Why are your items messed up?
Can you possibly choose a better name for your item or texture, rather than asking Kahr to add obscure functionality?
Is the item you're talking about coming from a mod that strictly uses that item name? If so, which mod does that?
Sorry I should of explained myself better.
I am planning on using this plugin http://dev.bukkit.or...gins/crackshot/, this plugin adds guns.
Now the guns have different stages depending on the its ammo,if the breach is open etc..
For example the bolt action rifle stages are : bullet in firing chamber â– , cartridge-case in firing chamber â–¡, and empty firing chamber _. These symbols are used in the name to indicate the stage.
So I would like the texture to change depending on the stage. Unfortunately McPatcher has trouble with Unicode symbols(unless I'm missing something)
Unicode symbols are supported in vanilla minecraft and they are useful for adding flare to items names and lore.
Unicode character chart : http://unicode-table.com/en/
A good video showing some uses for these symbols
Well, what I did is I made a grayscale classic glass CTM set and then used custom color's new functionality to recolor it per stained glass color. It's still a bit of a pain (addressed in my older posts on what could make it better) to make a custom colors .properties file for each color of stained glass, and to make .properties files for each color (that is, if you don't want them to connect, if you're fine with it you can use 1 .properties file with no metadata specification).
Not only is it less work, it's way less (like 15 times less) resources.
I am planning on using this plugin http://dev.bukkit.or...gins/crackshot/, this plugin adds guns.
Now the guns have different stages depending on the its ammo,if the breach is open etc..
For example the bolt action rifle stages are : bullet in firing chamber â– , cartridge-case in firing chamber â–¡, and empty firing chamber _. These symbols are used in the name to indicate the stage.
So I would like the texture to change depending on the stage. Unfortunately McPatcher has trouble with Unicode symbols(unless I'm missing something)
I don't think you're missing anything, but I suggest you try to reskin the item by it's item ID, and not it's name. Also, there is a chance you're using the wrong name, as the mod writer could have sent something different to the Naming Registry.
If the mod writer did indeed send a different name to the Naming Registry, you should check the config file for that mod (flan's mod is it?) to see what the mod writer called it.
If that don't work, then open up the mod's jar, or .zip to see what the resource file is called. There is a REALLY good chance that the mod writer isn't using the ASKI characters in the name of the item, especially if they are changing as many times like you say they are.......
I don't think you're missing anything, but I suggest you try to reskin the item by it's item ID, and not it's name. Also, there is a chance you're using the wrong name, as the mod writer could have sent something different to the Naming Registry.
If the mod writer did indeed send a different name to the Naming Registry, you should check the config file for that mod (flan's mod is it?) to see what the mod writer called it.
If that don't work, then open up the mod's jar, or .zip to see what the resource file is called. There is a REALLY good chance that the mod writer isn't using the ASKI characters in the name of the item, especially if they are changing as many times like you say they are.......
I think there was a bit of a misunderstanding there, what I am using for the guns is a bukkit plugin ,called crackshot, not a mod.
Anyway
I made a little gif so you can see what is happening
In it I am firing a bolt action rifle, when fired the gun state changes to simulate the bolt action indicated by the "â– â–¡_" in the name.The name change seems to be the only thing that is actually changing when the gun is fired, so I think the name would be the only thing I would be able to search for using CIT.
Here is my properties file I used just to see if I could get the texture to change while looking for the Unicode character.
I think there was a bit of a misunderstanding there, what I am using for the guns is a bukkit plugin ,called crackshot, not a mod.
Anyway
I made a little gif so you can see what is happening
In it I am firing a bolt action rifle, when fired the gun state changes to simulate the bolt action indicated by the "â– â–¡_" in the name.The name change seems to be the only thing that is actually changing when the gun is fired, so I think the name would be the only thing I would be able to search for using CIT.
Here is my properties file I used just to see if I could get the texture to change while looking for the Unicode character.
I also had a look at the plugin code to see what symbol it is sending to the client, I am 100% sure that I'm using the correct symbols.
Have you looked through crackshot's pluggin, looking for the resource file name?
Edit. Just checked myself... do all guns within CrackShot only have one texture? Does that texture ever change within CrackShot itself?
As far I can tell, I don't even know if crackshot has only one default texture for all of the guns, or if each gun has one default texture.
