I got the grayed out text, but i'm using magic launcher so there is weird folders all over the place. I tried deleting the bin and all the folders I recognized as mods, but that didn't work, so I was wondering which folders do I NOT delete if I want to keep my options, texture packs, servers, and worlds etc etc.
I got the grayed out text, but i'm using magic launcher so there is weird folders all over the place. I tried deleting the bin and all the folders I recognized as mods, but that didn't work, so I was wondering which folders do I NOT delete if I want to keep my options, texture packs, servers, and worlds etc etc.
That's not your issue. You're trying to use a version of mcpatcher on an unsupported minecraft version. If you're using 1.7, see the top of the OP.
I'm having a little issue with custom leaf colours for all the leaves using colormaps.
I made some new colormap pngs for the mcpatcher colormap directory and in the color.properties file listed below the leaves display fine in the game and look great with all the new colours.
However the problem I'm having is if you place a leaf block on any tree the leaf block you placed it onto then turns a different colour, that colour comes from the foliage.png file for some reason (textures/colormap/foliage.png) and not the new files I've added.
This does not effect leaves you have placed yourself, only when placed on a naturally grown tree leaves.
The images show an Acacia tree freshly grown and then some blocks destroyed and then replaced (leaves next to them turn green).
Now I understand it may have something to do with the leaf decay bit but I'm not too sure, here's a quote from the wiki.
If bit 0x4 is set, the leaves are permanent and will never decay. This bit is set on player-placed leaf blocks and overrides the meaning of bit 0x8.
If bit 0x8 is set, the leaves will be checked for decay. The bit will be cleared after the check if the leaves do not decay. The bit will be set again whenever a block adjacent to the leaves is changed.
Anyway thanks for all your hard work in keeping MCPatcher up to date, it really makes Minecraft come alive.
Minecraft 1.7.2, plan vanilla, no mods
mcpatcher-4.3.0-beta5
I'm using the MarioCraft Texture Pack and even with patching the custom sound effects aren't working, they just sound like default Minecraft sounds...
It's probably not updated for 1.7. The way sounds work in 1.7 changed. There should be a folder inside /assets/minecraft/ named sounds. If there's a sound, music, or records, it's not updated properly. Let the artist know if this is the case and is updated to 1.7.
I'm using the MarioCraft Texture Pack and even with patching the custom sound effects aren't working, they just sound like default Minecraft sounds...
MCPatcher has absolutely zilch to do with sounds. If the sounds aren't working, there's something wrong with the pack you're installing.
Make sure that the pack is properly updated for 1.7. The folder structure for sounds changed between 1.6 and 1.7 because... Mojang.
Also, you don't patch with a pack. You just patch your .jar file. The packs go into the /resourcepacks/ folder the same as if you're not using MCPatcher.
Are you using the old or the new color palette format? Also, the invisible water surface is actually MC-34751 (don't forget to upvote this!).
I meant the hardcoded default colors for these biomes get ignored with mcpatcher (default texture pack, by the way), and the water is invisible on the bottom face, only with mcpatcher.
I have the 4.3.0 version but it doesn't work, (connected textures don't work, waters grey, ....) even though I ticked all the boxes and patched my jar. this is also the case with 4.2.2, only the boxes are greyed out and I cant even click them, and i have a 64 bit pc. but, the thing that annoys me most is the fact i cant download res packs! i put them in the folder, but it doesn't show up! i tested it with 2 packs, 1 128x and 1 32x, but the result is same. pls fix this!
this is an amazing mod. thank you 4 creating this
___________________________________________
On a completely unrelated note, the game crashed updating water (This is only part of the report; it was too long):
---- Minecraft Crash Report ----
// Don't do that.
Time: 11/3/13 4:37 PM
Description: Exception while updating neighbours
java.lang.StackOverflowError: Exception while updating neighbours
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at afn.e(SourceFile:482)
at afn.d(SourceFile:458)
at ajd.a(SourceFile:74)
at mj.a(SourceFile:320)
at mj.a(SourceFile:306)
at ajd.b(SourceFile:225)
at aoj.a(SourceFile:468)...
...A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
-- Block being updated --
Details:
Source block type: ID #8 (tile.water // ajd)
Block type: ID #9 (tile.water // amf)
Block data value: 10 / 0xA / 0b1010
Block location: World: (29999846,20,29999720), Chunk: (at 6,1,8 in 1874990,1874982; contains blocks 29999840,0,29999712 to 29999855,255,29999727), Region: (58593,58593; contains chunks 1874976,1874976 to 1875007,1875007, blocks 29999616,0,29999616 to 30000127,255,30000127)
Stacktrace:
at afn.e(SourceFile:483)
at afn.d(SourceFile:460)
at ajd.a(SourceFile:74)
at mj.a(SourceFile:320)
at mj.a(SourceFile:306)
at ajd.b(SourceFile:225)
at aoj.a(SourceFile:468)
at afn.d(SourceFile:327)
at amf.n(SourceFile:27)...
