I think I've found a way to muck it up again, so you give the property file this line weight=0 for the base texture and weight=1 for the other ones, and I did that but it's still not working so, I'm going to post a download for this cit stuff that I have
could you look at that and tell me what I did wrong
The first thing I'd look at is the use of an erroneous "tile" attribute in Fabrica_Model_Natural.properties. CIT doesn't use the "tile" attribute for anything, so it could be causing problems. It should be "source" like in all of the other files.
Besides that, I can't see anything wrong at first glance. If that's not the cause, tell me and I'll look closer.
The first thing I'd look at is the use of an erroneous "tile" attribute in Fabrica_Model_Natural.properties. CIT doesn't use the "tile" attribute for anything, so it could be causing problems. It should be "source" like in all of the other files.
Besides that, I can't see anything wrong at first glance. If that's not the cause, tell me and I'll look closer.
It's not the cause sadly enough, and I'm not sure where the tile came from as I did not recall that there when I took a look at that earlier
Rollback Post to RevisionRollBack
Jingle bells, decay and fails
The adventurers all died of fright.
Dungeons night, was never right
When the lich came in a sleigh.
EDIT: I figured it out, for anyone else wondering, everything i had done so far was right, i just forgot one thing. You must add "linked=true" to each properties file for double tall plants.
What does it take to get my double tall plants behaving properly?
The parts are named consecutively, tops are 0-3, bottoms are 4-7 following the same order for each. There is the same number of textures each, but they seem to just want to randomize.
My properties files are named for the tile they are for, and contain only values for "tiles" and "method".
I've been working now with CIT. I took a look at someone else's pack for a MMORPG server. He made an item texture for the 2nd and 1st best items for the class called Warrior. But when I take a look at it's data, it says this: (2nd best item)
I've been working now with CIT. I took a look at someone else's pack for a MMORPG server. He made an item texture for the 2nd and 1st best items for the class called Warrior. But when I take a look at it's data, it says this: (2nd best item)
I don't understand the weight thing. Can you explain for me? :3
Weight is a method to determine which CIT file is used when more than one could be used, with higher numbers winning over lower numbers.
For example, let's say you take the file you posted above, with the weight of "10". Now let's say that there's another weapon that has a more specific name, such as "Gerald's Scythe". If you assigned this file a weight of "9", it would never be used. Why? Because the name "Gerald's Scythe" still has "Scythe" in the name, and thus would be eligible for both CIT files. CIT will then choose the one that has the higher weight, which would never be the specifically named one due to the order of weights.
In this same example, if you gave Gerald's Scythe a weight of "11" instead, it would win out over the more generic "scythe" texture when the name of the item is "Gerald's Scythe", since you're putting the specific example above the generic on in the list of priorities.
Having a few problems with CIT in regards to armor. What I am trying to do for our server is to have "team" based armor designs for each type of armor with the texture changing depending on what the armor has been named.My test property file for this looks like this:
Weight is a method to determine which CIT file is used when more than one could be used, with higher numbers winning over lower numbers.
For example, let's say you take the file you posted above, with the weight of "10". Now let's say that there's another weapon that has a more specific name, such as "Gerald's Scythe". If you assigned this file a weight of "9", it would never be used. Why? Because the name "Gerald's Scythe" still has "Scythe" in the name, and thus would be eligible for both CIT files. CIT will then choose the one that has the higher weight, which would never be the specifically named one due to the order of weights.
In this same example, if you gave Gerald's Scythe a weight of "11" instead, it would win out over the more generic "scythe" texture when the name of the item is "Gerald's Scythe", since you're putting the specific example above the generic on in the list of priorities.
Does that explain it?
Yeah! Thank you! But I still don't know why the person used the weight when nothing else had "Scythe" in it. Well, no one knows exept him. And again, thank you for your help!
Yeah! Thank you! But I still don't know why the person used the weight when nothing else had "Scythe" in it. Well, no one knows exept him. And again, thank you for your help!
The example I gave was based on a single attribute.
Another example would be if he had multiple weapon types like "sword", "dagger", "scythe", and so forth.
So if you named a sword with a name that actually had "Sword" in it, it would be one thing. If you called it a "Sword Dagger", though, then there's conflict. Deciding whether are "Dagger Scythe" was actually a dagger or a scythe is also the work of the weight attribute. I know it's kind of a silly example, but these are the kinds of things you have to think about when using CIT.
