Okay, now I'm seriously thinking that you are ignoring me.
This patcher does not work at all on my computer. It runs, selects, and patches fine. However, GUI icons are messed up, and blocks are still 16x16.
Windows 7 x64
JRE6
It seems to be a problem with my computer, as it has found a way to work for everyone else.
nobody is ignoring you, well..they probably are because you were rude and impatient. have you checked the updated op? have you tried the exe patcher instead on a clean install after deleting your bin folder? are you using optimine? there could be several causes and honestly the only way to find the problem is either troubleshoot it or you have to wait for Kahr to get back to you..try pm'ing him if my suggestions don't work. (try them all first)
edit: and the reason nobody answered you specifically is because your problem had been answered already.
zombe's causes mp real problems, although it appears to confuse the patcher's programming (it matches a check for a renderer class with a class it adds), but if you install it after, it appears to be fine.
I installed it to test myself...works fine patching first and then installing optimine(leaving out rf.class) although the mod drops my fps by quite a bit... does not improve it. helped before 1.5 but the new rendering method and optimine don't seem to get along to me.
I cross-posted since it affects both mods.
Rollback Post to RevisionRollBack
Just your friendly, neighborhood /r/Minecraft mod.
I'm making a 32x texture pack and just the terrain.png and some other files are 32, the rest are 16 (default)
With the other patcher it worked just fine but now it just shows up the same as default...
Do I have to make ALL the files 32? :/
does it show up in the texturepack menu?
Yes but all the blocks are exactly the same as the default. Which is weird because I'm 100% sure the terrain.png in the zip file is NOT default.
I tried leaving only the files I modified and even THAT didn't work...
I even tried deleting my bin folder
The old patcher works fine (aside from crashing my game when I place/destroy blocks but at least i can see my textures) Kind of hard to design a pack if you can't test it out ingame...
All the other textures I have are working perfectly.
Btw, it looks exactly the same as default except the water and stuff isn't animated right. It shows up under the texture pack menu with the correct file name but it just doesn't work... I'm comparing my files in the zip to other texture packs and I can't see what I'm doing wrong
I would send the zip file I'm using to anyone who could figure this out for me but I'm kind of hesitant as my pack isn't released. PM me.
clearing texture cache (12 items)
opened /terrain.png 256x256 from MixcraftHDCustom.zip
changing skin to MixcraftHDCustom.zip
tile size 16 unchanged
...
opened /gui/items.png 512x512 from MixcraftHDCustom.zip
resizing to 256x256
opened /misc/dial.png 32x32 from MixcraftHDCustom.zip
resizing to 16x16
opened /custom_water_still.png 128x14336 from MixcraftHDCustom.zip
resizing to 16x1792
The "size" of a texture pack is based on terrain.png. If your pack doesn't have a custom terrain.png, it will use the default and scale everything else down to 16x16 to match. Resize terrain.png to 2048x2048 to keep everything at 128x128.
I have no problems with using a 128x texture pack, but when I use a 256x, it crashes right after the Mojang screen.
It only crashes when I use the test minecraft feature. Otherwise, it works.
Launching C:\Users\Tomek\AppData\Roaming\.minecraft\bin\minecraft.jar
java -cp C:\Users\Tomek\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\Tomek\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\Tomek\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\Tomek\AppData\Roaming\.minecraft\bin/jinput.jar; -Djava.library.path=C:\Users\Tomek\AppData\Roaming\.minecraft\bin\natives -Xmx1550M -Xms512M net.minecraft.client.Minecraft
16 achievements
146 recipes
MCPatcherUtils initialized. Directory C:\Users\Tomek\AppData\Roaming\.minecraft\.