You would need to guarantee that guns change there own textures when firing. If the only thing that changes is the item name you see above the hotbar, I don't even think MCPatcher can detect that difference at this moment in time.
If this is indeed the case, contact the writer of crackShot first!
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
It crashes when i play a Patched profile on a Server
This is the report i get:
---- Minecraft Crash Report ----
// Why is it breaking
Time: 16/01/14 9:53 AM
Description: Unexpected error
java.lang.IllegalArgumentException
at java.util.PriorityQueue.<init>(Unknown Source)
at blz.a(SourceFile:112)
at blg.a(SourceFile:213)
at blg.a(SourceFile:178)
at bls.a(SourceFile:1277)
at bll.a(SourceFile:949)
at bll.b(SourceFile:813)
at azd.ad(SourceFile:780)
at azd.e(SourceFile:704)
at net.minecraft.client.main.Main.main(SourceFile:103)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.util.PriorityQueue.<init>(Unknown Source)
at blz.a(SourceFile:112)
at blg.a(SourceFile:213)
at blg.a(SourceFile:178)
at bls.a(SourceFile:1277)
at bll.a(SourceFile:949)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 250347016 bytes (238 MB) / 365887488 bytes (348 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 30227 (1692712 bytes; 1 MB) allocated, 2 (112 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.2-mcpatcher
LWJGL: 2.9.0
OpenGL: GeForce GTX 660/PCIe/SSE2 GL version 4.4.0, NVIDIA Corporation
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: [willpack3.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 955 (53480 bytes; 0 MB) allocated, 40 (2240 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Please Fix :(It keeps crashing when i join a Server Please fix.
This is the report i get:
---- Minecraft Crash Report ----
// Why is it breaking
Time: 16/01/14 9:53 AM
Description: Unexpected error
java.lang.IllegalArgumentException
at java.util.PriorityQueue.<init>(Unknown Source)
at blz.a(SourceFile:112)
at blg.a(SourceFile:213)
at blg.a(SourceFile:178)
at bls.a(SourceFile:1277)
at bll.a(SourceFile:949)
at bll.b(SourceFile:813)
at azd.ad(SourceFile:780)
at azd.e(SourceFile:704)
at net.minecraft.client.main.Main.main(SourceFile:103)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.util.PriorityQueue.<init>(Unknown Source)
at blz.a(SourceFile:112)
at blg.a(SourceFile:213)
at blg.a(SourceFile:178)
at bls.a(SourceFile:1277)
at bll.a(SourceFile:949)
I've asked before, but since no-one has answered I'll ask again: Now that we're in 1.7, can - and if yes, how - you install optifine with this? I'd be grateful if someone could point me in the right direction.
mcpatcher and Optifine are like Petrol and Diesel, Minecraft can only run on one or the other, not both.
Optifine has some of the same features of mcpatcher but is mostly out of date for some of the more advanced features.
mcpatcher gets updated more often and has cutting edge features for colormaps, CTM etc...
Okay so I've spent the last 24 hours updating my texture pack from last march. Back when we didnt even HAVE resource packs. Quite a daunting task as alot has happened.
I noticed some things have changed with certain mods and this pack.
I edited things accordingly and followed the examples on the wiki as perfectly as possible.
But due to the vague nature of the explanations there, I have once again run into trouble.
This is different however because certain things are working while other things, for whatever reasons, aren't. Which leads me to believe that these problems might simply be due to 1.7.4 being rickety.
So for starters here is my texture pack: http://www.sendspace.com/file/tmw77h
Give it a spin so you can understand my problems I will detail below.
It supports everything that MCPatcher can support except for HD and font stuff. It is a 16x pack that uses the default font.
Before 1.7, back in the days of 1.5, I had everything working.
Randommobs, CTM, betterglass, betterskies, custom lighting, everything.
Now only half this stuff works. And not in the way you probably think.
Randommobs for example works fine with pigs and sheep and cows. And a handful of other mobs.
However for no reason, chickens are not working. They are all clones. Same with squid.
Betterskies is no longer working. It worked in 1.5 and I changed the folder formats and filenames in the /environments folder to be like the ones in the wiki with their new world0 folder. I even went through the trouble of have 2 copies of the files, one in the original old /environments and one in the NEW environments within the new /textures folder that 1.7 uses. Betterskies is not working. But custom lighting however is. As are my skycolor.properties for some reason. Those work fine. The actual textures do not.
