MCPatcher does not seek to replace Optifine in every way, however, MCPatcher has outsourced the creation of skins and textures giving texure creators more options! Think of Optifine as a major boost in performance, with some cool stuff on the side (fog removal, and CTM, etc), while MCPatcher is focusing on just expanding what resource pack creators can do! (I can not make a block use Optifine's connected textures very easily... MCpatcher makes it easy to do!)
Would your link remove all fog? When Optifine was working for me (now it crashes my game http://pastebin.com/igritx6D) the real main 2 things I used it for was moving clouds from 128 to 256 and thats it, otherwise I'd be rather using MCPatcher, but the far distance fog like standing on a hill and setting render distance to far (or as high as vanilla 1.6.4 lets you set it) I still see distant chunks in a fog.
Edit- Yea I just tried that mod, and it doesn't remove the surface distance fog, just void fog. Thanks for the help though. Back to square one
Would your link remove all fog? When Optifine was working for me (now it crashes my game http://pastebin.com/igritx6D) the real main 2 things I used it for was moving clouds from 128 to 256 and thats it, otherwise I'd be rather using MCPatcher, but the far distance fog like standing on a hill and setting render distance to far (or as high as vanilla 1.6.4 lets you set it) I still see distant chunks in a fog.
Edit- Yea I just tried that mod, and it doesn't remove the surface distance fog, just void fog. Thanks for the help though. Back to square one
Surface distance fog is a render property. Head over to your default Minecraft options, and change render distance to "far"
That will expand the number of chunks you can view, and remove some of the "surface distance fog" you're talking about.
Surface distance fog is a render property. Head over to your default Minecraft options, and change render distance to "far"
That will expand the number of chunks you can view, and remove some of the "surface distance fog" you're talking about.
True I know it will remove some, however its already set to far as I stated in the comment your quoted "but the far distance fog like standing on a hill and setting render distance to far (or as high as vanilla 1.6.4 lets you set it) I still see distant chunks in a fog." I was hoping to find a way though some mod or MCPatcher to remove all fog, as this is what I was using Optifine to do, I had no fog anywhere (surface or void) with Optifine.
True I know it will remove some, however its already set to far as I stated in the comment your quoted "but the far distance fog like standing on a hill and setting render distance to far (or as high as vanilla 1.6.4 lets you set it) I still see distant chunks in a fog." I was hoping to find a way though some mod or MCPatcher to remove all fog, as this is what I was using Optifine to do, I had no fog anywhere (surface or void) with Optifine.
Is the mod installed?
If yes, are you in creative mode, or adventure? Try changing it... It might have a small difference.
That, or check it out for 1.7.2... which appears to be operating differently...
If nothing else works, I think you'll have to wrestle with Optifine...
Just curious, is there any way with MCPatcher to remove fog similarly how Optifine can?
None yet. I experimented with various fog options in the past, since removing it entirely didn't look right to me, but never came up with anything I was satisfied with
Is there any way to make this work with FML? I want to use some modloader mods, but modloader is dead and Forge is too beefy (also increases the load time).
Since Forge uses FML's runtime patching system, it's a simple matter to extend the workaround I did for Forge to FML standalone. I just wasn't aware there was a need for it. No guarantees, but I'll look into it.
I'm not sure if Kahr can do everything he needs to in FML as opposed to Forge.
Just to clarify, MCPatcher is not and will not ever be dependent on either Forge or FML (or any other loader for that matter). The lack of snapshot support alone makes them pretty much useless for my needs.
Stacktrace:
at com.prupe.mcpatcher.TexturePackAPI.getResourcePacks(TexturePackAPI.java:32)
at com.prupe.mcpatcher.TexturePackChangeHandler.beforeChange1(TexturePackChangeHandler.java:111)
at bqx.c(SourceFile:103) [SimpleReloadableResourceManager]
at bqx.a(SourceFile:92) [SimpleReloadableResourceManager]
at azd.b(SourceFile:488) [Minecraft]
at azd.Z(SourceFile:390) [Minecraft]
Not sure how that could happen, but it's fixed for next release.
Would it be possible to get the source code for the latest beta release?
I'll update bitbucket when I do an official release. Everything since 4.2.2 is technically still in a branch that hasn't been merged into the main code yet.
I use MCPatcher with Forge all the time. I quite often play with something over 20 mods, and sometimes even with as much as 80... No problems what-so-ever. I have tested both with an without in most cases. The only difference I notice is a lack of variety in textures without MCPatcher, which is to be expected.
I won't bother trying to use Optifine and MCPatcher side by side.
Do crops not support ctm? If not, is there a particular reason? I've tried all I know to get it to work for each stage, but it just doesn't happen at all. Or maybe crops don't support random specifically?
My apologies if you've replied to such concerns before.
Rollback Post to RevisionRollBack
I used to maintain the Minecraft Forums Mod List. However, life has stepped in the way of that. Perhaps later...
Do crops not support ctm? If not, is there a particular reason? I've tried all I know to get it to work for each stage, but it just doesn't happen at all. Or maybe crops don't support random specifically?
My apologies if you've replied to such concerns before.
No, it doesn't. I tried relentlessly to use the random method on my crops, there's just no way to do it.
I tried matchBlocks, matchTiles, metadata, various .properties file names, everything. It's all ignored. :/
No, it doesn't. I tried relentlessly to use the random method on my crops, there's just no way to do it.
I tried matchBlocks, matchTiles, metadata, various .properties file names, everything. It's all ignored. :/
Oh! Well that saves me a bit of messing.
Come to think of it, I don't remember seeing random crops in any other texture packs. Was it ever a possibility and is there a reason it's not a feature?
Come to think of it, I don't remember seeing random crops in any other texture packs. Was it ever a possibility and is there a reason it's not a feature?
I don't think it's ever been supported. I dug around forever trying to find a way to do it, and couldn't. Really sucked too because I had already drawn my 9 wheat textures before realizing CTM doesn't work on wheat, Doh!
I have a quick question about the matchBlocks for 1.7;
How is this supposed to be formatted now? I have seen that my CTM will *sometimes* work with the old numeric Data Values, but other times, they just go plop. Are they supposed to be written as 'matchBlocks=minecraft:dirt' or how is it supposed to go?
I have a quick question about the matchBlocks for 1.7;
How is this supposed to be formatted now? I have seen that my CTM will *sometimes* work with the old numeric Data Values, but other times, they just go plop. Are they supposed to be written as 'matchBlocks=minecraft:dirt' or how is it supposed to go?
I use matchBlocks=<blockID>
So dirt would be:
matchBlocks=3
You can also use matchTiles=<blockname> though, and do:
matchTiles=dirt
matchTiles=sandstone_top
matchTiles=tall_grass
(..etc..)
When i open the patcher i get an error right away before i do anything, suggestions?
MCPatcher version is 4.3.0-beta5
OS: Windows 7 6.1 amd64
JVM: Oracle Corporation 1.8.0-ea (64 bit)
Classpath: D:\Minecraft Stuff\mcpatcher-4.3.0-beta5.exe
Fetching https://s3.amazonaws.com/Minecraft.Download/versions/versions.json...
Fetching http://s3.amazonaws.com/Minecraft.Download/versions/1.7.2-mcpatcher/1.7.2-mcpatcher.json...
com.prupe.mcpatcher.PatcherException$DownloadException: java.io.IOException: HTTP response code: 403
at com.prupe.mcpatcher.Util.fetchURL(Util.java:214)
at com.prupe.mcpatcher.launcher.version.Version.fetchJson(Version.java:70)
at com.prupe.mcpatcher.launcher.version.Version.getLocalVersion(Version.java:53)
at com.prupe.mcpatcher.ProfileManager.addUnmoddedCustomVersions(ProfileManager.java:153)
at com.prupe.mcpatcher.ProfileManager.refresh(ProfileManager.java:66)
at com.prupe.mcpatcher.MainForm$18.runImpl(MainForm.java:567)
at com.prupe.mcpatcher.MainForm$UIWorker.run(MainForm.java:1057)
Caused by: java.io.IOException: HTTP response code: 403
at com.prupe.mcpatcher.Util.fetchURL(Util.java:189)
... 6 more
Minecraft version is 1.7.2 (md5 7a304554fdea879a799efe6eaedd8c95)
Analyzing C:\Users\Administrator\AppData\Roaming\.minecraft\versions\1.7.2\1.7.2.jar (2818 files)
Minecraft matches azd.class
Minecraft matches azd.class
runGameLoop matches ad ()V
startGame matches Z ()V
Minecraft matches azd.class
Minecraft matches azd.class
Minecraft matches azd.class
Minecraft matches azd.class
FontRenderer matches bag.class
renderDefaultChar matches a (IZ)F
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renderString matches b (Ljava/lang/String;IIIZ)I
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EntityDropParticleFX matches bjr.class
onUpdate matches h ()V
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EntityFireworkSparkFX matches bjw.class
EntityFX matches bkf.class
EffectRenderer matches bkg.class
addEffect matches a (Lbkf;)V
renderParticles matches a (Lqn;F)V
EntityPortalFX matches bkm.class
EntityReddustFX matches bkn.class
EntitySplashFX matches bkr.class
EntitySuspendFX matches bks.class
EntityAuraFX matches bkt.class
EntityRainFX matches bky.class
AbstractClientPlayer matches bkz.class
RenderBlocks matches ble.class
renderStandardBlockWithAmbientOcclusion matches a (Lahu;IIIFFF)Z
renderStandardBlock matches q (Lahu;III)Z
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RenderBlocks matches ble.class
renderBlockByRenderType matches b (Lahu;III)Z
renderStandardBlockWithAmbientOcclusion matches a (Lahu;IIIFFF)Z
renderBlockRedstoneWire matches h (Lahu;III)Z
renderBlockFallingSand matches a (Lahu;Lafn;IIII)V
renderBlockFluids matches p (Lahu;III)Z
RenderBlocks matches ble.class
renderBlockByRenderType matches b (Lahu;III)Z
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renderStandardBlockWithAmbientOcclusion matches a (Lahu;IIIFFF)Z
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renderBlockPane1 matches a (Lamm;III)Z
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RenderBlocks matches ble.class
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WorldRenderer matches blg.class
updateRenderer matches a (Lrh;)V
WorldRenderer matches blg.class
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EntityRenderer matches bll.class
updateFogColor matches i (F)V
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getNightVisionStrength1 matches a (Lxl;F)F
