Umm, i need help... When I open MCPatcher (to patch in 1.7) all of the mod options are greyed out. I got the most updated version and tried deleting the bin. None worked. Please help.
Umm, i need help... When I open MCPatcher (to patch in 1.7) all of the mod options are greyed out. I got the most updated version and tried deleting the bin. None worked. Please help.
Read... oh heck... just about any post in the last three pages! Seriously, this question has been answered so often it should be in an FAQ!
Alternately, read the RED TEXT at the top of the first post.
Excuse is that when installing MCPatcher to install the (LiteLoader1.6.4-MCPatcher) had many errors look:
java.lang.IllegalAccessError: tried to access field net.minecraft.client.renderer.texture.TextureManager.field_110585_a from class com.prupe.mcpatcher.TexturePackChangeHandler
at com.prupe.mcpatcher.TexturePackChangeHandler.beforeChange1(TexturePackChangeHandler.java:135)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SourceFile:98)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SourceFile:87)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:543)
at cpw.mods.fml.client.FMLClientHandler.updateResourcePackList(FMLClientHandler.java:647)
at cpw.mods.fml.common.FMLCommonHandler.updateResourcePackList(FMLCommonHandler.java:498)
at cpw.mods.fml.common.LoadController.buildModList(LoadController.java:98)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:266)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:489)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Hey but maybe not compatible with Optifine?
I want to put the resource pack of Misa Realistic.
Ahhh, okay. I can see why that would be problematic. That confuses me though. How then does the game know where crop blocka are located when saving/loading a world/chunks? o.O Also, just wanted to point out (in case it hasn't been) that texture variants (random ctm) do not occur for the following:
- Slabs on the upper-half of a block.
- Stairs with their backs facing any direction but east. Backs facing east allows variants.
- Active pressure plates.
- Buttons (either state).
Sorry if I'm being a pest.
I presume it does not work because the crop textures are actually shifted down one or two pixels to meet up with the farmland without a gap.
Not to rush you or anything, but do you think you could get an official 1.7 release out before I lose too much more of my mental stability?
Yeah, the main reason I've been waiting so long is that I keep expecting 1.7.3 to come out. I thought surely we'd get a snapshot last Thursday if nothing else. I guess there's no point in delaying it anymore, so I'll start wrapping things up for an official release.
Thank you and everyone else who's been patiently replying to these posts though, I really appreciate it.
But I do want to know if you saw my post about the problems with CIT. If you saw it, you didn't acknowledge it and since I'd really like those fixed I want to be sure.
I saw it, and I think I've fixed the problems but I'm not sure. I hadn't actually changed anything in CIT, but it may have been a side effect of whatever Mojang's been doing to transparency.
I presume it does not work because the crop textures are actually shifted down one or two pixels to meet up with the farmland without a gap.
I looked into this again and may have a solution. So hang on to those random crop textures everyone. You may be able to use them after all.
I mentioned earlier that I was moving some of the Information for Texture Pack Authors section from the OP into a wiki. It's only about halfway done, but here it is:
This next page I would recommend reading to learn how to refer to blocks and items in 1.7. (Short version: Old block/item ID numbers will continue to work, but future blocks and items may not have fixed ID numbers and should be referred to by name only.)
There are actually two new things here: The new colormap format as first proposed by Misa and a new directory structure for applying custom colormaps (old and new) to blocks. The old way of listing each colormap in color.properties will still work, but there's now a CTM/CIT-like way where you just drop them in a folder and the game loads them automatically. The second method works better when you have multiple resource packs.
Yeah, the main reason I've been waiting so long is that I keep expecting 1.7.3 to come out. I thought surely we'd get a snapshot last Thursday if nothing else. I guess there's no point in delaying it anymore, so I'll start wrapping things up for an official release.
Yeah, the main reason I've been waiting so long is that I keep expecting 1.7.3 to come out. I thought surely we'd get a snapshot last Thursday if nothing else. I guess there's no point in delaying it anymore, so I'll start wrapping things up for an official release.
