Hello there! I'm sorry to bother everyone but I seem to have a problem with CTM and it looks like you fellas might know what's up.
I recently made a fresh minecraft install (1.4.7, no snapshot) and used the patcher to patch my game. I know it must have worked because I included ModLoader in the patch list and Rei's minimap is working just fine.
The problem is I simply don't have any connected textures. My glass looks just like vanilla, all segmented into separate blocks. Even in the default texture pack AND an old pack I put together which specifically uses CTM files.
I think that could be good to let texture pack authors to create,overwrite their own CTM method.
Why
Because somes want to apply methods that actualy don't exist.
Because somes want to have a compatibility with the old 8-way method ( look at original CTM mod, when a block was in a corner, the texture doesn't connect, like corner for glass here http://dl.dropbox.co...aft/CTM/CTM.png )
Because somes blocks are specials and can't be correctly connected like beds, rails ...
Because somes would like to include Anhanced Better Grass
Because somes would like interactions with blocks of other type ( dirt and stone could have a soft transition instead of the linear one)
How
My idea is a "method" file in the /ctm folder, and we call them in properties files, if ctm, top, vertical, horizontal files are created, these methods are overwriten, random, fixed and repeat couldn't be overwriten.
This method file would include lines in this format :
tileIDs=statement
CTM will test each statement until one is true, so it will not needed to test if a block/tile is different if it has already been proven.
Each statement could have :
Logical operators
Simple mathematical operators
Block pointer with relative position ( limited to 1 blocks range)
To test block ID
metadata ( could be usefull for example for rails)
Texture pointer ( to test a texture on a specified side of a block specified block ( limited to 1 blocks range) )
...
Block pointers would be of 2 types :
Absolute pointer : Block(x,y,z) which corespond to North-South, Top-Bottom, East-West
Relative pointer : BlockR(x,y,z) which each coordinate is relative to the face, x and y were on the plane of the face and z normal to the plane
The Texture pointer will be Face(Block pointer,f) were f is the "Face" of the block, it will always return False if out of limit Example
top.method
0=(BlockRelative(0,1,0)==BlockRelative(0,0,0))
# if used for terrains, test if the side use the same texture
# if used for blocks, test if the block is the same
# test metadata if metadata is specified
vertical.method
1=(BlockRelative(0,1,0)==BlockRelative(0,0,0) and BlockRelative(0,-1,0)==BlockRelative(0,0,0))
0=(BlockRelative(0,1,0)==BlockRelative(0,0,0))
2=(BlockRelative(0,-1,0)==BlockRelative(0,0,0))
3=(True)
horizontal.method
1=(BlockRelative(0,0,1)==BlockRelative(0,0,0) and BlockRelative(0,0,-1)==BlockRelative(0,0,0))
0=(BlockRelative(0,0,1)==BlockRelative(0,0,0))
2=(BlockRelative(0,0,-1)==BlockRelative(0,0,0))
3=(True)
The new CTM format stills has compatibility with the old 8-way method. Its been compatible with the original CTM.
Too bad that it's not true, at least for me - i still have those bright pixel lines everywhere, looks horrible in caves.
That's not what he meant. Dropped items had jagged edges, messed up edges appearance without MC Patcher to fix that. Now, in 13w05a, I don't need it anymore, to see nice 3-D dropped object's edges. Although, much better performance with the patcher. I am eagerly waiting the new snapshot update for the MC Patcher.
White lines all over the place is your GFX card's settings not being set up very well.
I've been having this show up no matter which version of Minecraft I have. Right now I'm trying with 13w05b, but even with 1.4.7 it shows up like this. Can only select HD Font and Better Skies.
Do any of you kind peoples know how to fix this? Thank you!
It only shows these two options because you are using the older version of MC Patcher with the new texture pack system, you will need to use the Beta release of MC Patcher (3.0.0 beta4 is the latest at the moment), see the first post of the thread for the links.
It only shows these two options because you are using the older version of MC Patcher with the new texture pack system, you will need to use the Beta release of MC Patcher (3.0.0 beta4 is the latest at the moment), see the first post of the thread for the links.
Oh crap, I didn't read the giant red text at the top of the post. I just went straight down to the download link as I used to do (haven't played Minecraft in a few months).
That's not what he meant. Dropped items had jagged edges, messed up edges appearance without MC Patcher to fix that. Now, in 13w05a, I don't need it anymore, to see nice 3-D dropped object's edges. Although, much better performance with the patcher. I am eagerly waiting the new snapshot update for the MC Patcher.
White lines all over the place is your GFX card's settings not being set up very well.
EDIT: Now, applying MCpatcher beta 4 on 13W05A actually makes dropped item's edges messed up - on torches for example, at least in my TP. Of course, it's a wonder it even works since it is the latest patch and not-so-latest MC patcher, so waiting for the beta 5... FPS way up even with older beta 4 on the latest patch, compared with the non-patched at all. It seems 3rd party programes actually make it better than those Mojang amateurs
I have been unable to use the latest version of MCPatcher. I'm running snapshot 13w05b. The version of MCPatcher I used is 3.0.0-beta4.