opened /pack.png 128x128 from Default
clearing texture cache (1 items)
opened /terrain.png 4096x4096 from LB Photo Realism x256 4.0.0.zip
changing skin to LB Photo Realism x256 4.0.0.zip
setting tile size to 256 (was 16)
refreshTextureFX()
opened /gui/items.png 4096x4096 from LB Photo Realism x256 4.0.0.zip
opened /gui/items.png 4096x4096 from cache
opened /misc/dial.png 256x256 from LB Photo Realism x256 4.0.0.zip
opened /custom_lava_still.png 256x10496 from LB Photo Realism x256 4.0.0.zip
new CustomAnimation lava_still, src=custom_lava_still.png, buffer size=0x40000, tile=237
opened /custom_lava_flowing.png 256x10752 from LB Photo Realism x256 4.0.0.zip
new CustomAnimation lava_flowing, src=custom_lava_flowing.png, buffer size=0x40000, tile=238
opened /custom_water_still.png 256x8192 from LB Photo Realism x256 4.0.0.zip
new CustomAnimation water_still, src=custom_water_still.png, buffer size=0x40000, tile=205
opened /custom_water_flowing.png 256x8448 from LB Photo Realism x256 4.0.0.zip
new CustomAnimation water_flowing, src=custom_water_flowing.png, buffer size=0x40000, tile=206
opened /custom_portal.png 128x5248 from LB Photo Realism x256 4.0.0.zip
resizing to 256x10496
new CustomAnimation portal, src=custom_portal.png, buffer size=0x40000, tile=14
opened /misc/foliagecolor.png 256x256 from LB Photo Realism x256 4.0.0.zip
opened /misc/foliagecolor.png 256x256 from cache
opened /misc/grasscolor.png 256x256 from LB Photo Realism x256 4.0.0.zip
opened /misc/grasscolor.png 256x256 from cache
opened /font/default.png 128x128 from LB Photo Realism x256 4.0.0.zip
resizing gl buffer from 0x4000000 to 0x10000
opened /title/mojang.png 128x128 from LB Photo Realism x256 4.0.0.zip
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
opened /terrain.png 4096x4096 from cache
resizing gl buffer from 0x10000 to 0x4000000
java.lang.OutOfMemoryError
at sun.misc.Unsafe.allocateMemory(Native Method)
at java.nio.DirectByteBuffer.<init>(Unknown Source)
at java.nio.ByteBuffer.allocateDirect(Unknown Source)
at ft.b(SourceFile:57)
at com.pclewis.mcpatcher.mod.TextureUtils.getByteBuffer(TextureUtils.java:135)
at ip.a(SourceFile:179)
at ip.a(SourceFile:84)
at net.minecraft.client.Minecraft.j(SourceFile:1136)
at net.minecraft.client.Minecraft.run(SourceFile:694)
at java.lang.Thread.run(Unknown Source)
opened /gui/logo.png 256x256 from LB Photo Realism x256 4.0.0.zip
Stopping!
opened /gui/background.png 256x256 from LB Photo Realism x256 4.0.0.zip
resizing gl buffer from 0x10000 to 0x40000
java.lang.OutOfMemoryError
Okay, now I'm seriously thinking that you are ignoring me.
This patcher does not work at all on my computer. It runs, selects, and patches fine. However, GUI icons are messed up, and blocks are still 16x16.
Windows 7 x64
JRE6
It seems to be a problem with my computer, as it has found a way to work for everyone else.
nobody is ignoring you, well..they probably are because you were rude and impatient. have you checked the updated op? have you tried the exe patcher instead on a clean install after deleting your bin folder? are you using optimine? there could be several causes and honestly the only way to find the problem is either troubleshoot it or you have to wait for Kahr to get back to you..try pm'ing him if my suggestions don't work. (try them all first)
edit: and the reason nobody answered you specifically is because your problem had been answered already.
.exe: Didn't do anything different.
FAQ: Didn't say anything about the program running, but not changing your game to be HD.
I always install this first, on a clean bin folder.
I don't have optimine on right now.
The program claims to patch, but it appears that something is deciding to be a bit weird, as nothing actually goes HD other than fonts. Perhaps something is wrong with my java or something...