Despite the fact that they have several good reasons to do so, I haven't seen anything to indicate they're even interested in a 1.7.3, unfortunately.
There are actually two new things here: The new colormap format as first proposed by Misa and a new directory structure for applying custom colormaps (old and new) to blocks. The old way of listing each colormap in color.properties will still work, but there's now a CTM/CIT-like way where you just drop them in a folder and the game loads them automatically. The second method works better when you have multiple resource packs.
This. This thing RIGHT HERE! *Squee* Guess what going to get to do when the next version comes out!
Thank you Kahr, both for this and for fixing the CIT thing. I'll let you know if there are still problems with it when you get the next version published.
MCPatcher version is 4.2.2
OS: Windows 8 6.2 x86
JVM: Oracle Corporation 1.7.0_10 (32 bit)
Classpath: C:\Users\Owen\Desktop\mcpatcher-4.2.2.exe
Fetching https://s3.amazonaws.com/Minecraft.Download/versions/versions.json...
java.io.IOException: No installed unmodded versions found
at com.prupe.mcpatcher.ProfileManager.rebuildLocalVersionList(ProfileManager.java:127)
at com.prupe.mcpatcher.ProfileManager.refresh(ProfileManager.java:56)
at com.prupe.mcpatcher.MainForm$18.runImpl(MainForm.java:568)
at com.prupe.mcpatcher.MainForm$UIWorker.run(MainForm.java:1058)
Anyone know what's going on with my skybox? In 1.7 it seems noticably brighter, and there's a line just above the horizon where everything is noticeably brighter than the rest.
As you can see, it's almost white during the day.
I am trying to achieve a dark gray stormy type sky for my daytime skybox, but it's way bright, even though the actual texture is nearly black.
Is this something i can fix? Or is it a minecraft bug?
It seems I am having a problem. When I go to patch my game, the "mods" that the patcher comes with (I.E. Better glass, better skies, connected textures, etc.) are all whited out and I cannot "check" them so that they will download when I patch my game. Where am I going wrong? all I want is CTM and better skies to make my game look nice!
Anyone know what's going on with my skybox? In 1.7 it seems noticably brighter, and there's a line just above the horizon where everything is noticeably brighter than the rest.
As you can see, it's almost white during the day.
I am trying to achieve a dark gray stormy type sky for my daytime skybox, but it's way bright, even though the actual texture is nearly black.
Is this something i can fix? Or is it a minecraft bug?
Check the last couple of pages. I think someone brought this up already, and Kahr acknowledge the bug. If it's something different then sorry about that, but I do believe this has been addressed.
It seems I am having a problem. When I go to patch my game, the "mods" that the patcher comes with (I.E. Better glass, better skies, connected textures, etc.) are all whited out and I cannot "check" them so that they will download when I patch my game. Where am I going wrong? all I want is CTM and better skies to make my game look nice!
Thanks for the help in advance.
Please read the RED TEXT at the top of the first post. Thanks.
MCPatcher is now updated to 4.3.0 for Minecraft 1.7.2. No more beta and no more red text that no one seems to be able to read anyway. See OP for download links.
Adf.ly is being uncooperative so I have removed those links for the time being. Use the direct download links for now.
I have been SO excited about this new wiki! I can't wait to watch and maybe even participate in it's development ^.^
I was especially excited about finally seeing the image template for the new biome palette!! But then, when I glanced through the web page to see it, no matter what browser I use...
... NOOOOOOOOOOOOOO.... XD It's like it's taunting me...
Is there a way to add a non-biome compliant overlay to biome-compliant textures? For example, purple vines/tendrils on the grass top texture (which is what I intend to include in my next pack)?
And, if so, can it be limited to a single biome the same way CTM textures can?
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ModeratorAlternately, read the RED TEXT at the top of the first post.
at com.prupe.mcpatcher.TexturePackChangeHandler.beforeChange1(TexturePackChangeHandler.java:135)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SourceFile:98)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SourceFile:87)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:543)
at cpw.mods.fml.client.FMLClientHandler.updateResourcePackList(FMLClientHandler.java:647)
at cpw.mods.fml.common.FMLCommonHandler.updateResourcePackList(FMLCommonHandler.java:498)
at cpw.mods.fml.common.LoadController.buildModList(LoadController.java:98)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:266)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:489)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Hey but maybe not compatible with Optifine?