Why are some properties functioning and others not?
And finally, the most confusing one of all, Connected Textures Mod.
Dirt and Stone and Grass work fine. And I didn't have to edit them at all. All their alternative textures show up randomly as they should. However none of my other alt textures are working. None of my leaves. None of my ores. None of my flowers or plants or blocks. They have not been changed since 1.5, like the others, but dont work like the others. I looked into their .properties folders to see if anything had changed for 1.7 according to the wiki and...no. Everything is the same and should work. But isn't.
I'm sure at least one person here knows why half of these are working and half aren't. Cause the wiki certainly doesn't.
I currently work on another ctm-based texture set.. and stumbled across a really annoying automated texture-flipping and rotating in terms of natural textures...
Is there any way to disable that auto-rotate? It messes up all repeat patterns I set up
Okay so I've spent the last 24 hours updating my texture pack from last march. Back when we didnt even HAVE resource packs. Quite a daunting task as alot has happened.
Did you use the Convert Texture Pack option? It sounds like you're trying to do everything manually, which is a huge pain.
Okay so I've spent the last 24 hours updating my texture pack from last march. Back when we didnt even HAVE resource packs. Quite a daunting task as alot has happened.
I noticed some things have changed with certain mods and this pack.
~~~~~~
I'm sure at least one person here knows why half of these are working and half aren't. Cause the wiki certainly doesn't.
Fortunately, I happen to be one of those who knows what the haps is with your texture pack. The format has changed a LOT and it can be seriously confusing, especially since the wiki likely hasn't been updated to reflect the changes, but the main reason why your texture pack isn't working quite right is because some textures aren't in the right place. For starters, the chicken. Not all mobs have their own folder and the chicken is one of them, its texture would go into mcpatcher/mob rather than mcpatcher/mob/chicken. Other mobs without their own folders are squid, snowmen, silverfish, blazes, bats, witches, and zombie pigmen. All of those would just go into mcpatcher/mob rather than their own folders.
As for the sky, it's not working 'cause you put all the sky stuff under Environment. It doesn't go there anymore, instead it should go into the mcpatcher folder. Other than that it's fine.
EDIT: Looking at the CTM stuff, part of why some aren't working is due to naming. The properties file has to EXACTLY match the name of the block texture it's affecting. That hasn't changed with dirt, but with the flowers, ore and other plants it has. For the rose/poppy, you have the properties file named "rose", but for it to affect the rose it needs to be "flower_rose". The same goes for the dandelion, it'd need to be "flower_dandelion" rather than just "flower". What would probably help more is adding a matchTiles line to the properties to make sure they look at the proper texture. For example:
tiles=12-14
biomes=Plains River
matchTiles=flower_dandelion
method=random
That would circumvent the need to name the properties file to exactly the texture's name, but keeping the names identical can certainly help.
As for the sky, it's not working 'cause you put all the sky stuff under Environment. It doesn't go there anymore, instead it should go into the mcpatcher folder. Other than that it's fine.
Alright thanks to you I now have everything working again. All my alternate textures are working again. My 18 different types of creepers are working again. Everything works!
Except the sky.
My sky is still the fugly mojang sky.
I even my sky folder out of environment and put it into the McPatcher folder and I still cant get my custom skyboxes to work! I'd really like to because I spent so much time on those. They're like the Dude's rug. They tie the whole thing together. I can't release this pack without my skyboxes working! I'd be the laughing stock of the whole village!
In the MCpatcher folder is the sky folder.
Can you tell me what I'm doing wrong? Cause much like alot of my other junk, it worked fine for 1.5 but not now!
But you helped me fix the rest. All thats left is the sky!
I redownloaded your reworked pack and took a look under the hood, and I believe I've found the core of the sky problem. It has to do with how the source path is set up. You have it set up like this:
source=/environment/sky0/sky_box.png
With that I don't think it's even recognizing the properties at all, instead they should be set up like this:
source=./sky_box.png
That, I believe, is the only real change that'll need to be done to the skybox properties, just replace /environment/sky0 with ./
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Curse PremiumSorry I should of explained myself better.