Are you actually USING an HD texture pack after you patch?
This patcher just allows you to use HD texture packs - it doesn't change any of the game's textures by itself.
Rollback Post to RevisionRollBack
"Don't know why you should feel that there's something to learn... it's just a game that you play."
clearing texture cache (12 items)
opened /terrain.png 256x256 from MixcraftHDCustom.zip
changing skin to MixcraftHDCustom.zip
tile size 16 unchanged
...
opened /gui/items.png 512x512 from MixcraftHDCustom.zip
resizing to 256x256
opened /misc/dial.png 32x32 from MixcraftHDCustom.zip
resizing to 16x16
opened /custom_water_still.png 128x14336 from MixcraftHDCustom.zip
resizing to 16x1792
The "size" of a texture pack is based on terrain.png. If your pack doesn't have a custom terrain.png, it will use the default and scale everything else down to 16x16 to match. Resize terrain.png to 2048x2048 to keep everything at 128x128.
Hmm...that's strange. It always said it was 32x32. Maybe it's my edits... *Goes and opens it*
Hmm...that's stranger. It IS 32x32. I have no ideas. At all.
I have no problems with using a 128x texture pack, but when I use a 256x, it crashes right after the Mojang screen.
It only crashes when I use the test minecraft feature. Otherwise, it works.
Don't post that code without the code brackets please....gets frustrating trying to help with walls of code.
I've seen a couple people say the same as you. Only thing i can say, is don't do either until it gets fixed to do so. (not that your info doesn't help, it does on those issues)
Rollback Post to RevisionRollBack
"This may hurt a little, but it's something you'll get used to...."
clearing texture cache (12 items)
opened /terrain.png 256x256 from MixcraftHDCustom.zip
changing skin to MixcraftHDCustom.zip
tile size 16 unchanged
...
opened /gui/items.png 512x512 from MixcraftHDCustom.zip
resizing to 256x256
opened /misc/dial.png 32x32 from MixcraftHDCustom.zip
resizing to 16x16
opened /custom_water_still.png 128x14336 from MixcraftHDCustom.zip
resizing to 16x1792
The "size" of a texture pack is based on terrain.png. If your pack doesn't have a custom terrain.png, it will use the default and scale everything else down to 16x16 to match. Resize terrain.png to 2048x2048 to keep everything at 128x128.
Hmm...that's strange. It always said it was 32x32. Maybe it's my edits... *Goes and opens it*
Hmm...that's stranger. It IS 32x32. I have no ideas. At all.
that is strange. Mixcraft is 32x32....
*Edit - @Kahr - Could it be resizing because the water file is a larger than 32x32 resolution file? (should be 32x1024 for the water..as a generic size for that file)
Rollback Post to RevisionRollBack
"This may hurt a little, but it's something you'll get used to...."
The "size" of a texture pack is based on terrain.png. If your pack doesn't have a custom terrain.png, it will use the default and scale everything else down to 16x16 to match. Resize terrain.png to 2048x2048 to keep everything at 128x128.
Hmm...that's strange. It always said it was 32x32. Maybe it's my edits... *Goes and opens it*
Hmm...that's stranger. It IS 32x32. I have no ideas. At all.
that is strange. Mixcraft is 32x32....
I know, and my customized version is still 32, I'm getting really confused.
*Edit - @Kahr - Could it be resizing because the water file is a larger than 32x32 resolution file? (should be 32x1024 for the water..as a generic size for that file)
Well, this is the key part of the log:
opened /terrain.png 256x256 from MixcraftHDCustom.zip
So the game definitely thinks it is 16x16. BlacKnight339, are you sure your terrain.png is in the right place in the zip? It should be in the root, not the terrain folder.
I seem to be having a problem with your mod. I did everything correctly and it patched correctly. But when I drag a texture pack into the folder the screen either goes white or black and doesn't respond. Here is the log.
