Yea, I kinda just plagiarized your post since it seemed like the most expedient way to answer the question. I figured that would be fore the best for exactly that reason.
MCPatcher does not seek to replace Optifine in every way, however, MCPatcher has outsourced the creation of skins and textures giving texure creators more options! Think of Optifine as a major boost in performance, with some cool stuff on the side (fog removal, and CTM, etc), while MCPatcher is focusing on just expanding what resource pack creators can do! (I can not make a block use Optifine's connected textures very easily... MCpatcher makes it easy to do!)
Is there any way to make this work with FML? I want to use some modloader mods, but modloader is dead and Forge is too beefy (also increases the load time).
Is there any way to make this work with FML? I want to use some modloader mods, but modloader is dead and Forge is too beefy (also increases the load time).
Made a comment, didn't apply to Patcher. Please ignore.
Is there any way to make this work with FML? I want to use some modloader mods, but modloader is dead and Forge is too beefy (also increases the load time).
FML = Forge Mod Loader...
If you want FML, but don't want Forge, then we can't help you. It's like saying you want a sandwich that doesn't have two slices of bread or anything in between...
Your only option is Forge. If you are trying to use outdated mods (built only for mod loader) then you have to decide whether you want those mods, or MCpatcher.
If you want FML, but don't want Forge, then we can't help you. It's like saying you want a sandwich that doesn't have two slices of bread or anything in between...
Your only option is Forge. If you are trying to use outdated mods (built only for mod loader) then you have to decide whether you want those mods, or MCpatcher.
The way I see it, the best way to make this work is to make it a version independant forge mod, similar to Iron Chests. BTW, Optifine is loadable by FML w/o Forge (Not saying it's better or anything). I don't make mods, so I don't know if it's possible to make this version independent.
The way I see it, the best way to make this work is to make it a version independant forge mod, similar to Iron Chests. BTW, Optifine is loadable by FML w/o Forge (Not saying it's better or anything). I don't make mods, so I don't know if it's possible to make this version independent.
Thank you for the correction.
No, you cannot get MCpatcher to play nicely with FML...
I installed FML for 1.6.4, and then tried having MCPatcher install itself in the new version. MCPatcher modifies a good amount of the jar, and can either operate on it's own, or with Forge. But not both.
After forcing them both to install together, I had to use:
-Dfml.ignorePatchDiscrepancies=true -Dfml.ignoreInvalidMinecraftCertificates=true
This resulted in Minecraft booting up, but it can't load any worlds, and It clearly broke something, as the "mods" section is formatted incorrectly.
So, as far as my testing goes, and my understanding of the subject, no, this isn't possible.
Edit: Considering the same guy wrote both FML and ironchests, it's understandable that ironchests has this platform independent feature. I'm not sure if Kahr can do everything he needs to in FML as opposed to Forge.
I think the solution here is to just bite the bullet and use Forge anyways. (Despite it's rather slow loading process)
Edit: Edit: Look to see if your "mods" can operate within LiteLoader. Chances are they can't, but it's at least worth mentioning: https://www.assembla...liteloader/wiki
if you can not tell what it is the transparent layer of ctm glass is rendering in front of stained glass
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ModeratorRead the red text at the top of the original post.
Thank you
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ModeratorIf they are greyed you are using an older release of MCPatcher, you need 4.3.0-beta5 for Minecraft 1.7.2
I must read the same thing at least twice a day, please read the red text at the top of the first post in this thread then you will understand.
http://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Java Minecraft
Or even the post 2 up from his. :/
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ModeratorIs it sad I didn't even notice?
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Curse PremiumSadly, I do not think MCPatcher has this capability...
If you're looking to additionally remove Void Fog, then you want this: http://www.planetminecraft.com/mod/no-voidfog-no-dimming/
MCPatcher does not seek to replace Optifine in every way, however, MCPatcher has outsourced the creation of skins and textures giving texure creators more options! Think of Optifine as a major boost in performance, with some cool stuff on the side (fog removal, and CTM, etc), while MCPatcher is focusing on just expanding what resource pack creators can do! (I can not make a block use Optifine's connected textures very easily... MCpatcher makes it easy to do!)
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Curse PremiumMods I work on and maintain:
TabbyChat | Mine Little Pony
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Made a comment, didn't apply to Patcher. Please ignore.
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Curse PremiumFML = Forge Mod Loader...
If you want FML, but don't want Forge, then we can't help you. It's like saying you want a sandwich that doesn't have two slices of bread or anything in between...
Your only option is Forge. If you are trying to use outdated mods (built only for mod loader) then you have to decide whether you want those mods, or MCpatcher.
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Curse PremiumFML is available standalone. http://files.minecraftforge.net/fml/
The way I see it, the best way to make this work is to make it a version independant forge mod, similar to Iron Chests. BTW, Optifine is loadable by FML w/o Forge (Not saying it's better or anything). I don't make mods, so I don't know if it's possible to make this version independent.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
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Curse PremiumThank you for the correction.
No, you cannot get MCpatcher to play nicely with FML...
I installed FML for 1.6.4, and then tried having MCPatcher install itself in the new version. MCPatcher modifies a good amount of the jar, and can either operate on it's own, or with Forge. But not both.
After forcing them both to install together, I had to use:
-Dfml.ignorePatchDiscrepancies=true -Dfml.ignoreInvalidMinecraftCertificates=true
This resulted in Minecraft booting up, but it can't load any worlds, and It clearly broke something, as the "mods" section is formatted incorrectly.
So, as far as my testing goes, and my understanding of the subject, no, this isn't possible.
Edit: Considering the same guy wrote both FML and ironchests, it's understandable that ironchests has this platform independent feature. I'm not sure if Kahr can do everything he needs to in FML as opposed to Forge.
I think the solution here is to just bite the bullet and use Forge anyways. (Despite it's rather slow loading process)
Edit: Edit: Look to see if your "mods" can operate within LiteLoader. Chances are they can't, but it's at least worth mentioning: https://www.assembla...liteloader/wiki
(MCPatcher can use LiteLoader, as well as Forge)