I am planning on using this plugin http://dev.bukkit.or...gins/crackshot/, this plugin adds guns.
Now the guns have different stages depending on the its ammo,if the breach is open etc..
For example the bolt action rifle stages are : bullet in firing chamber â– , cartridge-case in firing chamber â–¡, and empty firing chamber _. These symbols are used in the name to indicate the stage.
So I would like the texture to change depending on the stage. Unfortunately McPatcher has trouble with Unicode symbols(unless I'm missing something)
Unicode symbols are supported in vanilla minecraft and they are useful for adding flare to items names and lore.
Unicode character chart : http://unicode-table.com/en/
A good video showing some uses for these symbols
I hope Kahr has the time to add this.
---SOLVED---
What new function? Where is it listed?
Putting the CENDENT back in transcendent!
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Curse PremiumI don't think you're missing anything, but I suggest you try to reskin the item by it's item ID, and not it's name. Also, there is a chance you're using the wrong name, as the mod writer could have sent something different to the Naming Registry.
If the mod writer did indeed send a different name to the Naming Registry, you should check the config file for that mod (flan's mod is it?) to see what the mod writer called it.
If that don't work, then open up the mod's jar, or .zip to see what the resource file is called. There is a REALLY good chance that the mod writer isn't using the ASKI characters in the name of the item, especially if they are changing as many times like you say they are.......
I AM WRONG
Edit. I made a goof
Looks like I should practice what I preach ^.^
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Curse PremiumI think there was a bit of a misunderstanding there, what I am using for the guns is a bukkit plugin ,called crackshot, not a mod.
Anyway
I made a little gif so you can see what is happening
Here is my properties file I used just to see if I could get the texture to change while looking for the Unicode character.
UTF-8 Encoding
I also had a look at the plugin code to see what symbol it is sending to the client, I am 100% sure that I'm using the correct symbols.
---SOLVED---
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Curse PremiumHave you looked through crackshot's pluggin, looking for the resource file name?
Edit. Just checked myself... do all guns within CrackShot only have one texture? Does that texture ever change within CrackShot itself?
As far I can tell, I don't even know if crackshot has only one default texture for all of the guns, or if each gun has one default texture.
You would need to guarantee that guns change there own textures when firing. If the only thing that changes is the item name you see above the hotbar, I don't even think MCPatcher can detect that difference at this moment in time.
If this is indeed the case, contact the writer of crackShot first!
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Retired StaffThe new Custom Colors recoloring feature.
Listed here. ("Other formats")
Specifically what I'm talking about is a "fixed" color assignment.
So what I did was make 1 set of classic CTM images, and applied them to stained glass, and then used custom colors to recolor them per metatdata.
Here's an example of the CC code.
And that's pretty much it. Kahr added it a little after stained glass was added, iirc.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
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Curse PremiumIt works perfectly now.
This is the report i get:
---- Minecraft Crash Report ----
// Why is it breaking
Time: 16/01/14 9:53 AM
Description: Unexpected error
java.lang.IllegalArgumentException
at java.util.PriorityQueue.<init>(Unknown Source)
at blz.a(SourceFile:112)
at blg.a(SourceFile:213)
at blg.a(SourceFile:178)
at bls.a(SourceFile:1277)
at bll.a(SourceFile:949)
at bll.b(SourceFile:813)
at azd.ad(SourceFile:780)
at azd.e(SourceFile:704)