I want to put the resource pack of Misa Realistic.
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Curse PremiumI presume it does not work because the crop textures are actually shifted down one or two pixels to meet up with the farmland without a gap.
Yeah, the main reason I've been waiting so long is that I keep expecting 1.7.3 to come out. I thought surely we'd get a snapshot last Thursday if nothing else. I guess there's no point in delaying it anymore, so I'll start wrapping things up for an official release.
Thank you and everyone else who's been patiently replying to these posts though, I really appreciate it.
I saw it, and I think I've fixed the problems but I'm not sure. I hadn't actually changed anything in CIT, but it may have been a side effect of whatever Mojang's been doing to transparency.
Definitely not.
I looked into this again and may have a solution. So hang on to those random crop textures everyone. You may be able to use them after all.
I mentioned earlier that I was moving some of the Information for Texture Pack Authors section from the OP into a wiki. It's only about halfway done, but here it is:
https://bitbucket.org/prupe/mcpatcher/wiki/Home
This next page I would recommend reading to learn how to refer to blocks and items in 1.7. (Short version: Old block/item ID numbers will continue to work, but future blocks and items may not have fixed ID numbers and should be referred to by name only.)
https://bitbucket.org/prupe/mcpatcher/wiki/About_Properties_Files
The new biome palette format (not fully working in 4.3.0-beta5, but will be in the final release) is described here:
https://bitbucket.org/prupe/mcpatcher/wiki/Biome_Palettes
There are actually two new things here: The new colormap format as first proposed by Misa and a new directory structure for applying custom colormaps (old and new) to blocks. The old way of listing each colormap in color.properties will still work, but there's now a CTM/CIT-like way where you just drop them in a folder and the game loads them automatically. The second method works better when you have multiple resource packs.
*happydance!!*
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ModeratorHey, it's really the least we can do since you give artists and texture pack enthusiasts the best toy we could ever ask for.
This. This thing RIGHT HERE! *Squee* Guess what going to get to do when the next version comes out!
Thank you Kahr, both for this and for fixing the CIT thing. I'll let you know if there are still problems with it when you get the next version published.
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Retired StaffAs you can see, it's almost white during the day.
I am trying to achieve a dark gray stormy type sky for my daytime skybox, but it's way bright, even though the actual texture is nearly black.
Is this something i can fix? Or is it a minecraft bug?
It seems I am having a problem. When I go to patch my game, the "mods" that the patcher comes with (I.E. Better glass, better skies, connected textures, etc.) are all whited out and I cannot "check" them so that they will download when I patch my game. Where am I going wrong? all I want is CTM and better skies to make my game look nice!
Thanks for the help in advance.
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ModeratorPlease read the RED TEXT at the top of the first post. Thanks.
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Curse PremiumYou are the 18th person who has asked this question. I went back and counted.
If all your mod options are grayed out, read the red text at the top of this thread.
This is honestly getting ridiculous.
Nevermind. The OP's been updated.
Adf.ly is being uncooperative so I have removed those links for the time being. Use the direct download links for now.
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ModeratorYou should have tried put it in bold, 32-point red font.
Nah... still wouldn't have worked...
I was especially excited about finally seeing the image template for the new biome palette!! But then, when I glanced through the web page to see it, no matter what browser I use...
... NOOOOOOOOOOOOOO.... XD It's like it's taunting me...
Like my header on my resource pack's thread?
PSA: THIS PACK REQUIRES MCPATCHER! OPTIFINE IS NOT A SUITABLE SUBSTITUTE!!! IF YOU CAN NOT INSTALL MCPATCHER, DOWNLOAD SIXTYGIG LIGHT!
I seriously wonder about some of these minecraft players.
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ModeratorAnd, if so, can it be limited to a single biome the same way CTM textures can?