I have 12 spiders and 12 spider_eyes for Randomobs, but I want it to match spider2 with spider_eyes2, spider8 with spider_eyes8, but it just randomly chooses eyes for each spider!
How do I fix this? I want it to be like the wolf randomobs, where wolf1 matches with wolf_tame1.
Do you have the same number of spider_eyes.png as there are spider.png?
It can get a bit wacky if there are different amounts.
Why doesn't connected textures work for my Minecraft? I have the "beta 4" version for 13w06a but it doesn't fix my ugly glass. (I know it works cause HD texture packs work.)
I have applied these rules for the beacon block to look like a old one :
As you can see, the texture used for glass is controled by CTM,
The texture used for the glass of the block form of the beacon, like the old one, is controled by CTM too.
The texture used for the glass of the item form of the beacon is simple glass and not controled by CTM.
Why ?
It's complicated. I'm working on a way to better handle CTM on blocks-within-blocks like the beacon, but for now, what you see is what you get.
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 2/3/13 1:07 PM
Description: Unexpected error
java.lang.NoSuchFieldError: file
I have 12 spiders and 12 spider_eyes for Randomobs, but I want it to match spider2 with spider_eyes2, spider8 with spider_eyes8, but it just randomly chooses eyes for each spider!
Can't reproduce this. Are you sure you have the same number of both textures with no gaps in numbering?
Why doesn't connected textures work for my Minecraft? I have the "beta 4" version for 13w06a but it doesn't fix my ugly glass. (I know it works cause HD texture packs work.)
MCPatcher doesn't include any textures. You need to use a texture pack with CTM support, and convert it to the new format if necessary.
The patcher seems to add an additional fake tile everytime ...
Is that a bug or do I need to change something to my CTM files? (everything worked fine with the beta4-version ...).
Whoops. Yep, there's an off-by-one error if you don't specify a tiles property. Fixed for next release, but in the meantime adding tiles=0-3 is a workaround.
The new clock/compass multi-layer features are cool and the performance is great. Good work again
Glad to hear it. I should mention that all the Better Skies blending methods are supported (dodge, burn, screen, etc.). You can also force the game to render a series of frames to .minecraft/custom_{compass,clock}.png. This can be used as a fallback animation for players not using MCPatcher. In the properties file, set outputFrames=100 to render a 100-frame Mojang-style animation. Don't distribute your pack with this property set, just use it to generate the animation and remove it again.
Thanks for looking into this. Unfortunately, the game still crashes for me with the new version of McPatcher and the new snapshot.
Here's the new error report:
---- Minecraft Crash Report ----
// Shall we play a game?
Time: 2/10/13 11:33 AM
Description: Unexpected error
java.lang.NoSuchFieldError: file
at com.pclewis.mcpatcher.TexturePackChangeHandler.openTexturePackFile(TexturePackChangeHandler.java:155)
at com.pclewis.mcpatcher.TexturePackChangeHandler.checkFileChange(TexturePackChangeHandler.java:199)
at com.pclewis.mcpatcher.TexturePackChangeHandler.checkForTexturePackChange(TexturePackChangeHandler.java:100)
at net.minecraft.client.Minecraft.K(SourceFile:550)
at net.minecraft.client.Minecraft.run(SourceFile:526)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 13w06a
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_10, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 474779136 bytes (452 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: ~~ERROR~~ NoClassDefFoundError: com/pclewis/mcpatcher/mod/TileOverride$1
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
LWJGL: 2.4.2
OpenGL: GeForce GTX 570/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Texture Pack: Wayukian_pack_v6.0.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
There is an issue with Computercraft and MC patcher. I did a search and it seems to be an old problem with how the animations work for Computercraft. I was just wondering if there are any work arounds for it.
Either way I think something about should be said on the first page or something. I've been thinking it was an issue with Forge for a long time now and just accidentally found out it was because of Computercraft. I rather give up computercraft than use Optifine :-)
When i click direct download it takes me to a "Panda Cloud Antivirus Safe Search Protection" page..I don't have this software. It's a page that says "The page has been blocked as it contains malware or exploits
The Web page you are trying to access contains malware and exploits that could infect your computer.
We advise you not to continue visiting this page."
The only way that I can proceed is by checking a box that says "I understand that visiting the page could infect my computer" and clicking continue.
Any advice on how to proceed is greatly appreciated.
It looks like it's going to have me download the panda software. I've tried to download MCPatcher in multiple browsers and I have also tried going to bitbucket to download and i am receiving the same result.
There is probably a super easy fix for this, this thread is so huge I'm not sure where to look for a current fix. My fire texture, which to my understanding is drawn up because of coding, displays the "fire text here" texture. How do I override this (using a 256x256 texture size)? I did some google-fu and nothing concrete really came up that wasn't years old.
Random textures are completely messed up ... e.g. there's not even a /tallgrass/4.png in my pack, there are only 0.png-3.png. My properties-file for tall grass:
There is an issue with Computercraft and MC patcher. I did a search and it seems to be an old problem with how the animations work for Computercraft. I was just wondering if there are any work arounds for it.
Fixed for next 2.x release (the issue is moot in 1.5's new animation system). You can build MCPatcher yourself from bitbucket if you don't want to wait.
When i click direct download it takes me to a "Panda Cloud Antivirus Safe Search Protection" page..I don't have this software. It's a page that says "The page has been blocked as it contains malware or exploits
You must have this software on your computer somehow, maybe as a browser extension. Some people have had better luck getting the jar version by overzealous AV software. The exe is simply the jar in a standard launch4j wrapper.