EntityRenderer matches bll.class
disableLightmap matches a (D)V
renderWorld matches a (FJ)V
enableLightmap matches b (D)V
renderRainSnow matches d (F)V
ItemRenderer matches blq.class
renderItem matches a (Lrh;Labp;I)V
ItemRenderer matches blq.class
renderItemVanilla matches a (Lrh;Labp;I)V
RenderGlobal matches bls.class
renderSky matches a (F)V
renderClouds matches b (F)V
RenderGlobal matches bls.class
sortAndRender matches a (Lrh;ID)I
loadRenderers matches a ()V
renderAllRenderLists matches a (ID)V
RenderGlobal matches bls.class
renderSky matches a (F)V
Tessellator matches blz.class
draw matches a ()I
addVertexWithUV matches a (DDDDD)V
reset matches d ()V
startDrawingQuads matches b ()V
addVertex matches a (DDD)V
startDrawing matches a (I)V
setTextureUV matches a (DD)V
Tessellator matches blz.class
draw matches a ()I
addVertexWithUV matches a (DDDDD)V
startDrawingQuads matches b ()V
addVertex matches a (DDD)V
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setTextureUV matches a (DD)V
Tessellator matches blz.class
draw matches a ()I
addVertexWithUV matches a (DDDDD)V
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draw matches a ()I
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setColorOpaque_F matches b (FFF)V
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Tessellator matches blz.class
draw matches a ()I
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draw matches a ()I
addVertexWithUV matches a (DDDDD)V
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TileEntitySignRenderer matches bmj.class
RenderEnderman matches bne.class
Render matches bng.class
RenderXPOrb matches bnh.class
RenderFish matches bnk.class
renderFishingLine matches a (Lvq;DDDFF)V
RenderBiped matches bno.class
loadTextureForPass matches b (Lri;IF)V
renderArmor matches b (Lri;IF)V
RenderItem matches bnq.class
renderItemIntoGUIVanilla matches a (Lbag;Lbpx;Labp;II)V
renderItemAndEffectIntoGUI matches b (Lbag;Lbpx;Labp;II)V
renderDroppedItemVanilla matches a (Lvw;Lps;IFFFF)V
RenderSnowball matches bnv.class
doRender matches a (Lqn;DDDFF)V
RenderLivingEntity matches bnz.class
doRenderLiving matches a (Lrh;DDDFF)V
RenderLivingEntity matches bnz.class
doRenderLiving matches a (Lrh;DDDFF)V
RenderLiving matches boc.class
doRenderLiving matches a (Lrh;DDDFF)V
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doRenderLiving matches a (Lrh;DDDFF)V
renderLeash matches b (Lri;DDDFF)V
RenderMooshroom matches bod.class
doRenderLiving matches a (Lrh;DDDFF)V
loadTexture matches a (Lbqo;)V
renderEquippedItems1 matches a (Luy;F)V
RenderPlayer matches boh.class
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renderArmor matches b (Lbkz;IF)V
RenderSheep matches boi.class
RenderSnowman matches bom.class
doRenderLiving matches a (Lrh;DDDFF)V
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load matches a (Lbqp;)V
TextureAtlas matches bpr.class
refreshTextures2 matches b (Lbqp;)V
getGlTextureId matches b ()I
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refreshTextures2 matches b (Lbqp;)V
getGlTextureId matches b ()I
TextureAtlas matches bpr.class
registerTiles matches g ()V
refreshTextures2 matches b (Lbqp;)V
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updateAnimations matches e ()V
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load matches a (Lbqp;)V
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updateNeedle matches a (Lafn;DDDZZ)V
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ResourceManager matches bqp.class
getResource matches a (Lbqo;)Lbqn;
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Potion matches qi.class
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EntitySheep matches vb.class
EntityItem matches vw.class
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onItemUse matches a (Labp;Lxl;Lafn;IIIIFFF)Z
ItemDye matches aav.class
Item matches abn.class
Item matches abn.class
getColorFromDamage matches a (Labp;I)I
Item matches abn.class
ItemStack matches abp.class
hasEffectVanilla matches v ()Z
getItemDamage matches j ()I
ItemSpawnerEgg matches acq.class
getItemNameIS matches n (Labp;)Ljava/lang/String;
getColorFromDamage matches a (Labp;I)I
PotionHelper matches acz.class
getPotionColor matches a (IZ)I
PotionHelper matches acz.class
RecipesDyedArmor matches adg.class
World matches afn.class
World matches afn.class
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World matches afn.class
getRainStrength matches j (F)F
IBlockAccess matches afx.class
getLightBrightnessForSkyBlocks matches c (IIII)I
isAirBlock matches c (III)Z
getHeight matches Q ()I
Unexpected error while handling UI event java.awt.event.InvocationEvent[INVOCATION_DEFAULT,[email protected],notifier=null,catchExceptions=false,when=1384335212413] on [email protected]
getBlockTileEntity matches o (III)Land;
java.lang.ArrayIndexOutOfBoundsException: 464
at javax.swing.text.BoxView.layoutMajorAxis(BoxView.java:769)
at javax.swing.text.BoxView.setSpanOnAxis(BoxView.java:330)
at javax.swing.text.BoxView.layout(BoxView.java:709)
at javax.swing.text.BoxView.setSize(BoxView.java:397)
at javax.swing.text.WrappedPlainView.setSize(WrappedPlainView.java:388)
at javax.swing.plaf.basic.BasicTextUI$RootView.setSize(BasicTextUI.java:1714)
at javax.swing.plaf.basic.BasicTextUI.modelToView(BasicTextUI.java:1046)
at javax.swing.text.DefaultCaret.repaintNewCaret(DefaultCaret.java:1311)
at javax.swing.text.DefaultCaret$1.run(DefaultCaret.java:1290)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:741)
at java.awt.EventQueue.access$400(EventQueue.java:97)
at java.awt.EventQueue$3.run(EventQueue.java:694)
at java.awt.EventQueue$3.run(EventQueue.java:691)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:75)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:711)
at com.prupe.mcpatcher.MainForm$1.dispatchEvent(MainForm.java:99)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:220)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:135)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:123)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:119)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:111)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:97)
getBlock matches a (III)Lahu;
isBlockProvidingPowerTo matches e (IIII)I
getBiomeGenAt matches a (II)Lagg;
getBlockMetadata matches e (III)I
getWorldVec3Pool matches U ()Layl;
extendedLevelsInChunkCache matches S ()Z
IBlockAccess matches afx.class
getLightBrightnessForSkyBlocks matches c (IIII)I
isAirBlock matches c (III)Z
getHeight matches Q ()I
getBlockTileEntity matches o (III)Land;
getBlock matches a (III)Lahu;
isBlockProvidingPowerTo matches e (IIII)I
getBiomeGenAt matches a (II)Lagg;
getBlockMetadata matches e (III)I
getWorldVec3Pool matches U ()Layl;
extendedLevelsInChunkCache matches S ()Z
IBlockAccess matches afx.class
getLightBrightnessForSkyBlocks matches c (IIII)I
isAirBlock matches c (III)Z
getHeight matches Q ()I
getBlockTileEntity matches o (III)Land;
getBlock matches a (III)Lahu;
isBlockProvidingPowerTo matches e (IIII)I
getBiomeGenAt matches a (II)Lagg;
getBlockMetadata matches e (III)I
getWorldVec3Pool matches U ()Layl;
extendedLevelsInChunkCache matches S ()Z
When i do try and patch i get the following:
MCPatcher version is 4.3.0-beta5
OS: Windows 7 6.1 amd64
JVM: Oracle Corporation 1.8.0-ea (64 bit)
Classpath: D:\Minecraft Stuff\mcpatcher-4.3.0-beta5.exe
Fetching https://s3.amazonaws.com/Minecraft.Download/versions/versions.json...
Fetching http://s3.amazonaws.com/Minecraft.Download/versions/1.7.2-mcpatcher/1.7.2-mcpatcher.json...
com.prupe.mcpatcher.PatcherException$DownloadException: java.io.IOException: HTTP response code: 403
at com.prupe.mcpatcher.Util.fetchURL(Util.java:214)
at com.prupe.mcpatcher.launcher.version.Version.fetchJson(Version.java:70)
at com.prupe.mcpatcher.launcher.version.Version.getLocalVersion(Version.java:53)
at com.prupe.mcpatcher.ProfileManager.addUnmoddedCustomVersions(ProfileManager.java:153)
at com.prupe.mcpatcher.ProfileManager.refresh(ProfileManager.java:66)
at com.prupe.mcpatcher.MainForm$18.runImpl(MainForm.java:567)
at com.prupe.mcpatcher.MainForm$UIWorker.run(MainForm.java:1057)
Caused by: java.io.IOException: HTTP response code: 403
at com.prupe.mcpatcher.Util.fetchURL(Util.java:189)
... 6 more
Minecraft version is 1.7.2 (md5 7a304554fdea879a799efe6eaedd8c95)
Analyzing C:\Users\Administrator\AppData\Roaming\.minecraft\versions\1.7.2\1.7.2.jar (2818 files)
Minecraft matches azd.class
Minecraft matches azd.class
runGameLoop matches ad ()V
startGame matches Z ()V
Minecraft matches azd.class
Minecraft matches azd.class
Minecraft matches azd.class
Minecraft matches azd.class
FontRenderer matches bag.class
renderDefaultChar matches a (IZ)F
readFontData matches c ()V
FontRenderer matches bag.class
renderString matches b (Ljava/lang/String;IIIZ)I
WorldClient matches biz.class
WorldClient matches biz.class
WorldClient matches biz.class
EntityBubbleFX matches bjo.class
EntityDropParticleFX matches bjr.class
onUpdate matches h ()V
EntityFireworkOverlayFX matches bjv.class
EntityFireworkSparkFX matches bjw.class
EntityFX matches bkf.class
EffectRenderer matches bkg.class
addEffect matches a (Lbkf;)V
renderParticles matches a (Lqn;F)V
EntityPortalFX matches bkm.class
EntityReddustFX matches bkn.class
EntitySplashFX matches bkr.class
EntitySuspendFX matches bks.class
EntityAuraFX matches bkt.class
EntityRainFX matches bky.class
AbstractClientPlayer matches bkz.class
RenderBlocks matches ble.class
renderStandardBlockWithAmbientOcclusion matches a (Lahu;IIIFFF)Z
renderStandardBlock matches q (Lahu;III)Z
hasOverrideBlockTexture matches b ()Z
RenderBlocks matches ble.class
renderBlockByRenderType matches b (Lahu;III)Z
renderStandardBlockWithAmbientOcclusion matches a (Lahu;IIIFFF)Z
renderBlockRedstoneWire matches h (Lahu;III)Z
renderBlockFallingSand matches a (Lahu;Lafn;IIII)V
renderBlockFluids matches p (Lahu;III)Z
RenderBlocks matches ble.class
renderBlockByRenderType matches b (Lahu;III)Z
renderBlockBrewingStand matches a (Laic;III)Z
renderStandardBlockWithAmbientOcclusion matches a (Lahu;IIIFFF)Z
renderBlockPane2 matches k (Lahu;III)Z
renderBlockPane1 matches a (Lamm;III)Z
renderStandardBlock matches q (Lahu;III)Z
hasOverrideTexture matches b ()Z
RenderBlocks matches ble.class
renderStandardBlockWithAmbientOcclusion matches a (Lahu;IIIFFF)Z
WorldRenderer matches blg.class
updateRenderer matches a (Lrh;)V
WorldRenderer matches blg.class
updateRenderer matches a (Lrh;)V
EntityRenderer matches bll.class
updateFogColor matches i (F)V
updateLightmap matches h (F)V
getNightVisionStrength1 matches a (Lxl;F)F
EntityRenderer matches bll.class
disableLightmap matches a (D)V
renderWorld matches a (FJ)V
enableLightmap matches b (D)V
renderRainSnow matches d (F)V
ItemRenderer matches blq.class
renderItem matches a (Lrh;Labp;I)V
ItemRenderer matches blq.class
renderItemVanilla matches a (Lrh;Labp;I)V
RenderGlobal matches bls.class
renderSky matches a (F)V
renderClouds matches b (F)V
RenderGlobal matches bls.class
