No, you can't as all formatting code(color codes, & codes to change the format like italics, bold & normal) are all handled as NBT data. So it's optimistic thinking, & perhaps a feature Mojang WON'T intend to release. Now a way for us to format item names & lore would be great. I mean I can already do it with Bukkit Plugins or NBTExplorer, but a way to do it in Survival mode would be great!!!
P.S. the new mcmeta files are also needed for the pack.mcmeta file(Unless I'm wrong).
Alright, thanks for the info. Was exploring the new Vanilla and MCP stuff for 1.6 RP creation and was giddy at the advent of true custom items and lore etc without an NBT editor, plugins, or mods. Guess in my excitement I missed the basics.
Also yes, pack.mcmeta is required, but what I was refering to was the optimistic malleability of a color code used in the pack.mcmeta's line: "description": "\u00a73 Rhaegar's Pack", perhaps being transferred over into a similar line that an items animation.mcmeta file might use ala: "lore": "\u00a73 Rhaegar's Greatsword of Doom", or something along those lines. But alas, my heart remains broken anyways. Perhaps in the future.
Hey kahr, how difficult would it be to let us customize the bettergrass texture? (the one on the sides)
If it's an easy addition, it might be something to think about adding because then we can have grass tendrils reaching down or grassy clumps instead of just the top grass... Would be quite cool IMO!
What other mods are you using? I see a mini-map in the corner. What else do you have? One of your other mods is probably causing it, or a conflict between mods. A list will help me narrow it down. Thanks.
I know Optifine was having this problem in one of its recent releases. If you have Optifine, please update it.
That mod is most likely Rei's Minimap, I recognize that mod anywhere. I'll try installing it using MCPatcher(which I use to do all time & use the mod alot, until 1.6 came out).
EDIT: I had both Rei's Minimap & My Texture/Resource Pack work. If you could give me everything that you installed with MCPatcher(mods & Texture/Resource Packs), I could help narrow down whats wrong.
Also show me a picture of what the main MCPatcher window looks like too would help ALOT
@Alvoria I'll add an SS of my MC Patcher mods. And yeah it's Rei's Minimap.
@Rickvs Yah it's Shotbow Network, and I'm using the newest update for Optifine. Added an SS.
@markacashion I have the latest update for MCPatcher + Optifine (Standard B3) Here's the MCPatcher window.
@Alvoria I'll add an SS of my MC Patcher mods. And yeah it's Rei's Minimap.
@Rickvs Yah it's Shotbow Network, and I'm using the newest update for Optifine. Added an SS.
@markacashion I have the latest update for MCPatcher + Optifine (Standard B3) Here's the MCPatcher window.
-Sorry for the late reply guys, was busy the past couple days-
Try WITHOUT Optifine. That MIGHT help, as before in the pass if both of them were installed together than they would cause MANY problems. & the late reply is fine
for some reason my minecraft keeps getting an erro when loading the glod ingot and iron ingot for the texture pack Gerudoku High
heres what it usually looks like on the log:
Client> [CIT] ERROR: minecraft:mcpatcher/cit/IngotIron/ingotiron_norm.properties: source texture ingotiron_norm not found
Client> [CIT] ERROR: minecraft:mcpatcher/cit/IngotIron/ingotiron_stack.properties: source texture ingotiron_stack not found
Client> [CIT] ERROR: minecraft:mcpatcher/cit/StoneAxe/stoneAxe0.properties: source texture hatchetStone_new not found
Client> [CIT] ERROR: minecraft:mcpatcher/cit/StoneAxe/stoneAxe1.properties: source texture hatchetStone_broken not found
Client> [CIT] ERROR: minecraft:mcpatcher/cit/StoneAxe/stoneAxe2.properties: source texture hatchetStone_broken2 not found
Client> [CIT] ERROR: minecraft:mcpatcher/cit/StoneAxe/stoneAxe3.properties: source texture hatchetStone_broken3 not found
Client> [CIT] ERROR: minecraft:mcpatcher/cit/WoodenSword/swordWood_broken.properties: source texture swordWood_broken not found
Client> [CIT] ERROR: minecraft:mcpatcher/cit/WoodenSword/swordWood_broken2.properties: source texture swordWood_broken2 not found
Client> [CIT] ERROR: minecraft:mcpatcher/cit/WoodenSword/swordWood_broken3.properties: source texture swordWood_broken3 not found
Client> [CIT] ERROR: minecraft:mcpatcher/cit/WoodenSword/swordWood_new.properties: source texture swordWood_new not found
Client> 2013-07-17 21:53:59 [CLIENT] [SEVERE] Unable to parse animation metadata from minecraft:mcpatcher/cit/IngotGold/ingotGold2.png: broken aspect ratio and not an animation
Client> 2013-07-17 21:53:59 [CLIENT] [SEVERE] Unable to parse animation metadata from minecraft:mcpatcher/cit/IngotGold/ingotGold1.png: broken aspect ratio and not an animation
Client> 2013-07-17 21:53:59 [CLIENT] [SEVERE] Unable to parse animation metadata from minecraft:mcpatcher/cit/IngotGold/ingotGold3.png: broken aspect ratio and not an animation
Client> 2013-07-17 21:53:59 [CLIENT] [SEVERE] Unable to parse animation metadata from minecraft:mcpatcher/cit/IngotIron/ingotIron3.png: broken aspect ratio and not an animation
Client> 2013-07-17 21:53:59 [CLIENT] [SEVERE] Unable to parse animation metadata from minecraft:mcpatcher/cit/IngotIron/ingotIron2.png: broken aspect ratio and not an animation
Client> 2013-07-17 21:53:59 [CLIENT] [SEVERE] Unable to parse animation metadata from minecraft:mcpatcher/cit/IngotGold/ingotGold0.png: broken aspect ratio and not an animation
it shows up as purple and black squares. any help? it actually worked perfect when i couldnt connect to the internet but i don't know if its realated
edit: confirmed. it only breaks my textures when i connect to the internet. when i select play offline all the textures work fine. still anyone know whats going on?