MCPatcher version is 2.0.0-beta4
OS: Windows 7 6.1 x86
JVM: Sun Microsystems Inc. 1.6.0_24 (32 bit)
Minecraft version is 1.5_01 (md5 d02fa9998e30693d8d989d5f88cf0040)
Analyzing C:\Users\lou\AppData\Roaming\.minecraft\bin\minecraft-1.5_01.jar (794 files)
ar.class matches Compass.class
as.class matches TextureFX.class
a matches onTick
bz.class matches StillLava.class
ft.class matches GLAllocation.class
b matches createDirectByteBuffer
h.class matches TexturePackBase.class
a matches getInputStream
hf.class matches Portal.class
hl.class matches ColorizerGrass.class
hq.class matches FlowLava.class
hv.class matches TexturePackList.class
io.class matches ColorizerFoliage.class
ip.class matches RenderEngine.class
jy.class matches Watch.class
jz.class matches GameSettings.class
nl.class matches FlowWater.class
ob.class matches TexturePackDefault.class
qa.class matches ItemRenderer.class
ra.class matches Fire.class
rf.class matches FontRenderer.class
rf.class matches FontRenderer.class
font registers = 5, 6
ul.class matches StillWater.class
net/minecraft/client/Minecraft.class matches Minecraft.class
Analyzing C:\Users\lou\AppData\Roaming\.minecraft\bin\minecraft-1.5_01.jar (second pass)
RenderEngine (ip.class)
field e matches imageData
field f matches textureList
method a matches registerTextureFX
method b matches refreshTextures
method a matches readTextureImage
method a matches setupTexture
TextureFX (as.class)
field a matches imageData
field b matches tileNumber
field d matches field_1130_d
field e matches tileSize
field f matches tileImage
Compass (ar.class)
Fire (ra.class)
StillLava (bz.class)
FlowLava (hq.class)
StillWater (ul.class)
FlowWater (nl.class)
ItemRenderer (qa.class)
Watch (jy.class)
Portal (hf.class)
Minecraft (net/minecraft/client/Minecraft.class)
field C matches texturePackList
field o matches renderEngine
field y matches gameSettings
field p matches fontRenderer
GLAllocation (ft.class)
TexturePackList (hv.class)
field a matches selectedTexturePack
field c matches defaultTexturePack
field e matches minecraft
TexturePackBase (h.class)
field a matches texturePackFileName
TexturePackDefault (ob.class)
FontRenderer (rf.class)
GameSettings (jz.class)
ColorizerFoliage (io.class)
field a matches colorBuffer
ColorizerGrass (hl.class)
field a matches colorBuffer
FontRenderer (rf.class)
2 available mods:
[YES] HD Textures 1.0 - Provides support for texture packs of 32x32, 64x64, 128x128, and 256x256.
[YES] HD Font 1.0 - Provides support for higher resolution fonts.
Launching C:\Users\lou\AppData\Roaming\.minecraft\bin\minecraft.jar
java -cp C:\Users\lou\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\lou\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\lou\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\lou\AppData\Roaming\.minecraft\bin/jinput.jar; -Djava.library.path=C:\Users\lou\AppData\Roaming\.minecraft\bin\natives -Xmx1024M -Xms512M net.minecraft.client.Minecraft
16 achievements
146 recipes
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
########## GL ERROR ##########
@ Post render
1281: Invalid value
Minecraft exited with status -805306369
Launching C:\Users\lou\AppData\Roaming\.minecraft\bin\minecraft.jar
java -cp C:\Users\lou\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\lou\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\lou\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\lou\AppData\Roaming\.minecraft\bin/jinput.jar; -Djava.library.path=C:\Users\lou\AppData\Roaming\.minecraft\bin\natives -Xmx1024M -Xms512M net.minecraft.client.Minecraft
16 achievements
146 recipes
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Any help would be appreciated.
