you're right. i just discovered this. a fourth too. permanently leaves seem to check themselves for decay, so add 8 to the permanent value and add it as the fourth metadata value)
Hey great work on MCPatcher! I am currently using the 1.5 pre-release version and I'm getting a minor visual glitch on the right side of held items. I've seen this with torches, monster eggs, records. Here is what I mean.
Without MCPatcher 1.5
With MCPatcher 1.5
I've only encountered this since I have been using the 1.5 version. It's noticeable on first person view as well. Any thoughts?
Ptowery - Better Glass supports all alpha channels
Kahr - I have one suggestion, I was trying to create a 'Backwards Compatible Texture Pack' and I had an idea.
If you can modify the 1.4.7 MCPatcher one last time to include 'ctm14/' as a ctm folder for folks who would like to pull off a Backwards Compatible CTM.
I have already done tests to see that just putting the proper files in place can work and it does (aside from old ctm but of course about that the New CTM does work quite well though.)
Anywho thought this might be a useful idea for ya! Have fun!
Can some one help me? I downloaded a texture pack today and I had optifine installed. And when I downloaded the texture pack it got rid of optifine for some reason so I re downloaded optifine and tried playing on the texture pack and everything was white and weird looking so I tried usin mcpatcher to fix it and when I did it deleted optifine again. what do I do?
Ah, nothing like changing the core texture handling classes just before a major release, right Mojang? And here I was about to call the 1.5 update done and start working on new features again. Well I'm going to start delving into this mess, wish me luck.
Ah, nothing like changing the core texture handling classes just before a major release, right Mojang? And here I was about to call the 1.5 update done and start working on new features again. Well I'm going to start delving into this mess, wish me luck.
Of course! Mojang won't let you get off with an update to the MCPatcher that easily. Mojang likes to make stuff hard for other people. Don't worry, all of us texture pack authors(or maybe just me) is cheering you on!!! I know I am, that's for sure!!!
One last thing. Thanks for making & constantly improving MCPatcher!
Ok, either I'm doing something wrong, or the converter is messed up, because when I try to convert my texture pack with the converter, EVERYTHING works, EXPECT the default CTM(Glass, Glass Panes, Bookshelves, & Sandstone). Do I have to manually move the files in the "/CTM/default" folder to my other CTM folder(which contains the other WORKING textures)? & if so, do I have to edit the default CTM .properties files too? Or what? I have tried everything & nothing is making it worked. Can someone help me real quick?
Before (1.4.7) the Color of the grass would change based on Smooth Lighting option
Better Grass with Smooth Lighting ON(1.4.7)[/b]']
Better Grass with Smooth Lighting OFF(1.4.7)[/b]']
Did I mess up on some option here too? or what? I don't know what I'm doing wrong.
Here are my MCPatch mods I have enabled. I left all of the options(besides the CTM Better Grass option) the way they are, they are all their default choices.
As a general question: Does anyone else have problems to get block and item animations working in Snapshot 13w09a ?
Except for water, lava, portal, fire, compass and clocks, everything shows a white texture with the text "missing texture" on my side. I made sure every animation has its own txt-file (which is required now) and tested it with a clean minecraft.jar, but it still doesn't work for me (block and item animations should work without MCPatcher)! Would anyone take a look into this (see MC-10355), if this is a bug, please upvote. This is something Mojang needs to fix, not Kahr.
I can't be the only one with this problem, or am I doing anything wrong with my animations and txt-files?
UPDATE on MC-10355:
This bug is now confirmend, but still not fixed in 13w09b! We need more upvotes on the bug tracker, so Mojang can find and fix it before the 1.5 pre-release on Thursday/Friday !!!
Now I don't know if this will help(I haven't tested my animation on1309a/b yet), but I looked through the minecraft.jar file & I looked at the .txt files for animated blocks that didn't have a .txt file before 13w09a & I saw that some of them are just blank .txt files. I don't know if you have tried this already, but I guess you can try that. I'm about to test my texture pack out too, so I'll give you feedback on what happens to me.
As a general question: Does anyone else have problems to get block and item animations working in Snapshot 13w09a ?
Except for water, lava, portal, fire, compass and clocks, everything shows a white texture with the text "missing texture" on my side. I made sure every animation has its own txt-file (which is required now) and tested it with a clean minecraft.jar, but it still doesn't work for me (block and item animations should work without MCPatcher)! Would anyone take a look into this (see MC-10355), if this is a bug, please upvote. This is something Mojang needs to fix, not Kahr.
I can't be the only one with this problem, or am I doing anything wrong with my animations and txt-files?
UPDATE on MC-10355:
This bug is now confirmend, but still not fixed in 13w09b! We need more upvotes on the bug tracker, so Mojang can find and fix it before the 1.5 pre-release on Thursday/Friday !!!
I think Kahr's work would be a bit easer too with this bug fixed, but it's still a huge mess what Mojang produced in the last days (except for custom and HD fonts, this feature is great )
Yeah, same here. I mean unless the texture pack is in the folder version, the animations wont work. They REALLY need to fix this before they release a 1.5 pre-release.