sortAndRender matches a (Lrh;ID)I
loadRenderers matches a ()V
renderAllRenderLists matches a (ID)V
RenderGlobal matches bls.class
renderSky matches a (F)V
Tessellator matches blz.class
draw matches a ()I
addVertexWithUV matches a (DDDDD)V
reset matches d ()V
startDrawingQuads matches b ()V
addVertex matches a (DDD)V
startDrawing matches a (I)V
setTextureUV matches a (DD)V
Tessellator matches blz.class
draw matches a ()I
addVertexWithUV matches a (DDDDD)V
startDrawingQuads matches b ()V
addVertex matches a (DDD)V
startDrawing matches a (I)V
setTextureUV matches a (DD)V
Tessellator matches blz.class
draw matches a ()I
addVertexWithUV matches a (DDDDD)V
startDrawingQuads matches b ()V
addVertex matches a (DDD)V
startDrawing matches a (I)V
setTextureUV matches a (DD)V
Tessellator matches blz.class
draw matches a ()I
addVertexWithUV matches a (DDDDD)V
startDrawingQuads matches b ()V
addVertex matches a (DDD)V
startDrawing matches a (I)V
setColorOpaque_F matches b (FFF)V
setTextureUV matches a (DD)V
Tessellator matches blz.class
draw matches a ()I
addVertexWithUV matches a (DDDDD)V
startDrawingQuads matches b ()V
addVertex matches a (DDD)V
startDrawing matches a (I)V
setTextureUV matches a (DD)V
Tessellator matches blz.class
draw matches a ()I
addVertexWithUV matches a (DDDDD)V
startDrawingQuads matches b ()V
addVertex matches a (DDD)V
startDrawing matches a (I)V
setTextureUV matches a (DD)V
TileEntitySignRenderer matches bmj.class
RenderEnderman matches bne.class
Render matches bng.class
RenderXPOrb matches bnh.class
RenderFish matches bnk.class
renderFishingLine matches a (Lvq;DDDFF)V
RenderBiped matches bno.class
loadTextureForPass matches b (Lri;IF)V
renderArmor matches b (Lri;IF)V
RenderItem matches bnq.class
renderItemIntoGUIVanilla matches a (Lbag;Lbpx;Labp;II)V
renderItemAndEffectIntoGUI matches b (Lbag;Lbpx;Labp;II)V
renderDroppedItemVanilla matches a (Lvw;Lps;IFFFF)V
RenderSnowball matches bnv.class
doRender matches a (Lqn;DDDFF)V
RenderLivingEntity matches bnz.class
doRenderLiving matches a (Lrh;DDDFF)V
RenderLivingEntity matches bnz.class
doRenderLiving matches a (Lrh;DDDFF)V
RenderLiving matches boc.class
doRenderLiving matches a (Lrh;DDDFF)V
RenderLeash matches boc.class
doRenderLiving matches a (Lrh;DDDFF)V
renderLeash matches b (Lri;DDDFF)V
RenderMooshroom matches bod.class
doRenderLiving matches a (Lrh;DDDFF)V
loadTexture matches a (Lbqo;)V
renderEquippedItems1 matches a (Luy;F)V
RenderPlayer matches boh.class
doRenderLiving matches a (Lrh;DDDFF)V
renderArmor matches b (Lbkz;IF)V
RenderSheep matches boi.class
RenderSnowman matches bom.class
doRenderLiving matches a (Lrh;DDDFF)V
renderEquippedItems1 matches a (Lvd;F)V
RenderSpider matches bon.class
RenderWolf matches bow.class
RenderWolf matches bow.class
AbstractTexture matches bph.class
getGlTextureId matches b ()I
AbstractTexture matches bph.class
getGlTextureId matches b ()I
AbstractTexture matches bph.class
getGlTextureId matches b ()I
DynamicTexture matches bpi.class
getGlTextureId matches b ()I
Texture matches bpi.class
getGlTextureId matches b ()I
Texture matches bpi.class
getGlTextureId matches b ()I
ThreadDownloadImageData matches bpj.class
SimpleTexture matches bpm.class
getGlTextureId matches b ()I
load matches a (Lbqp;)V
TextureAtlas matches bpr.class
refreshTextures2 matches b (Lbqp;)V
getGlTextureId matches b ()I
TextureAtlas matches bpr.class
refreshTextures2 matches b (Lbqp;)V
getGlTextureId matches b ()I
TextureAtlas matches bpr.class
registerTiles matches g ()V
refreshTextures2 matches b (Lbqp;)V
getGlTextureId matches b ()I
TextureAtlasSprite matches bpv.class
getY0 matches i ()I
getX0 matches h ()I
getFrameRGB matches a (I)[[I
TextureAtlasSprite matches bpv.class
TextureManager matches bpx.class
TextureManager matches bpx.class
updateAnimations matches e ()V
TextureManager matches bpx.class
updateAnimations matches e ()V
TextureObject matches bpz.class
getGLTexture matches b ()I
load matches a (Lbqp;)V
TextureUtil matches bqa.class
newGLTexture matches a ()I
TextureClock matches bqd.class
getY0 matches i ()I
updateAnimation matches j ()V
getX0 matches h ()I
getFrameRGB matches a (I)[[I
TextureCompass matches bqe.class
updateNeedle matches a (Lafn;DDDZZ)V
getY0 matches i ()I
getX0 matches h ()I
getFrameRGB matches a (I)[[I
AbstractResourcePack matches bqf.class
DefaultResourcePack matches bqg.class
FallbackResourceManager matches bqh.class
FileResourcePack matches bqi.class
FolderResourcePack matches bqj.class
ReloadableResourceManager matches bqm.class
method2 matches a (Lbqq;)V
method1 matches a (Ljava/util/List;)V
Resource matches bqn.class
getInputStream matches b ()Ljava/io/InputStream;
isPresent matches c ()Z
getMCMeta matches a (Ljava/lang/String;)Lbrf;
Resource matches bqn.class
getInputStream matches b ()Ljava/io/InputStream;
isPresent matches c ()Z
getMCMeta matches a (Ljava/lang/String;)Lbrf;
ResourceLocation matches bqo.class
ResourceLocation matches bqo.class
ResourceLocation matches bqo.class
ResourceLocation matches bqo.class
ResourceLocation matches bqo.class
ResourceLocation matches bqo.class
ResourceLocation matches bqo.class
ResourceLocation matches bqo.class
ResourceManager matches bqp.class
getResource matches a (Lbqo;)Lbqn;
getNamespaces matches a ()Ljava/util/Set;
getMCMeta matches b (Lbqo;)Ljava/util/List;
ResourcePack matches bqr.class
getInputStream matches a (Lbqo;)Ljava/io/InputStream;
getName matches b ()Ljava/lang/String;
hasResource matches b (Lbqo;)Z
getPackIcon matches a ()Ljava/awt/image/BufferedImage;
getNamespaces matches c ()Ljava/util/Set;
getMCMeta matches a (Lbrh;Ljava/lang/String;)Lbrf;
SimpleReloadableResourceManager matches bqx.class
loadResources matches c ()V
getResource matches a (Lbqo;)Lbqn;
getNamespaces matches a ()Ljava/util/Set;
method2 matches a (Lbqq;)V
getMCMeta matches b (Lbqo;)Ljava/util/List;
method1 matches a (Ljava/util/List;)V
SimpleResource matches bqz.class
getInputStream matches b ()Ljava/io/InputStream;
isPresent matches c ()Z
getMCMeta matches a (Ljava/lang/String;)Lbrf;
Registry matches cv.class
getValue matches a (Ljava/lang/String;)Ljava/lang/Object;
register matches a (ILjava/lang/String;Ljava/lang/Object;)V
iterator matches iterator ()Ljava/util/Iterator;
containsKey matches b (Ljava/lang/String;)Z
getKey matches c (Ljava/lang/Object;)Ljava/lang/String;
getFullName matches c (Ljava/lang/String;)Ljava/lang/String;
getById matches a (I)Ljava/lang/Object;
newMap matches a ()Ljava/util/Map;
containsId matches b (I)Z
getId matches b (Ljava/lang/Object;)I
Registry matches cv.class
getValue matches a (Ljava/lang/String;)Ljava/lang/Object;
register matches a (ILjava/lang/String;Ljava/lang/Object;)V
iterator matches iterator ()Ljava/util/Iterator;
containsKey matches b (Ljava/lang/String;)Z
getKey matches c (Ljava/lang/Object;)Ljava/lang/String;
getFullName matches c (Ljava/lang/String;)Ljava/lang/String;
getById matches a (I)Ljava/lang/Object;
newMap matches a ()Ljava/util/Map;
containsId matches b (I)Z
getId matches b (Ljava/lang/Object;)I
RegistryBase matches cz.class
containsKey matches d (Ljava/lang/Object;)Z
put matches a (Ljava/lang/Object;Ljava/lang/Object;)V
getKeys matches b ()Ljava/util/Set;
get matches a (Ljava/lang/Object;)Ljava/lang/Object;
newMap matches a ()Ljava/util/Map;
RegistryBase matches cz.class
containsKey matches d (Ljava/lang/Object;)Z
put matches a (Ljava/lang/Object;Ljava/lang/Object;)V
getKeys matches b ()Ljava/util/Set;
get matches a (Ljava/lang/Object;)Ljava/lang/Object;
newMap matches a ()Ljava/util/Map;
NBTTagByteArray matches de.class
getId matches a ()B
NBTTagByte matches df.class
getId matches a ()B
NBTTagCompound matches dg.class
removeTag matches o (Ljava/lang/String;)V
hasKey matches c (Ljava/lang/String;)Z
NBTTagCompound matches dg.class
removeTag matches o (Ljava/lang/String;)V
hasKey matches c (Ljava/lang/String;)Z
NBTTagCompound matches dg.class
removeTag matches o (Ljava/lang/String;)V
hasKey matches c (Ljava/lang/String;)Z
NBTTagDouble matches dj.class
getId matches a ()B
NBTTagFloat matches dl.class
getId matches a ()B
NBTTagIntArray matches dm.class
getId matches a ()B
NBTTagInt matches dn.class
getId matches a ()B
NBTTagList matches dp.class
removeTag matches a (I)Ldu;
tagCount matches c ()I
NBTTagList matches dp.class
removeTag matches a (I)Ldu;
tagCount matches c ()I
NBTTagLong matches dq.class
getId matches a ()B
NBTTagShort matches ds.class
getId matches a ()B
NBTTagString matches dt.class
getId matches a ()B
NBTTagScalar matches dv.class
getShort matches e ()S
getDouble matches g ()D
getInt matches d ()I
getByte matches f ()B
getLong matches c ()J
getFloat matches h ()F
NBTBase matches du.class
Profiler matches ov.class
endStartSection matches c (Ljava/lang/String;)V
endSection matches b ()V
startSection matches a (Ljava/lang/String;)V
Icon matches ps.class
getIconName matches g ()Ljava/lang/String;
getMaxV matches f ()F
getHeight matches b ()I
getInterpolatedV matches b (D)F
getInterpolatedU matches a (D)F
getWidth matches a ()I
getMinU matches c ()F
getMinV matches e ()F
getMaxU matches d ()F
Icon matches ps.class
getIconName matches g ()Ljava/lang/String;
getMaxV matches f ()F
getHeight matches b ()I
getInterpolatedV matches b (D)F
getInterpolatedU matches a (D)F
getWidth matches a ()I
getMinU matches c ()F
getMinV matches e ()F
getMaxU matches d ()F
Icon matches ps.class
getIconName matches g ()Ljava/lang/String;
getMaxV matches f ()F
getHeight matches b ()I
getInterpolatedV matches b (D)F
getInterpolatedU matches a (D)F
getWidth matches a ()I
getMinU matches c ()F
getMinV matches e ()F
getMaxU matches d ()F
Icon matches ps.class
getIconName matches g ()Ljava/lang/String;
getMaxV matches f ()F
getHeight matches b ()I
getInterpolatedV matches b (D)F
getInterpolatedU matches a (D)F
getWidth matches a ()I
getMinU matches c ()F
getMinV matches e ()F
getMaxU matches d ()F
Icon matches ps.class
getIconName matches g ()Ljava/lang/String;
getMaxV matches f ()F
getHeight matches b ()I
getInterpolatedV matches b (D)F
getInterpolatedU matches a (D)F
getWidth matches a ()I
getMinU matches c ()F
getMinV matches e ()F
getMaxU matches d ()F
Icon matches ps.class
getIconName matches g ()Ljava/lang/String;
getMaxV matches f ()F
getHeight matches b ()I
getInterpolatedV matches b (D)F
getInterpolatedU matches a (D)F
getWidth matches a ()I
getMinU matches c ()F
getMinV matches e ()F
getMaxU matches d ()F
IconRegister matches pt.class
registerIcon matches a (Ljava/lang/String;)Lps;
Potion matches qi.class
setPotionName matches b (Ljava/lang/String;)Lqi;
Potion matches qi.class
Entity matches qn.class
setPositionAndRotation matches a (DDDFF)V
Entity matches qn.class
setPositionAndRotation matches a (DDDFF)V
EntityList matches qt.class
EntityLivingBase matches rh.class
setPositionAndRotation matches a (DDDFF)V
EntityLivingBase matches rh.class
updatePotionEffects matches aO ()V
setPositionAndRotation matches a (DDDFF)V
EntityLivingBase matches rh.class
EntityLiving matches ri.class
getCurrentArmor matches r (I)Labp;
EntitySheep matches vb.class
EntityItem matches vw.class
EntityPlayer matches xl.class
getCurrentArmor matches r (I)Labp;
ItemArmor matches zn.class
ItemArmor matches zn.class
ItemBlock matches zt.class
onItemUse matches a (Labp;Lxl;Lafn;IIIIFFF)Z
ItemDye matches aav.class
Item matches abn.class
Item matches abn.class
getColorFromDamage matches a (Labp;I)I
Item matches abn.class
ItemStack matches abp.class
hasEffectVanilla matches v ()Z
getItemDamage matches j ()I
ItemSpawnerEgg matches acq.class
getItemNameIS matches n (Labp;)Ljava/lang/String;
getColorFromDamage matches a (Labp;I)I
PotionHelper matches acz.class
getPotionColor matches a (IZ)I
PotionHelper matches acz.class
RecipesDyedArmor matches adg.class
World matches afn.class
World matches afn.class
getSunAngle matches b (F)F
World matches afn.class
getRainStrength matches j (F)F
IBlockAccess matches afx.class
getLightBrightnessForSkyBlocks matches c (IIII)I
isAirBlock matches c (III)Z
getHeight matches Q ()I
Unexpected error while handling UI event java.awt.event.InvocationEvent[INVOCATION_DEFAULT,[email protected],notifier=null,catchExceptions=false,when=1384335212413] on [email protected]
getBlockTileEntity matches o (III)Land;
java.lang.ArrayIndexOutOfBoundsException: 464
at javax.swing.text.BoxView.layoutMajorAxis(BoxView.java:769)
at javax.swing.text.BoxView.setSpanOnAxis(BoxView.java:330)
at javax.swing.text.BoxView.layout(BoxView.java:709)
at javax.swing.text.BoxView.setSize(BoxView.java:397)
at javax.swing.text.WrappedPlainView.setSize(WrappedPlainView.java:388)
at javax.swing.plaf.basic.BasicTextUI$RootView.setSize(BasicTextUI.java:1714)
at javax.swing.plaf.basic.BasicTextUI.modelToView(BasicTextUI.java:1046)
at javax.swing.text.DefaultCaret.repaintNewCaret(DefaultCaret.java:1311)
at javax.swing.text.DefaultCaret$1.run(DefaultCaret.java:1290)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:741)
at java.awt.EventQueue.access$400(EventQueue.java:97)
at java.awt.EventQueue$3.run(EventQueue.java:694)
at java.awt.EventQueue$3.run(EventQueue.java:691)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:75)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:711)
at com.prupe.mcpatcher.MainForm$1.dispatchEvent(MainForm.java:99)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:220)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:135)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:123)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:119)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:111)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:97)
getBlock matches a (III)Lahu;
isBlockProvidingPowerTo matches e (IIII)I
getBiomeGenAt matches a (II)Lagg;
getBlockMetadata matches e (III)I
getWorldVec3Pool matches U ()Layl;
extendedLevelsInChunkCache matches S ()Z
IBlockAccess matches afx.class
getLightBrightnessForSkyBlocks matches c (IIII)I
isAirBlock matches c (III)Z
getHeight matches Q ()I
getBlockTileEntity matches o (III)Land;
getBlock matches a (III)Lahu;
isBlockProvidingPowerTo matches e (IIII)I
getBiomeGenAt matches a (II)Lagg;
getBlockMetadata matches e (III)I
getWorldVec3Pool matches U ()Layl;
extendedLevelsInChunkCache matches S ()Z
IBlockAccess matches afx.class
getLightBrightnessForSkyBlocks matches c (IIII)I
isAirBlock matches c (III)Z
getHeight matches Q ()I
getBlockTileEntity matches o (III)Land;
getBlock matches a (III)Lahu;
isBlockProvidingPowerTo matches e (IIII)I
getBiomeGenAt matches a (II)Lagg;
getBlockMetadata matches e (III)I
getWorldVec3Pool matches U ()Layl;
extendedLevelsInChunkCache matches S ()Z
Patching...
[*] __Base 1.3 - Internal mod required by the patcher.
[*] __TexturePackBase 4.0 - Internal mod required by the patcher.
[*] Extended HD 3.1 - Provides support for custom animations, HD fonts, mipmapping, and other graphical features.
[*] __TilesheetBase 2.1 - Internal mod required by the patcher.
[*] __NBT 1.1 - Internal mod required by the patcher.
[*] __BlockAPI 2.0 - Internal mod required by the patcher.
[*] __ItemAPI 2.0 - Internal mod required by the patcher.
[*] __BiomeAPI 2.0 - Internal mod required by the patcher.
[*] Random Mobs 1.6 - Randomize mob skins if texture pack supports it. Based on Balthichou's mod.
[*] Custom Colors 1.6 - Gives texture packs control over hardcoded colors in the game.
[*] Connected Textures 2.4 - Enables support for connected, randomized, and other custom terrain textures.
[*] Better Glass 2.2 - Enables partial transparency for glass blocks.
[*] Better Skies 1.5 - Adds support for custom skyboxes.
[*] Custom Item Textures 0.5 - Enables support for custom item textures, enchantments, and armor.
applying BlockSubclass patch to ayy.class for mod Custom Colors
applying BlockSubclass patch to net/minecraft/client/ClientBrandRetriever.class for mod Custom Colors
applying BlockSubclass patch to ayz.class for mod Custom Colors
applying BlockSubclass patch to aza.class for mod Custom Colors
applying BlockSubclass patch to azb.class for mod Custom Colors
applying BlockSubclass patch to azc.class for mod Custom Colors
applying BlockSubclass patch to aze.class for mod Custom Colors
applying BlockSubclass patch to azf.class for mod Custom Colors
applying BlockSubclass patch to azg.class for mod Custom Colors
applying BlockSubclass patch to azh.class for mod Custom Colors
applying BlockSubclass patch to azi.class for mod Custom Colors
applying BlockSubclass patch to azj.class for mod Custom Colors
applying BlockSubclass patch to azk.class for mod Custom Colors
applying BlockSubclass patch to azl.class for mod Custom Colors
applying BlockSubclass patch to azm.class for mod Custom Colors
applying BlockSubclass patch to azn.class for mod Custom Colors
applying BlockSubclass patch to azo.class for mod Custom Colors
applying BlockSubclass patch to azp.class for mod Custom Colors
applying BlockSubclass patch to azq.class for mod Custom Colors
applying BlockSubclass patch to azr.class for mod Custom Colors
applying BlockSubclass patch to azs.class for mod Custom Colors
applying Minecraft patch to azd.class for mod __Base
MCPatcherUtils.setMinecraft(this) <init>(Lbaf;IIZZLjava/io/File;Ljava/io/File;Ljava/io/File;Ljava/net/Proxy;Ljava/lang/String;)[email protected]
applying Minecraft patch to azd.class for mod __TexturePackBase
init texture pack handlers on startup Z()[email protected]
check for texture pack change ad()[email protected]
applying BlockSubclass patch to azd.class for mod Custom Colors
applying BlockSubclass patch to azt.class for mod Custom Colors
applying BlockSubclass patch to azu.class for mod Custom Colors
applying BlockSubclass patch to azx.class for mod Custom Colors
applying BlockSubclass patch to azy.class for mod Custom Colors
applying BlockSubclass patch to baa.class for mod Custom Colors
applying BlockSubclass patch to azz.class for mod Custom Colors
applying BlockSubclass patch to azw.class for mod Custom Colors
applying BlockSubclass patch to bab.class for mod Custom Colors
applying BlockSubclass patch to bac.class for mod Custom Colors
applying BlockSubclass patch to bad.class for mod Custom Colors
applying BlockSubclass patch to bae.class for mod Custom Colors
applying BlockSubclass patch to baf.class for mod Custom Colors
applying FontRenderer patch to bag.class for mod Extended HD
insert field charWidthf [F
insert field defaultFont LResourceLocation;
insert field hdFont LResourceLocation;
insert field isHD Z
insert field fontAdj F
make method readFontData public
make field fontResource not final
override font name c()[email protected]
FontUtils.computeCharWidthsf on init c()[email protected]
use charWidthf instead of charWidth a(IZ)[email protected]
4.0f -> charWidthf[32] a(ICZ)[email protected]
undo font adjustment a(IZ)[email protected]
undo font adjustment a(IZ)[email protected]
undo font adjustment a(IZ)[email protected]
undo font adjustment a(IZ)[email protected]
applying BlockSubclass patch to bag.class for mod Custom Colors
applying FontRenderer patch to bag.class for mod Custom Colors
override text color b(Ljava/lang/String;IIIZ)[email protected]
override text color codes a(Ljava/lang/String;Z)[email protected]
applying BlockSubclass patch to bah.class for mod Custom Colors
applying BlockSubclass patch to bai.class for mod Custom Colors
applying BlockSubclass patch to bak.class for mod Custom Colors
applying BlockSubclass patch to bal.class for mod Custom Colors
applying BlockSubclass patch to baj.class for mod Custom Colors
applying BlockSubclass patch to bam.class for mod Custom Colors
applying BlockSubclass patch to ban.class for mod Custom Colors
applying BlockSubclass patch to bao.class for mod Custom Colors
applying BlockSubclass patch to bap.class for mod Custom Colors
applying BlockSubclass patch to baq.class for mod Custom Colors
applying BlockSubclass patch to bar.class for mod Custom Colors
applying BlockSubclass patch to bas.class for mod Custom Colors
applying BlockSubclass patch to bau.class for mod Custom Colors
applying BlockSubclass patch to bat.class for mod Custom Colors
applying BlockSubclass patch to bav.class for mod Custom Colors
applying BlockSubclass patch to bax.class for mod Custom Colors
applying BlockSubclass patch to baw.class for mod Custom Colors
applying BlockSubclass patch to bay.class for mod Custom Colors
applying BlockSubclass patch to baz.class for mod Custom Colors
applying BlockSubclass patch to bba.class for mod Custom Colors
applying BlockSubclass patch to bbb.class for mod Custom Colors
applying BlockSubclass patch to bbc.class for mod Custom Colors
applying BlockSubclass patch to bbd.class for mod Custom Colors
applying BlockSubclass patch to bbf.class for mod Custom Colors
applying BlockSubclass patch to bbe.class for mod Custom Colors
applying BlockSubclass patch to bbh.class for mod Custom Colors
applying BlockSubclass patch to bbg.class for mod Custom Colors
applying BlockSubclass patch to bbi.class for mod Custom Colors
applying BlockSubclass patch to bbj.class for mod Custom Colors
applying BlockSubclass patch to bbk.class for mod Custom Colors
applying BlockSubclass patch to bbl.class for mod Custom Colors
applying BlockSubclass patch to bbm.class for mod Custom Colors
applying BlockSubclass patch to bbn.class for mod Custom Colors
applying BlockSubclass patch to bbo.class for mod Custom Colors
applying BlockSubclass patch to bbp.class for mod Custom Colors
applying BlockSubclass patch to bbr.class for mod Custom Colors
applying BlockSubclass patch to bbq.class for mod Custom Colors
applying BlockSubclass patch to bbu.class for mod Custom Colors
applying BlockSubclass patch to bbt.class for mod Custom Colors
applying BlockSubclass patch to bbv.class for mod Custom Colors
applying BlockSubclass patch to bbw.class for mod Custom Colors
applying BlockSubclass patch to bby.class for mod Custom Colors
applying BlockSubclass patch to bbz.class for mod Custom Colors
applying BlockSubclass patch to bbx.class for mod Custom Colors
applying BlockSubclass patch to bca.class for mod Custom Colors
applying BlockSubclass patch to bcb.class for mod Custom Colors
applying BlockSubclass patch to bcc.class for mod Custom Colors
