Blackscreen with the new snapshot 13w01a and MCPatcher 2.4.5_01 ...
btw, the new texturepack format is not introduced yet
Yes, starting a patched Minecraft gives:
Exception in thread "Thread-5" java.lang.VerifyError: (class: bbp, method: a signature: (Lajx;IIII)V) Wrong return type in function
at bcj.<init>(SourceFile:23)
at bcs.<init>(SourceFile:24)
at avj.<init>(SourceFile:27)
at net.minecraft.client.Minecraft.<init>(SourceFile:101)
at atd.<init>(SourceFile:38)
at net.minecraft.client.MinecraftApplet.init(SourceFile:38)
at net.minecraft.Launcher.replace(Launcher.java:136)
at net.minecraft.Launcher$1.run(Launcher.java:79)
Blackscreen with the new snapshot 13w01a and MCPatcher 2.4.5_01 ...
Looks like CTM is the culprit. Uncheck that (and Better Glass) for now until I can fix it. EDIT: Fixed in 2.4.5_02. Also fixed the water color with forge.
btw, the new texturepack format is not introduced yet
I was hoping we'd get to see that this week too. A lot of base classes that MCPatcher relies on are going to change, but I really can't do anything to prepare until I have a snapshot to play with.
Problem is that the rendering code has been completely rewritten for the new snapshot (and for 1.5).
The changes mean that Minecraft now has HD texture support by default, so the most important bit of this little fix has just been rendered obsolete. However, I expect the other mods that come with this package will remain useful; however, the number of people that will actually use them is probably gonna be pretty small.
Just my two cents (has this already been brought up here?)
the number of people that will actually use them is probably gonna be pretty small.
My experience is very different. It's rare that I find an up-to-date texture pack that doesn't have custom water/lava animations at a minimum. CTM and Random Mobs support are fairly common as well. Even custom fonts require a mod of some sort because vMC still will only look for fonts in minecraft.jar.
This project may have started out as a simple HD fix, but it has grown into a de facto "API" for texture pack authors. It addresses many limitations and frustrations felt by a large part of the community that Mojang has sadly neglected. Even the ever-delayed official mod API seems targeted at gameplay rather than the sort of client-side rendering changes that MCPatcher offers. While 1.5 will fix some of these concerns, Mojang's foot-dragging in implementing even basic HD texture support means MCPatcher will probably continue in some form for quite some time.
i checked the faq for my qeustion and also searched it up on google and minecraft forums.
How do i keep the spinning feature in the weapons and still be able to patch my minecraft?
I noticed it when i used misa's texturepack and saw that my sword was just bobbing up and down, not spinning around and around.
If this has already been answered. well.... i'm too lazy to look through 356 pages of comments.
I really wish to keep both good looking textures and keep the item spinning affect. but if its one or the other, i'll understand.
i checked the faq for my qeustion and also searched it up on google and minecraft forums.
How do i keep the spinning feature in the weapons and still be able to patch my minecraft?
I noticed it when i used misa's texturepack and saw that my sword was just bobbing up and down, not spinning around and around.
If this has already been answered. well.... i'm too lazy to look through 356 pages of comments.
I really wish to keep both good looking textures and keep the item spinning affect. but if its one or the other, i'll understand.
Please answer.
If you mean when you have an item on the ground and its in 3d and spinning then you need to make sure you have Fancy graphics turned on in the options in MC. I don't think MC Patcher has any effect on this.
Yes, it should. Install Optifine through MCPatcher (move it to the top in the mod list), deactivate MCPatcher's HD Textures (and maybe HD Fonts, not sure). Then go to the quality settings in Minecraft and deactivate Optifine's Connected Textures and Custom Colours, this way MCPatcher's will do their job instead. Ah and don't use Optifines Smooth and Multi-Core chunk loading, it disables Better Glass (at least for me).
This works for me. The only thing that won't work then (as far as i noticed) is the custom compass needle.