so after trying a lot of things i decided to unpatch my minecraft and try to use the texture pack........it works perfectly, maybe we dont need to patch minecraft anymore?
I need some help. I have Forge Modloader, and I want to use a hd resource pack with it... so I try patching and it doesn't work.
This is a known problem. Because of the changes in how Forge is installed as of 1.6, it is no longer compatible with MCPatcher. Both camps are supposedly working towards a compatibility fix. Please be patient while they work it out. Thank you.
This is a known problem. Because of the changes in how Forge is installed as of 1.6, it is no longer compatible with MCPatcher. Both camps are supposedly working towards a compatibility fix. Please be patient while they work it out. Thank you.
Do you know how long it might take? I really want to install MAtmos & Better Footsteps.
Do you know how long it might take? I really want to install MAtmos & Better Footsteps.
No, nobody knows because nobody has said. I'd imagine that it'll be a while, though, given the nature of the problem. Just keep checking the thread, and try to wait patiently until we get word from Kahr.
Try WITHOUT Optifine. That MIGHT help, as before in the pass if both of them were installed together than they would cause MANY problems. & the late reply is fine
Wanted to say, I really appreciate all the help from everyone.
I tried without optifine enabled, and it gives the same crash error.
Here's the SS and the error log.
Time: 7/20/13 4:22 AM
Description: Initializing game
java.lang.NullPointerException
at bka.b(SourceFile:76)
at ats.O(SourceFile:332)
at ats.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at bka.b(SourceFile:76)
at ats.O(SourceFile:332)
-- Initialization --
Details:
Stacktrace:
at ats.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 441931176 bytes (421 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xmx1024M -Xms512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: ~~ERROR~~ NoClassDefFoundError: com/prupe/mcpatcher/cit/EnchantmentList$1
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.6.2-mcpatcher
LWJGL: 2.9.0
OpenGL: GeForce GT 425M/PCI/SSE2 GL version 4.1.0, NVIDIA Corporation
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Pack: oCd pack 1.6 by disco.zip
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
No problem about the help. I'm always here to help anyone with MCPatcher.
Now, as for the crash, you don't install resource packs with MCPatcher. You put Resource Packs inside the "resourcepacks" folder in your ".minecraft" folder. That should help.
There seems to be a problem with rain/water particle drops in Minecraft 1.6.2 with MCPatcher 4.1.0_04. This problem doesn't occur in vanilla Minecraft, so I'm assuming this is a MCPatcher issue.
The particles are rendered with a darker blue than normal, even when using the default resource pack. This isn't the first time I've noticed this problem (last time it was in Minecraft 1.3/1.4), although I'm not sure if MCPatcher was the same culprit from back then.
There seems to be a problem with rain/water particle drops in Minecraft 1.6.2 with MCPatcher 4.1.0_04. This problem doesn't occur in vanilla Minecraft, so I'm assuming this is a MCPatcher issue.
The particles are rendered with a darker blue than normal, even when using the default resource pack. This isn't the first time I've noticed this problem (last time it was in Minecraft 1.3/1.4), although I'm not sure if MCPatcher was the same culprit from back then.
You may want to try using Optifine to compare how it renders with MC Patcher. Just to test what up.
There seems to be a problem with rain/water particle drops in Minecraft 1.6.2 with MCPatcher 4.1.0_04. This problem doesn't occur in vanilla Minecraft, so I'm assuming this is a MCPatcher issue.
The particles are rendered with a darker blue than normal, even when using the default resource pack. This isn't the first time I've noticed this problem (last time it was in Minecraft 1.3/1.4), although I'm not sure if MCPatcher was the same culprit from back then.
-snip-
I know it is MCPatcher that does this, it's like it adds in an additional overlay somewhere. Not sure if optifine does it as well but for anyone who has an optifine install, might be worth checking out!