at net.minecraft.client.main.Main.main(SourceFile:103)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.util.PriorityQueue.<init>(Unknown Source)
at blz.a(SourceFile:112)
at blg.a(SourceFile:213)
at blg.a(SourceFile:178)
at bls.a(SourceFile:1277)
at bll.a(SourceFile:949)
-- Affected level --
Details:
Level name: MpServer
All players: 2 total; [bje['SilverBoots'/221325, l='MpServer', x=-2452.50, y=26.62, z=743.50], bld['§6Phantaboulous'/217441, l='MpServer', x=-2488.28, y=20.81, z=712.78]]
Chunk stats: MultiplayerChunkCache: 100, 100
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (-2453,25,743), Chunk: (at 11,1,7 in -154,46; contains blocks -2464,0,736 to -2449,255,751), Region: (-5,1; contains chunks -160,32 to -129,63, blocks -2560,0,512 to -2049,255,1023)
Level time: 393743591 game time, 154536000 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: adventure (ID 2). Hardcore: false. Cheats: false
Forced entities: 18 total; [bje['SilverBoots'/221325, l='MpServer', x=-2452.50, y=26.62, z=743.50], rf['entity.ItemFrame.name'/35, l='MpServer', x=-2445.06, y=27.50, z=739.50], rf['entity.ItemFrame.name'/32, l='MpServer', x=-2456.50, y=27.50, z=750.94], bld['§6Phantaboulous'/217441, l='MpServer', x=-2488.28, y=20.81, z=712.78], rf['entity.ItemFrame.name'/36, l='MpServer', x=-2445.06, y=27.50, z=747.50], rf['entity.ItemFrame.name'/37, l='MpServer', x=-2445.06, y=22.50, z=775.50], uz['Ocelot'/221211, l='MpServer', x=-2437.31, y=21.00, z=725.69], uz['Ocelot'/220490, l='MpServer', x=-2459.03, y=20.00, z=703.09], wh['entity.MinecartTNT.name'/54, l='MpServer', x=-2405.50, y=29.50, z=754.47], wh['entity.MinecartTNT.name'/53, l='MpServer', x=-2405.50, y=31.50, z=751.47], vb['§b§lMVP§c+§6|§b§lMr_Bio'/216004, l='MpServer', x=-2449.84, y=20.00, z=709.50], wh['entity.MinecartTNT.name'/57, l='MpServer', x=-2405.50, y=29.50, z=752.50], rf['entity.ItemFrame.name'/27, l='MpServer', x=-2456.50, y=27.50, z=736.06], rf['entity.ItemFrame.name'/29, l='MpServer', x=-2448.50, y=27.50, z=750.94], rf['entity.ItemFrame.name'/28, l='MpServer', x=-2459.94, y=27.50, z=747.50], rf['entity.ItemFrame.name'/31, l='MpServer', x=-2459.94, y=27.50, z=739.50], bld['§6Phantaboulous'/217441, l='MpServer', x=-2488.28, y=20.81, z=712.78], rf['entity.ItemFrame.name'/30, l='MpServer', x=-2448.50, y=27.50, z=736.06]]
Retry entities: 0 total; []
Server brand: craftbukkit
Server type: Non-integrated multiplayer server
Stacktrace:
at biz.a(SourceFile:284)
at azd.b(SourceFile:1951)
at azd.e(SourceFile:718)
at net.minecraft.client.main.Main.main(SourceFile:103)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 250347016 bytes (238 MB) / 365887488 bytes (348 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 30227 (1692712 bytes; 1 MB) allocated, 2 (112 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.2-mcpatcher
LWJGL: 2.9.0
OpenGL: GeForce GTX 660/PCIe/SSE2 GL version 4.4.0, NVIDIA Corporation
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: [willpack3.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 955 (53480 bytes; 0 MB) allocated, 40 (2240 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Please Fix :(It keeps crashing when i join a Server
This is the report i get:
---- Minecraft Crash Report ----
// Why is it breaking
Time: 16/01/14 9:53 AM
Description: Unexpected error
java.lang.IllegalArgumentException
at java.util.PriorityQueue.<init>(Unknown Source)
at blz.a(SourceFile:112)
at blg.a(SourceFile:213)
at blg.a(SourceFile:178)
at bls.a(SourceFile:1277)
at bll.a(SourceFile:949)
at bll.b(SourceFile:813)
at azd.ad(SourceFile:780)
at azd.e(SourceFile:704)
at net.minecraft.client.main.Main.main(SourceFile:103)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.util.PriorityQueue.<init>(Unknown Source)
at blz.a(SourceFile:112)
at blg.a(SourceFile:213)
at blg.a(SourceFile:178)
at bls.a(SourceFile:1277)
at bll.a(SourceFile:949)
-- Affected level --
Details:
Level name: MpServer
All players: 2 total; [bje['SilverBoots'/221325, l='MpServer', x=-2452.50, y=26.62, z=743.50], bld['§6Phantaboulous'/217441, l='MpServer', x=-2488.28, y=20.81, z=712.78]]