After 6 days without an answer, I'm trying this again. Maybe someone who can help reads it this time.
Minecraft 1.6.4 crashes after successfully installing MCPatcher 4.3.1 over Forge 9.11.1.953. The initial post asking for help and with crash report is here.
Please, if you are in a position to help, do so. I've been unable to go to my 1.6.4 world for the past week. Alternatively, help me find a link to older MCPatcher versions, prior to 4.3.0 and compatible with Minecraft 1.6.4
Rollback Post to RevisionRollBack
I was trying to think of a signature and this is what came up.
After 6 days without an answer, I'm trying this again. Maybe someone who can help reads it this time.
Minecraft 1.6.4 crashes after successfully installing MCPatcher 4.3.1 over Forge 9.11.1.953. The initial post asking for help and with crash report is here.
Please, if you are in a position to help, do so. I've been unable to go to my 1.6.4 world for the past week. Alternatively, help me find a link to older MCPatcher versions, prior to 4.3.0 and compatible with Minecraft 1.6.4
Try removing the shaders mod. Not sure if that's causing issues, but its a start. If it still crashes, remove the rest of the mods to be sure its not one of them.
I'm not sure if this is possible, but it would be very useful if it was possible to have seperate skyboxes for each biome using MCPatcher. A simple 'biomes=X' line in the .properties would be all that is required.
I'm not sure if this is possible, but it would be very useful if it was possible to have seperate skyboxes for each biome using MCPatcher. A simple 'biomes=X' line in the .properties would be all that is required.
That's been brought up a few times before, and it was decided that it was impossible. There'd be no way to fade from one sky to the other when walking between biomes. Unless Kahr changes his mind, it's not going to be added.
The transition between some of the more different vanilla skies really bugs me. It is worse with modded biomes that have some more extreme sky colors. I'd hate seeing the whole texture of the sky switch.
I am having a problem with mcpatcher and twitch. I have included the error log and a screenshot of the error prompt.
MCPatcher version is 4.3.1
OS: Windows 7 6.1 amd64
JVM: Oracle Corporation 1.7.0_25 (64 bit)
Classpath: C:\Users\Morris\Desktop\mcpatcher-4.3.1.exe
Fetching https://s3.amazonaws.com/Minecraft.Download/versions/versions.json...
Minecraft version is 1.7.4 (md5 f9ffe7e56b26d459560c48e228cc6ad4)
WARNING: version is newer than any known version
Analyzing C:\Users\Morris\AppData\Roaming\.minecraft\versions\1.7.4\1.7.4.jar (2866 files)
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getBiomeGenAt matches a (II)Lagl;
getBlockMetadata matches e (III)I
getWorldVec3Pool matches V ()Layq;
extendedLevelsInChunkCache matches T ()Z
BiomeGenBase matches agl.class
getTemperaturef matches a (III)F
getRainfallf matches i ()F
setBiomeName matches a (Ljava/lang/String;)Lagl;
BiomeGenBase matches agl.class
setBiomeName matches a (Ljava/lang/String;)Lagl;
WorldChunkManager matches ags.class
Block matches ahz.class
shouldSideBeRendered matches a (Lagc;IIII)Z
getShortName matches a ()Ljava/lang/String;
getLightValue matches m ()I
Block matches ahz.class
shouldSideBeRendered matches a (Lagc;IIII)Z
getBlockColor matches D ()I
colorMultiplier matches d (Lagc;III)I
getRenderColor matches i (I)I
Block matches ahz.class
shouldSideBeRendered matches a (Lagc;IIII)Z
getShortName matches a ()Ljava/lang/String;
getRenderType matches b ()I
getBlockIconFromSideAndMetadata matches a (II)Lpw;
getBlockIcon matches e (Lagc;IIII)Lpw;
Block matches ahz.class
shouldSideBeRendered matches a (Lagc;IIII)Z
