I've been reading every single guide I can find everywhere -- and the general consensus is I have NO idea what I'm doing.
You should mainly be reading the guides in the OP of this thread. Regardless, that seems to be a pretty common condition for those starting out with this mod.
I'd like to make redstone wiring and redstone particles green. I made the mcpatcher folder in my pack-name-here/assets/minecraft folder, and then made the ColorMap folder within my mcpatcher folder. Within this I made 3 files since there was NO agreement on what filename to use -- custom_redstonecolor.png, redstonecolor.png, and redstone.png. They are all 16x1 horizontal pngs that go from dark green to light green.
The filename "redstone.png" is the correct one. Also, make sure you have all of the cases in your folders correct. It should be /colormap/ not /ColorMap/. Make sure this isn't your issue.
When I slip the resource pack in my rp folder and patch for 1.6.4 -- booting minecraft up in that profile and entering a singleplayer map does absolutely nothing. Redstone wiring and particles are all still completely and totally default in color.
Are you booting 1.6.4, or 1.6.4-mcpatcher? You should be using the later in your profile.
What am I doing wrong? No one on any forum can agree on whether to put it in the /misc folder or the /mcpatcher folder, nor whether to create a horizontal or vertical file, nor whether you need the .properties file (which doesn't even list redstone) or where to put it, or what filename to use for this image. I've tried every combination I can think of, even going as far as unpatching and uninstalling minecraft and re-patching a second/third/fourth time -- no dice.
Help?
Calm down.
For starters, you have to realize that a LOT of the guides you've probably been reading are out of date. A lot changed with Minecraft 1.5, and then immediately again in 1.6. Anything written for a version prior to 1.6 will be misinformation to you. This is why you should look mainly at the Information for Texture Pack Authors section in the OP of this thread.
And no, you don't need a .properties file for this particular mechanism.
Edit: I've made sure to check "custom colors" regardless of what else I try -- but I've done just that box, and every box on your list. Better grass worked -- changing the sides of my grass blocks, but redstone still hasn't budged.
I'm guessing that you just misspelled something, have something in the wrong folder, put a capital letter where it should be lower-case, or something equally easy to overlook. Tell me, can you get any changes to vanilla textures to work? If so, then you're on the right track. If not, your folder structure is probably off.
If all else fails, consider uploading your pack somewhere so I can take a look at it. Don't worry, we'll get this to work for you.
The filename "redstone.png" is the correct one. Also, make sure you have all of the cases in your folders correct. It should be /colormap/ not /ColorMap/. Make sure this isn't your issue.
Changed /ColorMap/ to /colormap/, but it still isn't working. Better grass is, but redstone isn't.
Alright, I'm calm. We're calm. Super calm. Calm as a cucumber. I've been trying to change the color of redstone since I started my Tartarus map, and I was never able to get it to work.
For starters, you have to realize that a LOT of the guides you've probably been reading are out of date. A lot changed with Minecraft 1.5, and then immediately again in 1.6. Anything written for a version prior to 1.6 will be misinformation to you. This is why you should look mainly at the Information for Texture Pack Authors section in the OP of this thread.
Noted. Some of my info I was pulling from a YouTube video posted in May, and the comments from only a week ago...
I'm guessing that you just misspelled something, have something in the wrong folder, put a capital letter where it should be lower-case, or something equally easy to overlook. Tell me, can you get any changes to vanilla textures to work? If so, then you're on the right track. If not, your folder structure is probably off.
All of my vanilla stuff works fine, so far as I can see. I'm still only 30%ish through my pack, but so far so good.
This is the pack's page, the download should work -- I just updated it with the file in what I think is the right place.
Thank-you-thank-you-thank-you -- even if it just isn't meant to be, I really appreciate it!
I just downloaded it. I'm guessing that PMC is taking a while to update the file, though, since the one I downloaded doesn't have an /mcpatcher/ folder in it at all that I can see.
I'll try re-downloading it in a few hours. If I don't get back to you by tomorrow, please feel free to poke me. I'm a busy/forgetful person sometimes.
That's MC-31681. It's most likely a bug (if it would be a feature, it would be a pretty stupid one). At least it needs fixing, so you better upvote this on the bug tracker.
I'm getting a crash when using this with FML (Not Forge). When I try to start a game:
Client> 2013-10-03 15:53:06 [SEVERE] [ForgeModLoader] A fatal exception occurred during the server about to start event
Client> java.lang.NullPointerException
Client> at cpw.mods.fml.common.Loader.serverAboutToStart(Loader.java:812)
Client> at cpw.mods.fml.common.FMLCommonHandler.handleServerAboutToStart(FMLCommonHandler.java:309)
Client> at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:117)
Client> at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:370)
Client> at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Client> 2013-10-03 15:53:06 [INFO] [Minecraft-Server] Stopping server
Client> 2013-10-03 15:53:06 [INFO] [Minecraft-Server] Saving players
Client> 2013-10-03 15:53:06 [INFO] [Minecraft-Server] Saving worlds
Client> 2013-10-03 15:53:06 [INFO] [STDERR] java.lang.NullPointerException
Client> 2013-10-03 15:53:06 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.func_71267_a(MinecraftServer.java:286)
Client> 2013-10-03 15:53:06 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.func_71260_j(MinecraftServer.java:331)
Client> 2013-10-03 15:53:06 [INFO] [STDERR] at net.minecraft.server.integrated.IntegratedServer.func_71260_j(IntegratedServer.java:226)
Client> 2013-10-03 15:53:06 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:462)
Client> 2013-10-03 15:53:06 [INFO] [STDERR] at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Client> 2013-10-03 15:53:06 [INFO] [STDERR] Exception in thread "Server thread" java.lang.NullPointerException
Client> 2013-10-03 15:53:06 [INFO] [STDERR] at cpw.mods.fml.common.FMLCommonHandler.handleServerStopped(FMLCommonHandler.java:468)
Client> 2013-10-03 15:53:06 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
Client> 2013-10-03 15:53:06 [INFO] [STDERR] at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Game ended with bad state (exit code 1)
And when I join a game.
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 10/3/13 3:56 PM
Description: Ticking screen
java.lang.NullPointerException
at cpw.mods.fml.common.network.FMLNetworkHandler.getFMLFakeLoginPacket(FMLNetworkHandler.java:239)
at net.minecraft.client.multiplayer.NetClientHandler.func_72513_a(NetClientHandler.java:306)
at net.minecraft.network.packet.Packet252SharedKey.func_73279_a(SourceFile:40)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:387)
at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:252)
at net.minecraft.client.multiplayer.GuiConnecting.func_73876_c(GuiConnecting.java:45)
at net.minecraft.client.Minecraft.func_71407_l(SourceFile:1173)
at net.minecraft.client.Minecraft.func_71411_J(SourceFile:663)
at net.minecraft.client.Minecraft.func_99999_d(SourceFile:619)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cpw.mods.fml.common.network.FMLNetworkHandler.getFMLFakeLoginPacket(FMLNetworkHandler.java:239)
at net.minecraft.client.multiplayer.NetClientHandler.func_72513_a(NetClientHandler.java:306)
at net.minecraft.network.packet.Packet252SharedKey.func_73279_a(SourceFile:40)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:387)
at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:252)
at net.minecraft.client.multiplayer.GuiConnecting.func_73876_c(GuiConnecting.java:45)
-- Affected screen --
Details:
Screen name: net.minecraft.client.multiplayer.GuiConnecting
Stacktrace:
at net.minecraft.client.Minecraft.func_71407_l(SourceFile:1173)
at net.minecraft.client.Minecraft.func_71411_J(SourceFile:663)
at net.minecraft.client.Minecraft.func_99999_d(SourceFile:619)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_40, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 264191744 bytes (251 MB) / 390070272 bytes (372 MB) up to 1897922560 bytes (1810 MB)
Mod Pack: Unknown / None
LiteLoader Mods: 0 loaded mod(s)
JVM Flags: 1 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML is installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML:
Launched Version: 1.6.4-Lite-FML-mcpatcher
LWJGL: 2.9.0
OpenGL: GeForce GT 430/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml'
Type: Client (map_client.txt)
Resource Pack: Love & Tolerance 1.6 v3.zip
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Somewhat of a new bug (13w39b):
The game doesn't take hardcoded biome colorings (Mesa and Swamp) and apply them to water (old), grass, or oak leaves (snapshot).
Jungle leaves/sugarcane and all tall grasses work fine. There is a similar existing bug in OptiFine with water, grass, leaves, sky, etc. for non-vanilla colors.
It's the hard black line where the custom better sky meets with the generic minecraft sky. In optifine you can turn off that generic minecraft sky layer, getting rid of the black line. I assume that's what he was talking about...
I've noticed that we can now have multiple textures for a block dependent on the block's data value. Could the same process be done with mobs with a custom name? Say we spawn a custom zombie entity with the name "Orc", the mod would search for a texture named zombie_orc or something similar. If you're willing to implement a system like this I would be ever grateful Thank you for your consideration!