My fire texture, which to my understanding is drawn up because of coding, displays the "fire text here" texture.
I'm assuming you're asking about 1.4.7. Make sure you're using MCPatcher 2.4.5_02 not 3.0.0 and place your animations at /anim/custom_fire_n_s.png and /anim/custom_fire_e_w.png. Each image should be 256 pixels wide and 256*n pixels tall, where n is the number of animation frames. Try looking at other texture packs that are working to see how things are laid out.
Do you have the same number of spider_eyes.png as there are spider.png?
It can get a bit wacky if there are different amounts.
Edit: woops didn't read. Sorry i can't help.
-
View User Profile
-
View Posts
-
Send Message
Curse Premium-
View User Profile
-
View Posts
-
Send Message
Curse PremiumOptifine is a slightly less complex version of this, with the additional ability of increasing FPS.
Choose one or the other, because if you choose both there are some strange glitches when they are working together.
Also check me out on:
WordPress, Etsy, and Spore.
So this (beta4/beta5) works with 13w06a, correct?
Thanks.
The blockIDs and tileIDs properties are now called matchBlocks and matchTiles respectively. So matchBlocks=77 should work.
I've added a CTM property innerSeams=true to control this behavior. The default is false (current behavior).
It's complicated. I'm working on a way to better handle CTM on blocks-within-blocks like the beacon, but for now, what you see is what you get.
Fixed in beta5.
Can't reproduce this. Are you sure you have the same number of both textures with no gaps in numbering?
MCPatcher doesn't include any textures. You need to use a texture pack with CTM support, and convert it to the new format if necessary.
There's nothing like that currently, sorry.
It's working fine for me. Was it working in beta4 or in previous snapshots?
Whoops. Yep, there's an off-by-one error if you don't specify a tiles property. Fixed for next release, but in the meantime adding tiles=0-3 is a workaround.
Glad to hear it. I should mention that all the Better Skies blending methods are supported (dodge, burn, screen, etc.). You can also force the game to render a series of frames to .minecraft/custom_{compass,clock}.png. This can be used as a fallback animation for players not using MCPatcher. In the properties file, set outputFrames=100 to render a 100-frame Mojang-style animation. Don't distribute your pack with this property set, just use it to generate the animation and remove it again.
thanks.
No it was not working in beta4 or in any of the previous snapshots. do you need me to generate some thing for you if so how do you do it. I use a mac
Thanks for looking into this. Unfortunately, the game still crashes for me with the new version of McPatcher and the new snapshot.
Here's the new error report:
---- Minecraft Crash Report ---- // Shall we play a game? Time: 2/10/13 11:33 AM Description: Unexpected error java.lang.NoSuchFieldError: file at com.pclewis.mcpatcher.TexturePackChangeHandler.openTexturePackFile(TexturePackChangeHandler.java:155) at com.pclewis.mcpatcher.TexturePackChangeHandler.checkFileChange(TexturePackChangeHandler.java:199) at com.pclewis.mcpatcher.TexturePackChangeHandler.checkForTexturePackChange(TexturePackChangeHandler.java:100) at net.minecraft.client.Minecraft.K(SourceFile:550) at net.minecraft.client.Minecraft.run(SourceFile:526) at java.lang.Thread.run(Unknown Source) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 13w06a Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.7.0_10, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 474779136 bytes (452 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB) JVM Flags: 2 total; -Xms512m -Xmx1024m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: ~~ERROR~~ NoClassDefFoundError: com/pclewis/mcpatcher/mod/TileOverride$1 IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 LWJGL: 2.4.2 OpenGL: GeForce GTX 570/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation Is Modded: Very likely; Jar signature invalidated Type: Client (map_client.txt) Texture Pack: Wayukian_pack_v6.0.zip Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: nullYou sure your skybox and images are in the environment folder rather than the old terrain folder?
I will have a look and see if that is the problem.
Edit: Yes that was the problem. I will inform the author of the texture pack that I use about the small problem.
Either way I think something about should be said on the first page or something. I've been thinking it was an issue with Forge for a long time now and just accidentally found out it was because of Computercraft. I rather give up computercraft than use Optifine :-)
The Web page you are trying to access contains malware and exploits that could infect your computer.
We advise you not to continue visiting this page."
The only way that I can proceed is by checking a box that says "I understand that visiting the page could infect my computer" and clicking continue.
Any advice on how to proceed is greatly appreciated.
If i click the box to continue and hover over the continue button this is the link address
http://download.clou...r-2.4.5_02.exe#
It looks like it's going to have me download the panda software. I've tried to download MCPatcher in multiple browsers and I have also tried going to bitbucket to download and i am receiving the same result.
Fixed in beta6.
Sorry, I misread the stack trace initially. Should really be fixed this time.
Fixed for next 2.x release (the issue is moot in 1.5's new animation system). You can build MCPatcher yourself from bitbucket if you don't want to wait.
You must have this software on your computer somehow, maybe as a browser extension. Some people have had better luck getting the jar version by overzealous AV software. The exe is simply the jar in a standard launch4j wrapper.
I'm assuming you're asking about 1.4.7. Make sure you're using MCPatcher 2.4.5_02 not 3.0.0 and place your animations at /anim/custom_fire_n_s.png and /anim/custom_fire_e_w.png. Each image should be 256 pixels wide and 256*n pixels tall, where n is the number of animation frames. Try looking at other texture packs that are working to see how things are laid out.
-
View User Profile
-
View Posts
-
Send Message
Curse Premium