getRenderBlockPass matches w ()I
BlockCauldron matches ain.class
shouldSideBeRendered matches a (Lagc;IIII)Z
getBlockColor matches D ()I
colorMultiplier matches d (Lagc;III)I
getRenderColor matches i (I)I
BlockGrass matches ajy.class
shouldSideBeRendered matches a (Lagc;IIII)Z
getShortName matches a ()Ljava/lang/String;
getLightValue matches m ()I
BlockMycelium matches aku.class
shouldSideBeRendered matches a (Lagc;IIII)Z
getShortName matches a ()Ljava/lang/String;
getLightValue matches m ()I
BlockRedstoneWire matches alr.class
randomDisplayTick matches b (Lafs;IIILjava/util/Random;)V
shouldSideBeRendered matches a (Lagc;IIII)Z
getBlockColor matches D ()I
colorMultiplier matches d (Lagc;III)I
getRenderColor matches i (I)I
WorldProvider matches apf.class
getFogColor matches b (FF)Layp;
WorldProviderHell matches apg.class
getFogColor matches b (FF)Layp;
WorldProviderEnd matches api.class
getFogColor matches b (FF)Layp;
MapColor matches avm.class
Analyzing C:\Users\Morris\AppData\Roaming\.minecraft\versions\1.7.4\1.7.4.jar (methods and fields)
Main (net/minecraft/client/main/Main.class)
Minecraft (azi.class)
method getInstance matches B ()Lazi;
field mcProfiler matches z Loz;
Profiler (oz.class)
Minecraft (azi.class)
method getInstance matches B ()Lazi;
method getResourceManager matches Q ()Lbrr;
method getTextureManager matches P ()Lbqy;
TextureManager (bqy.class)
field texturesByName matches b Ljava/util/Map;
method bindTexture matches a (Lbrq;)V
method getTexture matches b (Lbrq;)Lbra;
method refreshTextures matches a (Lbrr;)V
TextureUtil (brb.class)
AbstractTexture (bqi.class)
field glTextureId matches a I
ThreadDownloadImageData (bqk.class)
SimpleTexture (bqn.class)
field address matches b Lbrq;
Icon (pw.class)
TextureAtlas (bqs.class)
method registerIcon matches a (Ljava/lang/String;)Lpw;
method refreshTextures1 matches a (Lbrr;)V
method refreshTextures2 matches b (Lbrr;)V
DynamicTexture (bqj.class)
method getRGB matches d ()[I
ResourcePack (brt.class)
DefaultResourcePack (bri.class)
field map matches b Ljava/util/Map;
AbstractResourcePack (brg.class)
field file matches a Ljava/io/File;
FileResourcePack (brk.class)
field zipFile matches c Ljava/util/zip/ZipFile;
FolderResourcePack (brl.class)
ResourceManager (brr.class)
ReloadableResourceManager (bro.class)
SimpleReloadableResourceManager (brz.class)
field namespaceMap matches c Ljava/util/Map;
FallbackResourceManager (brj.class)
field resourcePacks matches a Ljava/util/List;
Resource (brp.class)
ResourceLocation (brq.class)
method getPath matches a ()Ljava/lang/String;
method getNamespace matches b ()Ljava/lang/String;
Icon (pw.class)
ResourceLocation (brq.class)
method getPath matches a ()Ljava/lang/String;
method getNamespace matches b ()Ljava/lang/String;
AbstractTexture (bqi.class)
field glTextureId matches a I
Texture (bqj.class)
method getRGB matches d ()[I
Tessellator (bna.class)
field instance matches a Lbna;
method setColorOpaque_F matches b (FFF)V
field instance matches a Lbna;
IconRegister (px.class)
TextureAtlas (bqs.class)
method registerIcon matches a (Ljava/lang/String;)Lpw;
method refreshTextures1 matches a (Lbrr;)V
method refreshTextures2 matches b (Lbrr;)V
TextureManager (bqy.class)
TextureAtlasSprite (bqw.class)
field textureName matches i Ljava/lang/String;
NBTBase (du.class)
method getId matches a ()B
NBTTagScalar (dv.class)
NBTTagByte (df.class)
field data matches b B
NBTTagShort (ds.class)
field data matches b S
NBTTagInt (dn.class)
field data matches b I
NBTTagLong (dq.class)
field data matches b J
NBTTagFloat (dl.class)
field data matches b F
NBTTagDouble (dj.class)
field data matches b D
NBTTagByteArray (de.class)
field data matches b [B
NBTTagString (dt.class)
