for goodness sakes! I think if anything that'd be the one thing they should have the right to ask us not to mess with.
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Curse PremiumAh...Yes! Silly me, I'd forgotten we have two screens to go through - shows how much notice I take of my pack! I'm happy we have some opportunity to identify a pack style...at least for now.
I can't argue with that. If anything, Mojang have been very open and patient allowing everything to be customised...even their own logo.
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Retired StaffThe splash logo i made is the single most detailed and interesting texture in my entire pack... and definately the one i put the most work into. I imagine that not being changable is a bug on mojang's end, since it is still a snapshot, but if not, i definately support that idea.
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ModeratorI'll find the relevant bug tracker issue for you if you'd like me to.
If it's not possible now, this could be a nice addition. An industrial or sci-fi pack could benefit from it. Currently the only way to "turn off" smoke particles is by removing the graphics.
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Curse PremiumJust deselect everything except CTM.
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And then apply the patch to the folder of the modpack?
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Curse PremiumPatch a version with the version of Forge you're using, then copy the jar over. Don't forget to add the usual things to the JVM Arguments.
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ModeratorDr_Frankenstein: Check Kahr's files on Github. You might be able to extract the CTM files yourself and make them into a separate mod if you're good at coding. MCPatcher doesn't run like any Forge mod, though, partly because it doesn't require Forge or anything else. It's a different animal, so it'll take a lot of work on your end to get it to run in a pack. Have fun.
He'd also need Kahr's permission to redistribute it anyway. And it would be including Mojang code. Which Mojang are trying to move people away from.
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Curse Premiumcd %appdata%\.minecraft\versions\1.6.4-mcpathcer\mcpatcher-library\ 7z x ..\1.6.4-mcpatcher.jar <paste here> assets/minecraft/mcpatcher/blank.png 7z a ..\mcpatcher-library.jar * cd .. rd /s /q mcpatcher-libraryMods I work on and maintain:
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Retired StaffPersonally, I don't think so. Maybe it's a bad thing that MCpatcher loads the pack.png because now most people don't know it was an issue..... a bunch of people made a big stink about them breaking some of the mob grinders and they reversed it, maybe if people would had been more up-in-arms about the logo they might have reverted it back to how it was.
"Protecting their brand" Yeah, I DON'T CARE. The very act of resource packs in general lowers their brand identity, so not like that matters much. Also, the menu title is the game logo, and the creeper face is their trademark, so should we not be able to change those? Please, this whole mess is ridiculous, why are they bringing matters of brand and law into this? It's a game, resource packs are community content, and I want to be able to change EVERYTHING. I don't care if Mojang has hurt feelings for whatever reason if I change something they made. Seriously, Mojang needs to grow a pair of perspectives. (or take counseling)
If they had made some hard-coded logo animation and we weren't able to change it, and they didn't want to add that feature, fine and dandy. But it's a simple image that we've been able to change from the start, so it's not right to just go and remove that functionality.
If Grum and Mog want to go on Jira and act like jerks that we can't change this ("we like our new logo, so you like it" "technical raisins" "too bad") and Jeb/Carl/Notch hasn't even commented on it, I don't feel an ounce of guilt for enjoying seeing my own version of the Mojang logo. But then again, I probably still wouldn't even if they had commented on it.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
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ModeratorYou clearly have a beef with this issue, and that's fine. Ultimately it'll be up to Kahr if he wants to leave the override in MCPatcher or not. Mojang has stated their case in the tracker, you here, so let the man decide.
It's not worth getting worked up over.
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Retired StaffSorry..... I'm not really that "worked up" about it, and not certainly mad at you..... it's just... ugh. It seems like people who usually care about this stuff are defending Mojang on this, and I don't like that. Grum could have added this in without Jeb even noticing, I haven't seen any recognition of this from anyone other than Grum or Mog (which weren't even professional in-depth explanations of why it was changed).
When it comes down to it..... I just want to see this when I start up my game:
Is there a problem with that? They really had to break it? No, they did it because of their "feelings", which is reasoning I won't accept. Not only that, but this action proves to me the notion often put out there that Mojang "doesn't appreciate" texture artists like they do other members of the community (like map makers, builders, redstoners), and that they fail to try and empathize towards us or think of how certain features may pan out for us or be better suited for our needs.
There are tons of visual problems with Minecraft that they have failed to fix, in some cases even creating new ones (anvil wrapping, desert sugarcane, top halves of recolored double plants) without so much as even thinking of us (let alone asking). They've done a great job of increasing the need for MCpatcher now that it is no longer required for HD textures.
I'm not really worked up..... just..... explained above.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin