hey! Just thought of this like 2 seconds ago, but would it be possible to add extra paintings with MCPatcher? Just asking!
Hehe! That's always been my dream!
kahr, I'm also wondering how this new 'Ordered Resource Pack System', announced in the news recently, is going to effect MCPatcher? My limited intelligence on these things suggests it will be a lot more work for you...again!
kahr, I'm also wondering how this new 'Ordered Resource Pack System', announced in the news recently, is going to effect MCPatcher? My limited intelligence on these things suggests it will be a lot more work for you...again!
If it sort of reads all the packs on the right hand side as one pack it would *hopefully* not be that much work (because it would still count as one pack and the system would be quite similar to now I imagine). Hopefully...
If it sort of reads all the packs on the right hand side as one pack it would *hopefully* not be that much work (because it would still count as one pack and the system would be quite similar to now I imagine). Hopefully...
I can't quite grasp how confusing this might get if I forget to keep things properly organised in my resources folder...I'm holding my breath now... Having been away for the summer it feels more like I've been in suspended animation and woken up 100 years in the future. Now we have disco mountains, lots of flowers and a pic'n'mix resource system...all sounds very hip to me!
kahr, I'm also wondering how this new 'Ordered Resource Pack System', announced in the news recently, is going to effect MCPatcher? My limited intelligence on these things suggests it will be a lot more work for you...again!
More to the point, I think people are going to blame MCPatcher for things that are totally legit. Think about it: Say someone loaded a couple of packs, one with CTM support and one without. Even if they put the pack without in a higher priority slot, the CTM would still override some blocks automatically 'mixing' the pack in a way that the end user wouldn't have intended. Likewise, for things like CIT, because of how the mod chooses the order of things and the unlikelihood of duplicates, things could get really chaotic and behave in unexpected ways that are, again, exactly what one would expect when mixing two packs blindly in this manner.
The good part of this is that Kahr did foresee this. There was talk about it, and he stated he wanted to make it so that we could all package our MCPatcher files separately. That's why they're in a separate folder instead of mixed with the rest of Minecraft's textures like they were before. Not a perfect solution since it requires a bit more work on the part of the end user, but a good solution none the less.
Unfortunately only one of the two can be active at a time. The suit_layer_1_overlay only replaces leather_layer_1_overlay if "weight=1" is added. Unfortunately bumping up the weight prevents suit_layer_1 from replacing leather_layer_1.
Is there any reason you didn't combine these into a single file? That's part of the reason for the texture.* syntax.
Can you update the older versions of MCPatcher to work with the new Minecraft installation format? Because it doesn't even work with older versions of Minecraft now.
That's actually what I've been working on lately. Don't expect CIT support for Indev or anything like that, but I hope to at least get the old functionality working again.
Download the LiteLoader installer for the corresponding version of Minecraft. NOTE: In the past, these instructions told you to download the universal jar file. This has changed as of MCPatcher 4.2.1.
Im so confused right now, am i supposed to download jar file of LiteLoader (i want also Forge), or installer?
Read the whole second sentence you quoted, not just the bold part. Use the installer for both LiteLoader and Forge.
Firstly, I would like to just say that this mod is by far the most efficient, well-built mod that I have ever used. For that, I would like to thank and congratulate you on continuing to update it for players such as myself.
Secondly, I had a small inquiry before I actually begin to mod, which is that Do I have to do any extra before-hand modding before patching with mcpatcher?
Thanks for the kind words! Add normal zip-based mods with the + button in MCPatcher. Forge and LiteLoader, which have their own installers, have special instructions in the OP. Either way, MCPatcher will handle the creation of launcher profiles and versions as needed.
In my resource pack I have multiple random mobs, which works beautifully for the most part, however, some mobs/entities only ever show one even though I have multiples of them. Here are the ones that don't work and I only get the default one:
..snip..
Another question related to the above - When I spawn a wither (or anything else that has 2 states, a resting and a shooting/invulnerable) it randomly uses a skin for the invulnerable (out of 10 skins for example it'll select skin #4) and then when it goes into the normal state it'll select another random skin (#7 for example). Is there any way to link them up so that when it spawns in skin #4 it will also use invulnerable #4 instead of #7?
You need to follow Mojang's directory structure exactly. The base creeper texture is
assets/minecraft/textures/entity/creeper/creeper.png
Whatever the path is, replace assets/minecraft/textures/entity with assets/minecraft/mcpatcher/mob. So the alternates must follow this pattern:
assets/minecraft/mcpatcher/mob/creeper/creeper2.png
assets/minecraft/mcpatcher/mob/creeper/creeper3.png
assets/minecraft/mcpatcher/mob/creeper/creeper4.png
...