...-- Block being updated --
Details:
Source block type: ID #8 (tile.water // ajd)
Block type: ID #9 (tile.water // amf)
Block data value: 10 / 0xA / 0b1010
Block location: World: (29999846,21,29999720), Chunk: (at 6,1,8 in 1874990,1874982; contains blocks 29999840,0,29999712 to 29999855,255,29999727), Region: (58593,58593; contains chunks 1874976,1874976 to 1875007,1875007, blocks 29999616,0,29999616 to 30000127,255,30000127)...
Download MCPatcher 4.3.0-beta5 for 1.7.2 and 1.6.4: exejar
Changes since beta4:
Fixed "java.lang.IllegalAccessError: tried to access field bqf.a" error when patching more than once.
Fixed custom fog0.png palette not being read.
Render the unconnected edges of glass panes.
Some changes to the new (Misa-style) custom colormap format. Still a work in progress.
New option backfaceCulling.3 in renderpass.properties. Defaults to true (current behavior). Set to false to render all sides of blocks during the glass overlay pass.
Some of the texturing bugs that remain are Mojang's. See MC-34751 and MC-37106 for instance. I won't be attempting to fix these in MCPatcher at least until Mojang resolves them one way or another.
All of the git repos that I can find are out of date (including [email protected]:prupe/mcpatcher.git, which I thought was the upstream). Where might I find the source for the beta versions you're releasing?
I wonder. Might there be any chance of having textures for blocks based on what biome they're located in? Not just the color of grass, but the ability to make the grass look sandier/deader (or something) when placed in a desert...
This would be neat, but I don't know how difficult that might be, or if it's even possible. understandable if not. Apologies if it's been suggested before. - Oops. Found how to do this.
Also, is there a way to make a random ctm that checks for the above block being air?
This has been reported before but it hasnt been addressed (I think).
I'm having an issue where I cant click on any option on the checklist. MCPatcher says that none of them (Extended HD, Random mods etc) can be applied.
Make sure you're using the correct version of MCPatcher. The one that you find in the downloads section is the one for 1.6 and as such it won't work for 1.7. The one for 1.7 is still in beta (hence the reason it's not the official download just yet), and can be found Here. Be warned: it's still a bit buggy.
Hi, sorry if this question has already been asked, but I searched through the last few pages and didnt see anything on it. I was wondering if it is possible to do CTM for blocks in mods, and if so, is there a special way to do it, or does the regular way work? I thought I should ask before I spent a bunch of time on textures. Thanks!
Hi, sorry if this question has already been asked, but I searched through the last few pages and didnt see anything on it. I was wondering if it is possible to do CTM for blocks in mods, and if so, is there a special way to do it, or does the regular way work? I thought I should ask before I spent a bunch of time on textures. Thanks!
The answer is yes (specify through matchTiles for best results), though you might want to wait until mods update to 1.7, as the item IDs will likely change.
Can you put a link for the mcpatchers for alfa and beta minecraft releases and tell us to which release they belong.
I have found an old one working with MC 1.7.3 beta
But i have no idea if you have one for alfa releases.
Hey man, squids have lives too...
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Curse PremiumThat's not your issue. You're trying to use a version of mcpatcher on an unsupported minecraft version. If you're using 1.7, see the top of the OP.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
Quoting the op:
You can just use the latest version of MCPatcher for any version of minecraft past the beginning of alpha.
I made some new colormap pngs for the mcpatcher colormap directory and in the color.properties file listed below the leaves display fine in the game and look great with all the new colours.
palette.block.~/colormap/leaves_oak.png=18:0 18:4
palette.block.~/colormap/leaves_spruce.png=18:1 18:5
palette.block.~/colormap/leaves_birch.png=18:2 18:6
palette.block.~/colormap/leaves_jungle.png=18:3 18:7
palette.block.~/colormap/leaves_acacia.png=161:0 161:4
palette.block.~/colormap/leaves_dark_oak.png=161:1 161:5
However the problem I'm having is if you place a leaf block on any tree the leaf block you placed it onto then turns a different colour, that colour comes from the foliage.png file for some reason (textures/colormap/foliage.png) and not the new files I've added.
This does not effect leaves you have placed yourself, only when placed on a naturally grown tree leaves.
The images show an Acacia tree freshly grown and then some blocks destroyed and then replaced (leaves next to them turn green).
Now I understand it may have something to do with the leaf decay bit but I'm not too sure, here's a quote from the wiki.