Chunk stats: MultiplayerChunkCache: 100, 100
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (-2453,25,743), Chunk: (at 11,1,7 in -154,46; contains blocks -2464,0,736 to -2449,255,751), Region: (-5,1; contains chunks -160,32 to -129,63, blocks -2560,0,512 to -2049,255,1023)
Level time: 393743591 game time, 154536000 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: adventure (ID 2). Hardcore: false. Cheats: false
Forced entities: 18 total; [bje['SilverBoots'/221325, l='MpServer', x=-2452.50, y=26.62, z=743.50], rf['entity.ItemFrame.name'/35, l='MpServer', x=-2445.06, y=27.50, z=739.50], rf['entity.ItemFrame.name'/32, l='MpServer', x=-2456.50, y=27.50, z=750.94], bld['§6Phantaboulous'/217441, l='MpServer', x=-2488.28, y=20.81, z=712.78], rf['entity.ItemFrame.name'/36, l='MpServer', x=-2445.06, y=27.50, z=747.50], rf['entity.ItemFrame.name'/37, l='MpServer', x=-2445.06, y=22.50, z=775.50], uz['Ocelot'/221211, l='MpServer', x=-2437.31, y=21.00, z=725.69], uz['Ocelot'/220490, l='MpServer', x=-2459.03, y=20.00, z=703.09], wh['entity.MinecartTNT.name'/54, l='MpServer', x=-2405.50, y=29.50, z=754.47], wh['entity.MinecartTNT.name'/53, l='MpServer', x=-2405.50, y=31.50, z=751.47], vb['§b§lMVP§c+§6|§b§lMr_Bio'/216004, l='MpServer', x=-2449.84, y=20.00, z=709.50], wh['entity.MinecartTNT.name'/57, l='MpServer', x=-2405.50, y=29.50, z=752.50], rf['entity.ItemFrame.name'/27, l='MpServer', x=-2456.50, y=27.50, z=736.06], rf['entity.ItemFrame.name'/29, l='MpServer', x=-2448.50, y=27.50, z=750.94], rf['entity.ItemFrame.name'/28, l='MpServer', x=-2459.94, y=27.50, z=747.50], rf['entity.ItemFrame.name'/31, l='MpServer', x=-2459.94, y=27.50, z=739.50], bld['§6Phantaboulous'/217441, l='MpServer', x=-2488.28, y=20.81, z=712.78], rf['entity.ItemFrame.name'/30, l='MpServer', x=-2448.50, y=27.50, z=736.06]]
Retry entities: 0 total; []
Server brand: craftbukkit
Server type: Non-integrated multiplayer server
Stacktrace:
at biz.a(SourceFile:284)
at azd.b(SourceFile:1951)
at azd.e(SourceFile:718)
at net.minecraft.client.main.Main.main(SourceFile:103)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 250347016 bytes (238 MB) / 365887488 bytes (348 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 30227 (1692712 bytes; 1 MB) allocated, 2 (112 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.2-mcpatcher
LWJGL: 2.9.0
OpenGL: GeForce GTX 660/PCIe/SSE2 GL version 4.4.0, NVIDIA Corporation
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: [willpack3.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 955 (53480 bytes; 0 MB) allocated, 40 (2240 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
mcpatcher and Optifine are like Petrol and Diesel, Minecraft can only run on one or the other, not both.
Optifine has some of the same features of mcpatcher but is mostly out of date for some of the more advanced features.
mcpatcher gets updated more often and has cutting edge features for colormaps, CTM etc...
Make your choice but you cannot have both.
http://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Java Minecraft
Okay so I've spent the last 24 hours updating my texture pack from last march. Back when we didnt even HAVE resource packs. Quite a daunting task as alot has happened.
I noticed some things have changed with certain mods and this pack.
I edited things accordingly and followed the examples on the wiki as perfectly as possible.
But due to the vague nature of the explanations there, I have once again run into trouble.
This is different however because certain things are working while other things, for whatever reasons, aren't. Which leads me to believe that these problems might simply be due to 1.7.4 being rickety.
So for starters here is my texture pack: http://www.sendspace.com/file/tmw77h
Give it a spin so you can understand my problems I will detail below.
It supports everything that MCPatcher can support except for HD and font stuff. It is a 16x pack that uses the default font.
