I just repatched today with latest MCPatcher but I think this might of been on the pre-release too...
It seems that on 128x texture packs when using 1024MB heap the MipMap Helper crashes with an OOM exception. Increasing the heap higher clears the issue but the strange thing is that MipMap wasn't enabled in the patcher. Ideas?
2013-03-15 15:27:17 [INFO] [STDERR] Exception in thread "Minecraft main thread" java.lang.OutOfMemoryError: Java heap space
2013-03-15 15:27:17 [INFO] [STDERR] at com.prupe.mcpatcher.mod.MipmapHelper.setupTexture(MipmapHelper.java:86)
2013-03-15 15:27:17 [INFO] [STDERR] at net.minecraft.client.renderer.texture.Texture.func_94285_g(SourceFile:450)
2013-03-15 15:27:17 [INFO] [STDERR] at net.minecraft.client.renderer.texture.TextureMap.func_94247_b(TextureMap.java:199)
2013-03-15 15:27:17 [INFO] [STDERR] at net.minecraft.client.renderer.RenderEngine.func_94152_c(RenderEngine.java:520)
2013-03-15 15:27:17 [INFO] [STDERR] at net.minecraft.client.renderer.RenderEngine.func_78352_b(RenderEngine.java:432)
2013-03-15 15:27:17 [INFO] [STDERR] at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:247)
2013-03-15 15:27:17 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:474)
2013-03-15 15:27:17 [INFO] [STDERR] at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
2013-03-15 15:27:17 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:728)
2013-03-15 15:27:17 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
Only mod patched using MCPatcher is Forge at the moment as it is needed for some other mods.
Things I did find...
MCPatcher all by itself is ok
Forge all by itself is ok
MCPatcher + Forge is not ok
Forge can't be installed after MCPatcher...
Is this something that can be accounted for in MCPatcher?
Hey i have a suggestion! There are allot of texture files that share the same image, it would be awesome if you guys could get some kind of mod like that into mc patcher that could allow Texture pack devs to create more textures for the texture pack, like say you want to have each potion look different, or each color of leather armor look different. Just small details like that!
I just wanted to give you a huge thanks for your texture pack conversion tool. I had CTM that I did myself and I had no idea how I would convert it to the new format because of the texture pack changes but MCPatcher did all the hard work for me.
Right so here's the .zip of my texture pack.
Theres a CTM folder with a Glass folder inside of it.
I've had two seperate people send me 'fixes' now that I have tried which have not fixed anything, which leads me to believe this is some sort of cosmic practical joke so maybe if I post the zip here it will help out.
If anyone actually understands how this godawful mod works, please look through that .zip and tell me what's wrong with it.
I have been wrestling with this stupid thing for two days now.
Please.
Someone.
Anyone.
edit:
and as long as I'm ranting would it be too much god damn trouble if the whoever makes this mod could mention that you're supposed to seperate the template into 47 seperate .png files (which I might add he doesnt do in his so-called example .zip)
THATS KIND OF IMPORTANT INFO THERE BUDDY MIGHT WANT TO CHECK UR SOURCES M8
>:C
Right so here's the .zip of my texture pack.
Theres a CTM folder with a Glass folder inside of it.
I've had two seperate people send me 'fixes' now that I have tried which have not fixed anything, which leads me to believe this is some sort of cosmic practical joke so maybe if I post the zip here it will help out.
If anyone actually understands how this godawful mod works, please look through that .zip and tell me what's wrong with it.
~snip~
You don't specify which block you want CTM to apply the textures to. Add this:
matchBlocks=20
to your glass.properties and you should be good to go.
No I mean it. Vattic are you some crazy warlock? A master of the dark and arcane arts? Cause what you have achieved there is....
MAGICAL
You should consider yourself lucky I am not there in person as you would need to file a restraining order due to the RIB-SHATTERING HUG you would be receiving.
I'm serious I'm nearly friggin tearing up here. This is wonderful!
I checked your thread hoping you'd have like a donation button or something that I could repay you with but I didn't see anything.
I owe you BIG TIME.
If theres every anything you need (provided it is not a bodily organ) I will do my very best to help.
Also Kahr I apologize if I sound like an a-hole Â. (why is the word a-s-s censored on this forum?)
I am a creature from the old savage days of the internet where everyone yelled angrily at each other to get what they want. I AM A RELIC IN A CHANGING TIME, but I do love mcpatcher. It was the first mod to ever let me remove the fugly navy-blue gelatin Notch calls "water" and for that I am eternally grateful.
zekeyspaceylizard: we've spoke by PM a bit but I figure it might help others in future if I post my solution here also. I hope you don't mind and I hope what I've done is how you wanted it to look.
I ended up changing the glass CTM files: made them all 16x16, removed all but the boarders, and replaced some entirely to make sure they connected properly. I also added 14 new shine line textures.