applying BlockSubclass patch to bcd.class for mod Custom Colors
applying BlockSubclass patch to bcf.class for mod Custom Colors
applying BlockSubclass patch to bce.class for mod Custom Colors
applying BlockSubclass patch to bcg.class for mod Custom Colors
applying BlockSubclass patch to bci.class for mod Custom Colors
applying BlockSubclass patch to bch.class for mod Custom Colors
applying BlockSubclass patch to bck.class for mod Custom Colors
applying BlockSubclass patch to bcj.class for mod Custom Colors
applying BlockSubclass patch to bcl.class for mod Custom Colors
applying BlockSubclass patch to bcm.class for mod Custom Colors
applying BlockSubclass patch to bcn.class for mod Custom Colors
applying BlockSubclass patch to bco.class for mod Custom Colors
applying BlockSubclass patch to bcr.class for mod Custom Colors
applying BlockSubclass patch to bcq.class for mod Custom Colors
applying BlockSubclass patch to bcs.class for mod Custom Colors
applying BlockSubclass patch to bcu.class for mod Custom Colors
applying BlockSubclass patch to bct.class for mod Custom Colors
applying BlockSubclass patch to bcv.class for mod Custom Colors
applying BlockSubclass patch to bcw.class for mod Custom Colors
applying BlockSubclass patch to bcp.class for mod Custom Colors
applying BlockSubclass patch to bcx.class for mod Custom Colors
applying BlockSubclass patch to bcz.class for mod Custom Colors
applying BlockSubclass patch to bda.class for mod Custom Colors
applying BlockSubclass patch to bdb.class for mod Custom Colors
applying BlockSubclass patch to bcy.class for mod Custom Colors
applying BlockSubclass patch to bdc.class for mod Custom Colors
applying BlockSubclass patch to bdd.class for mod Custom Colors
applying BlockSubclass patch to bde.class for mod Custom Colors
applying BlockSubclass patch to bdg.class for mod Custom Colors
applying BlockSubclass patch to bdh.class for mod Custom Colors
applying BlockSubclass patch to bdi.class for mod Custom Colors
applying BlockSubclass patch to bdj.class for mod Custom Colors
applying BlockSubclass patch to bdf.class for mod Custom Colors
applying BlockSubclass patch to bdl.class for mod Custom Colors
applying BlockSubclass patch to bdk.class for mod Custom Colors
applying BlockSubclass patch to bdm.class for mod Custom Colors
applying BlockSubclass patch to bdn.class for mod Custom Colors
applying BlockSubclass patch to bdo.class for mod Custom Colors
applying BlockSubclass patch to bdp.class for mod Custom Colors
applying BlockSubclass patch to bdq.class for mod Custom Colors
applying BlockSubclass patch to bds.class for mod Custom Colors
applying BlockSubclass patch to bdt.class for mod Custom Colors
applying BlockSubclass patch to bdr.class for mod Custom Colors
applying BlockSubclass patch to bdu.class for mod Custom Colors
applying BlockSubclass patch to bdv.class for mod Custom Colors
applying BlockSubclass patch to bdw.class for mod Custom Colors
applying BlockSubclass patch to bdx.class for mod Custom Colors
applying BlockSubclass patch to bdy.class for mod Custom Colors
applying BlockSubclass patch to bdz.class for mod Custom Colors
applying BlockSubclass patch to bea.class for mod Custom Colors
applying BlockSubclass patch to bec.class for mod Custom Colors
applying BlockSubclass patch to beb.class for mod Custom Colors
applying BlockSubclass patch to bed.class for mod Custom Colors
applying BlockSubclass patch to bee.class for mod Custom Colors
applying BlockSubclass patch to beg.class for mod Custom Colors
applying BlockSubclass patch to beh.class for mod Custom Colors
applying BlockSubclass patch to bei.class for mod Custom Colors
applying BlockSubclass patch to bef.class for mod Custom Colors
applying BlockSubclass patch to bek.class for mod Custom Colors
applying BlockSubclass patch to bej.class for mod Custom Colors
applying BlockSubclass patch to bel.class for mod Custom Colors
applying BlockSubclass patch to ben.class for mod Custom Colors
applying BlockSubclass patch to bem.class for mod Custom Colors
applying BlockSubclass patch to bep.class for mod Custom Colors
applying BlockSubclass patch to beo.class for mod Custom Colors
applying BlockSubclass patch to beq.class for mod Custom Colors
applying BlockSubclass patch to ber.class for mod Custom Colors
applying BlockSubclass patch to beu.class for mod Custom Colors
applying BlockSubclass patch to bew.class for mod Custom Colors
applying BlockSubclass patch to bev.class for mod Custom Colors
applying BlockSubclass patch to bex.class for mod Custom Colors
applying BlockSubclass patch to bey.class for mod Custom Colors
applying BlockSubclass patch to bfb.class for mod Custom Colors
applying BlockSubclass patch to bfc.class for mod Custom Colors
applying BlockSubclass patch to bfa.class for mod Custom Colors
applying BlockSubclass patch to bez.class for mod Custom Colors
applying BlockSubclass patch to bfd.class for mod Custom Colors
applying BlockSubclass patch to bff.class for mod Custom Colors
applying BlockSubclass patch to bfe.class for mod Custom Colors
applying BlockSubclass patch to bfh.class for mod Custom Colors
applying BlockSubclass patch to bfj.class for mod Custom Colors
applying BlockSubclass patch to bfi.class for mod Custom Colors
applying BlockSubclass patch to bfg.class for mod Custom Colors
applying BlockSubclass patch to bfk.class for mod Custom Colors
applying BlockSubclass patch to bfm.class for mod Custom Colors
applying BlockSubclass patch to bfn.class for mod Custom Colors
applying BlockSubclass patch to bfo.class for mod Custom Colors
applying BlockSubclass patch to bfp.class for mod Custom Colors
applying BlockSubclass patch to bfl.class for mod Custom Colors
applying BlockSubclass patch to bfr.class for mod Custom Colors
applying BlockSubclass patch to bft.class for mod Custom Colors
applying BlockSubclass patch to bfs.class for mod Custom Colors
applying BlockSubclass patch to bfq.class for mod Custom Colors
applying BlockSubclass patch to bfv.class for mod Custom Colors
applying BlockSubclass patch to bfu.class for mod Custom Colors
applying BlockSubclass patch to bfw.class for mod Custom Colors
applying BlockSubclass patch to bfy.class for mod Custom Colors
applying BlockSubclass patch to bfx.class for mod Custom Colors
applying BlockSubclass patch to bfz.class for mod Custom Colors
applying BlockSubclass patch to bga.class for mod Custom Colors
applying BlockSubclass patch to bgb.class for mod Custom Colors
applying BlockSubclass patch to bgc.class for mod Custom Colors
applying BlockSubclass patch to bgd.class for mod Custom Colors
applying BlockSubclass patch to bgf.class for mod Custom Colors
applying BlockSubclass patch to bge.class for mod Custom Colors
applying BlockSubclass patch to bgg.class for mod Custom Colors
applying BlockSubclass patch to bgh.class for mod Custom Colors
applying BlockSubclass patch to bgi.class for mod Custom Colors
applying BlockSubclass patch to bgj.class for mod Custom Colors
applying BlockSubclass patch to bgk.class for mod Custom Colors
applying BlockSubclass patch to bgl.class for mod Custom Colors
applying BlockSubclass patch to bgm.class for mod Custom Colors
applying BlockSubclass patch to bgn.class for mod Custom Colors
applying BlockSubclass patch to bgp.class for mod Custom Colors
applying BlockSubclass patch to bgq.class for mod Custom Colors
applying BlockSubclass patch to net/minecraft/client/main/Main.class for mod Custom Colors
applying BlockSubclass patch to bgw.class for mod Custom Colors
applying BlockSubclass patch to bgx.class for mod Custom Colors
applying BlockSubclass patch to bgy.class for mod Custom Colors
applying BlockSubclass patch to bgz.class for mod Custom Colors
applying BlockSubclass patch to bha.class for mod Custom Colors
applying BlockSubclass patch to bhb.class for mod Custom Colors
applying BlockSubclass patch to bhc.class for mod Custom Colors
applying BlockSubclass patch to bhd.class for mod Custom Colors
applying BlockSubclass patch to bhe.class for mod Custom Colors
applying BlockSubclass patch to bhf.class for mod Custom Colors
applying BlockSubclass patch to bhg.class for mod Custom Colors
applying BlockSubclass patch to bhh.class for mod Custom Colors
applying BlockSubclass patch to bhi.class for mod Custom Colors
applying BlockSubclass patch to bhj.class for mod Custom Colors
applying BlockSubclass patch to bhk.class for mod Custom Colors
applying BlockSubclass patch to bhl.class for mod Custom Colors
applying BlockSubclass patch to bhm.class for mod Custom Colors
applying BlockSubclass patch to bhn.class for mod Custom Colors
applying BlockSubclass patch to bho.class for mod Custom Colors
applying BlockSubclass patch to bhp.class for mod Custom Colors
applying BlockSubclass patch to bhq.class for mod Custom Colors
applying BlockSubclass patch to bhr.class for mod Custom Colors
applying BlockSubclass patch to bhs.class for mod Custom Colors
applying BlockSubclass patch to bht.class for mod Custom Colors
applying BlockSubclass patch to bhu.class for mod Custom Colors
applying BlockSubclass patch to bhv.class for mod Custom Colors
applying BlockSubclass patch to bhw.class for mod Custom Colors
applying BlockSubclass patch to bhy.class for mod Custom Colors
applying BlockSubclass patch to bhz.class for mod Custom Colors
applying BlockSubclass patch to bia.class for mod Custom Colors
applying BlockSubclass patch to bib.class for mod Custom Colors
applying BlockSubclass patch to bic.class for mod Custom Colors
applying BlockSubclass patch to bid.class for mod Custom Colors
applying BlockSubclass patch to bie.class for mod Custom Colors
applying BlockSubclass patch to bif.class for mod Custom Colors
applying BlockSubclass patch to big.class for mod Custom Colors
applying BlockSubclass patch to bih.class for mod Custom Colors
applying BlockSubclass patch to bii.class for mod Custom Colors
applying BlockSubclass patch to bij.class for mod Custom Colors
applying BlockSubclass patch to bik.class for mod Custom Colors
applying BlockSubclass patch to bil.class for mod Custom Colors
applying BlockSubclass patch to bim.class for mod Custom Colors
applying BlockSubclass patch to bir.class for mod Custom Colors
applying BlockSubclass patch to bis.class for mod Custom Colors
applying BlockSubclass patch to biu.class for mod Custom Colors
applying BlockSubclass patch to bit.class for mod Custom Colors
applying BlockSubclass patch to biw.class for mod Custom Colors
applying BlockSubclass patch to biv.class for mod Custom Colors
applying BlockSubclass patch to bix.class for mod Custom Colors
applying BlockSubclass patch to biy.class for mod Custom Colors
applying BlockSubclass patch to bja.class for mod Custom Colors
applying BlockSubclass patch to bjb.class for mod Custom Colors
applying BlockSubclass patch to bjc.class for mod Custom Colors
applying BlockSubclass patch to bjd.class for mod Custom Colors
applying BlockSubclass patch to biz.class for mod Custom Colors
applying BlockSubclass patch to bje.class for mod Custom Colors