Sorry, another noob question. Is Custom animations implemented in 3.0.0-beta6? If so, how would I link the animation with a ctm texture and its property file?
Sorry, another noob question. Is Custom animations implemented in 3.0.0-beta6? If so, how would I link the animation with a ctm texture and its property file?
Yes, you can animate ctm textures the same way as in vanilla minecraft but beta 6 may not yet support text file properties for them.
UPDATE on MC-10355:
Grum fixed the bug!
Thx everyone for testing and upvoting this.
A good example to show the advantage of basic texture features (like animated blocks/items) being available in vanilla Minecraft: If something doesn't work, report it on the bug tracker, upvote it and let Mojang fix it. They get payed for that. It's just sad that many other basic features ("animate everything", Custom Colors, RandomMobs, Connected Textures, Better Glass, custom skyboxes, ...) still aren't available in vanilla. It would have been the perfect time to do this with the new texturepack format, but ... you know ... as markacashion said: "Mojang likes to make stuff hard for other people.".
Good to know we have Kahr doing hard work to make things easy for texturepack artists and users
Yup!!! That's how Mojang is. I wander sometimes if Mojang put certain bugs in the game so that it would give Texture Pack Authors & Modders a hard time to work around the bugs, & when they(the Texture Pack Authors & Modders) find a way around the bugs & other problems, Mojang fixes the bugs &/or adds other bugs in to annoy everyone again.
I tried to install ModLoader with MCPatch & here is the crashlog i got
---- Minecraft Crash Report ----
// This doesn't make any sense!
Time: 3/1/13 6:15 PM
Description: Exception occured in ModLoader
java.lang.VerifyError: (class: HaddonBridgeModLoader, method: sendOutgoingMessage signature: (Lda;)V) Incompatible argument to function
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1968)
at ModLoader.addMod(ModLoader.java:370)
at ModLoader.readFromModFolder(ModLoader.java:1384)
at ModLoader.init(ModLoader.java:909)
at ModLoader.addAllRenderers(ModLoader.java:215)
at bbu.(RenderManager.java:94)
at bbu.(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(SourceFile:515)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
I'm using 13w07a with 3.0.0-beta6. I've grouped all the necessary textures under their respective folders within the ctm folder of my texture pack. I've also got .txt files (properly syntaxed) for animations in the blocks and items folders (inside the textures folder) and .properties files (properly syntaxed) for all ctm animations. However, after patching I'm still getting this:
Any advice would be appreciated.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Added to post.
Without MCPatcher 1.5
With MCPatcher 1.5
I've only encountered this since I have been using the 1.5 version. It's noticeable on first person view as well. Any thoughts?
Also check me out on:
WordPress, Etsy, and Spore.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumKahr - I have one suggestion, I was trying to create a 'Backwards Compatible Texture Pack' and I had an idea.
If you can modify the 1.4.7 MCPatcher one last time to include 'ctm14/' as a ctm folder for folks who would like to pull off a Backwards Compatible CTM.
I have already done tests to see that just putting the proper files in place can work and it does (aside from old ctm but of course about that
Anywho thought this might be a useful idea for ya! Have fun!
One last thing. Thanks for making & constantly improving MCPatcher!
Before (1.4.7) the Color of the grass would change based on Smooth Lighting option
Did I mess up on some option here too? or what? I don't know what I'm doing wrong.
Here are my MCPatch mods I have enabled. I left all of the options(besides the CTM Better Grass option) the way they are, they are all their default choices.
Great news. I haven't said anything but have been watching and upvoted the bug.
Edit: _zombie got it first.
Yes, you can animate ctm textures the same way as in vanilla minecraft but beta 6 may not yet support text file properties for them.
More Info: here
// This doesn't make any sense!
Time: 3/1/13 6:15 PM
Description: Exception occured in ModLoader
java.lang.VerifyError: (class: HaddonBridgeModLoader, method: sendOutgoingMessage signature: (Lda;)V) Incompatible argument to function
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1968)
at ModLoader.addMod(ModLoader.java:370)
at ModLoader.readFromModFolder(ModLoader.java:1384)
at ModLoader.init(ModLoader.java:909)
at ModLoader.addAllRenderers(ModLoader.java:215)
at bbu.(RenderManager.java:94)
at bbu.(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(SourceFile:515)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_07, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 434901584 bytes (414 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xmx1024M -Xms512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: ModLoader, EntityRendererProxy, ModTextureStatic, ...[com.pclewis.mcpatcher.MCPatcherUtils, Config, ChangeHandler, ...], [com.pclewis.mcpatcher.mod.Colorizer, BiomeHelper, Stub, ...], [eu.ha3.mc.haddon.Manager, Bridge, Utility, ...]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
ModLoader: Mods loaded: 1
ModLoader 1.4.7
Any advice would be appreciated.