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I've noticed that we can now have multiple textures for a block dependent on the block's data value. Could the same process be done with mobs with a custom name? Say we spawn a custom zombie entity with the name "Orc", the mod would search for a texture named zombie_orc or something similar. If you're willing to implement a system like this I would be ever grateful Thank you for your consideration!
Not yet. If you go back a half-dozen pages or so Kahr made mention that this is a feature he'd like to add in the future. With all the 1.7 snapshot madness he hasn't had time to add it just yet, so please be patient.
Hahaha I think your file might be a virus, Virustotal says: TrendMicro-HouseCall
TROJ_GEN.F47V0801
Not a virus. Virustotal just interprets certain behaviors as being viral whether they're a normal part of the program or not. In the case of MCPatcher, it's a Java-based program that gets some of its files from an online source (hense the term HouseCall in that description). This is intended behavior, but since Trend Micro's engineers have calm discerning sensibilities of an over-protective soccer mom on her third cappuccino of the day, it just automatically screams "virus".
I'll take a look, but I can't guarantee that I'll be able to fix it without breaking something else. Even the vanilla game has lots of similar transparency-related glitches that I noticed while developing Better Glass.
I noticed rain transparency works as intended in vanilla and Optifine but in MCpatcher it turns completely invisible if the alpha value is 10% or below; above that it's suddenly turns visible but too much. The following pic was taken with a texture set at 11% alpha:
EDIT: forget about it, I just found out it happens in the latest snapshot too so it's Mojang's fault. I'll try reporting it as a bug.
Having some trouble with the latest build, I think they are unrelated though.
I'm using MC 1.6.2 / Forge 845 / no Optifine
1. The Connected Textures for Glass work in singleplayer mode, but when I change to a multiplayer server they do not. Other "fancy" textures like Better Grass, do work. I use the latest Soartex resource pack, and don't know what other textures are designed to be connected. Having said that, I've never connected to a server until recently, so I'm not sure if there's something special I need to do, or the server needs to do to get connected textures to work.
2. I have iChun's Portal mod installed, the portals are not visible on the walls, walking into the wall will teleport you though. This was working before I installed MCPatcher 4.2.2.
java.lang.NullPointerException
at java.nio.DirectIntBufferU.put(Unknown Source)
at net.minecraft.client.renderer.texture.TextureUtil.func_110994_a(SourceFile:153)
at net.minecraft.client.renderer.texture.TextureUtil.func_110998_a(SourceFile:67)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:121)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:57)
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:69)
at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(SourceFile:58)
at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(SourceFile:49)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:502)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
If I add "Extended HD" (Mipmaps off, Anti-alias off, HD Fonts off) the game will launch, but I will not have any connected textures.
If I then add "Custom Colors" Now my connected textures appear, but only in Singleplayer.
WTF! Why am I getting white boxes after installing MCpatcher and trying to use a texture-pack!?
White textures usually indicate that you're running out of texture memory. That said, you can try unchecking "Enable HD fonts" under the Options tab and see if that helps.
Hmmmm, one more issue I just found playing with Connected Textures.
MC 1.6.2 / Forge 845 / MCPatcher 4.2.2
If I try to use JUST the Connected Textures mod and Better Glass, My game crashes upon startup
Surprisingly, this is a Mojang bug that is also present in the latest snapshot. Vote up MC-34617 if you want to help get it fixed.
You just happen to have a pretty unique set of circumstances that triggers this bug:
Use a resource pack with an animation that does not reference frame #0. Soartex is one, but
In the case of Soartex, the offending animation (two actually, the bookshelf halves) is under CTM, so CTM must be enabled.
Extended HD has an extra null check in its mipmapping implementation which prevents this bug, so it must be disabled. Or use the latest snapshot which has mipmapping built in so that MCPatcher's fix isn't used.
Whew!
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ModeratorYou should mainly be reading the guides in the OP of this thread. Regardless, that seems to be a pretty common condition for those starting out with this mod.
The filename "redstone.png" is the correct one. Also, make sure you have all of the cases in your folders correct. It should be /colormap/ not /ColorMap/. Make sure this isn't your issue.
Are you booting 1.6.4, or 1.6.4-mcpatcher? You should be using the later in your profile.
Calm down.
For starters, you have to realize that a LOT of the guides you've probably been reading are out of date. A lot changed with Minecraft 1.5, and then immediately again in 1.6. Anything written for a version prior to 1.6 will be misinformation to you. This is why you should look mainly at the Information for Texture Pack Authors section in the OP of this thread.
And no, you don't need a .properties file for this particular mechanism.