applying BlockSubclass patch to bjf.class for mod Custom Colors
applying BlockSubclass patch to bjg.class for mod Custom Colors
applying BlockSubclass patch to bjh.class for mod Custom Colors
applying BlockSubclass patch to bji.class for mod Custom Colors
applying BlockSubclass patch to bjk.class for mod Custom Colors
applying BlockSubclass patch to bjm.class for mod Custom Colors
applying BlockSubclass patch to bjl.class for mod Custom Colors
applying BlockSubclass patch to bjj.class for mod Custom Colors
applying BlockSubclass patch to bjn.class for mod Custom Colors
applying BlockSubclass patch to bjo.class for mod Custom Colors
applying EntityBubbleFX patch to bjo.class for mod Custom Colors
override bubble color <init>(Lafn;DDDDDD)[email protected]
applying BlockSubclass patch to bjp.class for mod Custom Colors
applying BlockSubclass patch to bjq.class for mod Custom Colors
applying BlockSubclass patch to bjr.class for mod Custom Colors
applying EntityDropParticleFX patch to bjr.class for mod Custom Colors
override water drop color <init>(Lafn;DDDLavf;)[email protected]
remove water drop color update h()[email protected]
override lava drop color h()[email protected]
applying BlockSubclass patch to bjs.class for mod Custom Colors
applying BlockSubclass patch to bjt.class for mod Custom Colors
applying BlockSubclass patch to bjv.class for mod Custom Colors
applying BlockSubclass patch to bjw.class for mod Custom Colors
applying BlockSubclass patch to bjx.class for mod Custom Colors
applying BlockSubclass patch to bjy.class for mod Custom Colors
applying BlockSubclass patch to bjz.class for mod Custom Colors
applying BlockSubclass patch to bka.class for mod Custom Colors
applying BlockSubclass patch to bkb.class for mod Custom Colors
applying BlockSubclass patch to bkc.class for mod Custom Colors
applying BlockSubclass patch to bkd.class for mod Custom Colors
applying BlockSubclass patch to bke.class for mod Custom Colors
applying BlockSubclass patch to bkf.class for mod Custom Colors
applying BlockSubclass patch to bkh.class for mod Custom Colors
applying BlockSubclass patch to bki.class for mod Custom Colors
applying BlockSubclass patch to bkj.class for mod Custom Colors
applying BlockSubclass patch to bkk.class for mod Custom Colors
applying BlockSubclass patch to bkg.class for mod Custom Colors
applying EffectRenderer patch to bkg.class for mod Better Skies
increase fx layers from 4 to 5 <init>(Lafn;Lbpx;)[email protected]
increase fx layers from 4 to 5 <init>(Lafn;Lbpx;)[email protected]
increase fx layers from 4 to 5 a()[email protected]
increase fx layers from 4 to 5 a(Lqn;F)[email protected]
increase fx layers from 4 to 5 a(Lafn;)[email protected]
override entity fx layer a(Lbkf;)[email protected]
render extra fx layers a(Lqn;F)[email protected]
override particle blending method a(Lqn;F)[email protected]
applying BlockSubclass patch to bkl.class for mod Custom Colors
applying BlockSubclass patch to bkm.class for mod Custom Colors
applying EntityPortalFX patch to bkm.class for mod Custom Colors
override portal particle color (red) <init>(Lafn;DDDDDD)[email protected]
override portal particle color (green) <init>(Lafn;DDDDDD)[email protected]
override portal particle color (blue) <init>(Lafn;DDDDDD)[email protected]
applying BlockSubclass patch to bkn.class for mod Custom Colors
applying EntityReddustFX patch to bkn.class for mod Custom Colors
override redstone particle color <init>(Lafn;DDDFFFF)[email protected]
applying BlockSubclass patch to bko.class for mod Custom Colors
applying BlockSubclass patch to bkp.class for mod Custom Colors
applying BlockSubclass patch to bkq.class for mod Custom Colors
applying BlockSubclass patch to bkr.class for mod Custom Colors
applying EntitySplashFX patch to bkr.class for mod Custom Colors
override splash color <init>(Lafn;DDDDDD)[email protected]
applying BlockSubclass patch to bks.class for mod Custom Colors
applying EntitySuspendFX patch to bks.class for mod Custom Colors
override underwater suspend particle color <init>(Lafn;DDDDDD)[email protected]
applying BlockSubclass patch to bkt.class for mod Custom Colors
applying EntityAuraFX patch to bkt.class for mod Custom Colors
insert method colorize ()LEntityAuraFX; stack size 3, local vars 1
applying BlockSubclass patch to bku.class for mod Custom Colors
applying BlockSubclass patch to bkv.class for mod Custom Colors
applying BlockSubclass patch to bkw.class for mod Custom Colors
applying BlockSubclass patch to bkx.class for mod Custom Colors
applying BlockSubclass patch to bky.class for mod Custom Colors
applying EntityRainFX patch to bky.class for mod Custom Colors
override rain drop color <init>(Lafn;DDD)[email protected]
applying BlockSubclass patch to bkz.class for mod Custom Colors
applying BlockSubclass patch to bla.class for mod Custom Colors
applying BlockSubclass patch to blb.class for mod Custom Colors
applying BlockSubclass patch to blc.class for mod Custom Colors
applying BlockSubclass patch to bld.class for mod Custom Colors
applying RenderBlocks patch to ble.class for mod __BlockAPI
set per-face color multipliers q(Lahu;III)[email protected]
increasing stack size from 8 to 9
use per-face color multiplier flags a(Lahu;IIIFFF)[email protected]
use per-face color multiplier flags a(Lahu;IIIFFF)[email protected]
use per-face color multiplier flags a(Lahu;IIIFFF)[email protected]
use per-face color multiplier flags a(Lahu;IIIFFF)[email protected]
use per-face color multiplier flags a(Lahu;IIIFFF)[email protected]
use per-face color multiplier flags b(Lahu;IIIFFF)[email protected]
use per-face color multiplier flags b(Lahu;IIIFFF)[email protected]
use per-face color multiplier flags b(Lahu;IIIFFF)[email protected]
use per-face color multiplier flags b(Lahu;IIIFFF)[email protected]
use per-face color multiplier flags b(Lahu;IIIFFF)[email protected]
applying BlockSubclass patch to ble.class for mod Custom Colors
applying RenderBlocks patch to ble.class for mod Custom Colors
override redstone wire color h(Lahu;III)[email protected]
make field colorRedTopLeft public
make field colorGreenTopLeft public
make field colorBlueTopLeft public
make field colorRedBottomLeft public
make field colorGreenBottomLeft public
make field colorBlueBottomLeft public
make field colorRedBottomRight public
make field colorGreenBottomRight public
make field colorBlueBottomRight public
make field colorRedTopRight public
make field colorGreenTopRight public
make field colorBlueTopRight public
smooth biome colors (standard blocks) a(Lahu;IIIFFF)[email protected]
smooth biome colors (standard blocks) a(Lahu;IIIFFF)[email protected]
smooth biome colors (standard blocks) a(Lahu;IIIFFF)[email protected]
smooth biome colors (standard blocks) a(Lahu;IIIFFF)[email protected]
smooth biome colors (standard blocks) a(Lahu;IIIFFF)[email protected]
smooth biome colors (standard blocks) a(Lahu;IIIFFF)[email protected]
smooth biome colors (standard blocks) b(Lahu;IIIFFF)[email protected]
smooth biome colors (standard blocks) b(Lahu;IIIFFF)[email protected]
smooth biome colors (standard blocks) b(Lahu;IIIFFF)[email protected]
smooth biome colors (standard blocks) b(Lahu;IIIFFF)[email protected]
smooth biome colors (standard blocks) b(Lahu;IIIFFF)[email protected]
smooth biome colors (standard blocks) b(Lahu;IIIFFF)[email protected]
smooth biome colors (water part 1) p(Lahu;III)[email protected]
smooth biome colors (water part 1) p(Lahu;III)[email protected]
smooth biome colors (water part 2) p(Lahu;III)[email protected]
smooth biome colors (water part 2) p(Lahu;III)[email protected]
smooth biome colors (water part 2) p(Lahu;III)[email protected]
smooth biome colors (water part 2) p(Lahu;III)[email protected]
smooth biome colors (water part 2) p(Lahu;III)[email protected]
smooth biome colors (water part 2) p(Lahu;III)[email protected]
smooth biome colors (water part 2) p(Lahu;III)[email protected]
smooth biome colors (water part 2) p(Lahu;III)[email protected]
smooth biome colors (water part 3) p(Lahu;III)[email protected]
applying RenderBlocks patch to ble.class for mod Connected Textures
override texture (glass pane) k(Lahu;III)[email protected]
override texture (glass pane) a(Lamm;III)[email protected]
glass side texture uv registers (26 28 30 32 34 36)
disable default rendering (glass pane faces) k(Lahu;III)[email protected]
disable default rendering (glass pane faces) k(Lahu;III)[email protected]
disable default rendering (glass pane faces) k(Lahu;III)[email protected]
disable default rendering (glass pane faces) k(Lahu;III)[email protected]
disable default rendering (glass pane faces) k(Lahu;III)[email protected]
disable default rendering (glass pane faces) k(Lahu;III)[email protected]
disable default rendering (glass pane faces) k(Lahu;III)[email protected]
disable default rendering (glass pane faces) k(Lahu;III)[email protected]
disable default rendering (glass pane faces) k(Lahu;III)[email protected]
disable default rendering (glass pane faces) k(Lahu;III)[email protected]
disable default rendering (glass pane faces) k(Lahu;III)[email protected]
disable default rendering (glass pane faces) k(Lahu;III)[email protected]
disable default rendering (glass pane faces) k(Lahu;III)[email protected]
disable default rendering (glass pane faces) k(Lahu;III)[email protected]
disable default rendering (glass pane faces) k(Lahu;III)[email protected]
disable default rendering (glass pane faces) k(Lahu;III)[email protected]
disable default rendering (glass pane faces) k(Lahu;III)[email protected]
disable default rendering (glass pane faces) k(Lahu;III)[email protected]
disable default rendering (glass pane faces) k(Lahu;III)[email protected]
disable default rendering (glass pane faces) k(Lahu;III)[email protected]
disable default rendering (glass pane faces) k(Lahu;III)[email protected]
disable default rendering (glass pane faces) k(Lahu;III)[email protected]
disable default rendering (glass pane faces) k(Lahu;III)[email protected]
disable default rendering (glass pane faces) k(Lahu;III)[email protected]
disable default rendering (glass pane faces) k(Lahu;III)[email protected]
disable default rendering (glass pane faces) k(Lahu;III)[email protected]
disable default rendering (glass pane faces) k(Lahu;III)[email protected]
disable default rendering (glass pane faces) k(Lahu;III)[email protected]
disable default rendering (glass pane faces) k(Lahu;III)[email protected]
disable default rendering (glass pane faces) k(Lahu;III)[email protected]
glass side texture uv registers (21 23 25 27 29 31)
applying RenderBlocks patch to ble.class for mod Better Glass
override AO block brightness for extra render passes a(Lahu;IIIFFF)[email protected]
override AO block brightness for extra render passes a(Lahu;IIIFFF)[email protected]
override AO block brightness for extra render passes a(Lahu;IIIFFF)[email protected]
override AO block brightness for extra render passes a(Lahu;IIIFFF)[email protected]
override AO block brightness for extra render passes a(Lahu;IIIFFF)[email protected]
override AO block brightness for extra render passes a(Lahu;IIIFFF)[email protected]