field data matches b Ljava/lang/String;
NBTTagList (dp.class)
field data matches b Ljava/util/List;
NBTTagCompound (dg.class)
method getByte matches b (Ljava/lang/String;)B
method setByte matches a (Ljava/lang/String;B)V
method getByteArray matches k (Ljava/lang/String;)[B
method setByteArray matches a (Ljava/lang/String;[B)V
method getDouble matches i (Ljava/lang/String;)D
method setDouble matches a (Ljava/lang/String;D)V
method getFloat matches h (Ljava/lang/String;)F
method setFloat matches a (Ljava/lang/String;F)V
method getIntArray matches l (Ljava/lang/String;)[I
method setIntArray matches a (Ljava/lang/String;[I)V
method getInteger matches f (Ljava/lang/String;)I
method setInteger matches a (Ljava/lang/String;I)V
method getLong matches g (Ljava/lang/String;)J
method setLong matches a (Ljava/lang/String;J)V
method getShort matches e (Ljava/lang/String;)S
method setShort matches a (Ljava/lang/String;S)V
method getString matches j (Ljava/lang/String;)Ljava/lang/String;
method setString matches a (Ljava/lang/String;Ljava/lang/String;)V
method getBoolean matches n (Ljava/lang/String;)Z
method setBoolean matches a (Ljava/lang/String;Z)V
method getCompoundTag matches m (Ljava/lang/String;)Ldg;
method getTag matches a (Ljava/lang/String;)Ldu;
NBTTagIntArray (dm.class)
field data matches b [I
Block (ahz.class)
method getBlockIcon matches e (Lagc;IIII)Lpw;
field blockRegistry matches c Lcv;
BlockGrass (ajy.class)
BlockMycelium (aku.class)
IBlockAccess (agc.class)
Icon (pw.class)
Tessellator (bna.class)
field instance matches a Lbna;
method setColorOpaque_F matches b (FFF)V
RenderBlocks (bmf.class)
RegistryBase (cz.class)
Registry (cv.class)
Item (abs.class)
method getItemName matches a ()Ljava/lang/String;
field itemRegistry matches e Lcv;
RegistryBase (cz.class)
Registry (cv.class)
ResourceLocation (brq.class)
method getPath matches a ()Ljava/lang/String;
method getNamespace matches b ()Ljava/lang/String;
Tessellator (bna.class)
field instance matches a Lbna;
method setColorOpaque_F matches b (FFF)V
NBTTagCompound (dg.class)
method getByte matches b (Ljava/lang/String;)B
method setByte matches a (Ljava/lang/String;B)V
method getByteArray matches k (Ljava/lang/String;)[B
method setByteArray matches a (Ljava/lang/String;[B)V
method getDouble matches i (Ljava/lang/String;)D
method setDouble matches a (Ljava/lang/String;D)V
method getFloat matches h (Ljava/lang/String;)F
method setFloat matches a (Ljava/lang/String;F)V
method getIntArray matches l (Ljava/lang/String;)[I
method setIntArray matches a (Ljava/lang/String;[I)V
method getInteger matches f (Ljava/lang/String;)I
method setInteger matches a (Ljava/lang/String;I)V
method getLong matches g (Ljava/lang/String;)J
method setLong matches a (Ljava/lang/String;J)V
method getShort matches e (Ljava/lang/String;)S
method setShort matches a (Ljava/lang/String;S)V
method getString matches j (Ljava/lang/String;)Ljava/lang/String;
method setString matches a (Ljava/lang/String;Ljava/lang/String;)V
method getBoolean matches n (Ljava/lang/String;)Z
method setBoolean matches a (Ljava/lang/String;Z)V
method getCompoundTag matches m (Ljava/lang/String;)Ldg;
method getTag matches a (Ljava/lang/String;)Ldu;
NBTTagList (dp.class)
field data matches b Ljava/util/List;
Icon (pw.class)
Item (abs.class)
method getItemName matches a ()Ljava/lang/String;
method getIconIndex matches j (Labu;)Lpw;
method getIconFromDamageForRenderPass matches a (II)Lpw;
ItemArmor (zs.class)
ItemStack (abu.class)
field stackTagCompound matches d Ldg;
method getItem matches b ()Labs;
EntityItem (wb.class)
method getEntityItem matches f ()Labu;
ItemRenderer (bmr.class)
method renderItemIn2D matches a (Lbna;FFFFIIF)V
