Kahr, you are a trooper, man! We can't thank you enough for all the work you've done for us texture artists.
^This, you've made things so much more exciting with ctm and all the other nifty features you've added, really can't thank you enough!
Nice to see most things working again in the latest snapshot too, just too bad it won't be the latest for very long :P... At least now that the major conversion is done, little fixes and updating should be easier!
also when my water animation, lava animation, fire,& portal animation was switched to the new format the animation was ALOT slower in the new format than how I want it to be. I could send you the files if you want.
Just the original .properties file and the converted .txt file should be enough. You can post those here or on pastebin if you like.
For 13w02b beta: Seems like if I have my sky0 folder in the new environment folder the skybox won't show up in game, but if I put it back in the old terrain folder it will.
Post your before and after sky.properties file. There shouldn't be anything looking in the terrain folder anymore, but it's possible the source= property didn't get updated correctly.
Post your before and after sky.properties file. There shouldn't be anything looking in the terrain folder anymore, but it's possible the source= property didn't get updated correctly.
Wow, I'm an idiot! That's what it was, I didn't use your converter so it was just me failing to update the properties files manually... Sorry!
Just the original .properties file and the converted .txt file should be enough. You can post those here or on pastebin if you like.
sorry no .properties files but I can give the converted .txt files. I'll still give the .png files too, just in case you might need them later. I'll also give the ctm.png file too(Just in case). All files are in their respective places as if it was a real texture pack.
Mediafire link: http://www.mediafire.com/?6rc16ejg78rp6cd
I have a problem. Whenever i use this in pair with Majora's Craft HD texture pack, everything looks amazing, I can tell that things are HD, except for the water. EVERY block of water has "Use The HD Patch" typed on it, even though I checked all of the boxes. Unfortunately, I am too n00b to find an upload image button in the text box, so no screenshot. Any help would be greatly appreciated.
Thanks for that. After some testing, the only issue I found is following:
The game doesn't load my "block102.properties" file (separate CTM glass pane texture), instead it always uses "block20.properties", so my glass panes now have the same CTM behavior of glass blocks instead their own texture.
Screenshots:
Minecraft 1.4.7 with MCPatcher 2.4.5_02
Snapshot 13w02b with MCPatcher 3.0.0-beta1
Everything else seems to work fine again, thanks a lot for all your hard work
EDIT:
After some more testing I found out that dropping items causes massive lag spikes. This only happens with a patched minecraft.jar, maybe it's caused by the patchers item rendering fix ?
Can I have permission to use your "CTMGlassPanes.png"(or whatever the file is called) & the ".properties" files for the glass panes in my texture pack[when it's finished & starts working again]? (You will be credited of course)
Download the preview of MCPatcher for 13w02b here. (exe version)
-snip-
This version killed my framerate. I usually get a low amount (15-25) but with this update everything began lagging, even the main menu background. I averaged 1-2 frames and the items has weird pixelated splotches on them. I tried to take a screenshot but I suppose you can't when you're at a couple of fps.
This version killed my framerate. I usually get a low amount (15-25) but with this update everything began lagging, even the main menu background. I averaged 1-2 frames and the items has weird pixelated splotches on them. I tried to take a screenshot but I suppose you can't when you're at a couple of fps.
I lagged alittle bit too, but it was more like Lag Spike then good fps, Lag Spike then good fps, etc. I didn't have the weird pixelated splotches like you said though.
Just the original .properties file and the converted .txt file should be enough. You can post those here or on pastebin if you like.
Kahr, I'm making a new folder & putting all the files in their respective spot because I can't find the original folder I tested with. So the Mediafire link MIGHT be wrong. I don't know yet, about to test to see if I sent you the right files.
EDIT: The files are correct. So the files in the link I sent you have the right files.
I've got a neat idea. In a custom animations file, you can set the animation to be a specific item ID(s), which will allow for more variety for items, which helps for pvp maps to contain different looks for the same item (say, you have classes (Say TF2) and want the Scout to have a Scattergun bow, a Soldier to have a Rocket Launcher Bow, etc).
I didn't have to use the texture pack converter on my pack (but then again it's already updated) and all my old ctm still works just fine with out any changes. It don't seem like you really have to change much for that to work.
When I did run the converter for fun and giggles.. it did this.