Before 1.7, back in the days of 1.5, I had everything working.
Randommobs, CTM, betterglass, betterskies, custom lighting, everything.
Now only half this stuff works. And not in the way you probably think.
Randommobs for example works fine with pigs and sheep and cows. And a handful of other mobs.
However for no reason, chickens are not working. They are all clones. Same with squid.
Betterskies is no longer working. It worked in 1.5 and I changed the folder formats and filenames in the /environments folder to be like the ones in the wiki with their new world0 folder. I even went through the trouble of have 2 copies of the files, one in the original old /environments and one in the NEW environments within the new /textures folder that 1.7 uses. Betterskies is not working. But custom lighting however is. As are my skycolor.properties for some reason. Those work fine. The actual textures do not.
Why are some properties functioning and others not?
And finally, the most confusing one of all, Connected Textures Mod.
Dirt and Stone and Grass work fine. And I didn't have to edit them at all. All their alternative textures show up randomly as they should. However none of my other alt textures are working. None of my leaves. None of my ores. None of my flowers or plants or blocks. They have not been changed since 1.5, like the others, but dont work like the others. I looked into their .properties folders to see if anything had changed for 1.7 according to the wiki and...no. Everything is the same and should work. But isn't.
I'm sure at least one person here knows why half of these are working and half aren't. Cause the wiki certainly doesn't.
Isn't that an Optifine feature?
Did you use the Convert Texture Pack option? It sounds like you're trying to do everything manually, which is a huge pain.
Fortunately, I happen to be one of those who knows what the haps is with your texture pack. The format has changed a LOT and it can be seriously confusing, especially since the wiki likely hasn't been updated to reflect the changes, but the main reason why your texture pack isn't working quite right is because some textures aren't in the right place. For starters, the chicken. Not all mobs have their own folder and the chicken is one of them, its texture would go into mcpatcher/mob rather than mcpatcher/mob/chicken. Other mobs without their own folders are squid, snowmen, silverfish, blazes, bats, witches, and zombie pigmen. All of those would just go into mcpatcher/mob rather than their own folders.
As for the sky, it's not working 'cause you put all the sky stuff under Environment. It doesn't go there anymore, instead it should go into the mcpatcher folder. Other than that it's fine.
EDIT: Looking at the CTM stuff, part of why some aren't working is due to naming. The properties file has to EXACTLY match the name of the block texture it's affecting. That hasn't changed with dirt, but with the flowers, ore and other plants it has. For the rose/poppy, you have the properties file named "rose", but for it to affect the rose it needs to be "flower_rose". The same goes for the dandelion, it'd need to be "flower_dandelion" rather than just "flower". What would probably help more is adding a matchTiles line to the properties to make sure they look at the proper texture. For example:
That would circumvent the need to name the properties file to exactly the texture's name, but keeping the names identical can certainly help.
Alright thanks to you I now have everything working again. All my alternate textures are working again. My 18 different types of creepers are working again. Everything works!
Except the sky.
My sky is still the fugly mojang sky.
I even my sky folder out of environment and put it into the McPatcher folder and I still cant get my custom skyboxes to work! I'd really like to because I spent so much time on those. They're like the Dude's rug. They tie the whole thing together. I can't release this pack without my skyboxes working! I'd be the laughing stock of the whole village!
Here's the new version of my pack: http://www.sendspace.com/file/un93tn
In the MCpatcher folder is the sky folder.
Can you tell me what I'm doing wrong? Cause much like alot of my other junk, it worked fine for 1.5 but not now!
But you helped me fix the rest. All thats left is the sky!
I redownloaded your reworked pack and took a look under the hood, and I believe I've found the core of the sky problem. It has to do with how the source path is set up. You have it set up like this:
With that I don't think it's even recognizing the properties at all, instead they should be set up like this:
That, I believe, is the only real change that'll need to be done to the skybox properties, just replace /environment/sky0 with ./
Please use Mediafire as that site is unsafe and Alternate Download site should be the ONLY one used to avoid this BS.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
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Curse PremiumJust use the alternate download.
I also agree with you. That site is very confusing and can trick you into taking a survey. Beware of the fake download button.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
I did, but anyone else who doesn't know better will use that site and could get malware...or worse.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.