It doesn't look like you actually patched. There should be extra output in the log at this point, like this:
Launching /home/user/.minecraft/bin/minecraft.jar
java -cp /home/user/.minecraft/bin/minecraft.jar:/home/user/.minecraft/bin/lwjgl.jar:/home/user/.minecraft/bin/lwjgl_util.jar:/home/user/.minecraft/bin/jinput.jar: -Djava.library.path=/home/user/.minecraft/bin/natives -Xmx1024M -Xms512M net.minecraft.client.Minecraft
16 achievements
146 recipes
MCPatcherUtils initialized. Directory /home/user/.minecraft/.
opened /pack.png 128x128 from Default
changing skin to Default
Run the patcher again, click Patch, then Test Minecraft.
-
View User Profile
-
View Posts
-
Send Message
Curse Premiumnobody is ignoring you, well..they probably are because you were rude and impatient. have you checked the updated op? have you tried the exe patcher instead on a clean install after deleting your bin folder? are you using optimine? there could be several causes and honestly the only way to find the problem is either troubleshoot it or you have to wait for Kahr to get back to you..try pm'ing him if my suggestions don't work. (try them all first)
edit: and the reason nobody answered you specifically is because your problem had been answered already.
I <3 teh minecrafters on teh youtubes (If you did you would know why my signature specifically had THOSE custome achievements :P)
-
View User Profile
-
View Posts
-
Send Message
Curse Premiumalways start with a fresh minecraft(delete bin folder and redownload with launcher) and patch before installing mods
I use zombe's, too many items, some others all working fine..it's all about install order
Donate to help me buy people Minecraft accounts!
I cross-posted since it affects both mods.
I tried leaving only the files I modified and even THAT didn't work...
I even tried deleting my bin folder
The old patcher works fine (aside from crashing my game when I place/destroy blocks but at least i can see my textures) Kind of hard to design a pack if you can't test it out ingame...
All the other textures I have are working perfectly.
Btw, it looks exactly the same as default except the water and stuff isn't animated right. It shows up under the texture pack menu with the correct file name but it just doesn't work... I'm comparing my files in the zip to other texture packs and I can't see what I'm doing wrong
I would send the zip file I'm using to anyone who could figure this out for me but I'm kind of hesitant as my pack isn't released. PM me.
things aren't greyed out my grass is just black and not just the up-side but the entire block so please help if you can
Owned since Alpha 1.1.2_01
Playing since Infdev
The "size" of a texture pack is based on terrain.png. If your pack doesn't have a custom terrain.png, it will use the default and scale everything else down to 16x16 to match. Resize terrain.png to 2048x2048 to keep everything at 128x128.
I have no problems with using a 128x texture pack, but when I use a 256x, it crashes right after the Mojang screen.It only crashes when I use the test minecraft feature. Otherwise, it works.
Launching C:\Users\Tomek\AppData\Roaming\.minecraft\bin\minecraft.jar
java -cp C:\Users\Tomek\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\Tomek\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\Tomek\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\Tomek\AppData\Roaming\.minecraft\bin/jinput.jar; -Djava.library.path=C:\Users\Tomek\AppData\Roaming\.minecraft\bin\natives -Xmx1550M -Xms512M net.minecraft.client.Minecraft
16 achievements
146 recipes
MCPatcherUtils initialized. Directory C:\Users\Tomek\AppData\Roaming\.minecraft\.