override AO block brightness for extra render passes a(Lahu;IIIFFF)[email protected]
override AO block brightness for extra render passes a(Lahu;IIIFFF)[email protected]
override AO block brightness for extra render passes a(Lahu;IIIFFF)[email protected]
override AO block brightness for extra render passes a(Lahu;IIIFFF)[email protected]
override AO block brightness for extra render passes a(Lahu;IIIFFF)[email protected]
override AO block brightness for extra render passes a(Lahu;IIIFFF)[email protected]
override AO block brightness for extra render passes a(Lahu;IIIFFF)[email protected]
override AO block brightness for extra render passes a(Lahu;IIIFFF)[email protected]
override AO block brightness for extra render passes a(Lahu;IIIFFF)[email protected]
override AO block brightness for extra render passes a(Lahu;IIIFFF)[email protected]
override AO block brightness for extra render passes a(Lahu;IIIFFF)[email protected]
override AO block brightness for extra render passes a(Lahu;IIIFFF)[email protected]
override AO block brightness for extra render passes a(Lahu;IIIFFF)[email protected]
override AO block brightness for extra render passes a(Lahu;IIIFFF)[email protected]
override AO block brightness for extra render passes a(Lahu;IIIFFF)[email protected]
override AO block brightness for extra render passes a(Lahu;IIIFFF)[email protected]
override AO block brightness for extra render passes a(Lahu;IIIFFF)[email protected]
override AO block brightness for extra render passes a(Lahu;IIIFFF)[email protected]
override AO block brightness for extra render passes a(Lahu;IIIFFF)[email protected]
override AO block brightness for extra render passes a(Lahu;IIIFFF)[email protected]
override AO block brightness for extra render passes a(Lahu;IIIFFF)[email protected]
override AO block brightness for extra render passes a(Lahu;IIIFFF)[email protected]
override AO block brightness for extra render passes a(Lahu;IIIFFF)[email protected]
override AO block brightness for extra render passes a(Lahu;IIIFFF)[email protected]
render all sides of adjacent blocks v(Lahu;III)[email protected]
render all sides of adjacent blocks v(Lahu;III)[email protected]
render all sides of adjacent blocks v(Lahu;III)[email protected]
render all sides of adjacent blocks v(Lahu;III)[email protected]
render all sides of adjacent blocks p(Lahu;III)[email protected]
render all sides of adjacent blocks p(Lahu;III)[email protected]
render all sides of adjacent blocks p(Lahu;III)[email protected]
render all sides of adjacent blocks p(Lahu;III)[email protected]
render all sides of adjacent blocks p(Lahu;III)[email protected]
render all sides of adjacent blocks p(Lahu;III)[email protected]
render all sides of adjacent blocks a(Lahu;IIIFFF)[email protected]
render all sides of adjacent blocks a(Lahu;IIIFFF)[email protected]
render all sides of adjacent blocks a(Lahu;IIIFFF)[email protected]
render all sides of adjacent blocks a(Lahu;IIIFFF)[email protected]
render all sides of adjacent blocks a(Lahu;IIIFFF)[email protected]
render all sides of adjacent blocks a(Lahu;IIIFFF)[email protected]
render all sides of adjacent blocks b(Lahu;IIIFFF)[email protected]
render all sides of adjacent blocks b(Lahu;IIIFFF)[email protected]
render all sides of adjacent blocks b(Lahu;IIIFFF)[email protected]
render all sides of adjacent blocks b(Lahu;IIIFFF)[email protected]
render all sides of adjacent blocks b(Lahu;IIIFFF)[email protected]
render all sides of adjacent blocks b(Lahu;IIIFFF)[email protected]
render all sides of adjacent blocks d(Lahu;IIIFFF)[email protected]
render all sides of adjacent blocks d(Lahu;IIIFFF)[email protected]
render all sides of adjacent blocks d(Lahu;IIIFFF)[email protected]
render all sides of adjacent blocks d(Lahu;IIIFFF)[email protected]
render all sides of adjacent blocks d(Lahu;IIIFFF)[email protected]
render all sides of adjacent blocks d(Lahu;IIIFFF)[email protected]
render all sides of adjacent blocks e(Lahu;IIIFFF)[email protected]
render all sides of adjacent blocks e(Lahu;IIIFFF)[email protected]
applying BlockSubclass patch to blf.class for mod Custom Colors
applying BlockSubclass patch to blg.class for mod Custom Colors
applying WorldRenderer patch to blg.class for mod Connected Textures
pre render world a(Lrh;)[email protected]
post render world a(Lrh;)[email protected]
post render world a(Lrh;)[email protected]
applying WorldRenderer patch to blg.class for mod Better Glass
increase render passes from 2 to 4 (loop) a(Lrh;)[email protected]
increase render passes from 2 to 4 (loop) a(Lrh;)[email protected]
increase render passes from 2 to 4 (loop) a()[email protected]
increase render passes from 2 to 4 (occlusion) a(III)[email protected]
increase render passes from 2 to 4 (occlusion) c()[email protected]
loop register 17
pre render pass a(Lrh;)[email protected]
prevent early loop exit a(Lrh;)[email protected]
set up extra render pass a(Lrh;)[email protected]
applying BlockSubclass patch to blh.class for mod Custom Colors
applying BlockSubclass patch to bli.class for mod Custom Colors
applying BlockSubclass patch to blj.class for mod Custom Colors
applying BlockSubclass patch to blk.class for mod Custom Colors
applying BlockSubclass patch to blm.class for mod Custom Colors
applying BlockSubclass patch to bln.class for mod Custom Colors
applying BlockSubclass patch to blo.class for mod Custom Colors
applying BlockSubclass patch to bll.class for mod Custom Colors
applying EntityRenderer patch to bll.class for mod Custom Colors
insert method getNightVisionStrength (F)F stack size 3, local vars 2
make field torchFlickerX public
override lightmap h(F)[email protected]
override fog color i(F)[email protected]
override underwater ambient color i(F)[email protected]
applying EntityRenderer patch to bll.class for mod Better Glass
set gl shade model a(FJ)[email protected]
set gl shade model a(FJ)[email protected]
do extra render pass 2 a(FJ)[email protected]
do extra render pass 3 a(FJ)[email protected]
applying BlockSubclass patch to blp.class for mod Custom Colors
applying BlockSubclass patch to blq.class for mod Custom Colors
applying ItemRenderer patch to blq.class for mod Custom Colors
override water block color in third person a(Lrh;Labp;I)[email protected]
applying ItemRenderer patch to blq.class for mod Custom Item Textures
render item enchantment (held) a(Lrh;Labp;I)[email protected]
applying BlockSubclass patch to blt.class for mod Custom Colors
applying BlockSubclass patch to bls.class for mod Custom Colors
applying RenderGlobal patch to bls.class for mod Custom Colors
override cloud type b(F)[email protected]
override end sky color a(F)[email protected]
override mycelium particle color b(Ljava/lang/String;DDDDDD)Lbkf;@448
applying RenderGlobal patch to bls.class for mod Better Glass
increase gl render lists per chunk from 3 to 5 (init) <init>(Lazd;)[email protected]
increase gl render lists per chunk from 3 to 5 (loop) a()[email protected]
set up lightmap for extra render passes a(ID)[email protected]
increasing stack size from 3 to 4
applying RenderGlobal patch to bls.class for mod Better Skies
setup for sky rendering a(F)[email protected]
render custom sky a(F)[email protected]
disable default stars a(F)[email protected]
override sun texture a(F)[email protected]
override moon texture a(F)[email protected]
applying BlockSubclass patch to blu.class for mod Custom Colors
applying BlockSubclass patch to blv.class for mod Custom Colors
applying BlockSubclass patch to blw.class for mod Custom Colors
applying BlockSubclass patch to bly.class for mod Custom Colors
applying Tessellator patch to blz.class for mod __TilesheetBase
make method <init> public
make field isDrawing public
make field drawMode public
make method reset public
make field bufferSize public
make field addedVertices public
make field vertexCount public
make field rawBufferIndex public
insert field textureMap LTextureAtlas;
insert field children Ljava/util/Map;
initialize new fields <init>(I)[email protected]
bind texture before drawing a()[email protected]
reset children d()[email protected]
draw children a()[email protected]
startDrawing children a(I)[email protected]
applying BlockSubclass patch to blz.class for mod Custom Colors
applying BlockSubclass patch to bma.class for mod Custom Colors
applying BlockSubclass patch to bmb.class for mod Custom Colors
applying BlockSubclass patch to bmc.class for mod Custom Colors
applying BlockSubclass patch to bmd.class for mod Custom Colors
applying BlockSubclass patch to bme.class for mod Custom Colors
applying BlockSubclass patch to bmf.class for mod Custom Colors
applying BlockSubclass patch to bmg.class for mod Custom Colors
applying BlockSubclass patch to bmh.class for mod Custom Colors
applying BlockSubclass patch to bmi.class for mod Custom Colors
applying BlockSubclass patch to bmj.class for mod Custom Colors
applying TileEntitySignRenderer patch to bmj.class for mod Custom Colors
override sign text color a(Lany;DDDF)[email protected]
applying BlockSubclass patch to bmk.class for mod Custom Colors
applying BlockSubclass patch to bml.class for mod Custom Colors
applying BlockSubclass patch to bmn.class for mod Custom Colors
applying BlockSubclass patch to bmo.class for mod Custom Colors
applying BlockSubclass patch to bmp.class for mod Custom Colors
applying BlockSubclass patch to bmq.class for mod Custom Colors
applying BlockSubclass patch to bmt.class for mod Custom Colors
applying BlockSubclass patch to bmu.class for mod Custom Colors
applying BlockSubclass patch to bmv.class for mod Custom Colors
applying BlockSubclass patch to bmw.class for mod Custom Colors
applying BlockSubclass patch to bmx.class for mod Custom Colors
applying BlockSubclass patch to bmy.class for mod Custom Colors
applying BlockSubclass patch to bmz.class for mod Custom Colors
applying BlockSubclass patch to bna.class for mod Custom Colors
applying BlockSubclass patch to bnb.class for mod Custom Colors
applying BlockSubclass patch to bnc.class for mod Custom Colors
applying BlockSubclass patch to bnd.class for mod Custom Colors
applying RenderEnderman patch to bne.class for mod Random Mobs
randomize textures/entity/enderman/enderman_eyes.png a(Lwm;IF)[email protected]
applying BlockSubclass patch to bne.class for mod Custom Colors
applying BlockSubclass patch to bnf.class for mod Custom Colors
applying Render patch to bng.class for mod Random Mobs
applying BlockSubclass patch to bng.class for mod Custom Colors
applying BlockSubclass patch to bnh.class for mod Custom Colors
applying RenderXPOrb patch to bnh.class for mod Custom Colors
override xp orb color a(Lrc;DDDFF)[email protected]
applying BlockSubclass patch to bni.class for mod Custom Colors
applying BlockSubclass patch to bnj.class for mod Custom Colors
applying RenderFish patch to bnk.class for mod Random Mobs
override fishing line rendering a(Lvq;DDDFF)[email protected]
increasing stack size from 11 to 13
applying BlockSubclass patch to bnk.class for mod Custom Colors