I have been using MCPatcher with OptiFine for awhile now and this does work with a few caveats. I use MCPatcher to install Forge as well. I haven't been able to get all three to work and have the BetterGlass option of MCPatcher function. BetterGlass will work if Forge isn't installed. If anyone knows a way to get them all to work together, please let me know.
i would really like to be able to completely randomize my pack's glowstone... as in, having a completely mismatched set of different bulbs/lanterns/light sources that are used at random. but glowstone is something that NEEDS an animation... how would i go about doing this?
I know it is possible to use a 64px pack with a 128px pack or any other combination, but does anyone know if this causes any render problems or something? or is there no problem at all and it works just as good as a clean pack where everything is the same size?
I know it is possible to use a 64px pack with a 128px pack or any other combination, but does anyone know if this causes any render problems or something? or is there no problem at all and it works just as good as a clean pack where everything is the same size?
it will automatically scale everything up to the largest resolution being used. there can be issues with bleeding and quality loss yes, but it doesn't happen very often when scaling up.
the only problem you would find visually is when the textures aren't cached... you might get white textures with black stripes, but switching to default and loading the world, then restarting minecraft usually fixes that.
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Great to know. Thanks very much for the confirmation.
Yes, starting a patched Minecraft gives:
It runs with disabled Connected Textures & Better Glass
Looks like CTM is the culprit. Uncheck that (and Better Glass) for now until I can fix it.EDIT: Fixed in 2.4.5_02. Also fixed the water color with forge.
I was hoping we'd get to see that this week too. A lot of base classes that MCPatcher relies on are going to change, but I really can't do anything to prepare until I have a snapshot to play with.
The changes mean that Minecraft now has HD texture support by default, so the most important bit of this little fix has just been rendered obsolete. However, I expect the other mods that come with this package will remain useful; however, the number of people that will actually use them is probably gonna be pretty small.
Just my two cents (has this already been brought up here?)
O RLY?
My experience is very different. It's rare that I find an up-to-date texture pack that doesn't have custom water/lava animations at a minimum. CTM and Random Mobs support are fairly common as well. Even custom fonts require a mod of some sort because vMC still will only look for fonts in minecraft.jar.
This project may have started out as a simple HD fix, but it has grown into a de facto "API" for texture pack authors. It addresses many limitations and frustrations felt by a large part of the community that Mojang has sadly neglected. Even the ever-delayed official mod API seems targeted at gameplay rather than the sort of client-side rendering changes that MCPatcher offers. While 1.5 will fix some of these concerns, Mojang's foot-dragging in implementing even basic HD texture support means MCPatcher will probably continue in some form for quite some time.
I seem to be noticing a fair amount since updating and am not sure what is causing it.
Looking forward to your replies. Thanks.
How do i keep the spinning feature in the weapons and still be able to patch my minecraft?
I noticed it when i used misa's texturepack and saw that my sword was just bobbing up and down, not spinning around and around.
If this has already been answered. well.... i'm too lazy to look through 356 pages of comments.
I really wish to keep both good looking textures and keep the item spinning affect. but if its one or the other, i'll understand.
Please answer.
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Hey everyone, I'm back!
I have been using MCPatcher with OptiFine for awhile now and this does work with a few caveats. I use MCPatcher to install Forge as well. I haven't been able to get all three to work and have the BetterGlass option of MCPatcher function. BetterGlass will work if Forge isn't installed. If anyone knows a way to get them all to work together, please let me know.
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Retired Staffi would really like to be able to completely randomize my pack's glowstone... as in, having a completely mismatched set of different bulbs/lanterns/light sources that are used at random. but glowstone is something that NEEDS an animation... how would i go about doing this?
as long as your game is not running you can do whatever you want with it...
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Curse Premiumit will automatically scale everything up to the largest resolution being used. there can be issues with bleeding and quality loss yes, but it doesn't happen very often when scaling up.
the only problem you would find visually is when the textures aren't cached... you might get white textures with black stripes, but switching to default and loading the world, then restarting minecraft usually fixes that.