opened /pack.png 128x128 from Default
clearing texture cache (1 items)
opened /terrain.png 4096x4096 from LB Photo Realism x256 4.0.0.zip
changing skin to LB Photo Realism x256 4.0.0.zip
setting tile size to 256 (was 16)
refreshTextureFX()
opened /gui/items.png 4096x4096 from LB Photo Realism x256 4.0.0.zip
opened /gui/items.png 4096x4096 from cache
opened /misc/dial.png 256x256 from LB Photo Realism x256 4.0.0.zip
opened /custom_lava_still.png 256x10496 from LB Photo Realism x256 4.0.0.zip
new CustomAnimation lava_still, src=custom_lava_still.png, buffer size=0x40000, tile=237
opened /custom_lava_flowing.png 256x10752 from LB Photo Realism x256 4.0.0.zip
new CustomAnimation lava_flowing, src=custom_lava_flowing.png, buffer size=0x40000, tile=238
opened /custom_water_still.png 256x8192 from LB Photo Realism x256 4.0.0.zip
new CustomAnimation water_still, src=custom_water_still.png, buffer size=0x40000, tile=205
opened /custom_water_flowing.png 256x8448 from LB Photo Realism x256 4.0.0.zip
new CustomAnimation water_flowing, src=custom_water_flowing.png, buffer size=0x40000, tile=206
opened /custom_portal.png 128x5248 from LB Photo Realism x256 4.0.0.zip
resizing to 256x10496
new CustomAnimation portal, src=custom_portal.png, buffer size=0x40000, tile=14
opened /misc/foliagecolor.png 256x256 from LB Photo Realism x256 4.0.0.zip
opened /misc/foliagecolor.png 256x256 from cache
opened /misc/grasscolor.png 256x256 from LB Photo Realism x256 4.0.0.zip
opened /misc/grasscolor.png 256x256 from cache
opened /font/default.png 128x128 from LB Photo Realism x256 4.0.0.zip
resizing gl buffer from 0x4000000 to 0x10000
opened /title/mojang.png 128x128 from LB Photo Realism x256 4.0.0.zip
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
opened /terrain.png 4096x4096 from cache
resizing gl buffer from 0x10000 to 0x4000000
java.lang.OutOfMemoryError
at sun.misc.Unsafe.allocateMemory(Native Method)
at java.nio.DirectByteBuffer.<init>(Unknown Source)
at java.nio.ByteBuffer.allocateDirect(Unknown Source)
at ft.b(SourceFile:57)
at com.pclewis.mcpatcher.mod.TextureUtils.getByteBuffer(TextureUtils.java:135)
at ip.a(SourceFile:179)
at ip.a(SourceFile:84)
at net.minecraft.client.Minecraft.j(SourceFile:1136)
at net.minecraft.client.Minecraft.run(SourceFile:694)
at java.lang.Thread.run(Unknown Source)
opened /gui/logo.png 256x256 from LB Photo Realism x256 4.0.0.zip
Stopping!
opened /gui/background.png 256x256 from LB Photo Realism x256 4.0.0.zip
resizing gl buffer from 0x10000 to 0x40000
java.lang.OutOfMemoryError
.exe: Didn't do anything different.
FAQ: Didn't say anything about the program running, but not changing your game to be HD.
I always install this first, on a clean bin folder.
I don't have optimine on right now.
The program claims to patch, but it appears that something is deciding to be a bit weird, as nothing actually goes HD other than fonts. Perhaps something is wrong with my java or something...
This patcher just allows you to use HD texture packs - it doesn't change any of the game's textures by itself.
Hmm...that's strange. It always said it was 32x32. Maybe it's my edits... *Goes and opens it*
Hmm...that's stranger. It IS 32x32. I have no ideas. At all.
-
View User Profile
-
View Posts
-
Send Message
Retired StaffDon't post that code without the code brackets please....gets frustrating trying to help with walls of code.
I've seen a couple people say the same as you. Only thing i can say, is don't do either until it gets fixed to do so. (not that your info doesn't help, it does on those issues)
"This may hurt a little, but it's something you'll get used to...."
-
View User Profile
-
View Posts
-
Send Message
Retired Staffthat is strange. Mixcraft is 32x32....
*Edit - @Kahr - Could it be resizing because the water file is a larger than 32x32 resolution file? (should be 32x1024 for the water..as a generic size for that file)
"This may hurt a little, but it's something you'll get used to...."
I know, and my customized version is still 32, I'm getting really confused.