After patching, the game crashes at the start-up screen. Here's the crash report:
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 2/3/13 1:07 PM
Description: Unexpected error
java.lang.NoSuchFieldError: file
at com.pclewis.mcpatcher.TexturePackChangeHandler.openTexturePackFile(TexturePackChangeHandler.java:156)
at com.pclewis.mcpatcher.TexturePackChangeHandler.checkFileChange(TexturePackChangeHandler.java:200)
at com.pclewis.mcpatcher.TexturePackChangeHandler.checkForTexturePackChange(TexturePackChangeHandler.java:101)
at net.minecraft.client.Minecraft.K(SourceFile:550)
at net.minecraft.client.Minecraft.run(SourceFile:526)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 13w05b
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_10, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 469992144 bytes (448 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: ~~ERROR~~ NoClassDefFoundError: com/pclewis/mcpatcher/mod/TileOverride$1
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
LWJGL: 2.4.2
OpenGL: GeForce GTX 570/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Texture Pack: Wayukian_pack_v6.0.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
No.
I still have those jagged edges on dropped items as well as bright pixel lines - it's the same very common error. And it's not (only) because of graphics card settings: https://mojang.atlas.../browse/MC-1794
The reason is maybe inexact texture transformation (as far as i understood).
So you see on the comments on that page you've given me, that some people solved it by changing gfx settings in the control panel of their graphic cards... I can make these glitches appear when I change some of the AA, anisotrophic filtering settings (for example, I like to force AA upon java.exe, and then, if I leave anisotrophic settings at default, I get similar glitches) Also, ATI seems to get more of that. If you can't solve it through the gfx panel, try updating java or jwgl... or gfx drivers... This seems to be some random glitch just on a number of computers, while on others it works fine...
I always use MCPatcher to install mods. I don't like putting mods directly into minecraft.jar.
When I want to change mods, I can press Unpatch, add, remove and check/uncheck mods. Then I press Patch. ModLoader sure is MCPatcher-friendly!
MCPatcher is one of the best utility tools. HD textures, however, will be obsolete in 1.5 because of changes in texture pack format to support HD textures. So will HD textures be removed from MCPatcher? The new texture pack format supports custom animation.
I have been unable to use the latest version of MCPatcher. I'm running snapshot 13w05b. The version of MCPatcher I used is 3.0.0-beta4.
After patching, the game crashes at the start-up screen. Here's the crash report:
Odd. I've been using an MCPatcher patched version of the prerelease with your pack (converted by MCPatcher) with no issues. Obviously something went wrong for you, hopefully that crashlog will help him figure it out
Odd. I've been using an MCPatcher patched version of the prerelease with your pack (converted by MCPatcher) with no issues. Obviously something went wrong for you, hopefully that crashlog will help him figure it out
It's not the pack itself. After using MCPatcher, the game won't start for me at all, not even when running the default pack.
I have 12 spiders and 12 spider_eyes for Randomobs, but I want it to match spider2 with spider_eyes2, spider8 with spider_eyes8, but it just randomly chooses eyes for each spider!
How do I fix this? I want it to be like the wolf randomobs, where wolf1 matches with wolf_tame1.
When you patched, did you turn on CTM?
Yes, haha. ^u^
The new CTM format stills has compatibility with the old 8-way method. Its been compatible with the original CTM.
That's not what he meant. Dropped items had jagged edges, messed up edges appearance without MC Patcher to fix that. Now, in 13w05a, I don't need it anymore, to see nice 3-D dropped object's edges. Although, much better performance with the patcher. I am eagerly waiting the new snapshot update for the MC Patcher.
White lines all over the place is your GFX card's settings not being set up very well.
Do any of you kind peoples know how to fix this? Thank you!
http://www.minecraftforum.net/topic/1496369-13w05a-147update-127-mcpatcher-hd-fix-245-02-300-beta4/
http://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Java Minecraft
Oh crap, I didn't read the giant red text at the top of the post. I just went straight down to the download link as I used to do (haven't played Minecraft in a few months).
Thanks a ton!
EDIT: Now, applying MCpatcher beta 4 on 13W05A actually makes dropped item's edges messed up - on torches for example, at least in my TP. Of course, it's a wonder it even works since it is the latest patch and not-so-latest MC patcher, so waiting for the beta 5... FPS way up even with older beta 4 on the latest patch, compared with the non-patched at all. It seems 3rd party programes actually make it better than those Mojang amateurs
It is not necessary, to understand.
Make high-quality models in the Techne. And do the model in Blender.
After patching, the game crashes at the start-up screen. Here's the crash report:
So you see on the comments on that page you've given me, that some people solved it by changing gfx settings in the control panel of their graphic cards... I can make these glitches appear when I change some of the AA, anisotrophic filtering settings (for example, I like to force AA upon java.exe, and then, if I leave anisotrophic settings at default, I get similar glitches) Also, ATI seems to get more of that. If you can't solve it through the gfx panel, try updating java or jwgl... or gfx drivers... This seems to be some random glitch just on a number of computers, while on others it works fine...
Win 8 64bit here, nVidia gf580...
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Curse PremiumWhen I want to change mods, I can press Unpatch, add, remove and check/uncheck mods. Then I press Patch. ModLoader sure is MCPatcher-friendly!
MCPatcher is one of the best utility tools. HD textures, however, will be obsolete in 1.5 because of changes in texture pack format to support HD textures. So will HD textures be removed from MCPatcher? The new texture pack format supports custom animation.
It's not the pack itself. After using MCPatcher, the game won't start for me at all, not even when running the default pack.
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Curse PremiumI have 12 spiders and 12 spider_eyes for Randomobs, but I want it to match spider2 with spider_eyes2, spider8 with spider_eyes8, but it just randomly chooses eyes for each spider!
How do I fix this? I want it to be like the wolf randomobs, where wolf1 matches with wolf_tame1.