It requires 2 rules / properties files. The first does the connected boarders and the second adds a sheen over the top.
matchBlocks=20 102 - points it at the glass and glass pane blocks
method=ctm - makes it connect the textures
tiles=0-46 - selects the texture files you want it to use
method=repeat - this method pastes a specified multi-tile pattern over your blocks
width=4 - the number of tiles wide the pattern is
height=4 - number of tiles high the pattern is
tiles=47-62 - selects the images that make up the patern
renderPass=3 - makes it draw these textures over the current textures but with semi-transparency
This may not be a MC Patcher problem, but I'm guessing some of the rocket scientists here probably have an answer
I am having the same problem markacashion reported back on 27 Feb with the Better Grass mod - the sides of the better grass blocks are a washed-out grey rather than matching the color of the rest of the block. I have searched the forum but cannot find a resolution to this issue.
I've done all the usual "delete .minecraft folder and reload" tricks with no luck. Any ideas?
HD water and lava doesn't work for me. Plz help, I'm an experienced modder. I'm using majoras craft but when I use sphax the water and lava are fine. P.S. Optifine with sphax and the patch makes the moon look like text.
I used the "convert texture pack" option on one of my 1.4.7 texture packs, and then when I used it in the game, it just had vanilla textures. Anyone have any ideas why? I hate the 1.5 texture pack changes. What was the point of them? Anyone know?
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It seems that on 128x texture packs when using 1024MB heap the MipMap Helper crashes with an OOM exception. Increasing the heap higher clears the issue but the strange thing is that MipMap wasn't enabled in the patcher. Ideas?
Only mod patched using MCPatcher is Forge at the moment as it is needed for some other mods.
Things I did find...
MCPatcher all by itself is ok
Forge all by itself is ok
MCPatcher + Forge is not ok
Forge can't be installed after MCPatcher...
Is this something that can be accounted for in MCPatcher?
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Curse PremiumNope. That's just how half blocks work.
The better grass texture is still there, but it's grey. As always, my texturepack is the NOW CONVERTED Faithful 32 pack.
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Curse PremiumMight be due to them making partial snow a placeable block now.
Right so here's the .zip of my texture pack.
Theres a CTM folder with a Glass folder inside of it.
I've had two seperate people send me 'fixes' now that I have tried which have not fixed anything, which leads me to believe this is some sort of cosmic practical joke so maybe if I post the zip here it will help out.
If anyone actually understands how this godawful mod works, please look through that .zip and tell me what's wrong with it.
I have been wrestling with this stupid thing for two days now.
Please.
Someone.
Anyone.
edit:
and as long as I'm ranting would it be too much god damn trouble if the whoever makes this mod could mention that you're supposed to seperate the template into 47 seperate .png files (which I might add he doesnt do in his so-called example .zip)
THATS KIND OF IMPORTANT INFO THERE BUDDY MIGHT WANT TO CHECK UR SOURCES M8
>:C
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Curse PremiumYou don't specify which block you want CTM to apply the textures to. Add this:
to your glass.properties and you should be good to go.
That didn't work either
My glass.properties says this exactly:
method=ctm
tiles=0-46
matchBlocks=20
What is wrong here?
edit:
for christs sakes does NOBODY know how to fix this?
Sorry, in the 100+ hours I spent updating the mod for 1.5 I must have missed updating one link. It's fixed now.
It's....beautiful.....
No I mean it. Vattic are you some crazy warlock? A master of the dark and arcane arts? Cause what you have achieved there is....
MAGICAL
You should consider yourself lucky I am not there in person as you would need to file a restraining order due to the RIB-SHATTERING HUG you would be receiving.
I'm serious I'm nearly friggin tearing up here. This is wonderful!
I checked your thread hoping you'd have like a donation button or something that I could repay you with but I didn't see anything.
I owe you BIG TIME.
If theres every anything you need (provided it is not a bodily organ) I will do my very best to help.
Also Kahr I apologize if I sound like an a-hole Â. (why is the word a-s-s censored on this forum?)
I am a creature from the old savage days of the internet where everyone yelled angrily at each other to get what they want. I AM A RELIC IN A CHANGING TIME, but I do love mcpatcher. It was the first mod to ever let me remove the fugly navy-blue gelatin Notch calls "water" and for that I am eternally grateful.
To both of you!
That looks very nice. I tried them and found one small mistake though. Just replace 47.png with a copy of 60.png and it should be perfect.
My color.properties file is this
###############################################################################
# Sheep colors
###############################################################################
sheep.white=ffffff
sheep.orange=e7a23a
sheep.magenta=e57fd8
sheep.lightBlue=6fdcfb
sheep.yellow=e5e533
sheep.lime=7fcc19
sheep.pink=f2b2cc
sheep.gray=4c4c4c
sheep.silver=cfcfcf
sheep.cyan=2ed198
sheep.purple=b266e5
sheep.blue=213dbc
sheep.brown=7f664c
sheep.green=667f33
sheep.red=cc4c4c
sheep.black=000000
The Cyan sheep 2ed198 dont work
I am having the same problem markacashion reported back on 27 Feb with the Better Grass mod - the sides of the better grass blocks are a washed-out grey rather than matching the color of the rest of the block. I have searched the forum but cannot find a resolution to this issue.
I've done all the usual "delete .minecraft folder and reload" tricks with no luck. Any ideas?
IMO these new options such as Bias, AA and MC1.5 broke MCPatcher...