-
View User Profile
-
View Posts
-
Send Message
Retired Staff"This may hurt a little, but it's something you'll get used to...."
Well, this is the key part of the log:
So the game definitely thinks it is 16x16. BlacKnight339, are you sure your terrain.png is in the right place in the zip? It should be in the root, not the terrain folder.
MCPatcher version is 2.0.0-beta4 OS: Windows 7 6.1 x86 JVM: Sun Microsystems Inc. 1.6.0_24 (32 bit) Minecraft version is 1.5_01 (md5 d02fa9998e30693d8d989d5f88cf0040) Analyzing C:\Users\lou\AppData\Roaming\.minecraft\bin\minecraft-1.5_01.jar (794 files) ar.class matches Compass.class as.class matches TextureFX.class a matches onTick bz.class matches StillLava.class ft.class matches GLAllocation.class b matches createDirectByteBuffer h.class matches TexturePackBase.class a matches getInputStream hf.class matches Portal.class hl.class matches ColorizerGrass.class hq.class matches FlowLava.class hv.class matches TexturePackList.class io.class matches ColorizerFoliage.class ip.class matches RenderEngine.class jy.class matches Watch.class jz.class matches GameSettings.class nl.class matches FlowWater.class ob.class matches TexturePackDefault.class qa.class matches ItemRenderer.class ra.class matches Fire.class rf.class matches FontRenderer.class rf.class matches FontRenderer.class font registers = 5, 6 ul.class matches StillWater.class net/minecraft/client/Minecraft.class matches Minecraft.class Analyzing C:\Users\lou\AppData\Roaming\.minecraft\bin\minecraft-1.5_01.jar (second pass) RenderEngine (ip.class) field e matches imageData field f matches textureList method a matches registerTextureFX method b matches refreshTextures method a matches readTextureImage method a matches setupTexture TextureFX (as.class) field a matches imageData field b matches tileNumber field d matches field_1130_d field e matches tileSize field f matches tileImage Compass (ar.class) Fire (ra.class) StillLava (bz.class) FlowLava (hq.class) StillWater (ul.class) FlowWater (nl.class) ItemRenderer (qa.class) Watch (jy.class) Portal (hf.class) Minecraft (net/minecraft/client/Minecraft.class) field C matches texturePackList field o matches renderEngine field y matches gameSettings field p matches fontRenderer GLAllocation (ft.class) TexturePackList (hv.class) field a matches selectedTexturePack field c matches defaultTexturePack field e matches minecraft TexturePackBase (h.class) field a matches texturePackFileName TexturePackDefault (ob.class) FontRenderer (rf.class) GameSettings (jz.class) ColorizerFoliage (io.class) field a matches colorBuffer ColorizerGrass (hl.class) field a matches colorBuffer FontRenderer (rf.class) 2 available mods: [YES] HD Textures 1.0 - Provides support for texture packs of 32x32, 64x64, 128x128, and 256x256. [YES] HD Font 1.0 - Provides support for higher resolution fonts. Launching C:\Users\lou\AppData\Roaming\.minecraft\bin\minecraft.jar java -cp C:\Users\lou\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\lou\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\lou\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\lou\AppData\Roaming\.minecraft\bin/jinput.jar; -Djava.library.path=C:\Users\lou\AppData\Roaming\.minecraft\bin\natives -Xmx1024M -Xms512M net.minecraft.client.Minecraft 16 achievements 146 recipes WARNING: Found unknown Windows version: Windows 7 Attempting to use default windows plug-in. Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin Starting up SoundSystem... Initializing LWJGL OpenAL (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) OpenAL initialized. ########## GL ERROR ########## @ Post render 1281: Invalid value Minecraft exited with status -805306369Any help would be appreciated.
It doesn't look like you actually patched. There should be extra output in the log at this point, like this:
Run the patcher again, click Patch, then Test Minecraft.
Are you out of your mind? Who recommended that?