There seems to be a problem with rain/water particle drops in Minecraft 1.6.2 with MCPatcher 4.1.0_04. This problem doesn't occur in vanilla Minecraft, so I'm assuming this is a MCPatcher issue.
The particles are rendered with a darker blue than normal, even when using the default resource pack. This isn't the first time I've noticed this problem (last time it was in Minecraft 1.3/1.4), although I'm not sure if MCPatcher was the same culprit from back then.
~snip~
It's because in the particle.png file, the water droplets are that color blue. Now, why it only shows up for you when you MCPatcher is odd. It should be that color even when you don't have MCPatcher installed
I like how me & Alvoria are Kahr's biggest helpers here, in the sense that we are the main ones helping him out with all the MCPatcher issues & bugs that they are having
I like how me & Alvoria are Kahr's biggest helpers here, in the sense that we are the main ones helping him out with all the MCPatcher issues & bugs that they are having
If you look at the history of the thread there's usually one or two people who take this role. It's the same for any mod, really. A couple of experienced users will help all of the new people. After a while one of the veterans gets bored or goes AFK or goes to another mod, and someone else picks it up. It's an interesting cycle that I've noticed that's kinda unique to this particular forum.
Also, considering how much I've been bugging Kahr about CIT bugs recently, helping people on his thread is really the least I can do.
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Alright, thanks for the info. Was exploring the new Vanilla and MCP stuff for 1.6 RP creation and was giddy at the advent of true custom items and lore etc without an NBT editor, plugins, or mods. Guess in my excitement I missed the basics.
Also yes, pack.mcmeta is required, but what I was refering to was the optimistic malleability of a color code used in the pack.mcmeta's line: "description": "\u00a73 Rhaegar's Pack", perhaps being transferred over into a similar line that an items animation.mcmeta file might use ala: "lore": "\u00a73 Rhaegar's Greatsword of Doom", or something along those lines. But alas, my heart remains broken anyways. Perhaps in the future.
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Curse PremiumIf it's an easy addition, it might be something to think about adding because then we can have grass tendrils reaching down or grassy clumps instead of just the top grass... Would be quite cool IMO!
@Alvoria I'll add an SS of my MC Patcher mods. And yeah it's Rei's Minimap.
@Rickvs Yah it's Shotbow Network, and I'm using the newest update for Optifine. Added an SS.
@markacashion I have the latest update for MCPatcher + Optifine (Standard B3) Here's the MCPatcher window.
SS for currents mod: http://puu.sh/3G1g2.png
TMI, Optifine, and Rei's Minimap.
The Texture Pack I'm trying to use is: http://www.minecraft...ftingdispenser/
-Sorry for the late reply guys, was busy the past couple days-
Try WITHOUT Optifine. That MIGHT help, as before in the pass if both of them were installed together than they would cause MANY problems. & the late reply is fine
so after trying a lot of things i decided to unpatch my minecraft and try to use the texture pack........it works perfectly, maybe we dont need to patch minecraft anymore?
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ModeratorWanted to say, I really appreciate all the help from everyone.
I tried without optifine enabled, and it gives the same crash error.
Here's the SS and the error log.
Enabled Mods: http://puu.sh/3HfjU.png
---- Minecraft Crash Report ----
// You're mean.
Time: 7/20/13 4:22 AM
Description: Initializing game
java.lang.NullPointerException
at bka.b(SourceFile:76)
at ats.O(SourceFile:332)
at ats.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at bka.b(SourceFile:76)
at ats.O(SourceFile:332)
-- Initialization --
Details:
Stacktrace:
at ats.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 441931176 bytes (421 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xmx1024M -Xms512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: ~~ERROR~~ NoClassDefFoundError: com/prupe/mcpatcher/cit/EnchantmentList$1
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.6.2-mcpatcher
LWJGL: 2.9.0
OpenGL: GeForce GT 425M/PCI/SSE2 GL version 4.1.0, NVIDIA Corporation
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Pack: oCd pack 1.6 by disco.zip
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
No problem about the help. I'm always here to help anyone with MCPatcher.
Now, as for the crash, you don't install resource packs with MCPatcher. You put Resource Packs inside the "resourcepacks" folder in your ".minecraft" folder. That should help.
The particles are rendered with a darker blue than normal, even when using the default resource pack. This isn't the first time I've noticed this problem (last time it was in Minecraft 1.3/1.4), although I'm not sure if MCPatcher was the same culprit from back then.
You may want to try using Optifine to compare how it renders with MC Patcher. Just to test what up.
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Curse PremiumI know it is MCPatcher that does this, it's like it adds in an additional overlay somewhere. Not sure if optifine does it as well but for anyone who has an optifine install, might be worth checking out!
It's because in the particle.png file, the water droplets are that color blue. Now, why it only shows up for you when you MCPatcher is odd. It should be that color even when you don't have MCPatcher installed
someone please reply thanks
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ModeratorAlso, considering how much I've been bugging Kahr about CIT bugs recently, helping people on his thread is really the least I can do.