RenderItem (bor.class)
field zLevel matches f F
RenderLivingEntity (bpa.class)
RenderBiped (bop.class)
method getArmorTexture2 matches a (Lzs;I)Lbrq;
method getArmorTexture3 matches a (Lzs;ILjava/lang/String;)Lbrq;
RenderPlayer (bpi.class)
RenderSnowball (bow.class)
EntityLivingBase (rm.class)
method getCurrentItemOrArmor matches q (I)Labu;
method getItemIcon matches b (Labu;I)Lpw;
EntityLiving (rn.class)
EntityPlayer (xq.class)
AbstractClientPlayer (bma.class)
Potion (qm.class)
field potionTypes matches a [Lqm;
method getName matches a ()Ljava/lang/String;
PotionHelper (ade.class)
method getMundaneName matches c (I)Ljava/lang/String;
ResourceLocation (brq.class)
method getPath matches a ()Ljava/lang/String;
method getNamespace matches b ()Ljava/lang/String;
Resource (brp.class)
Icon (pw.class)
TextureObject (bra.class)
AbstractTexture (bqi.class)
field glTextureId matches a I
Texture (bqj.class)
method getRGB matches d ()[I
TextureManager (bqy.class)
TextureAtlas (bqs.class)
method registerIcon matches a (Ljava/lang/String;)Lpw;
method refreshTextures1 matches a (Lbrr;)V
method refreshTextures2 matches b (Lbrr;)V
field animations matches e Ljava/util/List;
TextureAtlasSprite (bqw.class)
field textureName matches i Ljava/lang/String;
TextureCompass (brf.class)
TextureClock (bre.class)
SimpleResource (bsb.class)
FontRenderer (ban.class)
method getStringWidth matches a (Ljava/lang/String;)I
method getCharWidth matches a (C)I
method getUnicodePage matches a (I)Lbrq;
IBlockAccess (agc.class)
Minecraft (azi.class)
method getInstance matches B ()Lazi;
field theWorld matches f Lbka;
World (afs.class)
WorldClient (bka.class)
BiomeGenBase (agl.class)
field biomeList matches aD [Lagl;
field color matches ag I
method getGrassColor matches b (III)I
method getFoliageColor matches c (III)I
ResourceLocation (brq.class)
method getPath matches a ()Ljava/lang/String;
method getNamespace matches b ()Ljava/lang/String;
NBTTagCompound (dg.class)
method getByte matches b (Ljava/lang/String;)B
method setByte matches a (Ljava/lang/String;B)V
method getByteArray matches k (Ljava/lang/String;)[B
method setByteArray matches a (Ljava/lang/String;[B)V
method getDouble matches i (Ljava/lang/String;)D
method setDouble matches a (Ljava/lang/String;D)V
method getFloat matches h (Ljava/lang/String;)F
method setFloat matches a (Ljava/lang/String;F)V
method getIntArray matches l (Ljava/lang/String;)[I
method setIntArray matches a (Ljava/lang/String;[I)V
method getInteger matches f (Ljava/lang/String;)I
method setInteger matches a (Ljava/lang/String;I)V
method getLong matches g (Ljava/lang/String;)J
method setLong matches a (Ljava/lang/String;J)V
method getShort matches e (Ljava/lang/String;)S
method setShort matches a (Ljava/lang/String;S)V
method getString matches j (Ljava/lang/String;)Ljava/lang/String;
method setString matches a (Ljava/lang/String;Ljava/lang/String;)V
method getBoolean matches n (Ljava/lang/String;)Z
method setBoolean matches a (Ljava/lang/String;Z)V
method getCompoundTag matches m (Ljava/lang/String;)Ldg;
method getTag matches a (Ljava/lang/String;)Ldu;
Tessellator (bna.class)
field instance matches a Lbna;
method setColorOpaque_F matches b (FFF)V
IBlockAccess (agc.class)
Entity (qr.class)
EntityLivingBase (rm.class)
method getEntityTexture matches aS ()Ljava/lang/String;
method writeToNBT matches b (Ldg;)V
method readFromNBT matches a (Ldg;)V
Render (boh.class)
method loadTexture matches a (Lbrq;)V
method getEntityTexture matches a (Lqr;)Lbrq;
RenderLivingEntity (bpa.class)
RenderLiving (bpd.class)
RenderSpider (bpo.class)
RenderEnderman (bof.class)
RenderSheep (bpj.class)
RenderWolf (bpx.class)
RenderSnowman (bpn.class)
RenderMooshroom (bpe.class)