If you use this instead, the texture won't be found.
assets/minecraft/mcpatcher/mob/creeper2.png (wrong)
Another example. The chicken texture doesn't have its own directory:
assets/minecraft/textures/entity/chicken.png
So the alternates follow this pattern:
assets/minecraft/mcpatcher/mob/chicken2.png
assets/minecraft/mcpatcher/mob/chicken3.png
assets/minecraft/mcpatcher/mob/chicken4.png
...
The second problem suggests you don't have an equal number of, e.g., ghast and ghast_shooting alternates. Or perhaps it's not finding some of them due to the path issues. If you have an equal number of each with no gaps in numbering, then they should remain in sync.
kahr, I'm also wondering how this new 'Ordered Resource Pack System', announced in the news recently, is going to effect MCPatcher?
The Minecraft code already supports this internally, believe it or not. In fact 1.6 already has up to two resource packs active, the selected one and Default. There's just no UI add more than that right now. So it's possible I won't have to do anything special for this change.
Now this on the other hand... Well, let's hope we get a snapshot soon.
Now this on the other hand... Well, let's hope we get a snapshot soon.
Why do I get the feeling that by the time 2.0.0 comes around there will be like, three good modders left in Minecraft with everyone else with any experience having long since thrown up their hands and walked out.
Don't know if you're religiously inclined, Kahr, but I'll be praying for you.
i have a question about Custom Item Textures. Is it possible to have different textures for items with the same enchantment?
Specify your item IDs for each.
For example, have the one that's just for the book contain this line:
matchItems=403
That will make it so that that line only applies to Enchanted Books, and not to swords. You can list multiple item IDs in a single file, so you don't need one for each type of sword if you don't want to.
Probably because not all versions are supported by the current version of MCPatcher. Only versions 1.6 and later are available in the current version.
You can still use older versions of MCPatcher for your older versions of Minecraft, though it isn't presently possible to use it in conjunction with the new launcher.
Is it possible to introduce a z-index feature for blocks like cobblestone walls, fences etc that would enable you to specify specific texture for specific depth levels.
Why do I get the feeling that by the time 2.0.0 comes around there will be like, three good modders left in Minecraft with everyone else with any experience having long since thrown up their hands and walked out.
Don't know if you're religiously inclined, Kahr, but I'll be praying for you.
I get that feeling too! But it's not just modders who suffer.
I know a few casual PC users of Minecraft who usually return at update time, who this time have walked away from the game at the new launcher stage, which is indicative of the damage that too much change can have on those who just want to relax with Minecraft and their favorite texture pack/mods, along with all the beauty that MCPatcher brings. None of these changes will put off a committed user who likes to tinker, but make the process too complicated and those people who perhaps have only a few hours a week to spare will drift away, which is a little sad in the long term.
Hate to repost this buuut it kinda screws up some of the things I'm doing with ctm so I need to know if I should remove that ctm or not:
Also kahr, did you change how birch leaves take their colours with a custom biome triangle? Because my birch colours don't change from biome to biome, they seem to take their colours from one spot on the triangle only and use that throughout each biome.
If anybody else is using a birch biome triangle with different colours for different biomes, your input as to whether it's working for you would be lovely as well!
If anybody else is using a birch biome triangle with different colours for different biomes, your input as to whether it's working for you would be lovely as well!
Question: Is there a file (.properties, colormap, or otherwise) for changing the fog color? I'm trying for a completely black-and-white resource pack, and the fog is remaining blue.
Is it possible to introduce a z-index feature for blocks like cobblestone walls, fences etc that would enable you to specify specific texture for specific depth levels.
Hate to repost this buuut it kinda screws up some of the things I'm doing with ctm so I need to know if I should remove that ctm or not:
Also kahr, did you change how birch leaves take their colours with a custom biome triangle? Because my birch colours don't change from biome to biome, they seem to take their colours from one spot on the triangle only and use that throughout each biome.
If anybody else is using a birch biome triangle with different colours for different biomes, your input as to whether it's working for you would be lovely as well!
Sorry if this has been answered before, but I want to install MCPatcher with forge.So I have the required versions of forge litloader and mc patcher,but when I run the installers I get 3 separate profiles.I tried running mcpatcher first then liteloader then forge as per the instructions but I don't get a merged liteloader/forge profile then when I run mcpatcher again the only profile it sees is the mcpatcher profile. I tried runing forge first the liteloader then mcpatcher but I still only get the 3 separate profiles no merged profiles.Thanks for any help.