applying BlockSubclass patch to bnl.class for mod Custom Colors
applying BlockSubclass patch to bnm.class for mod Custom Colors
applying BlockSubclass patch to bnn.class for mod Custom Colors
applying BlockSubclass patch to bno.class for mod Custom Colors
applying RenderBiped patch to bno.class for mod Custom Item Textures
applying BlockSubclass patch to bnp.class for mod Custom Colors
applying BlockSubclass patch to bnr.class for mod Custom Colors
applying BlockSubclass patch to bns.class for mod Custom Colors
applying BlockSubclass patch to bnt.class for mod Custom Colors
applying BlockSubclass patch to bnu.class for mod Custom Colors
applying BlockSubclass patch to bnq.class for mod Custom Colors
applying RenderItem patch to bnq.class for mod Custom Item Textures
render item enchantment (gui) b(Lbag;Lbpx;Labp;II)[email protected]
enable alpha test in gui b(Lbag;Lbpx;Labp;II)[email protected]
applying BlockSubclass patch to bnv.class for mod Custom Colors
applying RenderSnowball patch to bnv.class for mod Custom Item Textures
override potion entity texture a(Lqn;DDDFF)[email protected]
applying BlockSubclass patch to bnw.class for mod Custom Colors
applying BlockSubclass patch to bnx.class for mod Custom Colors
applying BlockSubclass patch to bny.class for mod Custom Colors
applying BlockSubclass patch to bnz.class for mod Custom Colors
applying RenderLivingEntity patch to bnz.class for mod Custom Item Textures
render item enchantment (armor) a(Lrh;DDDFF)[email protected]
applying BlockSubclass patch to boa.class for mod Custom Colors
applying BlockSubclass patch to bob.class for mod Custom Colors
applying RenderLeash patch to boc.class for mod Random Mobs
override leash rendering b(Lri;DDDFF)[email protected]
increasing stack size from 11 to 13
applying BlockSubclass patch to boc.class for mod Custom Colors
applying RenderMooshroom patch to bod.class for mod Random Mobs
set up custom mooshroom overlay a(Luy;F)[email protected]
render mooshroom overlay a(Luy;F)[email protected]
render mooshroom overlay a(Luy;F)[email protected]
render mooshroom overlay a(Luy;F)[email protected]
finish mooshroom overlay a(Luy;F)[email protected]
finish mooshroom overlay a(Luy;F)[email protected]
applying BlockSubclass patch to bod.class for mod Custom Colors
applying BlockSubclass patch to boe.class for mod Custom Colors
applying BlockSubclass patch to bof.class for mod Custom Colors
applying BlockSubclass patch to bog.class for mod Custom Colors
applying BlockSubclass patch to boh.class for mod Custom Colors
applying RenderPlayer patch to boh.class for mod Custom Item Textures
applying RenderSheep patch to boi.class for mod Random Mobs
randomize textures/entity/sheep/sheep_fur.png a(Lvb;IF)[email protected]
applying BlockSubclass patch to boi.class for mod Custom Colors
applying BlockSubclass patch to boj.class for mod Custom Colors
applying BlockSubclass patch to bok.class for mod Custom Colors
applying BlockSubclass patch to bol.class for mod Custom Colors
applying RenderSnowman patch to bom.class for mod Random Mobs
render snowman overlay a(Lvd;F)[email protected]
applying BlockSubclass patch to bom.class for mod Custom Colors
Unexpected error while handling UI event java.awt.event.InvocationEvent[INVOCATION_DEFAULT,[email protected],notifier=null,catchExceptions=false,when=1384335344806] on [email protected]
java.lang.ArrayIndexOutOfBoundsException
applying RenderSpider patch to bon.class for mod Random Mobs
randomize textures/entity/spider_eyes.png a(Lwz;IF)[email protected]
applying BlockSubclass patch to bon.class for mod Custom Colors
applying BlockSubclass patch to boo.class for mod Custom Colors
applying BlockSubclass patch to bop.class for mod Custom Colors
applying BlockSubclass patch to boq.class for mod Custom Colors
applying BlockSubclass patch to bor.class for mod Custom Colors
applying BlockSubclass patch to bos.class for mod Custom Colors
applying BlockSubclass patch to bot.class for mod Custom Colors
applying BlockSubclass patch to bou.class for mod Custom Colors
applying BlockSubclass patch to bov.class for mod Custom Colors
applying RenderWolf patch to bow.class for mod Random Mobs
randomize textures/entity/wolf/wolf_collar.png a(Lvh;IF)[email protected]
Restoring original profile due to previous error
com.prupe.mcpatcher.PatcherException$PatchError: java.lang.InterruptedException: sleep interrupted
at com.prupe.mcpatcher.MCPatcher.patch(MCPatcher.java:774)
at com.prupe.mcpatcher.MainForm$12$1.runImpl(MainForm.java:362)
at com.prupe.mcpatcher.MainForm$UIWorker.run(MainForm.java:1057)
Caused by: java.lang.InterruptedException: sleep interrupted
at java.lang.Thread.sleep(Native Method)
at com.prupe.mcpatcher.MCPatcher.checkInterrupt(MCPatcher.java:268)
at com.prupe.mcpatcher.MCPatcher.applyPatches(MCPatcher.java:944)
at com.prupe.mcpatcher.MCPatcher.applyMods(MCPatcher.java:835)
at com.prupe.mcpatcher.MCPatcher.patch(MCPatcher.java:761)
... 2 more
Okay weird nm I only got those errors with the EXE version but when i ran the Jar version it ran without any problems... weird...
I hope Kahr adds support for CTMed wheat. Also, the ability to detect NBT data would be nice.
Not specifically wheat. Crops in general would be great.
In any case, I'm not sure if I need to do anything special for it or not, but it would also seem that my random ctm for planks, while applied to slabs, does not take effect if the slab is placed on the upper half of a block, nor when you place 2 slabs together. The only one that works is placing it on the bottom half of any block.
Rollback Post to RevisionRollBack
I used to maintain the Minecraft Forums Mod List. However, life has stepped in the way of that. Perhaps later...
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Curse PremiumSo, are you using the Beta Release to modify 1.7.2? Or are you not targeting 1.6.4 properly with the current release...
What version of MCpatcher are you currently using?
What version of Minecraft are you trying to patch?
Would your link remove all fog? When Optifine was working for me (now it crashes my game http://pastebin.com/igritx6D) the real main 2 things I used it for was moving clouds from 128 to 256 and thats it, otherwise I'd be rather using MCPatcher, but the far distance fog like standing on a hill and setting render distance to far (or as high as vanilla 1.6.4 lets you set it) I still see distant chunks in a fog.
Edit- Yea I just tried that mod, and it doesn't remove the surface distance fog, just void fog. Thanks for the help though. Back to square one
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Curse PremiumSurface distance fog is a render property. Head over to your default Minecraft options, and change render distance to "far"
That will expand the number of chunks you can view, and remove some of the "surface distance fog" you're talking about.
True I know it will remove some, however its already set to far as I stated in the comment your quoted "but the far distance fog like standing on a hill and setting render distance to far (or as high as vanilla 1.6.4 lets you set it) I still see distant chunks in a fog." I was hoping to find a way though some mod or MCPatcher to remove all fog, as this is what I was using Optifine to do, I had no fog anywhere (surface or void) with Optifine.
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Curse PremiumIs the mod installed?
If yes, are you in creative mode, or adventure? Try changing it... It might have a small difference.
That, or check it out for 1.7.2... which appears to be operating differently...
If nothing else works, I think you'll have to wrestle with Optifine...
None yet. I experimented with various fog options in the past, since removing it entirely didn't look right to me, but never came up with anything I was satisfied with
Since Forge uses FML's runtime patching system, it's a simple matter to extend the workaround I did for Forge to FML standalone. I just wasn't aware there was a need for it. No guarantees, but I'll look into it.
Just to clarify, MCPatcher is not and will not ever be dependent on either Forge or FML (or any other loader for that matter). The lack of snapshot support alone makes them pretty much useless for my needs.
Not sure how that could happen, but it's fixed for next release.
I'll update bitbucket when I do an official release. Everything since 4.2.2 is technically still in a branch that hasn't been merged into the main code yet.
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Retired StaffI won't bother trying to use Optifine and MCPatcher side by side.
Do crops not support ctm? If not, is there a particular reason? I've tried all I know to get it to work for each stage, but it just doesn't happen at all. Or maybe crops don't support random specifically?
My apologies if you've replied to such concerns before.
Read the red text at the top of the original post of this thread
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Curse PremiumThis is happening to me too. It is probably just a problem with renderPass since my crafting table top also renders above stained glass.
kinda what i figured. oh well. not much we can do i suppose.
No, it doesn't. I tried relentlessly to use the random method on my crops, there's just no way to do it.
I tried matchBlocks, matchTiles, metadata, various .properties file names, everything. It's all ignored. :/
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Curse PremiumOh! Well that saves me a bit of messing.
Come to think of it, I don't remember seeing random crops in any other texture packs. Was it ever a possibility and is there a reason it's not a feature?
I don't think it's ever been supported. I dug around forever trying to find a way to do it, and couldn't. Really sucked too because I had already drawn my 9 wheat textures before realizing CTM doesn't work on wheat, Doh!
Here's a thread about it, found it after I spent all day trying to figure out how to get it to work:
http://www.minecraftforum.net/topic/1861572-
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Curse PremiumHow is this supposed to be formatted now? I have seen that my CTM will *sometimes* work with the old numeric Data Values, but other times, they just go plop. Are they supposed to be written as 'matchBlocks=minecraft:dirt' or how is it supposed to go?
I use matchBlocks=<blockID>
So dirt would be:
matchBlocks=3
You can also use matchTiles=<blockname> though, and do:
matchTiles=dirt
matchTiles=sandstone_top
matchTiles=tall_grass
(..etc..)
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Curse PremiumWhen i do try and patch i get the following:
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Retired StaffNot specifically wheat. Crops in general would be great.
In any case, I'm not sure if I need to do anything special for it or not, but it would also seem that my random ctm for planks, while applied to slabs, does not take effect if the slab is placed on the upper half of a block, nor when you place 2 slabs together. The only one that works is placing it on the bottom half of any block.