RenderFish (bol.class)
RenderLeash (bpd.class)
Minecraft (azi.class)
method getInstance matches B ()Lazi;
field theWorld matches f Lbka;
IBlockAccess (agc.class)
Tessellator (bna.class)
field instance matches a Lbna;
method setColorOpaque_F matches b (FFF)V
ResourceLocation (brq.class)
method getPath matches a ()Ljava/lang/String;
method getNamespace matches b ()Ljava/lang/String;
Block (ahz.class)
BlockCauldron (ain.class)
BiomeGenBase (agl.class)
field biomeList matches aD [Lagl;
Item (abs.class)
method getItemName matches a ()Ljava/lang/String;
ItemBlock (zy.class)
field block matches a Lahz;
ItemRenderer (bmr.class)
Potion (qm.class)
PotionHelper (ade.class)
World (afs.class)
method getWorldChunkManager matches v ()Lags;
WorldClient (bka.class)
WorldProvider (apf.class)
field worldObj matches b Lafs;
WorldProviderHell (apg.class)
WorldProviderEnd (api.class)
WorldChunkManager (ags.class)
method getBiomeGenAt matches a (II)Lagl;
Entity (qr.class)
field worldObj matches o Lafs;
EntityFX (blg.class)
EntityRainFX (blz.class)
EntityDropParticleFX (bks.class)
EntitySplashFX (bls.class)
EntityBubbleFX (bkp.class)
EntitySuspendFX (blt.class)
EntityPortalFX (bln.class)
EntityAuraFX (blu.class)
EntityRenderer (bmm.class)
BlockRedstoneWire (alr.class)
RenderBlocks (bmf.class)
method renderBlockCauldron matches a (Lain;III)Z
EntityReddustFX (blo.class)
RenderGlobal (bmt.class)
MapColor (avm.class)
field mapColorArray matches a [Lavm;
field colorValue matches L I
field colorIndex matches M I
ItemDye (aba.class)
field dyeColorNames matches a [Ljava/lang/String;
field dyeColors matches c [I
EntitySheep (vg.class)
field fleeceColorTable matches bp [[F
ItemArmor (zs.class)
RenderWolf (bpx.class)
RecipesDyedArmor (adl.class)
EntityList (qx.class)
method addMapping matches a (Ljava/lang/Class;Ljava/lang/String;III)V
ItemSpawnerEgg (acv.class)
FontRenderer (ban.class)
TileEntitySignRenderer (bnk.class)
RenderXPOrb (boi.class)
IBlockAccess (agc.class)
Tessellator (bna.class)
field instance matches a Lbna;
method setColorOpaque_F matches b (FFF)V
Icon (pw.class)
ResourceLocation (brq.class)
method getPath matches a ()Ljava/lang/String;
method getNamespace matches b ()Ljava/lang/String;
Block (ahz.class)
RenderBlocks (bmf.class)
field overrideBlockTexture matches d Lpw;
field blockAccess matches a Lagc;
method renderBottomFace matches a (Lahz;DDDLpw;)V
method renderTopFace matches b (Lahz;DDDLpw;)V
method renderNorthFace matches c (Lahz;DDDLpw;)V
method renderSouthFace matches d (Lahz;DDDLpw;)V
method renderWestFace matches e (Lahz;DDDLpw;)V
method renderEastFace matches f (Lahz;DDDLpw;)V
method renderBlockAsItem matches a (Lahz;IF)V
method getIconBySideAndMetadata matches a (Lahz;II)Lpw;
method getIconBySide matches a (Lahz;I)Lpw;
method drawCrossedSquares matches a (Lpw;DDDF)V
WorldRenderer (bmh.class)
Minecraft (azi.class)
method getInstance matches B ()Lazi;
ResourceLocation (brq.class)
method getPath matches a ()Ljava/lang/String;
method getNamespace matches b ()Ljava/lang/String;
Block (ahz.class)
IBlockAccess (agc.class)
WorldRenderer (bmh.class)
field skipRenderPass matches m [Z
EntityRenderer (bmm.class)
RenderGlobal (bmt.class)
RenderBlocks (bmf.class)
Minecraft (azi.class)
method getInstance matches B ()Lazi;
field theWorld matches f Lbka;
ResourceLocation (brq.class)
method getPath matches a ()Ljava/lang/String;
method getNamespace matches b ()Ljava/lang/String;
World (afs.class)
method getWorldTime matches J ()J
WorldClient (bka.class)
RenderGlobal (bmt.class)
EffectRenderer (blh.class)
EntityFireworkSparkFX (bkx.class)
EntityFireworkOverlayFX (bkw.class)
14 available mods:
[YES] __Base 1.4 - Internal mod required by the patcher.