Leaves
Anyway thanks for all your hard work in keeping MCPatcher up to date, it really makes Minecraft come alive.
Minecraft 1.7.2, plan vanilla, no mods
mcpatcher-4.3.0-beta5
John Smith Legacy JimStoneCraft Edition 1.0.6
http://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Java Minecraft
Putting the CENDENT back in transcendent!
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Curse PremiumIt's probably not updated for 1.7. The way sounds work in 1.7 changed. There should be a folder inside /assets/minecraft/ named sounds. If there's a sound, music, or records, it's not updated properly. Let the artist know if this is the case and is updated to 1.7.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
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ModeratorMake sure that the pack is properly updated for 1.7. The folder structure for sounds changed between 1.6 and 1.7 because... Mojang.
Also, you don't patch with a pack. You just patch your .jar file. The packs go into the /resourcepacks/ folder the same as if you're not using MCPatcher.
I meant the hardcoded default colors for these biomes get ignored with mcpatcher (default texture pack, by the way), and the water is invisible on the bottom face, only with mcpatcher.
Putting the CENDENT back in transcendent!
this is an amazing mod. thank you 4 creating this
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Curse PremiumI consider that a feature.
No not only with MCPatcher. In unmodded MC too.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
No patcher:
On a completely unrelated note, the game crashed updating water (This is only part of the report; it was too long):
---- Minecraft Crash Report ----
// Don't do that.
Time: 11/3/13 4:37 PM
Description: Exception while updating neighbours
java.lang.StackOverflowError: Exception while updating neighbours
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at afn.e(SourceFile:482)
at afn.d(SourceFile:458)
at ajd.a(SourceFile:74)
at mj.a(SourceFile:320)
at mj.a(SourceFile:306)
at ajd.b(SourceFile:225)
at aoj.a(SourceFile:468)...
...A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
-- Block being updated --
Details:
Source block type: ID #8 (tile.water // ajd)
Block type: ID #9 (tile.water // amf)
Block data value: 10 / 0xA / 0b1010
Block location: World: (29999846,20,29999720), Chunk: (at 6,1,8 in 1874990,1874982; contains blocks 29999840,0,29999712 to 29999855,255,29999727), Region: (58593,58593; contains chunks 1874976,1874976 to 1875007,1875007, blocks 29999616,0,29999616 to 30000127,255,30000127)
Stacktrace:
at afn.e(SourceFile:483)
at afn.d(SourceFile:460)
at ajd.a(SourceFile:74)
at mj.a(SourceFile:320)
at mj.a(SourceFile:306)
at ajd.b(SourceFile:225)
at aoj.a(SourceFile:468)
at afn.d(SourceFile:327)
at amf.n(SourceFile:27)...
...-- Block being updated --
Details:
Source block type: ID #8 (tile.water // ajd)
Block type: ID #9 (tile.water // amf)
Block data value: 10 / 0xA / 0b1010
Block location: World: (29999846,21,29999720), Chunk: (at 6,1,8 in 1874990,1874982; contains blocks 29999840,0,29999712 to 29999855,255,29999727), Region: (58593,58593; contains chunks 1874976,1874976 to 1875007,1875007, blocks 29999616,0,29999616 to 30000127,255,30000127)...
...-- Ticking connection --
Details:
Connection: [email protected]
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 188066864 bytes (179 MB) / 435564544 bytes (415 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 6154 (344624 bytes; 0 MB) allocated, 5740 (321440 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1584 (88704 bytes; 0 MB) allocated, 1268 (71008 bytes; 0 MB) used
Player Count: 1 / 8; [mm['kwerti'/239, l='Seed', x=29999896.55, y=44.00, z=29999871.98]]
Type: Integrated Server (map_client.txt)
Is Modded: Very likely; Jar signature invalidated
Putting the CENDENT back in transcendent!
All of the git repos that I can find are out of date (including [email protected]:prupe/mcpatcher.git, which I thought was the upstream). Where might I find the source for the beta versions you're releasing?
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Retired StaffI wonder. Might there be any chance of having textures for blocks based on what biome they're located in? Not just the color of grass, but the ability to make the grass look sandier/deader (or something) when placed in a desert...
- Oops. Found how to do this.This would be neat, but I don't know how difficult that might be, or if it's even possible. understandable if not. Apologies if it's been suggested before.
Also, is there a way to make a random ctm that checks for the above block being air?
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ModeratorHope that helps you.
http://imgur.com/a/LGgAO
Re-test with version 1.7, if it's ok with that version, then it's https://mojang.atlassian.net/browse/MC-37106.
The answer is yes (specify through matchTiles for best results), though you might want to wait until mods update to 1.7, as the item IDs will likely change.
Putting the CENDENT back in transcendent!