I'm guessing that you just misspelled something, have something in the wrong folder, put a capital letter where it should be lower-case, or something equally easy to overlook. Tell me, can you get any changes to vanilla textures to work? If so, then you're on the right track. If not, your folder structure is probably off.
If all else fails, consider uploading your pack somewhere so I can take a look at it. Don't worry, we'll get this to work for you.
Changed /ColorMap/ to /colormap/, but it still isn't working. Better grass is, but redstone isn't.
Booting up in my special MCPatcher profile -- 1.6.4-mcpatcher is the version that's booting up.
Alright, I'm calm. We're calm. Super calm. Calm as a cucumber. I've been trying to change the color of redstone since I started my Tartarus map, and I was never able to get it to work.
Noted. Some of my info I was pulling from a YouTube video posted in May, and the comments from only a week ago...
All of my vanilla stuff works fine, so far as I can see. I'm still only 30%ish through my pack, but so far so good.
YES, PLEASE -- WOULD YOU?
http://www.planetminecraft.com/texture_pack/blockstuck-resource-pack/
This is the pack's page, the download should work -- I just updated it with the file in what I think is the right place.
Thank-you-thank-you-thank-you -- even if it just isn't meant to be, I really appreciate it!
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ModeratorI'll try re-downloading it in a few hours. If I don't get back to you by tomorrow, please feel free to poke me. I'm a busy/forgetful person sometimes.
Thanks, Zombie! I'll do that.
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Curse Premium-
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Curse PremiumAnd when I join a game.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
The game doesn't take hardcoded biome colorings (Mesa and Swamp) and apply them to water (old), grass, or oak leaves (snapshot).
Jungle leaves/sugarcane and all tall grasses work fine. There is a similar existing bug in OptiFine with water, grass, leaves, sky, etc. for non-vanilla colors.
Putting the CENDENT back in transcendent!
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Curse PremiumYou don't have to install sky in mcpatcher.
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Curse PremiumI've noticed that we can now have multiple textures for a block dependent on the block's data value. Could the same process be done with mobs with a custom name? Say we spawn a custom zombie entity with the name "Orc", the mod would search for a texture named zombie_orc or something similar. If you're willing to implement a system like this I would be ever grateful
what is that texture?
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Curse PremiumEDIT: forget about it, I just found out it happens in the latest snapshot too so it's Mojang's fault. I'll try reporting it as a bug.
EDIT 2: I just reported the bug https://mojang.atlassian.net/browse/MC-34369
I'm using MC 1.6.2 / Forge 845 / no Optifine
1. The Connected Textures for Glass work in singleplayer mode, but when I change to a multiplayer server they do not. Other "fancy" textures like Better Grass, do work. I use the latest Soartex resource pack, and don't know what other textures are designed to be connected. Having said that, I've never connected to a server until recently, so I'm not sure if there's something special I need to do, or the server needs to do to get connected textures to work.
2. I have iChun's Portal mod installed, the portals are not visible on the walls, walking into the wall will teleport you though. This was working before I installed MCPatcher 4.2.2.
Thanks
-pete
MC 1.6.2 / Forge 845 / MCPatcher 4.2.2
If I try to use JUST the Connected Textures mod and Better Glass, My game crashes upon startup
---- Minecraft Crash Report ----
// Would you like a cupcake?
Time: 10/9/13 11:27 PM
Description: Stitching texture atlas
java.lang.NullPointerException
at java.nio.DirectIntBufferU.put(Unknown Source)
at net.minecraft.client.renderer.texture.TextureUtil.func_110994_a(SourceFile:153)
at net.minecraft.client.renderer.texture.TextureUtil.func_110998_a(SourceFile:67)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:121)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:57)
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:69)
at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(SourceFile:58)
at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(SourceFile:49)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:502)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
If I add "Extended HD" (Mipmaps off, Anti-alias off, HD Fonts off) the game will launch, but I will not have any connected textures.
If I then add "Custom Colors" Now my connected textures appear, but only in Singleplayer.
White textures usually indicate that you're running out of texture memory. That said, you can try unchecking "Enable HD fonts" under the Options tab and see if that helps.
Surprisingly, this is a Mojang bug that is also present in the latest snapshot. Vote up MC-34617 if you want to help get it fixed.
You just happen to have a pretty unique set of circumstances that triggers this bug:
- Use a resource pack with an animation that does not reference frame #0. Soartex is one, but
- In the case of Soartex, the offending animation (two actually, the bookshelf halves) is under CTM, so CTM must be enabled.
- Extended HD has an extra null check in its mipmapping implementation which prevents this bug, so it must be disabled. Or use the latest snapshot which has mipmapping built in so that MCPatcher's fix isn't used.
Whew!