[YES] __TexturePackBase 4.1 - Internal mod required by the patcher.
[YES] __TilesheetBase 2.2 - Internal mod required by the patcher.
[YES] __NBT 1.1 - Internal mod required by the patcher.
[YES] __BlockAPI 2.0 - Internal mod required by the patcher.
[YES] __ItemAPI 2.0 - Internal mod required by the patcher.
[YES] Custom Item Textures 0.6 - Enables support for custom item textures, enchantments, and armor.
[YES] Extended HD 3.2 - Provides support for custom animations, HD fonts, mipmapping, and other graphical features.
[YES] __BiomeAPI 2.0 - Internal mod required by the patcher.
[YES] Random Mobs 1.7 - Randomize mob skins if texture pack supports it. Based on Balthichou's mod.
[YES] Custom Colors 1.7 - Gives texture packs control over hardcoded colors in the game.
[YES] Connected Textures 2.5 - Enables support for connected, randomized, and other custom terrain textures.
[YES] Better Glass 2.3 - Enables partial transparency for glass blocks.
[YES] Better Skies 1.6 - Adds support for custom skyboxes.
Fetching https://s3.amazonaws.com/Minecraft.Download/libraries/tv/twitch/twitch-platform/5.12/twitch-platform-5.12-natives-windows-${arch}.jar...
com.prupe.mcpatcher.PatcherException$DownloadException: java.io.IOException: HTTP response code: 403
at com.prupe.mcpatcher.Util.fetchURL(Util.java:214)
at com.prupe.mcpatcher.launcher.version.Library.fetch(Library.java:171)
at com.prupe.mcpatcher.launcher.version.Version.fetchLibraries(Version.java:280)
at com.prupe.mcpatcher.MinecraftJar.run(MinecraftJar.java:265)
at com.prupe.mcpatcher.MainForm$14$1.runImpl(MainForm.java:398)
at com.prupe.mcpatcher.MainForm$UIWorker.run(MainForm.java:1066)
Caused by: java.io.IOException: HTTP response code: 403
at com.prupe.mcpatcher.Util.fetchURL(Util.java:189)
... 5 more
Fetching https://s3.amazonaws.com/Minecraft.Download/libraries/tv/twitch/twitch-platform/5.12/twitch-platform-5.12-natives-windows-${arch}.jar...
com.prupe.mcpatcher.PatcherException$DownloadException: java.io.IOException: HTTP response code: 403
at com.prupe.mcpatcher.Util.fetchURL(Util.java:214)
at com.prupe.mcpatcher.launcher.version.Library.fetch(Library.java:171)
at com.prupe.mcpatcher.launcher.version.Version.fetchLibraries(Version.java:280)
at com.prupe.mcpatcher.MinecraftJar.run(MinecraftJar.java:265)
at com.prupe.mcpatcher.MainForm$14$1.runImpl(MainForm.java:398)
at com.prupe.mcpatcher.MainForm$UIWorker.run(MainForm.java:1066)
Caused by: java.io.IOException: HTTP response code: 403
at com.prupe.mcpatcher.Util.fetchURL(Util.java:189)
... 5 more
I have twitch.tv jar files, but the last part of the the error code, the ${arch}.jar, is a file I do not have and cannot seem to find. Thanks for any help anyone can provide.
Is there an upper limit for how long a frame duration for a custom animation can be? Because I'm trying for fifteen seconds (300 ticks) for one of the frames and its only displaying that frame for maybe three seconds tops.
In launcher_profiles.json, I have "javaDir" and "javaArgs" set to custom values. Is it possible to change MCPatcher such that it keeps those differences when I run it on a new version of Minecraft? Currently I have to add those key-value pairs in each time it upgrades. Not a big deal, just inconvenient.
In the grid biome palette format, if a mod adds biomes (with biome IDs in the thousands), will we have to make our colormaps thousands of pixels wide to prevent the wrong colors being chosen (for mods which add hundreds of biomes like Biomes o' Plenty or ExtraBiomesXL), or will mod biome colorings be specified through properties files?