I’m trying to use this with Forge on 1.6.2. I have a working Forge profile for the standard launcher, but when I launch MCPatcher, that profile does not appear in the Game Version dropdown. Why would this be?
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Curse PremiumHehe! That's always been my dream!
kahr, I'm also wondering how this new 'Ordered Resource Pack System', announced in the news recently, is going to effect MCPatcher? My limited intelligence on these things suggests it will be a lot more work for you...again!
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Curse PremiumIf it sort of reads all the packs on the right hand side as one pack it would *hopefully* not be that much work (because it would still count as one pack and the system would be quite similar to now I imagine). Hopefully...
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Curse PremiumI can't quite grasp how confusing this might get if I forget to keep things properly organised in my resources folder...I'm holding my breath now...
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ModeratorThe good part of this is that Kahr did foresee this.
Is there any reason you didn't combine these into a single file? That's part of the reason for the texture.* syntax.
suit_layer_1.properties
That's actually what I've been working on lately. Don't expect CIT support for Indev or anything like that, but I hope to at least get the old functionality working again.
Read the whole second sentence you quoted, not just the bold part. Use the installer for both LiteLoader and Forge.
Thanks for the kind words! Add normal zip-based mods with the + button in MCPatcher. Forge and LiteLoader, which have their own installers, have special instructions in the OP. Either way, MCPatcher will handle the creation of launcher profiles and versions as needed.
You need to follow Mojang's directory structure exactly. The base creeper texture is
assets/minecraft/textures/entity/creeper/creeper.png
Whatever the path is, replace assets/minecraft/textures/entity with assets/minecraft/mcpatcher/mob. So the alternates must follow this pattern:
assets/minecraft/mcpatcher/mob/creeper/creeper2.png
assets/minecraft/mcpatcher/mob/creeper/creeper3.png
assets/minecraft/mcpatcher/mob/creeper/creeper4.png
...
If you use this instead, the texture won't be found.
assets/minecraft/mcpatcher/mob/creeper2.png (wrong)
Another example. The chicken texture doesn't have its own directory:
assets/minecraft/textures/entity/chicken.png
So the alternates follow this pattern:
assets/minecraft/mcpatcher/mob/chicken2.png
assets/minecraft/mcpatcher/mob/chicken3.png
assets/minecraft/mcpatcher/mob/chicken4.png
...
The second problem suggests you don't have an equal number of, e.g., ghast and ghast_shooting alternates. Or perhaps it's not finding some of them due to the path issues. If you have an equal number of each with no gaps in numbering, then they should remain in sync.
Try File... Refresh profile list. If that doesn't help, delete the 1.6.2 directory and have the launcher redownload it.
The exe version is for Windows. Use the jar version.
The Minecraft code already supports this internally, believe it or not. In fact 1.6 already has up to two resource packs active, the selected one and Default. There's just no UI add more than that right now. So it's possible I won't have to do anything special for this change.
Now this on the other hand... Well, let's hope we get a snapshot soon.
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ModeratorDon't know if you're religiously inclined, Kahr, but I'll be praying for you.
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ModeratorFor example, have the one that's just for the book contain this line:
That will make it so that that line only applies to Enchanted Books, and not to swords. You can list multiple item IDs in a single file, so you don't need one for each type of sword if you don't want to.
Hope that helps.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287648-tinkers-construct
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ModeratorYou can still use older versions of MCPatcher for your older versions of Minecraft, though it isn't presently possible to use it in conjunction with the new launcher.
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Curse PremiumI get that feeling too!
I know a few casual PC users of Minecraft who usually return at update time, who this time have walked away from the game at the new launcher stage, which is indicative of the damage that too much change can have on those who just want to relax with Minecraft and their favorite texture pack/mods, along with all the beauty that MCPatcher brings. None of these changes will put off a committed user who likes to tinker, but make the process too complicated and those people who perhaps have only a few hours a week to spare will drift away, which is a little sad in the long term.
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Curse PremiumAlso kahr, did you change how birch leaves take their colours with a custom biome triangle? Because my birch colours don't change from biome to biome, they seem to take their colours from one spot on the triangle only and use that throughout each biome.
If anybody else is using a birch biome triangle with different colours for different biomes, your input as to whether it's working for you would be lovely as well!
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ModeratorThere is already a way to do this:
My biome triangle for Birch leaves work too.
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Curse PremiumTime for some testing...
How would this work? there is no tags that are on blocks/items that are connected to Scoreboard/achievements. So there will be no reason to have this.