Incompatible? I looked inside, and the pack all and all looks the same, and none of the ctm was edited in any way... I can't tell how it looks in game, I can't select it.
So what does the converter do anyway? To me.. it didn't seem to do anything but... that.
It has something to do with the zip that makes it up.
Try extracting the incompatible texture packs to a folder of the same name in the texture packs directory. You could probably even repack it right after.
winrar will probably throw you an error but power through it anyways, dunno about other archivers.
In Multiplayer (nitrado Server, 13w02b, no mods) the game always freezes after 3 seconds and crash. Crashlog says problem with glasspanerenderer. Soloplayer don't crash, but with the problems above.
...
I get the glasspanerenderer crash instantly in singleplayer but only with one of my texture packs. The rest are all fine.
I've narrowed down the problem to the ctm property files. If you remove the faces parameter it seems to be ok.
property files:
StoneBricks.properties
source=/ctm/ctm.png
blockIDs=98
method=fixed
tiles=0
faces=north east
metadata=0
[Texture Pack] INFO: changing texture pack from default to mcpatcher-converted-DokuCraft - The Saga Continues 1.4.6 - Light.zip:7259912:1358523795198
[Texture Pack] INFO: refreshing Extended HD...
java.lang.NullPointerException
at java.util.zip.ZipFile.getZipEntry(Unknown Source)
at java.util.zip.ZipFile.access$900(Unknown Source)
at java.util.zip.ZipFile$1.nextElement(Unknown Source)
at java.util.zip.ZipFile$1.nextElement(Unknown Source)
at java.util.Collections.list(Unknown Source)
at com.pclewis.mcpatcher.TexturePackAPI.listResources(TexturePackAPI.java:131)
at com.pclewis.mcpatcher.mod.CustomAnimation$1.onChange(CustomAnimation.java:56)
at com.pclewis.mcpatcher.TexturePackAPI$ChangeHandler.changeTexturePack(TexturePackAPI.java:354)
at com.pclewis.mcpatcher.TexturePackAPI$ChangeHandler.checkForTexturePackChange(TexturePackAPI.java:329)
at bhq.a(SourceFile:60) [TexturePackList]
at bht.a(SourceFile:146)
at avz.a(SourceFile:175)
at bhs.a(SourceFile:110)
at bdo.b(SourceFile:774) [EntityRenderer]
at net.minecraft.client.Minecraft.K(SourceFile:596)
at net.minecraft.client.Minecraft.run(SourceFile:525)
at java.lang.Thread.run(Unknown Source)
[Texture Pack] SEVERE: Extended HD refresh failed
[Texture Pack] INFO: refreshing Custom Colors...
[Texture Pack] INFO: refreshing HD Font...
[Texture Pack] INFO: refreshing Connected Textures...
[Texture Pack] INFO: refreshing Better Glass...
[Texture Pack] INFO: done (1,010s elapsed, mem usage -58,2MB)
[Texture Pack] INFO: changing texture pack from mcpatcher-converted-DokuCraft - The Saga Continues 1.4.6 - Light.zip:7259912:1358523795198 to default
[Texture Pack] INFO: refreshing Extended HD...
[Texture Pack] INFO: refreshing Custom Colors...
[Texture Pack] INFO: refreshing HD Font...
[Texture Pack] INFO: refreshing Connected Textures...
[Texture Pack] INFO: refreshing Better Glass...
[Texture Pack] INFO: done (0,369s elapsed, mem usage -31,9MB)
Found animation info for: textures/blocks/water.txt
Found animation info for: textures/blocks/fire_0.txt
Found animation info for: textures/blocks/lava_flow.txt
Found animation info for: textures/blocks/lava.txt
Infinite PR Error - 1281:
@ Pre render
1281: Invalid value
########## GL ERROR ##########
@ Pre render
1281: Invalid value
########## GL ERROR ##########
@ Pre render
1281: Invalid value
########## GL ERROR ##########
@ Pre render
1281: Invalid value
########## GL ERROR ##########
@ Pre render
1281: Invalid value
########## GL ERROR ##########
@ Pre render
1281: Invalid value
########## GL ERROR ##########
@ Pre render
1281: Invalid value
########## GL ERROR ##########
@ Pre render
1281: Invalid value
But yeah anyway, the texture patcher don't seem to work. But in my pack, I already have it fixed up and the old CTM works just fine on everything. Nothing needed to be changed.
The only down side is the omg lag that it caused, dropping me down to 2-5 fps and ding the stop and go methood of moving around.
But yeah anyway, the texture patcher don't seem to work. But in my pack, I already have it fixed up and the old CTM works just fine on everything. Nothing needed to be changed.
The only down side is the omg lag that it caused, dropping me down to 2-5 fps and ding the stop and go methood of moving around.
The OMG FPS drop it's true.
With my new PC I have normally 25-58fps, with MCPatcher I have normally only 5-18fps.
stuff like that isn't going to work anymore, referring as it does to the no longer existing terrain.png. Good TP authors will of course change their packs, but wondering if Kahr has a plan to deal with CTM properties like that?
converting a pack via the patcher failed. Found I was unable to delete anything from the archive, it seemed corrupted. Copying everything out, then back into a new .zip file worked fine. The conversion seems OK, my money is on a problem with the compression. and format of the zip.
Anyway, yeah massive performance tanking. 130 to 14. Never did that in 1.4 and lower. I understand "beta" so no complaints. Hope it gets fixed!
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I don't think MCPatcher is the reason for the performance hit. I think it's just cause by using texture packs. In fact my performance is so bad with or without MCPatcher that my game consistently freezes after about 6 minutes. Using my texture pack in 13w01b and earlier I get an average of 115 fps. Since the change in texture system, I start out at about 30 fps and, as I mentioned before, it drops steadily until I freeze after about 6 minutes. This doesn't happen when I use default textures, however.
When I did run the converter for fun and giggles.. it did this. Incompatible? I looked inside, and the pack all and all looks the same, and none of the ctm was edited in any way... I can't tell how it looks in game, I can't select it. So what does the converter do anyway? To me.. it didn't seem to do anything but... that.
Well that's bizarre. The game declares a texture pack incompatible if it does not have a textures/ folder. That's all it looks for. Both links to Glendale 16x Default result in a 404 for me. If anyone having this problem could link the before and after zip files that would help.
As a side note, the ctm format hasn't changed yet, so that's why it doesn't change any of those files. It converts animations, sun/moon, and of course splits terrain and items into tiles.
I get the glasspanerenderer crash instantly in singleplayer but only with one of my texture packs. The rest are all fine. I've narrowed down the problem to the ctm property files. If you remove the faces parameter it seems to be ok. property files:
from misa's texture pack, block139b.properties
source=/terrain.png
method=random
tiles=1
faces=top
metadata=0
stuff like that isn't going to work anymore, referring as it does to the no longer existing terrain.png.
Good point. I'll have to make sure the converter handles that case.
I don't think MCPatcher is the reason for the performance hit. I think it's just cause by using texture packs. In fact my performance is so bad with or without MCPatcher that my game consistently freezes after about 6 minutes.
You're right. While re-implementing mipmapping I fixed a huge performance bug in Mojang's new animated texture system. The performance is on par with 1.4 again.
You're right. While re-implementing mipmapping I fixed a huge performance bug in Mojang's new animated texture system. The performance is on par with 1.4 again.
Glad to hear that. I've been driving myself crazy thinking I did something wrong converting my texture pack. If I was actually trying to play the game right now rather than just work on my textures I'd be a bit ed with the performance. It's bad enough that I can't play in a world and debug my textures for more than a few minutes at a time.
Is the bug reported somewhere so I can vote it up and hopefully get fixed for next week?
Again, keep up the amazing work!
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Curse Premium^This, you've made things so much more exciting with ctm and all the other nifty features you've added, really can't thank you enough!
Nice to see most things working again in the latest snapshot too, just too bad it won't be the latest for very long :P... At least now that the major conversion is done, little fixes and updating should be easier!
Just the original .properties file and the converted .txt file should be enough. You can post those here or on pastebin if you like.
Post your before and after sky.properties file. There shouldn't be anything looking in the terrain folder anymore, but it's possible the source= property didn't get updated correctly.
I made an exe version but forgot to post the link. Updated the earlier post.
Wow, I'm an idiot! That's what it was, I didn't use your converter so it was just me failing to update the properties files manually... Sorry!
sorry no .properties files but I can give the converted .txt files. I'll still give the .png files too, just in case you might need them later. I'll also give the ctm.png file too(Just in case). All files are in their respective places as if it was a real texture pack.
Mediafire link: http://www.mediafire.com/?6rc16ejg78rp6cd
Can I have permission to use your "CTMGlassPanes.png"(or whatever the file is called) & the ".properties" files for the glass panes in my texture pack[when it's finished & starts working again]? (You will be credited of course)
This version killed my framerate. I usually get a low amount (15-25) but with this update everything began lagging, even the main menu background. I averaged 1-2 frames and the items has weird pixelated splotches on them. I tried to take a screenshot but I suppose you can't when you're at a couple of fps.
I lagged alittle bit too, but it was more like Lag Spike then good fps, Lag Spike then good fps, etc. I didn't have the weird pixelated splotches like you said though.
Kahr, I'm making a new folder & putting all the files in their respective spot because I can't find the original folder I tested with. So the Mediafire link MIGHT be wrong. I don't know yet, about to test to see if I sent you the right files.
EDIT: The files are correct. So the files in the link I sent you have the right files.
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Retired StaffWhen I did run the converter for fun and giggles.. it did this.
Incompatible? I looked inside, and the pack all and all looks the same, and none of the ctm was edited in any way... I can't tell how it looks in game, I can't select it.
So what does the converter do anyway? To me.. it didn't seem to do anything but... that.
Try extracting the incompatible texture packs to a folder of the same name in the texture packs directory. You could probably even repack it right after.
winrar will probably throw you an error but power through it anyways, dunno about other archivers.
I get the glasspanerenderer crash instantly in singleplayer but only with one of my texture packs. The rest are all fine.
I've narrowed down the problem to the ctm property files. If you remove the faces parameter it seems to be ok.
property files:
StoneBricks.properties
wood.properties
wood_pine.properties
wood_birch.properties
wood_jungle.properties
crash log:
Infinite PR Error - 1281:
1281: Invalid value
########## GL ERROR ##########
@ Pre render
1281: Invalid value
########## GL ERROR ##########
@ Pre render
1281: Invalid value
########## GL ERROR ##########
@ Pre render
1281: Invalid value
########## GL ERROR ##########
@ Pre render
1281: Invalid value
########## GL ERROR ##########
@ Pre render
1281: Invalid value
########## GL ERROR ##########
@ Pre render
1281: Invalid value
########## GL ERROR ##########
@ Pre render
1281: Invalid value
Woah woah!
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Retired StaffThe only down side is the omg lag that it caused, dropping me down to 2-5 fps and ding the stop and go methood of moving around.
The OMG FPS drop it's true.
With my new PC I have normally 25-58fps, with MCPatcher I have normally only 5-18fps.
Woah woah!
block139b.properties
source=/terrain.png
method=random
tiles=1
faces=top
metadata=0
stuff like that isn't going to work anymore, referring as it does to the no longer existing terrain.png. Good TP authors will of course change their packs, but wondering if Kahr has a plan to deal with CTM properties like that?
converting a pack via the patcher failed. Found I was unable to delete anything from the archive, it seemed corrupted. Copying everything out, then back into a new .zip file worked fine. The conversion seems OK, my money is on a problem with the compression. and format of the zip.
Anyway, yeah massive performance tanking. 130 to 14. Never did that in 1.4 and lower. I understand "beta" so no complaints. Hope it gets fixed!
Well that's bizarre. The game declares a texture pack incompatible if it does not have a textures/ folder. That's all it looks for. Both links to Glendale 16x Default result in a 404 for me. If anyone having this problem could link the before and after zip files that would help.
As a side note, the ctm format hasn't changed yet, so that's why it doesn't change any of those files. It converts animations, sun/moon, and of course splits terrain and items into tiles.
I have a possible fix for this.
Good point. I'll have to make sure the converter handles that case.
You're right. While re-implementing mipmapping I fixed a huge performance bug in Mojang's new animated texture system. The performance is on par with 1.4 again.
Glad to hear that. I've been driving myself crazy thinking I did something wrong converting my texture pack. If I was actually trying to play the game right now rather than just work on my textures I'd be a bit ed with the performance. It's bad enough that I can't play in a world and debug my textures for more than a few minutes at a time.
Is the bug reported somewhere so I can vote it up and hopefully get fixed for next week?
Again, keep up the amazing work!