In the grid biome palette format, if a mod adds biomes (with biome IDs in the thousands), will we have to make our colormaps thousands of pixels wide to prevent the wrong colors being chosen (for mods which add hundreds of biomes like Biomes o' Plenty or ExtraBiomesXL), or will mod biome colorings be specified through properties files?
If the Biome's ID is between 0 and 255, it should fall on the existing map. I don't think biome IDs can be greater than 255 in the current system, so this shouldn't be an issue. Please feel free to correct me if I'm wrong.
For the record, the latest version of ExtraBiomesXL used biome IDs 32 - 59.
Rollback Post to RevisionRollBack
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ModeratorBesides that, I can't see anything wrong at first glance. If that's not the cause, tell me and I'll look closer.
The adventurers all died of fright.
Dungeons night, was never right
When the lich came in a sleigh.
By Sileo_Vulpes
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ModeratorYour NBT tag is wrong. Weapons and armor don't have stored enchantments. They just have enchantments!
You should be using "nbt.ench.0.id=" to find the first enchantment on an item.
I hope that helps.
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Retired StaffWhat does it take to get my double tall plants behaving properly?
The parts are named consecutively, tops are 0-3, bottoms are 4-7 following the same order for each. There is the same number of textures each, but they seem to just want to randomize.
My properties files are named for the tile they are for, and contain only values for "tiles" and "method".
type=item
items=256
nbt.display.Name=ipattern:*Scythe*
weight=10
texture=scythe
I don't understand the weight thing. Can you explain for me? :3
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ModeratorFor example, let's say you take the file you posted above, with the weight of "10". Now let's say that there's another weapon that has a more specific name, such as "Gerald's Scythe". If you assigned this file a weight of "9", it would never be used. Why? Because the name "Gerald's Scythe" still has "Scythe" in the name, and thus would be eligible for both CIT files. CIT will then choose the one that has the higher weight, which would never be the specifically named one due to the order of weights.
In this same example, if you gave Gerald's Scythe a weight of "11" instead, it would win out over the more generic "scythe" texture when the name of the item is "Gerald's Scythe", since you're putting the specific example above the generic on in the list of priorities.
Does that explain it?
Am I goofing up somewhere?
Yeah! Thank you! But I still don't know why the person used the weight when nothing else had "Scythe" in it. Well, no one knows exept him. And again, thank you for your help!
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ModeratorAnother example would be if he had multiple weapon types like "sword", "dagger", "scythe", and so forth.
So if you named a sword with a name that actually had "Sword" in it, it would be one thing. If you called it a "Sword Dagger", though, then there's conflict. Deciding whether are "Dagger Scythe" was actually a dagger or a scythe is also the work of the weight attribute. I know it's kind of a silly example, but these are the kinds of things you have to think about when using CIT.
Does that help?
Minecraft 1.6.4 crashes after successfully installing MCPatcher 4.3.1 over Forge 9.11.1.953. The initial post asking for help and with crash report is here.
Please, if you are in a position to help, do so. I've been unable to go to my 1.6.4 world for the past week. Alternatively, help me find a link to older MCPatcher versions, prior to 4.3.0 and compatible with Minecraft 1.6.4
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Curse PremiumTry removing the shaders mod. Not sure if that's causing issues, but its a start. If it still crashes, remove the rest of the mods to be sure its not one of them.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
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Curse Premium-
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Curse PremiumThat's been brought up a few times before, and it was decided that it was impossible. There'd be no way to fade from one sky to the other when walking between biomes. Unless Kahr changes his mind, it's not going to be added.
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Curse Premium• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
I have twitch.tv jar files, but the last part of the the error code, the ${arch}.jar, is a file I do not have and cannot seem to find. Thanks for any help anyone can provide.
Also check me out on:
WordPress, Etsy, and Spore.
In launcher_profiles.json, I have "javaDir" and "javaArgs" set to custom values. Is it possible to change MCPatcher such that it keeps those differences when I run it on a new version of Minecraft? Currently I have to add those key-value pairs in each time it upgrades. Not a big deal, just inconvenient.
Cheers
Putting the CENDENT back in transcendent!
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ModeratorFor the record, the latest version of ExtraBiomesXL used biome IDs 32 - 59.